lsteamclient: generate 1.52 support

This commit is contained in:
Andrew Eikum 2021-09-15 14:52:44 -05:00
parent a1244bdf38
commit da911c3bf9
73 changed files with 4121 additions and 1532 deletions

View file

@ -7,7 +7,6 @@ case 0x0014145e: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetPr
case 0x000c145f: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_EndGameResultCallback_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x011414b5: win_msg->m_cubParam = 280; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_JoinPartyCallback_t_280((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c14b6: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_CreateBeaconCallback_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x01180517: win_msg->m_cubParam = 288; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageAppSyncProgress_t_288((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x0110051b: win_msg->m_cubParam = 280; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageFileShareResult_t_280((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x0010051d: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStoragePublishFileResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c051f: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageDeletePublishedFileResult_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
@ -32,6 +31,7 @@ case 0x002403ff: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetPr
case 0x00180835: win_msg->m_cubParam = 32; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_32((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c0836: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestHeadersReceived_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00140837: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestDataReceived_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00200af3: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInputConfigurationLoaded_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x26280d4a: win_msg->m_cubParam = 9784; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamUGCRequestUGCDetailsResult_t_9784((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00100d4b: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_CreateItemResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x000c0d4d: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_ItemInstalled_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
@ -127,9 +127,10 @@ case 0x000811ad: win_msg->m_cubParam = 8; win_msg->m_pubParam = HeapAlloc(GetPro
case 0x000c11ad: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_UpdateToolTip_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#endif
case 0x00141260: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInventoryStartPurchaseResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x024004c5: win_msg->m_cubParam = 584; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_584((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x02c004c5: win_msg->m_cubParam = 712; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_712((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x01180517: win_msg->m_cubParam = 288; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_RemoteStorageAppSyncProgress_t_288((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x024004c5: win_msg->m_cubParam = 584; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_584((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00140835: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#ifdef __i386__
case 0x001011a5: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_ComboNeedsPaint_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;

View file

@ -34,10 +34,6 @@ struct CreateBeaconCallback_t;
struct winCreateBeaconCallback_t_16;
extern void cb_CreateBeaconCallback_t_16(const struct CreateBeaconCallback_t *l, struct winCreateBeaconCallback_t_16 *w);
struct RemoteStorageAppSyncProgress_t;
struct winRemoteStorageAppSyncProgress_t_288;
extern void cb_RemoteStorageAppSyncProgress_t_288(const struct RemoteStorageAppSyncProgress_t *l, struct winRemoteStorageAppSyncProgress_t_288 *w);
struct RemoteStorageFileShareResult_t;
struct winRemoteStorageFileShareResult_t_280;
extern void cb_RemoteStorageFileShareResult_t_280(const struct RemoteStorageFileShareResult_t *l, struct winRemoteStorageFileShareResult_t_280 *w);
@ -134,6 +130,10 @@ struct HTTPRequestDataReceived_t;
struct winHTTPRequestDataReceived_t_24;
extern void cb_HTTPRequestDataReceived_t_24(const struct HTTPRequestDataReceived_t *l, struct winHTTPRequestDataReceived_t_24 *w);
struct SteamInputConfigurationLoaded_t;
struct winSteamInputConfigurationLoaded_t_40;
extern void cb_SteamInputConfigurationLoaded_t_40(const struct SteamInputConfigurationLoaded_t *l, struct winSteamInputConfigurationLoaded_t_40 *w);
struct SteamUGCRequestUGCDetailsResult_t;
struct winSteamUGCRequestUGCDetailsResult_t_9784;
extern void cb_SteamUGCRequestUGCDetailsResult_t_9784(const struct SteamUGCRequestUGCDetailsResult_t *l, struct winSteamUGCRequestUGCDetailsResult_t_9784 *w);
@ -319,16 +319,20 @@ struct winSteamInventoryStartPurchaseResult_t_24;
extern void cb_SteamInventoryStartPurchaseResult_t_24(const struct SteamInventoryStartPurchaseResult_t *l, struct winSteamInventoryStartPurchaseResult_t_24 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_584;
extern void cb_SteamNetConnectionStatusChangedCallback_t_584(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_584 *w);
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct GSReputation_t;
struct winGSReputation_t_40;
extern void cb_GSReputation_t_40(const struct GSReputation_t *l, struct winGSReputation_t_40 *w);
struct RemoteStorageAppSyncProgress_t;
struct winRemoteStorageAppSyncProgress_t_288;
extern void cb_RemoteStorageAppSyncProgress_t_288(const struct RemoteStorageAppSyncProgress_t *l, struct winRemoteStorageAppSyncProgress_t_288 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct winSteamNetConnectionStatusChangedCallback_t_584;
extern void cb_SteamNetConnectionStatusChangedCallback_t_584(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_584 *w);
struct HTTPRequestCompleted_t;
struct winHTTPRequestCompleted_t_24;

View file

@ -13,8 +13,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
@ -61,6 +61,8 @@ case 2102: /* HTTPRequestHeadersReceived_t_16 */
return 12;
case 2103: /* HTTPRequestDataReceived_t_24 */
return 20;
case 2803: /* SteamInputConfigurationLoaded_t_40 */
return 32;
case 3402: /* SteamUGCRequestUGCDetailsResult_t_9784 */
return 9768;
case 3403: /* CreateItemResult_t_24 */
@ -143,8 +145,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
@ -191,6 +193,8 @@ case 2102: /* HTTPRequestHeadersReceived_t_16 */
return 12;
case 2103: /* HTTPRequestDataReceived_t_24 */
return 20;
case 2803: /* SteamInputConfigurationLoaded_t_40 */
return 32;
case 3402: /* SteamUGCRequestUGCDetailsResult_t_9784 */
return 9768;
case 3403: /* CreateItemResult_t_24 */

View file

@ -44,8 +44,8 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
}
break;
case 1303:
@ -193,6 +193,12 @@ case 2103:
case 24: cb_HTTPRequestDataReceived_t_24(lin_callback, callback); break;
}
break;
case 2803:
switch(callback_len){
default:
case 40: cb_SteamInputConfigurationLoaded_t_40(lin_callback, callback); break;
}
break;
case 3402:
switch(callback_len){
default:
@ -441,8 +447,8 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
}
break;
case 1303:
@ -590,6 +596,12 @@ case 2103:
case 24: cb_HTTPRequestDataReceived_t_24(lin_callback, callback); break;
}
break;
case 2803:
switch(callback_len){
default:
case 40: cb_SteamInputConfigurationLoaded_t_40(lin_callback, callback); break;
}
break;
case 3402:
switch(callback_len){
default:

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamappticket.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamController_SteamController008.h"
bool cppISteamController_SteamController008_Init(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgamecoordinator.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgameserverstats.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)

View file

@ -0,0 +1,237 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer014.h"
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
}
void cppISteamGameServer_SteamGameServer014_SetProduct(void *linux_side, const char * pszProduct)
{
((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
}
void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *linux_side, const char * pszGameDescription)
{
((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
}
void cppISteamGameServer_SteamGameServer014_SetModDir(void *linux_side, const char * pszModDir)
{
((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
}
void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *linux_side, bool bDedicated)
{
((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
}
void cppISteamGameServer_SteamGameServer014_LogOn(void *linux_side, const char * pszToken)
{
((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken);
}
void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOnAnonymous();
}
void cppISteamGameServer_SteamGameServer014_LogOff(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOff();
}
bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
}
bool cppISteamGameServer_SteamGameServer014_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
}
CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->WasRestartRequested();
}
void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
{
((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax);
}
void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *linux_side, int cBotplayers)
{
((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
}
void cppISteamGameServer_SteamGameServer014_SetServerName(void *linux_side, const char * pszServerName)
{
((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
}
void cppISteamGameServer_SteamGameServer014_SetMapName(void *linux_side, const char * pszMapName)
{
((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
}
void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *linux_side, bool bPasswordProtected)
{
((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected);
}
void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort)
{
((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName)
{
((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
}
void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *linux_side)
{
((ISteamGameServer*)linux_side)->ClearAllKeyValues();
}
void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *linux_side, const char * pKey, const char * pValue)
{
((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
}
void cppISteamGameServer_SteamGameServer014_SetGameTags(void *linux_side, const char * pchGameTags)
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
}
void cppISteamGameServer_SteamGameServer014_SetGameData(void *linux_side, const char * pchGameData)
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
}
void cppISteamGameServer_SteamGameServer014_SetRegion(void *linux_side, const char * pszRegion)
{
((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
}
void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *linux_side, bool bActive)
{
((ISteamGameServer*)linux_side)->SetAdvertiseServerActive((bool)bActive);
}
HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
{
return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *linux_side, CSteamID steamID)
{
((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
{
((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
}
bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
}
void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *linux_side)
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetServerReputation();
}
SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
}
bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
{
return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
}
int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
{
return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
{
return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
}
bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate_DEPRECATED((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
}
void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *linux_side, CSteamID steamIDUser)
{
((ISteamGameServer*)linux_side)->SendUserDisconnect_DEPRECATED((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}
void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *linux_side, int iHeartbeatInterval)
{
((ISteamGameServer*)linux_side)->SetMasterServerHeartbeatInterval_DEPRECATED((int)iHeartbeatInterval);
}
void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *linux_side)
{
((ISteamGameServer*)linux_side)->ForceMasterServerHeartbeat_DEPRECATED();
}
#ifdef __cplusplus
}
#endif

View file

@ -0,0 +1,44 @@
extern bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_LogOn(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer014_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer014_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetRegion(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *, bool);
extern HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *);
extern SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)

View file

@ -0,0 +1,246 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamInput_SteamInput005.h"
bool cppISteamInput_SteamInput005_Init(void *linux_side, bool bExplicitlyCallRunFrame)
{
return ((ISteamInput*)linux_side)->Init((bool)bExplicitlyCallRunFrame);
}
bool cppISteamInput_SteamInput005_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
}
bool cppISteamInput_SteamInput005_SetInputActionManifestFilePath(void *linux_side, const char * pchInputActionManifestAbsolutePath)
{
return ((ISteamInput*)linux_side)->SetInputActionManifestFilePath((const char *)pchInputActionManifestAbsolutePath);
}
void cppISteamInput_SteamInput005_RunFrame(void *linux_side, bool bReservedValue)
{
((ISteamInput*)linux_side)->RunFrame((bool)bReservedValue);
}
bool cppISteamInput_SteamInput005_BWaitForData(void *linux_side, bool bWaitForever, uint32 unTimeout)
{
return ((ISteamInput*)linux_side)->BWaitForData((bool)bWaitForever, (uint32)unTimeout);
}
bool cppISteamInput_SteamInput005_BNewDataAvailable(void *linux_side)
{
return ((ISteamInput*)linux_side)->BNewDataAvailable();
}
int cppISteamInput_SteamInput005_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
}
void cppISteamInput_SteamInput005_EnableDeviceCallbacks(void *linux_side)
{
((ISteamInput*)linux_side)->EnableDeviceCallbacks();
}
InputActionSetHandle_t cppISteamInput_SteamInput005_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamInput_SteamInput005_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
}
InputActionSetHandle_t cppISteamInput_SteamInput005_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput005_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput005_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
{
((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
}
int cppISteamInput_SteamInput005_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput005_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamInput_SteamInput005_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamInput_SteamInput005_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput005_GetStringForDigitalActionName(void *linux_side, InputDigitalActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForDigitalActionName((InputDigitalActionHandle_t)eActionHandle);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput005_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamInput_SteamInput005_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
}
int cppISteamInput_SteamInput005_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, (ESteamInputGlyphSize)eSize, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetStringForAnalogActionName(void *linux_side, InputAnalogActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForAnalogActionName((InputAnalogActionHandle_t)eActionHandle);
}
void cppISteamInput_SteamInput005_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamInput_SteamInput005_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput005_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamInput_SteamInput005_TriggerVibrationExtended(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
((ISteamInput*)linux_side)->TriggerVibrationExtended((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed, (unsigned short)usLeftTriggerSpeed, (unsigned short)usRightTriggerSpeed);
}
void cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(void *linux_side, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
((ISteamInput*)linux_side)->TriggerSimpleHapticEvent((InputHandle_t)inputHandle, (EControllerHapticLocation)eHapticLocation, (uint8)nIntensity, (char)nGainDB, (uint8)nOtherIntensity, (char)nOtherGainDB);
}
void cppISteamInput_SteamInput005_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
void cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamInput*)linux_side)->Legacy_TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamInput*)linux_side)->Legacy_TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
bool cppISteamInput_SteamInput005_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
}
ESteamInputType cppISteamInput_SteamInput005_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
}
InputHandle_t cppISteamInput_SteamInput005_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamInput_SteamInput005_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
}
const char * cppISteamInput_SteamInput005_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput005_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
}
bool cppISteamInput_SteamInput005_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
}
uint32 cppISteamInput_SteamInput005_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
}
uint16 cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(void *linux_side)
{
return ((ISteamInput*)linux_side)->GetSessionInputConfigurationSettings();
}
#ifdef __cplusplus
}
#endif

View file

@ -0,0 +1,47 @@
extern bool cppISteamInput_SteamInput005_Init(void *, bool);
extern bool cppISteamInput_SteamInput005_Shutdown(void *);
extern bool cppISteamInput_SteamInput005_SetInputActionManifestFilePath(void *, const char *);
extern void cppISteamInput_SteamInput005_RunFrame(void *, bool);
extern bool cppISteamInput_SteamInput005_BWaitForData(void *, bool, uint32);
extern bool cppISteamInput_SteamInput005_BNewDataAvailable(void *);
extern int cppISteamInput_SteamInput005_GetConnectedControllers(void *, InputHandle_t *);
extern void cppISteamInput_SteamInput005_EnableDeviceCallbacks(void *);
extern void cppISteamInput_SteamInput005_EnableActionEventCallbacks(void *, SteamInputActionEventCallbackPointer);
extern InputActionSetHandle_t cppISteamInput_SteamInput005_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput005_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput005_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput005_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput005_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput005_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput005_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput005_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput005_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput005_GetStringForDigitalActionName(void *, InputDigitalActionHandle_t);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput005_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput005_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput005_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(void *, EInputActionOrigin, ESteamInputGlyphSize, uint32);
extern const char * cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(void *, EInputActionOrigin, uint32);
extern const char * cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput005_GetStringForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput005_GetStringForAnalogActionName(void *, InputAnalogActionHandle_t);
extern void cppISteamInput_SteamInput005_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput005_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput005_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput005_TriggerVibrationExtended(void *, InputHandle_t, unsigned short, unsigned short, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(void *, InputHandle_t, EControllerHapticLocation, uint8, char, uint8, char);
extern void cppISteamInput_SteamInput005_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput005_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput005_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput005_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput005_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput005_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput005_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput005_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput005_GetRemotePlaySessionID(void *, InputHandle_t);
extern uint16 cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h"
int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamnetworkingmessages.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingmessages.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)

View file

@ -1,5 +1,5 @@
extern EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *, const SteamNetworkingIdentity *, const void *, uint32, int, int);
extern int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(void *, int, winSteamNetworkingMessage_t_151 **, int);
extern int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(void *, int, winSteamNetworkingMessage_t_152 **, int);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *, const SteamNetworkingIdentity *, int);

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamnetworkingsockets.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingsockets.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)

View file

@ -10,9 +10,9 @@ extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionU
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_151 *const *, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_152 *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_151 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_152 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
@ -24,7 +24,7 @@ extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSo
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_151 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_152 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamnetworkingutils.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamnetworkingutils.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
ESteamNetworkingAvailability cppISteamNetworkingUtils_SteamNetworkingUtils003_GetRelayNetworkStatus(void *linux_side, SteamRelayNetworkStatus_t * pDetails)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamNetworking_SteamNetworking006.h"
bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel)

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamparentalsettings.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamparentalsettings.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001.h"
bool cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001_BIsParentalLockEnabled(void *linux_side)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamParties_SteamParties002.h"
uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *linux_side)
@ -21,12 +21,12 @@ PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *linux_si
return ((ISteamParties*)linux_side)->GetBeaconByIndex((uint32)unIndex);
}
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_151 * pLocation, char * pchMetadata, int cchMetadata)
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_152 * pLocation, char * pchMetadata, int cchMetadata)
{
SteamPartyBeaconLocation_t lin_pLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_151(pLocation, &lin_pLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pLocation, &lin_pLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconDetails((PartyBeaconID_t)ulBeaconID, (CSteamID *)pSteamIDBeaconOwner, &lin_pLocation, (char *)pchMetadata, (int)cchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_151(&lin_pLocation, pLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pLocation, pLocation);
return retval;
}
@ -40,21 +40,21 @@ bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *linux
return ((ISteamParties*)linux_side)->GetNumAvailableBeaconLocations((uint32 *)puNumLocations);
}
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_151 * pLocationList, uint32 uMaxNumLocations)
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_152 * pLocationList, uint32 uMaxNumLocations)
{
SteamPartyBeaconLocation_t lin_pLocationList;
win_to_lin_struct_SteamPartyBeaconLocation_t_151(pLocationList, &lin_pLocationList);
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pLocationList, &lin_pLocationList);
bool retval = ((ISteamParties*)linux_side)->GetAvailableBeaconLocations(&lin_pLocationList, (uint32)uMaxNumLocations);
lin_to_win_struct_SteamPartyBeaconLocation_t_151(&lin_pLocationList, pLocationList);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pLocationList, pLocationList);
return retval;
}
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_151 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_152 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
SteamPartyBeaconLocation_t lin_pBeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_151(pBeaconLocation, &lin_pBeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_152(pBeaconLocation, &lin_pBeaconLocation);
SteamAPICall_t retval = ((ISteamParties*)linux_side)->CreateBeacon((uint32)unOpenSlots, &lin_pBeaconLocation, (const char *)pchConnectString, (const char *)pchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_151(&lin_pBeaconLocation, pBeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_pBeaconLocation, pBeaconLocation);
return retval;
}
@ -78,12 +78,12 @@ bool cppISteamParties_SteamParties002_DestroyBeacon(void *linux_side, PartyBeaco
return ((ISteamParties*)linux_side)->DestroyBeacon((PartyBeaconID_t)ulBeacon);
}
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_151 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_152 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
SteamPartyBeaconLocation_t lin_BeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_151(&BeaconLocation, &lin_BeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_152(&BeaconLocation, &lin_BeaconLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconLocationData(lin_BeaconLocation, (ESteamPartyBeaconLocationData)eData, (char *)pchDataStringOut, (int)cchDataStringOut);
lin_to_win_struct_SteamPartyBeaconLocation_t_151(&lin_BeaconLocation, &BeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_152(&lin_BeaconLocation, &BeaconLocation);
return retval;
}

View file

@ -1,12 +1,12 @@
extern uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *);
extern PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *, uint32);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_151 *, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_152 *, char *, int);
extern SteamAPICall_t cppISteamParties_SteamParties002_JoinParty(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *, uint32 *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_151 *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_151 *, const char *, const char *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_152 *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_152 *, const char *, const char *);
extern void cppISteamParties_SteamParties002_OnReservationCompleted(void *, PartyBeaconID_t, CSteamID);
extern void cppISteamParties_SteamParties002_CancelReservation(void *, PartyBeaconID_t, CSteamID);
extern SteamAPICall_t cppISteamParties_SteamParties002_ChangeNumOpenSlots(void *, PartyBeaconID_t, uint32);
extern bool cppISteamParties_SteamParties002_DestroyBeacon(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_151, ESteamPartyBeaconLocationData, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_152, ESteamPartyBeaconLocationData, char *, int);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(void *linux_side)

View file

@ -0,0 +1,311 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016.h"
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)
{
return ((ISteamRemoteStorage*)linux_side)->FileWrite((const char *)pchFile, (const void *)pvData, (int32)cubData);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead(void *linux_side, const char * pchFile, void * pvData, int32 cubDataToRead)
{
return ((ISteamRemoteStorage*)linux_side)->FileRead((const char *)pchFile, (void *)pvData, (int32)cubDataToRead);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync(void *linux_side, const char * pchFile, const void * pvData, uint32 cubData)
{
return ((ISteamRemoteStorage*)linux_side)->FileWriteAsync((const char *)pchFile, (const void *)pvData, (uint32)cubData);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync(void *linux_side, const char * pchFile, uint32 nOffset, uint32 cubToRead)
{
return ((ISteamRemoteStorage*)linux_side)->FileReadAsync((const char *)pchFile, (uint32)nOffset, (uint32)cubToRead);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete(void *linux_side, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead)
{
return ((ISteamRemoteStorage*)linux_side)->FileReadAsyncComplete((SteamAPICall_t)hReadCall, (void *)pvBuffer, (uint32)cubToRead);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FileForget((const char *)pchFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FileDelete((const char *)pchFile);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FileShare((const char *)pchFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms(void *linux_side, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform)
{
return ((ISteamRemoteStorage*)linux_side)->SetSyncPlatforms((const char *)pchFile, (ERemoteStoragePlatform)eRemoteStoragePlatform);
}
UGCFileWriteStreamHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamOpen((const char *)pchFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk(void *linux_side, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData)
{
return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamWriteChunk((UGCFileWriteStreamHandle_t)writeHandle, (const void *)pvData, (int32)cubData);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose(void *linux_side, UGCFileWriteStreamHandle_t writeHandle)
{
return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamClose((UGCFileWriteStreamHandle_t)writeHandle);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel(void *linux_side, UGCFileWriteStreamHandle_t writeHandle)
{
return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamCancel((UGCFileWriteStreamHandle_t)writeHandle);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FileExists((const char *)pchFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->FilePersisted((const char *)pchFile);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->GetFileSize((const char *)pchFile);
}
int64 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->GetFileTimestamp((const char *)pchFile);
}
ERemoteStoragePlatform cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms(void *linux_side, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->GetSyncPlatforms((const char *)pchFile);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->GetFileCount();
}
const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize(void *linux_side, int iFile, int32 * pnFileSizeInBytes)
{
return ((ISteamRemoteStorage*)linux_side)->GetFileNameAndSize((int)iFile, (int32 *)pnFileSizeInBytes);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota(void *linux_side, uint64 * pnTotalBytes, uint64 * puAvailableBytes)
{
return ((ISteamRemoteStorage*)linux_side)->GetQuota((uint64 *)pnTotalBytes, (uint64 *)puAvailableBytes);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->IsCloudEnabledForAccount();
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->IsCloudEnabledForApp();
}
void cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp(void *linux_side, bool bEnabled)
{
((ISteamRemoteStorage*)linux_side)->SetCloudEnabledForApp((bool)bEnabled);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload(void *linux_side, UGCHandle_t hContent, uint32 unPriority)
{
return ((ISteamRemoteStorage*)linux_side)->UGCDownload((UGCHandle_t)hContent, (uint32)unPriority);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress(void *linux_side, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected)
{
return ((ISteamRemoteStorage*)linux_side)->GetUGCDownloadProgress((UGCHandle_t)hContent, (int32 *)pnBytesDownloaded, (int32 *)pnBytesExpected);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails(void *linux_side, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner)
{
return ((ISteamRemoteStorage*)linux_side)->GetUGCDetails((UGCHandle_t)hContent, (AppId_t *)pnAppID, (char **)ppchName, (int32 *)pnFileSizeInBytes, (CSteamID *)pSteamIDOwner);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead(void *linux_side, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction)
{
return ((ISteamRemoteStorage*)linux_side)->UGCRead((UGCHandle_t)hContent, (void *)pvData, (int32)cubDataToRead, (uint32)cOffset, (EUGCReadAction)eAction);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->GetCachedUGCCount();
}
UGCHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle(void *linux_side, int32 iCachedContent)
{
return ((ISteamRemoteStorage*)linux_side)->GetCachedUGCHandle((int32)iCachedContent);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile(void *linux_side, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType)
{
return ((ISteamRemoteStorage*)linux_side)->PublishWorkshopFile((const char *)pchFile, (const char *)pchPreviewFile, (AppId_t)nConsumerAppId, (const char *)pchTitle, (const char *)pchDescription, (ERemoteStoragePublishedFileVisibility)eVisibility, (SteamParamStringArray_t *)pTags, (EWorkshopFileType)eWorkshopFileType);
}
PublishedFileUpdateHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->CreatePublishedFileUpdateRequest((PublishedFileId_t)unPublishedFileId);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchFile)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileFile((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFilePreviewFile((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchPreviewFile);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileTitle((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchTitle);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileDescription((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchDescription);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility(void *linux_side, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileVisibility((PublishedFileUpdateHandle_t)updateHandle, (ERemoteStoragePublishedFileVisibility)eVisibility);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags(void *linux_side, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileTags((PublishedFileUpdateHandle_t)updateHandle, (SteamParamStringArray_t *)pTags);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate(void *linux_side, PublishedFileUpdateHandle_t updateHandle)
{
return ((ISteamRemoteStorage*)linux_side)->CommitPublishedFileUpdate((PublishedFileUpdateHandle_t)updateHandle);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails(void *linux_side, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld)
{
return ((ISteamRemoteStorage*)linux_side)->GetPublishedFileDetails((PublishedFileId_t)unPublishedFileId, (uint32)unMaxSecondsOld);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->DeletePublishedFile((PublishedFileId_t)unPublishedFileId);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles(void *linux_side, uint32 unStartIndex)
{
return ((ISteamRemoteStorage*)linux_side)->EnumerateUserPublishedFiles((uint32)unStartIndex);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->SubscribePublishedFile((PublishedFileId_t)unPublishedFileId);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles(void *linux_side, uint32 unStartIndex)
{
return ((ISteamRemoteStorage*)linux_side)->EnumerateUserSubscribedFiles((uint32)unStartIndex);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->UnsubscribePublishedFile((PublishedFileId_t)unPublishedFileId);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription)
{
return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileSetChangeDescription((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchChangeDescription);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->GetPublishedItemVoteDetails((PublishedFileId_t)unPublishedFileId);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote(void *linux_side, PublishedFileId_t unPublishedFileId, bool bVoteUp)
{
return ((ISteamRemoteStorage*)linux_side)->UpdateUserPublishedItemVote((PublishedFileId_t)unPublishedFileId, (bool)bVoteUp);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails(void *linux_side, PublishedFileId_t unPublishedFileId)
{
return ((ISteamRemoteStorage*)linux_side)->GetUserPublishedItemVoteDetails((PublishedFileId_t)unPublishedFileId);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles(void *linux_side, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t * pRequiredTags, SteamParamStringArray_t * pExcludedTags)
{
return ((ISteamRemoteStorage*)linux_side)->EnumerateUserSharedWorkshopFiles((CSteamID)steamId, (uint32)unStartIndex, (SteamParamStringArray_t *)pRequiredTags, (SteamParamStringArray_t *)pExcludedTags);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo(void *linux_side, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags)
{
return ((ISteamRemoteStorage*)linux_side)->PublishVideo((EWorkshopVideoProvider)eVideoProvider, (const char *)pchVideoAccount, (const char *)pchVideoIdentifier, (const char *)pchPreviewFile, (AppId_t)nConsumerAppId, (const char *)pchTitle, (const char *)pchDescription, (ERemoteStoragePublishedFileVisibility)eVisibility, (SteamParamStringArray_t *)pTags);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction(void *linux_side, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction)
{
return ((ISteamRemoteStorage*)linux_side)->SetUserPublishedFileAction((PublishedFileId_t)unPublishedFileId, (EWorkshopFileAction)eAction);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction(void *linux_side, EWorkshopFileAction eAction, uint32 unStartIndex)
{
return ((ISteamRemoteStorage*)linux_side)->EnumeratePublishedFilesByUserAction((EWorkshopFileAction)eAction, (uint32)unStartIndex);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles(void *linux_side, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t * pTags, SteamParamStringArray_t * pUserTags)
{
return ((ISteamRemoteStorage*)linux_side)->EnumeratePublishedWorkshopFiles((EWorkshopEnumerationType)eEnumerationType, (uint32)unStartIndex, (uint32)unCount, (uint32)unDays, (SteamParamStringArray_t *)pTags, (SteamParamStringArray_t *)pUserTags);
}
SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation(void *linux_side, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority)
{
return ((ISteamRemoteStorage*)linux_side)->UGCDownloadToLocation((UGCHandle_t)hContent, (const char *)pchLocation, (uint32)unPriority);
}
int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->GetLocalFileChangeCount();
}
const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange(void *linux_side, int iFile, ERemoteStorageLocalFileChange * pEChangeType, ERemoteStorageFilePathType * pEFilePathType)
{
return ((ISteamRemoteStorage*)linux_side)->GetLocalFileChange((int)iFile, (ERemoteStorageLocalFileChange *)pEChangeType, (ERemoteStorageFilePathType *)pEFilePathType);
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->BeginFileWriteBatch();
}
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch(void *linux_side)
{
return ((ISteamRemoteStorage*)linux_side)->EndFileWriteBatch();
}
#ifdef __cplusplus
}
#endif

View file

@ -0,0 +1,59 @@
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite(void *, const char *, const void *, int32);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead(void *, const char *, void *, int32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync(void *, const char *, const void *, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync(void *, const char *, uint32, uint32);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete(void *, SteamAPICall_t, void *, uint32);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget(void *, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete(void *, const char *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare(void *, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms(void *, const char *, ERemoteStoragePlatform);
extern UGCFileWriteStreamHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen(void *, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk(void *, UGCFileWriteStreamHandle_t, const void *, int32);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose(void *, UGCFileWriteStreamHandle_t);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel(void *, UGCFileWriteStreamHandle_t);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists(void *, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted(void *, const char *);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize(void *, const char *);
extern int64 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp(void *, const char *);
extern ERemoteStoragePlatform cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms(void *, const char *);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount(void *);
extern const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize(void *, int, int32 *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota(void *, uint64 *, uint64 *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount(void *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp(void *);
extern void cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp(void *, bool);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload(void *, UGCHandle_t, uint32);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress(void *, UGCHandle_t, int32 *, int32 *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails(void *, UGCHandle_t, AppId_t *, char **, int32 *, CSteamID *);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead(void *, UGCHandle_t, void *, int32, uint32, EUGCReadAction);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount(void *);
extern UGCHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle(void *, int32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile(void *, const char *, const char *, AppId_t, const char *, const char *, ERemoteStoragePublishedFileVisibility, SteamParamStringArray_t *, EWorkshopFileType);
extern PublishedFileUpdateHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest(void *, PublishedFileId_t);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile(void *, PublishedFileUpdateHandle_t, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile(void *, PublishedFileUpdateHandle_t, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle(void *, PublishedFileUpdateHandle_t, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription(void *, PublishedFileUpdateHandle_t, const char *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility(void *, PublishedFileUpdateHandle_t, ERemoteStoragePublishedFileVisibility);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags(void *, PublishedFileUpdateHandle_t, SteamParamStringArray_t *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate(void *, PublishedFileUpdateHandle_t);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails(void *, PublishedFileId_t, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile(void *, PublishedFileId_t);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles(void *, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile(void *, PublishedFileId_t);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles(void *, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile(void *, PublishedFileId_t);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription(void *, PublishedFileUpdateHandle_t, const char *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails(void *, PublishedFileId_t);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote(void *, PublishedFileId_t, bool);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails(void *, PublishedFileId_t);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles(void *, CSteamID, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo(void *, EWorkshopVideoProvider, const char *, const char *, const char *, AppId_t, const char *, const char *, ERemoteStoragePublishedFileVisibility, SteamParamStringArray_t *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction(void *, PublishedFileId_t, EWorkshopFileAction);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction(void *, EWorkshopFileAction, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles(void *, EWorkshopEnumerationType, uint32, uint32, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation(void *, UGCHandle_t, const char *, uint32);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount(void *);
extern const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange(void *, int, ERemoteStorageLocalFileChange *, ERemoteStorageFilePathType *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch(void *);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003.h"
ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(void *linux_side, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight)

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamUGC_STEAMUGC_INTERFACE_VERSION015.h"
UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryUserUGCRequest(void *linux_side, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage)
@ -36,12 +36,12 @@ SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUGCRequest(vo
return ((ISteamUGC*)linux_side)->SendQueryUGCRequest((UGCQueryHandle_t)handle);
}
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_151 * pDetails)
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_152 * pDetails)
{
SteamUGCDetails_t lin_pDetails;
win_to_lin_struct_SteamUGCDetails_t_151(pDetails, &lin_pDetails);
win_to_lin_struct_SteamUGCDetails_t_152(pDetails, &lin_pDetails);
bool retval = ((ISteamUGC*)linux_side)->GetQueryUGCResult((UGCQueryHandle_t)handle, (uint32)index, &lin_pDetails);
lin_to_win_struct_SteamUGCDetails_t_151(&lin_pDetails, pDetails);
lin_to_win_struct_SteamUGCDetails_t_152(&lin_pDetails, pDetails);
return retval;
}
@ -425,6 +425,16 @@ SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_DeleteItem(void *linux
return ((ISteamUGC*)linux_side)->DeleteItem((PublishedFileId_t)nPublishedFileID);
}
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA(void *linux_side)
{
return ((ISteamUGC*)linux_side)->ShowWorkshopEULA();
}
SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus(void *linux_side)
{
return ((ISteamUGC*)linux_side)->GetWorkshopEULAStatus();
}
#ifdef __cplusplus
}
#endif

View file

@ -3,7 +3,7 @@ extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryAl
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryAllUGCRequest_2(void *, EUGCQuery, EUGCMatchingUGCType, AppId_t, AppId_t, const char *);
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_CreateQueryUGCDetailsRequest(void *, PublishedFileId_t *, uint32);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUGCRequest(void *, UGCQueryHandle_t);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_151 *);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_152 *);
extern uint32 cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCNumTags(void *, UGCQueryHandle_t, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCTag(void *, UGCQueryHandle_t, uint32, uint32, char *, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCTagDisplayName(void *, UGCQueryHandle_t, uint32, uint32, char *, uint32);
@ -80,3 +80,5 @@ extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_AddAppDependenc
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_RemoveAppDependency(void *, PublishedFileId_t, AppId_t);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetAppDependencies(void *, PublishedFileId_t);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_DeleteItem(void *, PublishedFileId_t);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA(void *);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012.h"
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_RequestCurrentStats(void *linux_side)
@ -161,12 +161,12 @@ SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLe
return ((ISteamUserStats*)linux_side)->DownloadLeaderboardEntriesForUsers((SteamLeaderboard_t)hSteamLeaderboard, (CSteamID *)prgUsers, (int)cUsers);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_151 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_152 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
LeaderboardEntry_t lin_pLeaderboardEntry;
win_to_lin_struct_LeaderboardEntry_t_151(pLeaderboardEntry, &lin_pLeaderboardEntry);
win_to_lin_struct_LeaderboardEntry_t_152(pLeaderboardEntry, &lin_pLeaderboardEntry);
bool retval = ((ISteamUserStats*)linux_side)->GetDownloadedLeaderboardEntry((SteamLeaderboardEntries_t)hSteamLeaderboardEntries, (int)index, &lin_pLeaderboardEntry, (int32 *)pDetails, (int)cDetailsMax);
lin_to_win_struct_LeaderboardEntry_t_151(&lin_pLeaderboardEntry, pLeaderboardEntry);
lin_to_win_struct_LeaderboardEntry_t_152(&lin_pLeaderboardEntry, pLeaderboardEntry);
return retval;
}

View file

@ -28,7 +28,7 @@ extern ELeaderboardSortMethod cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSIO
extern ELeaderboardDisplayType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetLeaderboardDisplayType(void *, SteamLeaderboard_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntries(void *, SteamLeaderboard_t, ELeaderboardDataRequest, int, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntriesForUsers(void *, SteamLeaderboard_t, CSteamID *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_151 *, int32 *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_152 *, int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_UploadLeaderboardScore(void *, SteamLeaderboard_t, ELeaderboardUploadScoreMethod, int32, const int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_AttachLeaderboardUGC(void *, SteamLeaderboard_t, UGCHandle_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetNumberOfCurrentPlayers(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamUser_SteamUser021.h"
HSteamUser cppISteamUser_SteamUser021_GetHSteamUser(void *linux_side)
@ -26,14 +26,14 @@ CSteamID cppISteamUser_SteamUser021_GetSteamID(void *linux_side)
return ((ISteamUser*)linux_side)->GetSteamID();
}
int cppISteamUser_SteamUser021_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
int cppISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
{
return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure);
return ((ISteamUser*)linux_side)->InitiateGameConnection_DEPRECATED((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure);
}
void cppISteamUser_SteamUser021_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer)
void cppISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(void *linux_side, uint32 unIPServer, uint16 usPortServer)
{
((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer);
((ISteamUser*)linux_side)->TerminateGameConnection_DEPRECATED((uint32)unIPServer, (uint16)usPortServer);
}
void cppISteamUser_SteamUser021_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo)

View file

@ -1,8 +1,8 @@
extern HSteamUser cppISteamUser_SteamUser021_GetHSteamUser(void *);
extern bool cppISteamUser_SteamUser021_BLoggedOn(void *);
extern CSteamID cppISteamUser_SteamUser021_GetSteamID(void *);
extern int cppISteamUser_SteamUser021_InitiateGameConnection(void *, void *, int, CSteamID, uint32, uint16, bool);
extern void cppISteamUser_SteamUser021_TerminateGameConnection(void *, uint32, uint16);
extern int cppISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(void *, void *, int, CSteamID, uint32, uint16, bool);
extern void cppISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(void *, uint32, uint16);
extern void cppISteamUser_SteamUser021_TrackAppUsageEvent(void *, CGameID, int, const char *);
extern bool cppISteamUser_SteamUser021_GetUserDataFolder(void *, char *, int);
extern void cppISteamUser_SteamUser021_StartVoiceRecording(void *);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamUtils_SteamUtils010.h"
uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(void *linux_side)
@ -181,6 +181,21 @@ ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6ConnectivityStat
return ((ISteamUtils*)linux_side)->GetIPv6ConnectivityState((ESteamIPv6ConnectivityProtocol)eProtocol);
}
bool cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsSteamRunningOnSteamDeck();
}
bool cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(void *linux_side, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight)
{
return ((ISteamUtils*)linux_side)->ShowFloatingGamepadTextInput((EFloatingGamepadTextInputMode)eKeyboardMode, (int)nTextFieldXPosition, (int)nTextFieldYPosition, (int)nTextFieldWidth, (int)nTextFieldHeight);
}
void cppISteamUtils_SteamUtils010_SetGameLauncherMode(void *linux_side, bool bLauncherMode)
{
((ISteamUtils*)linux_side)->SetGameLauncherMode((bool)bLauncherMode);
}
#ifdef __cplusplus
}
#endif

View file

@ -32,3 +32,6 @@ extern bool cppISteamUtils_SteamUtils010_IsSteamChinaLauncher(void *);
extern bool cppISteamUtils_SteamUtils010_InitFilterText(void *, uint32);
extern int cppISteamUtils_SteamUtils010_FilterText(void *, ETextFilteringContext, CSteamID, const char *, char *, uint32);
extern ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(void *, ESteamIPv6ConnectivityProtocol);
extern bool cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(void *);
extern bool cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(void *, EFloatingGamepadTextInputMode, int, int, int, int);
extern void cppISteamUtils_SteamUtils010_SetGameLauncherMode(void *, bool);

View file

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#define SDKVER_152
#include "struct_converters.h"
#include "cppISteamVideo_STEAMVIDEO_INTERFACE_V002.h"
void cppISteamVideo_STEAMVIDEO_INTERFACE_V002_GetVideoURL(void *linux_side, AppId_t unVideoAppID)

View file

@ -5,7 +5,7 @@
from __future__ import print_function
CLANG_PATH='/usr/lib/clang/11.1.0'
CLANG_PATH='/usr/lib/clang/12.0.1'
import pprint
import sys
@ -15,6 +15,7 @@ import re
import math
sdk_versions = [
"152",
"151",
"150",
"149",
@ -218,6 +219,9 @@ manually_handled_methods = {
"cppISteamNetworkingMessages_SteamNetworkingMessages002": [
"ReceiveMessagesOnChannel"
],
"cppISteamInput_SteamInput005": [
"EnableActionEventCallbacks"
],
}
# manual converters for simple types (function pointers)
@ -586,6 +590,8 @@ def struct_needs_conversion_nocache(struct):
#check 32-bit compat
windows_struct = find_windows_struct(struct)
if windows_struct is None:
print("Couldn't find windows struct for " + struct.spelling)
assert(not windows_struct is None) #must find windows_struct
for field in struct.get_fields():
if struct.get_offset(field.spelling) != windows_struct.get_offset(field.spelling):

View file

@ -99,7 +99,12 @@ typedef uint32_t EUserUGCList,
ESteamIPv6ConnectivityProtocol,
EDurationControlOnlineState,
ETextFilteringContext,
ESteamNetworkingConnectionState
ESteamNetworkingConnectionState,
EFloatingGamepadTextInputMode,
ERemoteStorageLocalFileChange,
ERemoteStorageFilePathType,
ESteamInputGlyphSize,
EControllerHapticLocation
;
/* XXX NO */
@ -226,6 +231,7 @@ typedef struct SteamRelayNetworkStatus_t SteamRelayNetworkStatus_t;
typedef struct SteamIPAddress_t SteamIPAddress_t;
typedef struct SteamNetworkingConfigValue_t SteamNetworkingConfigValue_t;
typedef struct SteamNetworkingMessage_t SteamNetworkingMessage_t;
typedef struct SteamInputActionEvent_t SteamInputActionEvent_t;
typedef uint32 (*SteamAPI_CheckCallbackRegistered_t)(int cb);
typedef void *SteamAPIWarningMessageHook_t; //already cdecl, no need for conversion(?)
@ -291,6 +297,8 @@ typedef uint32 SteamNetworkingPOPID;
typedef uint32 RemotePlaySessionID_t;
typedef char* SteamNetworkingErrMsg;
typedef void (*SteamInputActionEventCallbackPointer)(SteamInputActionEvent_t *);
#pragma pack( push, 4 )
typedef struct CallbackMsg_t
{

View file

@ -0,0 +1,41 @@
extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_152/steam_api.h"
#include "steamworks_sdk_152/isteaminput.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_152
#include "struct_converters.h"
#include "cb_converters.h"
/***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/
typedef void (*CDECL win_SteamInputActionEventCallbackPointer)(SteamInputActionEvent_t *);
win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks;
void lin_SteamInputActionEventCallbackPointer(SteamInputActionEvent_t *dat)
{
win_SteamInputActionEventCallbackPointer fn = win_EnableActionEventCallbacks;
if(fn)
fn(dat);
}
void cppISteamInput_SteamInput005_EnableActionEventCallbacks(void *linux_side, win_SteamInputActionEventCallbackPointer pCallback)
{
win_EnableActionEventCallbacks = pCallback;
((ISteamInput*)linux_side)->EnableActionEventCallbacks(pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL);
}
}

View file

@ -8,7 +8,7 @@
#ifndef ISTEAMAPPTICKET_H
#define ISTEAMAPPTICKET_H
#pragma once
#include "steamtypes.h"
//-----------------------------------------------------------------------------
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket

View file

@ -56,7 +56,7 @@ public:
// set the local IP and Port to bind to
// this must be set before CreateLocalUser()
virtual void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ) = 0;
virtual void SetLocalIPBinding( const SteamIPAddress_t *unIP, uint16 usPort ) = 0;
// returns the ISteamFriends interface
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;

View file

@ -586,7 +586,7 @@ struct SteamInputActionEvent_t
InputDigitalActionHandle_t actionHandle;
InputDigitalActionData_t digitalActionData;
} digitalAction;
};
} x;
};
#pragma pack( pop )
@ -858,4 +858,4 @@ struct SteamInputConfigurationLoaded_t
#pragma pack( pop )
#endif // ISTEAMINPUT_H
#endif // ISTEAMINPUT_H

View file

@ -2,7 +2,6 @@
#ifndef ISTEAMNETWORKINGMESSAGES
#define ISTEAMNETWORKINGMESSAGES
#pragma once
#include "steamnetworkingtypes.h"
#include "steam_api_common.h"
@ -78,7 +77,7 @@ public:
/// GetSessionConnectionInfo to get the details.) In order to acknowledge the broken session
/// and start a new one, you must call CloseSessionWithUser
/// - See ISteamNetworkingSockets::SendMessageToConnection for more possible return values
virtual EResult SendMessageToUser( const SteamNetworkingIdentity &identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;
virtual EResult SendMessageToUser( const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel ) = 0;
/// Reads the next message that has been sent from another user via SendMessageToUser() on the given channel.
/// Returns number of messages returned into your list. (0 if no message are available on that channel.)
@ -96,20 +95,20 @@ public:
/// existing active session, this function will return true, even if it is not pending.
///
/// Calling SendMessageToUser() will implicitly accepts any pending session request to that user.
virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity *identityRemote ) = 0;
/// Call this when you're done talking to a user to immediately free up resources under-the-hood.
/// If the remote user tries to send data to you again, another SteamNetworkingMessagesSessionRequest_t
/// callback will be posted.
///
/// Note that sessions that go unused for a few minutes are automatically timed out.
virtual bool CloseSessionWithUser( const SteamNetworkingIdentity &identityRemote ) = 0;
virtual bool CloseSessionWithUser( const SteamNetworkingIdentity *identityRemote ) = 0;
/// Call this when you're done talking to a user on a specific channel. Once all
/// open channels to a user have been closed, the open session to the user will be
/// closed, and any new data from this user will trigger a
/// SteamSteamNetworkingMessagesSessionRequest_t callback
virtual bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nLocalChannel ) = 0;
virtual bool CloseChannelWithUser( const SteamNetworkingIdentity *identityRemote, int nLocalChannel ) = 0;
/// Returns information about the latest state of a connection, if any, with the given peer.
/// Primarily intended for debugging purposes, but can also be used to get more detailed
@ -120,7 +119,7 @@ public:
/// you do not need the corresponding details. Note that sessions time out after a while,
/// so if a connection fails, or SendMessageToUser returns k_EResultNoConnection, you cannot wait
/// indefinitely to obtain the reason for failure.
virtual ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity &identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus ) = 0;
virtual ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetworkingQuickConnectionStatus *pQuickStatus ) = 0;
};
#define STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "SteamNetworkingMessages002"

View file

@ -2,7 +2,6 @@
#ifndef ISTEAMNETWORKINGSOCKETS
#define ISTEAMNETWORKINGSOCKETS
#pragma once
#include "steamnetworkingtypes.h"
#include "steam_api_common.h"
@ -60,7 +59,7 @@ public:
///
/// When a client attempts to connect, a SteamNetConnectionStatusChangedCallback_t
/// will be posted. The connection will be in the connecting state.
virtual HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
virtual HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr *localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
/// Creates a connection and begins talking to a "server" over UDP at the
/// given IPv4 or IPv6 address. The remote host must be listening with a
@ -84,7 +83,7 @@ public:
/// If you need to set any initial config options, pass them here. See
/// SteamNetworkingConfigValue_t for more about why this is preferable to
/// setting the options "immediately" after creation.
virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
virtual HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
/// Like CreateListenSocketIP, but clients will connect using ConnectP2P.
///
@ -122,7 +121,7 @@ public:
/// To use your own signaling service, see:
/// - ConnectP2PCustomSignaling
/// - k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling
virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
virtual HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity *identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
/// Accept an incoming connection that has been received on a listen socket.
///
@ -487,7 +486,7 @@ public:
///
/// Typically this is useful just to confirm that you have a ticket, before you
/// call ConnectToHostedDedicatedServer to connect to the server.
virtual int FindRelayAuthTicketForServer( const SteamNetworkingIdentity &identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) = 0;
virtual int FindRelayAuthTicketForServer( const SteamNetworkingIdentity *identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket ) = 0;
/// Client call to connect to a server hosted in a Valve data center, on the specified virtual
/// port. You must have placed a ticket for this server into the cache, or else this connect
@ -505,7 +504,7 @@ public:
/// If you need to set any initial config options, pass them here. See
/// SteamNetworkingConfigValue_t for more about why this is preferable to
/// setting the options "immediately" after creation.
virtual HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity &identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
virtual HSteamNetConnection ConnectToHostedDedicatedServer( const SteamNetworkingIdentity *identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) = 0;
//
// Servers hosted in data centers known to the Valve relay network
@ -684,11 +683,11 @@ public:
/// size. (512 bytes is a conservative estimate.)
///
/// Pass this blob to your game coordinator and call SteamDatagram_CreateCert.
virtual bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg &errMsg ) = 0;
virtual bool GetCertificateRequest( int *pcbBlob, void *pBlob, SteamNetworkingErrMsg *errMsg ) = 0;
/// Set the certificate. The certificate blob should be the output of
/// SteamDatagram_CreateCert.
virtual bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg &errMsg ) = 0;
virtual bool SetCertificate( const void *pCertificate, int cbCertificate, SteamNetworkingErrMsg *errMsg ) = 0;
/// Invoke all callback functions queued for this interface.
/// See k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, etc

View file

@ -6,7 +6,6 @@
#ifndef ISTEAMNETWORKINGUTILS
#define ISTEAMNETWORKINGUTILS
#pragma once
#include "steamnetworkingtypes.h"
#include "steam_api_common.h"
@ -107,7 +106,7 @@ public:
///
/// This always return the most up-to-date information we have available
/// right now, even if we are in the middle of re-calculating ping times.
virtual float GetLocalPingLocation( SteamNetworkPingLocation_t &result ) = 0;
virtual float GetLocalPingLocation( SteamNetworkPingLocation_t *result ) = 0;
/// Estimate the round-trip latency between two arbitrary locations, in
/// milliseconds. This is a conservative estimate, based on routing through
@ -131,7 +130,7 @@ public:
///
/// Do you need to be able to do this from a backend/matchmaking server?
/// You are looking for the "game coordinator" library.
virtual int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 ) = 0;
virtual int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t *location1, const SteamNetworkPingLocation_t *location2 ) = 0;
/// Same as EstimatePingTime, but assumes that one location is the local host.
/// This is a bit faster, especially if you need to calculate a bunch of
@ -141,17 +140,17 @@ public:
/// GetLocalPingLocation with EstimatePingTimeBetweenTwoLocations. That's because
/// this function uses a slightly more complete set of information about what
/// route would be taken.
virtual int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation ) = 0;
virtual int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t *remoteLocation ) = 0;
/// Convert a ping location into a text format suitable for sending over the wire.
/// The format is a compact and human readable. However, it is subject to change
/// so please do not parse it yourself. Your buffer must be at least
/// k_cchMaxSteamNetworkingPingLocationString bytes.
virtual void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize ) = 0;
virtual void ConvertPingLocationToString( const SteamNetworkPingLocation_t *location, char *pszBuf, int cchBufSize ) = 0;
/// Parse back SteamNetworkPingLocation_t string. Returns false if we couldn't understand
/// the string.
virtual bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result ) = 0;
virtual bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t *result ) = 0;
/// Check if the ping data of sufficient recency is available, and if
/// it's too old, start refreshing it.
@ -283,7 +282,7 @@ public:
/// (This is just a convenience shortcut; see below for the implementation and
/// a little insight into how SteamNetworkingConfigValue_t is used when
/// setting config options during listen socket and connection creation.)
bool SetConfigValueStruct( const SteamNetworkingConfigValue_t &opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj );
bool SetConfigValueStruct( const SteamNetworkingConfigValue_t *opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj );
/// Get a configuration value.
/// - eValue: which value to fetch
@ -309,9 +308,9 @@ public:
// String conversions. You'll usually access these using the respective
// inline methods.
virtual void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr &addr, char *buf, size_t cbBuf, bool bWithPort ) = 0;
virtual void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr *addr, char *buf, size_t cbBuf, bool bWithPort ) = 0;
virtual bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr ) = 0;
virtual void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity &identity, char *buf, size_t cbBuf ) = 0;
virtual void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity *identity, char *buf, size_t cbBuf ) = 0;
virtual bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, const char *pszStr ) = 0;
protected:
@ -385,6 +384,7 @@ struct SteamRelayNetworkStatus_t
char m_debugMsg[ 256 ];
};
#if 0
/// Utility class for printing a SteamNetworkingIdentity.
/// E.g. printf( "Identity is '%s'\n", SteamNetworkingIdentityRender( identity ).c_str() );
struct SteamNetworkingIdentityRender
@ -431,6 +431,7 @@ inline bool ISteamNetworkingUtils::SetConfigValueStruct( const SteamNetworkingCo
const void *pVal = ( opt.m_eDataType == k_ESteamNetworkingConfig_String ) ? (const void *)opt.m_val.m_string : (const void *)&opt.m_val;
return SetConfigValue( opt.m_eValue, eScopeType, scopeObj, opt.m_eDataType, pVal );
}
#endif
// How to get helper functions.
#if defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) || defined( STEAMNETWORKINGSOCKETS_STANDALONELIB )
@ -447,10 +448,12 @@ inline bool ISteamNetworkingUtils::SetConfigValueStruct( const SteamNetworkingCo
#elif defined( STEAMNETWORKINGSOCKETS_STEAMAPI )
// Using steamworks SDK - go through SteamNetworkingUtils()
#if 0
inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingUtils()->SteamNetworkingIPAddr_ToString( *this, buf, cbBuf, bWithPort ); }
inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIPAddr_ParseString( this, pszStr ); }
inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingUtils()->SteamNetworkingIdentity_ToString( *this, buf, cbBuf ); }
inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIdentity_ParseString( this, pszStr ); }
#endif
#else
#error "Invalid config"
#endif

View file

@ -6,7 +6,6 @@
#ifndef STEAMNETWORKINGTYPES
#define STEAMNETWORKINGTYPES
#pragma once
#include <string.h>
#include <stdint.h>
@ -221,7 +220,7 @@ struct SteamNetworkingIPAddr
{
uint8 m_ipv6[ 16 ];
IPv4MappedAddress m_ipv4;
};
} data;
uint16 m_port; // Host byte order
/// See if two addresses are identical
@ -303,7 +302,7 @@ struct SteamNetworkingIdentity
char m_szUnknownRawString[ k_cchMaxString ];
SteamNetworkingIPAddr m_ip;
uint32 m_reserved[ 32 ]; // Pad structure to leave easy room for future expansion
};
} data;
};
#pragma pack(pop)
@ -1652,6 +1651,7 @@ private:
typedef SteamNetworkingMessage_t ISteamNetworkingMessage;
typedef SteamNetworkingErrMsg SteamDatagramErrMsg;
#if 0
inline void SteamNetworkingIPAddr::Clear() { memset( this, 0, sizeof(*this) ); }
inline bool SteamNetworkingIPAddr::IsIPv6AllZeros() const { const uint64 *q = (const uint64 *)m_ipv6; return q[0] == 0 && q[1] == 0; }
inline void SteamNetworkingIPAddr::SetIPv6( const uint8 *ipv6, uint16 nPort ) { memcpy( m_ipv6, ipv6, 16 ); m_port = nPort; }
@ -1681,6 +1681,7 @@ inline const uint8 *SteamNetworkingIdentity::GetGenericBytes( int &cbLen ) const
cbLen = m_cbSize; return m_genericBytes; }
inline bool SteamNetworkingIdentity::operator==(const SteamNetworkingIdentity &x ) const { return m_eType == x.m_eType && m_cbSize == x.m_cbSize && memcmp( m_genericBytes, x.m_genericBytes, m_cbSize ) == 0; }
inline void SteamNetworkingMessage_t::Release() { (*m_pfnRelease)( this ); }
#endif
#endif // #ifndef API_GEN

View file

@ -17,7 +17,7 @@
typedef unsigned char uint8;
#endif
#if defined( __GNUC__ ) && !defined(_WIN32) && !defined(POSIX)
#if defined( __GNUC__ ) && !defined(POSIX)
#if __GNUC__ < 4
#error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
#endif
@ -120,7 +120,7 @@ enum ESteamIPType
struct SteamIPAddress_t
{
union {
union x {
uint32 m_unIPv4; // Host order
uint8 m_rgubIPv6[16]; // Network order! Same as inaddr_in6. (0011:2233:4455:6677:8899:aabb:ccdd:eeff)
@ -133,53 +133,27 @@ struct SteamIPAddress_t
bool IsSet() const
{
if ( k_ESteamIPTypeIPv4 == m_eType )
{
return m_unIPv4 != 0;
}
else
{
return m_ipv6Qword[0] !=0 || m_ipv6Qword[1] != 0;
}
return true;
}
static SteamIPAddress_t IPv4Any()
{
SteamIPAddress_t ipOut;
ipOut.m_eType = k_ESteamIPTypeIPv4;
ipOut.m_unIPv4 = 0;
return ipOut;
return {};
}
static SteamIPAddress_t IPv6Any()
{
SteamIPAddress_t ipOut;
ipOut.m_eType = k_ESteamIPTypeIPv6;
ipOut.m_ipv6Qword[0] = 0;
ipOut.m_ipv6Qword[1] = 0;
return ipOut;
return {};
}
static SteamIPAddress_t IPv4Loopback()
{
SteamIPAddress_t ipOut;
ipOut.m_eType = k_ESteamIPTypeIPv4;
ipOut.m_unIPv4 = 0x7f000001;
return ipOut;
return {};
}
static SteamIPAddress_t IPv6Loopback()
{
SteamIPAddress_t ipOut;
ipOut.m_eType = k_ESteamIPTypeIPv6;
ipOut.m_ipv6Qword[0] = 0;
ipOut.m_ipv6Qword[1] = 0;
ipOut.m_rgubIPv6[15] = 1;
return ipOut;
return {};
}
};

View file

@ -1,3 +1,90 @@
#if defined(SDKVER_152) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_152 {
ESteamPartyBeaconLocationType m_eType;
uint64 m_ulLocationID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamPartyBeaconLocation_t_152 winSteamPartyBeaconLocation_t_152;
struct SteamPartyBeaconLocation_t;
extern void win_to_lin_struct_SteamPartyBeaconLocation_t_152(const struct winSteamPartyBeaconLocation_t_152 *w, struct SteamPartyBeaconLocation_t *l);
extern void lin_to_win_struct_SteamPartyBeaconLocation_t_152(const struct SteamPartyBeaconLocation_t *l, struct winSteamPartyBeaconLocation_t_152 *w);
#endif
#if defined(SDKVER_152) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_152 {
CSteamID m_steamIDUser __attribute__((aligned(1)));
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winLeaderboardEntry_t_152 winLeaderboardEntry_t_152;
struct LeaderboardEntry_t;
extern void win_to_lin_struct_LeaderboardEntry_t_152(const struct winLeaderboardEntry_t_152 *w, struct LeaderboardEntry_t *l);
extern void lin_to_win_struct_LeaderboardEntry_t_152(const struct LeaderboardEntry_t *l, struct winLeaderboardEntry_t_152 *w);
#endif
#if defined(SDKVER_152) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_152 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
EWorkshopFileType m_eFileType;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
uint32 m_rtimeAddedToUserList;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
bool m_bAcceptedForUse;
bool m_bTagsTruncated;
char m_rgchTags[1025];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
uint32 m_unVotesUp;
uint32 m_unVotesDown;
float m_flScore;
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamUGCDetails_t_152 winSteamUGCDetails_t_152;
struct SteamUGCDetails_t;
extern void win_to_lin_struct_SteamUGCDetails_t_152(const struct winSteamUGCDetails_t_152 *w, struct SteamUGCDetails_t *l);
extern void lin_to_win_struct_SteamUGCDetails_t_152(const struct SteamUGCDetails_t *l, struct winSteamUGCDetails_t_152 *w);
#endif
#if defined(SDKVER_152) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamNetworkingMessage_t_152 {
void * m_pData;
int m_cbSize;
HSteamNetConnection m_conn;
SteamNetworkingIdentity m_identityPeer __attribute__((aligned(1)));
int64 m_nConnUserData;
SteamNetworkingMicroseconds m_usecTimeReceived;
int64 m_nMessageNumber;
void *m_pfnFreeData; /*fn pointer*/
void *m_pfnRelease; /*fn pointer*/
int m_nChannel;
int m_nFlags;
int64 m_nUserData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamNetworkingMessage_t_152 winSteamNetworkingMessage_t_152;
struct SteamNetworkingMessage_t;
#endif
#if defined(SDKVER_151) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_151 {

View file

@ -102,19 +102,5 @@ void lin_to_win_struct_SteamUGCDetails_t_150(const struct SteamUGCDetails_t *lin
win->m_unNumChildren = lin->m_unNumChildren;
}
#pragma pack( push, 8 )
struct winSteamNetConnectionStatusChangedCallback_t_712 {
HSteamNetConnection m_hConn;
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
ESteamNetworkingConnectionState m_eOldState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *lin, struct winSteamNetConnectionStatusChangedCallback_t_712 *win)
{
win->m_hConn = lin->m_hConn;
win->m_info = lin->m_info;
win->m_eOldState = lin->m_eOldState;
}
}

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -15,6 +15,388 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameServer_SteamGameServer014.h"
typedef struct __winISteamGameServer_SteamGameServer014 {
vtable_ptr *vtable;
void *linux_side;
} winISteamGameServer_SteamGameServer014;
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_InitGameServer, 28)
bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(winISteamGameServer_SteamGameServer014 *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_InitGameServer(_this->linux_side, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetProduct, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetProduct(winISteamGameServer_SteamGameServer014 *_this, const char * pszProduct)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetProduct(_this->linux_side, pszProduct);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameDescription, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetGameDescription(winISteamGameServer_SteamGameServer014 *_this, const char * pszGameDescription)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetGameDescription(_this->linux_side, pszGameDescription);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetModDir, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetModDir(winISteamGameServer_SteamGameServer014 *_this, const char * pszModDir)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetModDir(_this->linux_side, pszModDir);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetDedicatedServer, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetDedicatedServer(winISteamGameServer_SteamGameServer014 *_this, bool bDedicated)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetDedicatedServer(_this->linux_side, bDedicated);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOn, 8)
void __thiscall winISteamGameServer_SteamGameServer014_LogOn(winISteamGameServer_SteamGameServer014 *_this, const char * pszToken)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_LogOn(_this->linux_side, pszToken);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOnAnonymous, 4)
void __thiscall winISteamGameServer_SteamGameServer014_LogOnAnonymous(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_LogOnAnonymous(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOff, 4)
void __thiscall winISteamGameServer_SteamGameServer014_LogOff(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_LogOff(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BLoggedOn, 4)
bool __thiscall winISteamGameServer_SteamGameServer014_BLoggedOn(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_BLoggedOn(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BSecure, 4)
bool __thiscall winISteamGameServer_SteamGameServer014_BSecure(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_BSecure(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetSteamID, 8)
CSteamID *__thiscall winISteamGameServer_SteamGameServer014_GetSteamID(winISteamGameServer_SteamGameServer014 *_this, CSteamID *_r)
{
TRACE("%p\n", _this);
*_r = cppISteamGameServer_SteamGameServer014_GetSteamID(_this->linux_side);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_WasRestartRequested, 4)
bool __thiscall winISteamGameServer_SteamGameServer014_WasRestartRequested(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_WasRestartRequested(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMaxPlayerCount, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetMaxPlayerCount(winISteamGameServer_SteamGameServer014 *_this, int cPlayersMax)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(_this->linux_side, cPlayersMax);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetBotPlayerCount, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetBotPlayerCount(winISteamGameServer_SteamGameServer014 *_this, int cBotplayers)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(_this->linux_side, cBotplayers);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetServerName, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetServerName(winISteamGameServer_SteamGameServer014 *_this, const char * pszServerName)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetServerName(_this->linux_side, pszServerName);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMapName, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetMapName(winISteamGameServer_SteamGameServer014 *_this, const char * pszMapName)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetMapName(_this->linux_side, pszMapName);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetPasswordProtected, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetPasswordProtected(winISteamGameServer_SteamGameServer014 *_this, bool bPasswordProtected)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetPasswordProtected(_this->linux_side, bPasswordProtected);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetSpectatorPort, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorPort(winISteamGameServer_SteamGameServer014 *_this, uint16 unSpectatorPort)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetSpectatorPort(_this->linux_side, unSpectatorPort);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetSpectatorServerName, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorServerName(winISteamGameServer_SteamGameServer014 *_this, const char * pszSpectatorServerName)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(_this->linux_side, pszSpectatorServerName);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ClearAllKeyValues, 4)
void __thiscall winISteamGameServer_SteamGameServer014_ClearAllKeyValues(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetKeyValue, 12)
void __thiscall winISteamGameServer_SteamGameServer014_SetKeyValue(winISteamGameServer_SteamGameServer014 *_this, const char * pKey, const char * pValue)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetKeyValue(_this->linux_side, pKey, pValue);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameTags, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetGameTags(winISteamGameServer_SteamGameServer014 *_this, const char * pchGameTags)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetGameTags(_this->linux_side, pchGameTags);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameData, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetGameData(winISteamGameServer_SteamGameServer014 *_this, const char * pchGameData)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetGameData(_this->linux_side, pchGameData);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetRegion, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetRegion(winISteamGameServer_SteamGameServer014 *_this, const char * pszRegion)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetRegion(_this->linux_side, pszRegion);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(winISteamGameServer_SteamGameServer014 *_this, bool bActive)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(_this->linux_side, bActive);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetAuthSessionTicket, 16)
HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(winISteamGameServer_SteamGameServer014 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BeginAuthSession, 20)
EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer014_BeginAuthSession(winISteamGameServer_SteamGameServer014 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_EndAuthSession, 12)
void __thiscall winISteamGameServer_SteamGameServer014_EndAuthSession(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamID)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_EndAuthSession(_this->linux_side, steamID);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_CancelAuthTicket, 8)
void __thiscall winISteamGameServer_SteamGameServer014_CancelAuthTicket(winISteamGameServer_SteamGameServer014 *_this, HAuthTicket hAuthTicket)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_CancelAuthTicket(_this->linux_side, hAuthTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_UserHasLicenseForApp, 16)
EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer014_UserHasLicenseForApp(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamID, AppId_t appID)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(_this->linux_side, steamID, appID);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_RequestUserGroupStatus, 20)
bool __thiscall winISteamGameServer_SteamGameServer014_RequestUserGroupStatus(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamIDUser, CSteamID steamIDGroup)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetGameplayStats, 4)
void __thiscall winISteamGameServer_SteamGameServer014_GetGameplayStats(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_GetGameplayStats(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetServerReputation, 4)
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_GetServerReputation(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_GetServerReputation(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetPublicIP, 8)
SteamIPAddress_t *__thiscall winISteamGameServer_SteamGameServer014_GetPublicIP(winISteamGameServer_SteamGameServer014 *_this, SteamIPAddress_t *_r)
{
TRACE("%p\n", _this);
*_r = cppISteamGameServer_SteamGameServer014_GetPublicIP(_this->linux_side);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_HandleIncomingPacket, 20)
bool __thiscall winISteamGameServer_SteamGameServer014_HandleIncomingPacket(winISteamGameServer_SteamGameServer014 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket, 20)
int __thiscall winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(winISteamGameServer_SteamGameServer014 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_AssociateWithClan, 12)
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_AssociateWithClan(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamIDClan)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_AssociateWithClan(_this->linux_side, steamIDClan);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility, 12)
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamIDNewPlayer)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(_this->linux_side, steamIDNewPlayer);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED, 20)
bool __thiscall winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(winISteamGameServer_SteamGameServer014 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection, 8)
CSteamID *__thiscall winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer014 *_this, CSteamID *_r)
{
TRACE("%p\n", _this);
*_r = cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(_this->linux_side);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED, 12)
void __thiscall winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamIDUser)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(_this->linux_side, steamIDUser);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BUpdateUserData, 20)
bool __thiscall winISteamGameServer_SteamGameServer014_BUpdateUserData(winISteamGameServer_SteamGameServer014 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
{
TRACE("%p\n", _this);
return cppISteamGameServer_SteamGameServer014_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED, 8)
void __thiscall winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(winISteamGameServer_SteamGameServer014 *_this, int iHeartbeatInterval)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(_this->linux_side, iHeartbeatInterval);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED, 4)
void __thiscall winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(winISteamGameServer_SteamGameServer014 *_this)
{
TRACE("%p\n", _this);
cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(_this->linux_side);
}
extern vtable_ptr winISteamGameServer_SteamGameServer014_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamGameServer_SteamGameServer014,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetProduct)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameDescription)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetModDir)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetDedicatedServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOnAnonymous)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOff)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BLoggedOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BSecure)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetSteamID)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_WasRestartRequested)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMaxPlayerCount)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetBotPlayerCount)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetServerName)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMapName)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetPasswordProtected)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetSpectatorPort)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetSpectatorServerName)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ClearAllKeyValues)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetKeyValue)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameTags)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameData)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetRegion)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetAuthSessionTicket)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BeginAuthSession)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_EndAuthSession)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_CancelAuthTicket)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_UserHasLicenseForApp)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_RequestUserGroupStatus)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetGameplayStats)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetServerReputation)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetPublicIP)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_HandleIncomingPacket)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_AssociateWithClan)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BUpdateUserData)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED)
);
#ifndef __GNUC__
}
#endif
winISteamGameServer_SteamGameServer014 *create_winISteamGameServer_SteamGameServer014(void *linux_side)
{
winISteamGameServer_SteamGameServer014 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer014));
TRACE("-> %p\n", r);
r->vtable = &winISteamGameServer_SteamGameServer014_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamGameServer_SteamGameServer013.h"
typedef struct __winISteamGameServer_SteamGameServer013 {

View file

@ -15,6 +15,415 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamInput_SteamInput005.h"
typedef struct __winISteamInput_SteamInput005 {
vtable_ptr *vtable;
void *linux_side;
} winISteamInput_SteamInput005;
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Init, 8)
bool __thiscall winISteamInput_SteamInput005_Init(winISteamInput_SteamInput005 *_this, bool bExplicitlyCallRunFrame)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_Init(_this->linux_side, bExplicitlyCallRunFrame);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Shutdown, 4)
bool __thiscall winISteamInput_SteamInput005_Shutdown(winISteamInput_SteamInput005 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_Shutdown(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetInputActionManifestFilePath, 8)
bool __thiscall winISteamInput_SteamInput005_SetInputActionManifestFilePath(winISteamInput_SteamInput005 *_this, const char * pchInputActionManifestAbsolutePath)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_SetInputActionManifestFilePath(_this->linux_side, pchInputActionManifestAbsolutePath);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_RunFrame, 8)
void __thiscall winISteamInput_SteamInput005_RunFrame(winISteamInput_SteamInput005 *_this, bool bReservedValue)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_RunFrame(_this->linux_side, bReservedValue);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BWaitForData, 12)
bool __thiscall winISteamInput_SteamInput005_BWaitForData(winISteamInput_SteamInput005 *_this, bool bWaitForever, uint32 unTimeout)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_BWaitForData(_this->linux_side, bWaitForever, unTimeout);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BNewDataAvailable, 4)
bool __thiscall winISteamInput_SteamInput005_BNewDataAvailable(winISteamInput_SteamInput005 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_BNewDataAvailable(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetConnectedControllers, 8)
int __thiscall winISteamInput_SteamInput005_GetConnectedControllers(winISteamInput_SteamInput005 *_this, InputHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetConnectedControllers(_this->linux_side, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableDeviceCallbacks, 4)
void __thiscall winISteamInput_SteamInput005_EnableDeviceCallbacks(winISteamInput_SteamInput005 *_this)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_EnableDeviceCallbacks(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableActionEventCallbacks, 8)
void __thiscall winISteamInput_SteamInput005_EnableActionEventCallbacks(winISteamInput_SteamInput005 *_this, SteamInputActionEventCallbackPointer pCallback)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_EnableActionEventCallbacks(_this->linux_side, pCallback);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionSetHandle, 8)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetActionSetHandle(winISteamInput_SteamInput005 *_this, const char * pszActionSetName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetActionSetHandle(_this->linux_side, pszActionSetName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSet, 20)
void __thiscall winISteamInput_SteamInput005_ActivateActionSet(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetCurrentActionSet, 12)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetCurrentActionSet(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetCurrentActionSet(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput005_ActivateActionSetLayer(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput005_DeactivateActionSetLayer(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateAllActionSetLayers, 12)
void __thiscall winISteamInput_SteamInput005_DeactivateAllActionSetLayers(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActiveActionSetLayers, 16)
int __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionHandle, 8)
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput005_GetDigitalActionHandle(winISteamInput_SteamInput005 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetDigitalActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionData, 24)
InputDigitalActionData_t *__thiscall winISteamInput_SteamInput005_GetDigitalActionData(winISteamInput_SteamInput005 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput005_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionOrigins, 32)
int __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForDigitalActionName, 12)
const char * __thiscall winISteamInput_SteamInput005_GetStringForDigitalActionName(winISteamInput_SteamInput005 *_this, InputDigitalActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetStringForDigitalActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionHandle, 8)
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput005_GetAnalogActionHandle(winISteamInput_SteamInput005 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetAnalogActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionData, 24)
InputAnalogActionData_t *__thiscall winISteamInput_SteamInput005_GetAnalogActionData(winISteamInput_SteamInput005 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput005_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionOrigins, 32)
int __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin, 16)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(winISteamInput_SteamInput005 *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(_this->linux_side, eOrigin, eSize, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin, 12)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(winISteamInput_SteamInput005 *_this, EInputActionOrigin eOrigin, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(_this->linux_side, eOrigin, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy, 8)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(winISteamInput_SteamInput005 *_this, EInputActionOrigin eOrigin)
{
const char *path_result;
TRACE("%p\n", _this);
path_result = cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(_this->linux_side, eOrigin);
path_result = steamclient_isteamcontroller_getglyph(eOrigin, path_result);
return path_result;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForActionOrigin, 8)
const char * __thiscall winISteamInput_SteamInput005_GetStringForActionOrigin(winISteamInput_SteamInput005 *_this, EInputActionOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetStringForActionOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForAnalogActionName, 12)
const char * __thiscall winISteamInput_SteamInput005_GetStringForAnalogActionName(winISteamInput_SteamInput005 *_this, InputAnalogActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetStringForAnalogActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_StopAnalogActionMomentum, 20)
void __thiscall winISteamInput_SteamInput005_StopAnalogActionMomentum(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetMotionData, 16)
InputMotionData_t *__thiscall winISteamInput_SteamInput005_GetMotionData(winISteamInput_SteamInput005 *_this, InputMotionData_t *_r, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput005_GetMotionData(_this->linux_side, inputHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibration, 20)
void __thiscall winISteamInput_SteamInput005_TriggerVibration(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibrationExtended, 28)
void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_TriggerVibrationExtended(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerSimpleHapticEvent, 32)
void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(_this->linux_side, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetLEDColor, 28)
void __thiscall winISteamInput_SteamInput005_SetLEDColor(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse, 20)
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse, 32)
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ShowBindingPanel, 12)
bool __thiscall winISteamInput_SteamInput005_ShowBindingPanel(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_ShowBindingPanel(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetInputTypeForHandle, 12)
ESteamInputType __thiscall winISteamInput_SteamInput005_GetInputTypeForHandle(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetInputTypeForHandle(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetControllerForGamepadIndex, 8)
InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(winISteamInput_SteamInput005 *_this, int nIndex)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetControllerForGamepadIndex(_this->linux_side, nIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGamepadIndexForController, 12)
int __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(winISteamInput_SteamInput005 *_this, InputHandle_t ulinputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetGamepadIndexForController(_this->linux_side, ulinputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput005_GetStringForXboxOrigin(winISteamInput_SteamInput005 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetStringForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphForXboxOrigin(winISteamInput_SteamInput005 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin, 16)
EInputActionOrigin __thiscall winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TranslateActionOrigin, 12)
EInputActionOrigin __thiscall winISteamInput_SteamInput005_TranslateActionOrigin(winISteamInput_SteamInput005 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDeviceBindingRevision, 20)
bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetDeviceBindingRevision(_this->linux_side, inputHandle, pMajor, pMinor);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetRemotePlaySessionID, 12)
uint32 __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(winISteamInput_SteamInput005 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetRemotePlaySessionID(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings, 4)
uint16 __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(winISteamInput_SteamInput005 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(_this->linux_side);
}
extern vtable_ptr winISteamInput_SteamInput005_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamInput_SteamInput005,
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Init)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Shutdown)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetInputActionManifestFilePath)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_RunFrame)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BWaitForData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BNewDataAvailable)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetConnectedControllers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableDeviceCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableActionEventCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionSetHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetCurrentActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateAllActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActiveActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForDigitalActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForAnalogActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_StopAnalogActionMomentum)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetMotionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibration)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibrationExtended)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerSimpleHapticEvent)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetLEDColor)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ShowBindingPanel)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetInputTypeForHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetControllerForGamepadIndex)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGamepadIndexForController)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TranslateActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDeviceBindingRevision)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetRemotePlaySessionID)
VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings)
);
#ifndef __GNUC__
}
#endif
winISteamInput_SteamInput005 *create_winISteamInput_SteamInput005(void *linux_side)
{
winISteamInput_SteamInput005 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamInput_SteamInput005));
TRACE("-> %p\n", r);
r->vtable = &winISteamInput_SteamInput005_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamInput_SteamInput002.h"
typedef struct __winISteamInput_SteamInput002 {

View file

@ -30,7 +30,7 @@ EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMe
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_151 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);

View file

@ -107,7 +107,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMess
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_151 *const * pMessages, int64 * pOutMessageNumberOrResult)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_152 *const * pMessages, int64 * pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
@ -121,7 +121,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMes
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_151 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
@ -205,7 +205,7 @@ bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnecti
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_151 ** ppOutMessages, int nMaxMessages)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_152 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);

View file

@ -37,7 +37,7 @@ PartyBeaconID_t __thiscall winISteamParties_SteamParties002_GetBeaconByIndex(win
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconDetails, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_151 * pLocation, char * pchMetadata, int cchMetadata)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_152 * pLocation, char * pchMetadata, int cchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconDetails(_this->linux_side, ulBeaconID, pSteamIDBeaconOwner, pLocation, pchMetadata, cchMetadata);
@ -58,14 +58,14 @@ bool __thiscall winISteamParties_SteamParties002_GetNumAvailableBeaconLocations(
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetAvailableBeaconLocations, 12)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_151 * pLocationList, uint32 uMaxNumLocations)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_152 * pLocationList, uint32 uMaxNumLocations)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetAvailableBeaconLocations(_this->linux_side, pLocationList, uMaxNumLocations);
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_CreateBeacon, 20)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_151 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_152 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_CreateBeacon(_this->linux_side, unOpenSlots, pBeaconLocation, pchConnectString, pchMetadata);
@ -100,7 +100,7 @@ bool __thiscall winISteamParties_SteamParties002_DestroyBeacon(winISteamParties_
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconLocationData, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_151 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_152 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconLocationData(_this->linux_side, BeaconLocation, eData, pchDataStringOut, cchDataStringOut);

View file

@ -15,6 +15,517 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016.h"
typedef struct __winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 {
vtable_ptr *vtable;
void *linux_side;
} winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016;
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, const void * pvData, int32 cubData)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite(_this->linux_side, pchFile, pvData, cubData);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead, 16)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, void * pvData, int32 cubDataToRead)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead(_this->linux_side, pchFile, pvData, cubDataToRead);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, const void * pvData, uint32 cubData)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync(_this->linux_side, pchFile, pvData, cubData);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, uint32 nOffset, uint32 cubToRead)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync(_this->linux_side, pchFile, nOffset, cubToRead);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete, 20)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete(_this->linux_side, hReadCall, pvBuffer, cubToRead);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget, 8)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete, 8)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare, 8)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms, 12)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms(_this->linux_side, pchFile, eRemoteStoragePlatform);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen, 8)
UGCFileWriteStreamHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk, 20)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk(_this->linux_side, writeHandle, pvData, cubData);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose, 12)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCFileWriteStreamHandle_t writeHandle)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose(_this->linux_side, writeHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel, 12)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCFileWriteStreamHandle_t writeHandle)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel(_this->linux_side, writeHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists, 8)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted, 8)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize, 8)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp, 8)
int64 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms, 8)
ERemoteStoragePlatform __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms(_this->linux_side, pchFile);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount, 4)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize, 12)
const char * __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, int iFile, int32 * pnFileSizeInBytes)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize(_this->linux_side, iFile, pnFileSizeInBytes);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota, 12)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, uint64 * pnTotalBytes, uint64 * puAvailableBytes)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota(_this->linux_side, pnTotalBytes, puAvailableBytes);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount, 4)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp, 4)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp, 8)
void __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, bool bEnabled)
{
TRACE("%p\n", _this);
cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp(_this->linux_side, bEnabled);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCHandle_t hContent, uint32 unPriority)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload(_this->linux_side, hContent, unPriority);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress, 20)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress(_this->linux_side, hContent, pnBytesDownloaded, pnBytesExpected);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails, 28)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails(_this->linux_side, hContent, pnAppID, ppchName, pnFileSizeInBytes, pSteamIDOwner);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead, 28)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead(_this->linux_side, hContent, pvData, cubDataToRead, cOffset, eAction);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount, 4)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle, 8)
UGCHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, int32 iCachedContent)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle(_this->linux_side, iCachedContent);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile, 36)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType)
{
char lin_pchFile[PATH_MAX];
steamclient_dos_path_to_unix_path(pchFile, lin_pchFile, 0);
char lin_pchPreviewFile[PATH_MAX];
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile, 0);
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile(_this->linux_side, pchFile ? lin_pchFile : NULL, pchPreviewFile ? lin_pchPreviewFile : NULL, nConsumerAppId, pchTitle, pchDescription, eVisibility, pTags, eWorkshopFileType);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest, 12)
PublishedFileUpdateHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchFile)
{
char lin_pchFile[PATH_MAX];
steamclient_dos_path_to_unix_path(pchFile, lin_pchFile, 0);
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile(_this->linux_side, updateHandle, pchFile ? lin_pchFile : NULL);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile)
{
char lin_pchPreviewFile[PATH_MAX];
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile, 0);
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile(_this->linux_side, updateHandle, pchPreviewFile ? lin_pchPreviewFile : NULL);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle(_this->linux_side, updateHandle, pchTitle);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription(_this->linux_side, updateHandle, pchDescription);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility(_this->linux_side, updateHandle, eVisibility);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags(_this->linux_side, updateHandle, pTags);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate(_this->linux_side, updateHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails(_this->linux_side, unPublishedFileId, unMaxSecondsOld);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles, 8)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, uint32 unStartIndex)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles(_this->linux_side, unStartIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles, 8)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, uint32 unStartIndex)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles(_this->linux_side, unStartIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription, 16)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription(_this->linux_side, updateHandle, pchChangeDescription);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId, bool bVoteUp)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote(_this->linux_side, unPublishedFileId, bVoteUp);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails(_this->linux_side, unPublishedFileId);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles, 24)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t * pRequiredTags, SteamParamStringArray_t * pExcludedTags)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles(_this->linux_side, steamId, unStartIndex, pRequiredTags, pExcludedTags);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo, 40)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags)
{
char lin_pchPreviewFile[PATH_MAX];
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile, 0);
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo(_this->linux_side, eVideoProvider, pchVideoAccount, pchVideoIdentifier, pchPreviewFile ? lin_pchPreviewFile : NULL, nConsumerAppId, pchTitle, pchDescription, eVisibility, pTags);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction, 16)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction(_this->linux_side, unPublishedFileId, eAction);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction, 12)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, EWorkshopFileAction eAction, uint32 unStartIndex)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction(_this->linux_side, eAction, unStartIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles, 28)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t * pTags, SteamParamStringArray_t * pUserTags)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles(_this->linux_side, eEnumerationType, unStartIndex, unCount, unDays, pTags, pUserTags);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation, 20)
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority)
{
char lin_pchLocation[PATH_MAX];
steamclient_dos_path_to_unix_path(pchLocation, lin_pchLocation, 0);
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation(_this->linux_side, hContent, pchLocation ? lin_pchLocation : NULL, unPriority);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount, 4)
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange, 16)
const char * __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this, int iFile, ERemoteStorageLocalFileChange * pEChangeType, ERemoteStorageFilePathType * pEFilePathType)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange(_this->linux_side, iFile, pEChangeType, pEFilePathType);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch, 4)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch, 4)
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *_this)
{
TRACE("%p\n", _this);
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch(_this->linux_side);
}
extern vtable_ptr winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016,
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWrite)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileRead)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteAsync)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsync)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileReadAsyncComplete)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileForget)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileDelete)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileShare)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetSyncPlatforms)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamOpen)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamWriteChunk)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamClose)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileWriteStreamCancel)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FileExists)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_FilePersisted)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileSize)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileTimestamp)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetSyncPlatforms)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileCount)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetFileNameAndSize)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetQuota)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForAccount)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_IsCloudEnabledForApp)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetCloudEnabledForApp)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownload)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDownloadProgress)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUGCDetails)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCRead)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCCount)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetCachedUGCHandle)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishWorkshopFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CreatePublishedFileUpdateRequest)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFilePreviewFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTitle)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileDescription)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileVisibility)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileTags)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_CommitPublishedFileUpdate)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedFileDetails)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_DeletePublishedFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserPublishedFiles)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SubscribePublishedFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSubscribedFiles)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UnsubscribePublishedFile)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdatePublishedFileSetChangeDescription)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetPublishedItemVoteDetails)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UpdateUserPublishedItemVote)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetUserPublishedItemVoteDetails)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumerateUserSharedWorkshopFiles)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_PublishVideo)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_SetUserPublishedFileAction)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedFilesByUserAction)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EnumeratePublishedWorkshopFiles)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_UGCDownloadToLocation)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChangeCount)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_GetLocalFileChange)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_BeginFileWriteBatch)
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_EndFileWriteBatch)
);
#ifndef __GNUC__
}
#endif
winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016(void *linux_side)
{
winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016));
TRACE("-> %p\n", r);
r->vtable = &winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014.h"
typedef struct __winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014 {

View file

@ -58,7 +58,7 @@ SteamAPICall_t __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_SendQueryUG
}
DEFINE_THISCALL_WRAPPER(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult, 20)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_151 * pDetails)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_152 * pDetails)
{
TRACE("%p\n", _this);
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetQueryUGCResult(_this->linux_side, handle, index, pDetails);
@ -612,6 +612,20 @@ SteamAPICall_t __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_DeleteItem(
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_DeleteItem(_this->linux_side, nPublishedFileID);
}
DEFINE_THISCALL_WRAPPER(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA, 4)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this)
{
TRACE("%p\n", _this);
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus, 4)
SteamAPICall_t __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus(winISteamUGC_STEAMUGC_INTERFACE_VERSION015 *_this)
{
TRACE("%p\n", _this);
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus(_this->linux_side);
}
extern vtable_ptr winISteamUGC_STEAMUGC_INTERFACE_VERSION015_vtable;
#ifndef __GNUC__
@ -700,6 +714,8 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_RemoveAppDependency)
VTABLE_ADD_FUNC(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetAppDependencies)
VTABLE_ADD_FUNC(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_DeleteItem)
VTABLE_ADD_FUNC(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_ShowWorkshopEULA)
VTABLE_ADD_FUNC(winISteamUGC_STEAMUGC_INTERFACE_VERSION015_GetWorkshopEULAStatus)
);
#ifndef __GNUC__
}

View file

@ -44,18 +44,18 @@ CSteamID *__thiscall winISteamUser_SteamUser021_GetSteamID(winISteamUser_SteamUs
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_InitiateGameConnection, 32)
int __thiscall winISteamUser_SteamUser021_InitiateGameConnection(winISteamUser_SteamUser021 *_this, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED, 32)
int __thiscall winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(winISteamUser_SteamUser021 *_this, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
{
TRACE("%p\n", _this);
return cppISteamUser_SteamUser021_InitiateGameConnection(_this->linux_side, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure);
return cppISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(_this->linux_side, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure);
}
DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_TerminateGameConnection, 12)
void __thiscall winISteamUser_SteamUser021_TerminateGameConnection(winISteamUser_SteamUser021 *_this, uint32 unIPServer, uint16 usPortServer)
DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED, 12)
void __thiscall winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(winISteamUser_SteamUser021 *_this, uint32 unIPServer, uint16 usPortServer)
{
TRACE("%p\n", _this);
cppISteamUser_SteamUser021_TerminateGameConnection(_this->linux_side, unIPServer, usPortServer);
cppISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(_this->linux_side, unIPServer, usPortServer);
}
DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_TrackAppUsageEvent, 20)
@ -259,8 +259,8 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetHSteamUser)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BLoggedOn)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetSteamID)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_InitiateGameConnection)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_TerminateGameConnection)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_TrackAppUsageEvent)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetUserDataFolder)
VTABLE_ADD_FUNC(winISteamUser_SteamUser021_StartVoiceRecording)

View file

@ -233,7 +233,7 @@ SteamAPICall_t __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012
}
DEFINE_THISCALL_WRAPPER(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry, 28)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_151 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_152 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
TRACE("%p\n", _this);
return cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(_this->linux_side, hSteamLeaderboardEntries, index, pLeaderboardEntry, pDetails, cDetailsMax);

View file

@ -262,6 +262,27 @@ ESteamIPv6ConnectivityState __thiscall winISteamUtils_SteamUtils010_GetIPv6Conne
return cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(_this->linux_side, eProtocol);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput, 24)
bool __thiscall winISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(winISteamUtils_SteamUtils010 *_this, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput(_this->linux_side, eKeyboardMode, nTextFieldXPosition, nTextFieldYPosition, nTextFieldWidth, nTextFieldHeight);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_SetGameLauncherMode, 8)
void __thiscall winISteamUtils_SteamUtils010_SetGameLauncherMode(winISteamUtils_SteamUtils010 *_this, bool bLauncherMode)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_SetGameLauncherMode(_this->linux_side, bLauncherMode);
}
extern vtable_ptr winISteamUtils_SteamUtils010_vtable;
#ifndef __GNUC__
@ -302,6 +323,9 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_InitFilterText)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_FilterText)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetIPv6ConnectivityState)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsSteamRunningOnSteamDeck)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_ShowFloatingGamepadTextInput)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetGameLauncherMode)
);
#ifndef __GNUC__
}

View file

@ -6,7 +6,7 @@ extern void *create_winISteamMatchmaking_SteamMatchMaking009(void *);
extern void *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *);
extern void *create_winISteamGameSearch_SteamMatchGameSearch001(void *);
extern void *create_winISteamParties_SteamParties002(void *);
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014(void *);
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016(void *);
extern void *create_winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012(void *);
extern void *create_winISteamApps_STEAMAPPS_INTERFACE_VERSION008(void *);
extern void *create_winISteamNetworking_SteamNetworking006(void *);
@ -14,7 +14,7 @@ extern void *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003(v
extern void *create_winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001(void *);
extern void *create_winISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001(void *);
extern void *create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION003(void *);
extern void *create_winISteamInput_SteamInput002(void *);
extern void *create_winISteamInput_SteamInput005(void *);
extern void *create_winISteamController_SteamController008(void *);
extern void *create_winISteamUGC_STEAMUGC_INTERFACE_VERSION015(void *);
extern void *create_winISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001(void *);
@ -23,13 +23,16 @@ extern void *create_winISteamInventory_STEAMINVENTORY_INTERFACE_V003(void *);
extern void *create_winISteamVideo_STEAMVIDEO_INTERFACE_V002(void *);
extern void *create_winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001(void *);
extern void *create_winISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001(void *);
extern void *create_winISteamGameServer_SteamGameServer013(void *);
extern void *create_winISteamGameServer_SteamGameServer014(void *);
extern void *create_winISteamGameServerStats_SteamGameServerStats001(void *);
extern void *create_winISteamGameCoordinator_SteamGameCoordinator001(void *);
extern void *create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001(void *);
extern void *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *);
extern void *create_winISteamNetworkingUtils_SteamNetworkingUtils003(void *);
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014(void *);
extern void *create_winISteamInput_SteamInput002(void *);
extern void *create_winISteamGameServer_SteamGameServer013(void *);
extern void *create_winISteamInput_SteamInput001(void *);
extern void *create_winISteamController_SteamController007(void *);
extern void *create_winISteamUGC_STEAMUGC_INTERFACE_VERSION014(void *);

View file

@ -6,7 +6,7 @@
{"SteamMatchMakingServers002", &create_winISteamMatchmakingServers_SteamMatchMakingServers002},
{"SteamMatchGameSearch001", &create_winISteamGameSearch_SteamMatchGameSearch001},
{"SteamParties002", &create_winISteamParties_SteamParties002},
{"STEAMREMOTESTORAGE_INTERFACE_VERSION014", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014},
{"STEAMREMOTESTORAGE_INTERFACE_VERSION016", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION016},
{"STEAMUSERSTATS_INTERFACE_VERSION012", &create_winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012},
{"STEAMAPPS_INTERFACE_VERSION008", &create_winISteamApps_STEAMAPPS_INTERFACE_VERSION008},
{"SteamNetworking006", &create_winISteamNetworking_SteamNetworking006},
@ -14,7 +14,7 @@
{"STEAMMUSIC_INTERFACE_VERSION001", &create_winISteamMusic_STEAMMUSIC_INTERFACE_VERSION001},
{"STEAMMUSICREMOTE_INTERFACE_VERSION001", &create_winISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001},
{"STEAMHTTP_INTERFACE_VERSION003", &create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION003},
{"SteamInput002", &create_winISteamInput_SteamInput002},
{"SteamInput005", &create_winISteamInput_SteamInput005},
{"SteamController008", &create_winISteamController_SteamController008},
{"STEAMUGC_INTERFACE_VERSION015", &create_winISteamUGC_STEAMUGC_INTERFACE_VERSION015},
{"STEAMAPPLIST_INTERFACE_VERSION001", &create_winISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001},
@ -23,13 +23,16 @@
{"STEAMVIDEO_INTERFACE_V002", &create_winISteamVideo_STEAMVIDEO_INTERFACE_V002},
{"STEAMREMOTEPLAY_INTERFACE_VERSION001", &create_winISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001},
{"STEAMAPPTICKET_INTERFACE_VERSION001", &create_winISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001},
{"SteamGameServer013", &create_winISteamGameServer_SteamGameServer013},
{"SteamGameServer014", &create_winISteamGameServer_SteamGameServer014},
{"SteamGameServerStats001", &create_winISteamGameServerStats_SteamGameServerStats001},
{"SteamGameCoordinator001", &create_winISteamGameCoordinator_SteamGameCoordinator001},
{"STEAMPARENTALSETTINGS_INTERFACE_VERSION001", &create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001},
{"SteamNetworkingMessages002", &create_winISteamNetworkingMessages_SteamNetworkingMessages002},
{"SteamNetworkingSockets009", &create_winISteamNetworkingSockets_SteamNetworkingSockets009},
{"SteamNetworkingUtils003", &create_winISteamNetworkingUtils_SteamNetworkingUtils003},
{"STEAMREMOTESTORAGE_INTERFACE_VERSION014", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014},
{"SteamInput002", &create_winISteamInput_SteamInput002},
{"SteamGameServer013", &create_winISteamGameServer_SteamGameServer013},
{"SteamInput001", &create_winISteamInput_SteamInput001},
{"SteamController007", &create_winISteamController_SteamController007},
{"STEAMUGC_INTERFACE_VERSION014", &create_winISteamUGC_STEAMUGC_INTERFACE_VERSION014},