lsteamclient: support ISteamNetworkingMessages
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parent
f22095c745
commit
30c21636c5
9 changed files with 165 additions and 4 deletions
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@ -0,0 +1,42 @@
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_150/steam_api.h"
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#include "steamworks_sdk_150/steamnetworkingtypes.h"
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#include "steamworks_sdk_150/isteamnetworkingmessages.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_150
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#include "struct_converters.h"
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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{
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return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser((const SteamNetworkingIdentity *)identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel);
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}
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bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote)
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{
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return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser((const SteamNetworkingIdentity *)identityRemote);
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}
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bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote)
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{
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return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser((const SteamNetworkingIdentity *)identityRemote);
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}
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bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nLocalChannel)
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{
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return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser((const SteamNetworkingIdentity *)identityRemote, (int)nLocalChannel);
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}
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ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus)
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{
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return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo((const SteamNetworkingIdentity *)identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetworkingQuickConnectionStatus *)pQuickStatus);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -0,0 +1,6 @@
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extern EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *, const SteamNetworkingIdentity *, const void *, uint32, int, int);
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extern int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(void *, int, winSteamNetworkingMessage_t_150 **, int);
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extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *, const SteamNetworkingIdentity *, int);
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extern ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *, const SteamNetworkingIdentity *, SteamNetConnectionInfo_t *, SteamNetworkingQuickConnectionStatus *);
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@ -142,6 +142,9 @@ files = [
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("isteamparentalsettings.h", [
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"ISteamParentalSettings"
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]),
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("isteamnetworkingmessages.h", [
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"ISteamNetworkingMessages"
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]),
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("isteamnetworkingsockets.h", [
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"ISteamNetworkingSockets"
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]),
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@ -210,6 +213,9 @@ manually_handled_methods = {
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"cppISteamNetworkingUtils_SteamNetworkingUtils003": [
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"AllocateMessage",
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],
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"cppISteamNetworkingMessages_SteamNetworkingMessages002": [
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"ReceiveMessagesOnChannel"
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],
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}
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# manual converters for simple types (function pointers)
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@ -859,7 +865,10 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e
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def get_iface_version(classname):
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# ISteamClient -> STEAMCLIENT_INTERFACE_VERSION
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defname = "%s_INTERFACE_VERSION" % classname[1:].upper()
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if "SteamNetworkingMessages" in classname:
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defname = "%s_VERSION" % classname[1:].upper()
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else:
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defname = "%s_INTERFACE_VERSION" % classname[1:].upper()
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if defname in iface_versions.keys():
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ver = iface_versions[defname]
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else:
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@ -1207,7 +1216,7 @@ for sdkver in sdk_versions:
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for f in os.listdir("steamworks_sdk_%s" % sdkver):
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x = open("steamworks_sdk_%s/%s" % (sdkver, f), "r")
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for l in x:
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if "INTERFACE_VERSION" in l:
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if "define STEAM" in l and "_VERSION" in l:
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result = prog.match(l)
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if result:
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iface, version = result.group(1, 2)
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@ -98,7 +98,8 @@ typedef uint32_t EUserUGCList,
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ESteamIPv6ConnectivityState,
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ESteamIPv6ConnectivityProtocol,
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EDurationControlOnlineState,
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ETextFilteringContext
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ETextFilteringContext,
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ESteamNetworkingConnectionState
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;
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/* XXX NO */
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@ -198,4 +198,14 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(
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}
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}
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int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(
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void *linux_side, int nLocalChannel,
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winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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}
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}
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@ -2,7 +2,6 @@
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#ifndef ISTEAMNETWORKINGMESSAGES
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#define ISTEAMNETWORKINGMESSAGES
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#pragma once
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#include "steamnetworkingtypes.h"
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92
lsteamclient/winISteamNetworkingMessages.c
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92
lsteamclient/winISteamNetworkingMessages.c
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/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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typedef struct __winISteamNetworkingMessages_SteamNetworkingMessages002 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamNetworkingMessages_SteamNetworkingMessages002;
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24)
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EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(_this->linux_side, identityRemote, pubData, cubData, nSendFlags, nRemoteChannel);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16)
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int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(_this->linux_side, identityRemote);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(_this->linux_side, identityRemote);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, int nLocalChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(_this->linux_side, identityRemote, nLocalChannel);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
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ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(_this->linux_side, identityRemote, pConnectionInfo, pQuickStatus);
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}
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extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002,
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser)
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VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamNetworkingMessages_SteamNetworkingMessages002 *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *linux_side)
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{
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winISteamNetworkingMessages_SteamNetworkingMessages002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingMessages_SteamNetworkingMessages002));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamNetworkingMessages_SteamNetworkingMessages002_vtable;
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r->linux_side = linux_side;
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return r;
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}
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@ -27,6 +27,7 @@ extern void *create_winISteamGameServer_SteamGameServer013(void *);
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extern void *create_winISteamGameServerStats_SteamGameServerStats001(void *);
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extern void *create_winISteamGameCoordinator_SteamGameCoordinator001(void *);
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extern void *create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001(void *);
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extern void *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *);
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extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *);
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extern void *create_winISteamNetworkingUtils_SteamNetworkingUtils003(void *);
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extern void *create_winISteamUtils_SteamUtils009(void *);
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@ -27,6 +27,7 @@
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{"SteamGameServerStats001", &create_winISteamGameServerStats_SteamGameServerStats001},
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{"SteamGameCoordinator001", &create_winISteamGameCoordinator_SteamGameCoordinator001},
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{"STEAMPARENTALSETTINGS_INTERFACE_VERSION001", &create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001},
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{"SteamNetworkingMessages002", &create_winISteamNetworkingMessages_SteamNetworkingMessages002},
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{"SteamNetworkingSockets009", &create_winISteamNetworkingSockets_SteamNetworkingSockets009},
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{"SteamNetworkingUtils003", &create_winISteamNetworkingUtils_SteamNetworkingUtils003},
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{"SteamUtils009", &create_winISteamUtils_SteamUtils009},
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