lsteamclient: Allow callbacks to be NULL
Steamworks API seems to accept NULL callbacks, simply avoiding to call them when this is the case.
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1 changed files with 12 additions and 0 deletions
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@ -113,6 +113,9 @@ void *create_LinuxISteamMatchmakingServerListResponse(void *win, const char *ver
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{
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struct gccServerListResponse *ret;
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if (!win)
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return NULL;
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/* FIXME: When is it save to free this? CancelServerQuery? */
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ret = (struct gccServerListResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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@ -163,6 +166,9 @@ void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version)
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{
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struct gccPingResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPingResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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@ -217,6 +223,9 @@ void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *versio
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{
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struct gccPlayersResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccPlayersResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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@ -271,6 +280,9 @@ void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version)
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{
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struct gccRulesResponse *ret;
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if (!win)
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return NULL;
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ret = (struct gccRulesResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
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if(!ret)
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return NULL;
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