Andrew Eikum
4b9b102b31
lsteamclient: Convert path given to ISteamInput::SetInputActionManifestFilePath
...
CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
da911c3bf9
lsteamclient: generate 1.52 support
2021-10-08 13:22:51 -05:00
Andrew Eikum
a1244bdf38
lsteamclient: import steamworks sdk 1.52
2021-10-08 13:22:51 -05:00
Paul Gofman
57dc9d7062
lsteamclient: HACK Do not unset SteamAppId for 'Splitgate: Arena Warfare'.
...
CW-Bug-Id: 18924
To be dropped on the next rebase.
2021-05-27 21:30:27 +03:00
Andrew Eikum
5504754ce9
lsteamclient: generate 1.51 support
2021-03-31 14:08:10 -05:00
Andrew Eikum
c2e3697d90
lsteamclient: import steamworks sdk 1.51
2021-03-31 14:08:10 -05:00
Andrew Eikum
8398ebded4
update wine to 6.3
2021-03-31 14:08:09 -05:00
Rémi Bernon
42e1584e71
steamclient: Fake Shift + Tab key release on overlay activation.
2021-01-14 10:11:07 -06:00
Rémi Bernon
186f81ec47
steamclient: Monitor GameOverlayActivated_t callbacks to track overlay presence.
2021-01-11 12:26:56 -06:00
Giovanni Mascellani
e5c634ce0b
Silence expected and harmless errors
2020-12-01 14:54:06 -06:00
Giovanni Mascellani
16992af05c
Port gen_wrapper.py to Python 3
...
Basically the only issue left out is that Python3 is much more picky
on file encoding, and some Valve headers are not UTF-8. Ignoring
errors is enough to get everything fixed.
2020-12-01 14:54:06 -06:00
Giovanni Mascellani
04af5e3d79
Sort callback tables by id
...
This way the generated file is more deterministic, and hopefully less
irrelevant diff is produced (for example when switching from Python 2
to Python 3, or when adding more callbacks that cause rehashing the
dictionary).
2020-12-01 14:54:06 -06:00
Giovanni Mascellani
c559773d00
lsteamclient: Allow callbacks to be NULL
...
Steamworks API seems to accept NULL callbacks, simply avoiding to call
them when this is the case.
2020-11-09 13:43:05 -06:00
Paul Gofman
4f31b3b2b8
lsteamclient: Fix end of string check in relative path conversion.
2020-11-09 13:43:05 -06:00
Andrew Eikum
8bb3afc9a2
lsteamclient: Handle callbacks for ISteamNetworking interfaces
2020-10-02 14:22:48 -05:00
Andrew Eikum
30c21636c5
lsteamclient: support ISteamNetworkingMessages
2020-10-02 14:22:44 -05:00
Andrew Eikum
f22095c745
lsteamclient: generate 1.50 support
2020-10-02 14:22:39 -05:00
Andrew Eikum
5cec5eedc7
lsteamclient: import steamworks 1.50
2020-10-02 14:22:35 -05:00
Andrew Eikum
c0aa7979a3
steamclient: Generate support for steamworks 1.49
2020-09-29 14:29:06 -05:00
Andrew Eikum
ac86122f28
steamclient: Import steamworks sdk 1.49
2020-09-29 14:29:06 -05:00
Rémi Bernon
6a9e719119
lsteamclient: Stub GameOverlayRenderer entry points.
2020-09-29 14:29:06 -05:00
Andrew Eikum
7d444028c3
update wine to 5.13
2020-09-29 14:29:05 -05:00
Andrew Eikum
a853ce145d
lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions
2020-06-05 08:58:23 -05:00
Andrew Eikum
18e235f96b
lsteamclient: Sync environment only once
2020-03-18 13:49:55 -05:00
Derek Lesho
a33e3d105d
lsteamclient: Sync important environment variables before calling CreateInterface.
2020-03-09 10:03:54 -05:00
Rémi Bernon
c6cead45dc
lsteamclient: Reallocate new interface only when linux_side changes.
...
This fixes Batman: AK's Denuvo DRM incorrectly flagging the game as
pirated.
2020-02-24 09:33:55 -06:00
Andrew Eikum
1bfc03a2c5
steamclient: generate 1.47 support
2020-01-10 07:49:46 -06:00
Andrew Eikum
a2317ff230
steamclient: Clean up 1.47 for generating
2020-01-10 07:49:46 -06:00
Andrew Eikum
03ed34405a
steamclient: import steamworks 1.47
2020-01-10 07:49:45 -06:00
Andrew Eikum
63e14b5678
lsteamclient: Preserve command-line cdecl macro
2019-08-23 09:57:46 -05:00
Andrew Eikum
19ece0270b
lsteamclient: Support ISteamRemotePlay
2019-08-23 09:57:46 -05:00
Andrew Eikum
19b53264bd
lsteamclient: Generate 1.46 support
2019-08-23 09:57:46 -05:00
Andrew Eikum
35752dadb6
lsteamclient: Generate 1.45 support
2019-08-23 09:57:46 -05:00
Andrew Eikum
7aa1b840d9
lsteamclient: Import steamworks 1.45 and 1.46
2019-08-23 09:57:46 -05:00
Andrew Eikum
80465e2a7d
lsteamclient: Fix SteamAPI_CheckCallbackRegistered_t calling convention
2019-08-23 09:57:46 -05:00
Andrew Eikum
abfb04f8cc
lsteamclient: Fix debug printing
2019-08-23 09:57:46 -05:00
Andrew Eikum
22354ec32f
lsteamclient: Restore some 64-bit struct layout conversions
2019-06-27 09:00:59 -05:00
Andrew Eikum
54bbd1093b
lsteamclient: Convert file: URLs
2019-06-18 13:00:19 -05:00
Andrew Eikum
5b674f087a
lsteamclient: Convert windows VK to xkeysym
2019-06-18 13:00:19 -05:00
Andrew Eikum
6540e58078
lsteamclient: Also check struct layouts in 64-bit
2019-06-18 13:00:19 -05:00
Andrew Eikum
381ab5f3dc
lsteamclient: Explicitly specify alignment of sub-structs
...
SteamNetConnectionInfo_t has 8-byte alignment on win32, but 4-byte on
Linux. Since we use the same struct on each in lsteamclient,
winSteamNetConnectionStatusChangedCallback_t_712's members would
incorrectly be aligned to 4-byte boundaries.
2019-06-05 10:21:33 -05:00
Andrew Eikum
5ed5cbf286
lsteamclient: Fix SteamNetConnectionStatusChangedCallback_t conversion
...
It was declared inside an extern "C" block in the SDK, which for some
reason cindex doesn't include.
2019-06-05 10:21:32 -05:00
Andrew Eikum
6195cb8a0a
lsteamclient: Add a manual override for the cpp side of the new networking API
2019-06-05 10:21:32 -05:00
Andrew Eikum
81e8d149f3
lsteamclient: Fix new network wrapper
2019-06-05 10:21:32 -05:00
Stefan Dösinger
eba2a821a7
Include <limits.h> instead of <linux/limits.h>.
2019-05-22 14:49:44 -05:00
Andrew Eikum
197f25db04
lsteamclient: wrap FSteamNetworkingSocketsDebugOutput
2019-05-17 15:10:50 -05:00
Andrew Eikum
aa4c6fcc22
lsteamclient: Add ISteamGameSearch support
2019-05-17 10:50:22 -05:00
Andrew Eikum
e94250ae57
lsteamclient: Add ISteamNetworkingUtils support
2019-05-17 10:50:20 -05:00
Andrew Eikum
649421bf26
lsteamclient: Add ISteamNetworkingSockets support
2019-05-17 10:50:16 -05:00
Andrew Eikum
528d5d26cf
lsteamclient: Add steamworks sdk 1.44 support
2019-05-17 10:50:12 -05:00