lsteamclient: Fix new network wrapper

This commit is contained in:
Andrew Eikum 2019-05-30 09:41:28 -05:00
parent eba2a821a7
commit 81e8d149f3
2 changed files with 30 additions and 10 deletions

View file

@ -9,6 +9,10 @@ extern "C" {
#include "windows.h"
#include "queue.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
/***** manual struct converter for SteamNetworkingMessage_t *****/
struct msg_wrapper {
@ -23,18 +27,24 @@ struct msg_wrapper {
SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
void CDECL win_FreeData(struct winSteamNetworkingMessage_t_144 *win_msg)
void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_144 *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
if(msg->orig_FreeData)
{
msg->lin_msg->m_pData = msg->win_msg.m_pData;
msg->orig_FreeData(msg->lin_msg);
}
}
void CDECL win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
msg->lin_msg->m_pfnRelease(msg->lin_msg);
msg->lin_msg = NULL;
msg->orig_FreeData = NULL;
EnterCriticalSection(&free_msgs_lock);
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
LeaveCriticalSection(&free_msgs_lock);
@ -42,19 +52,25 @@ void CDECL win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(lin_msg, struct msg_wrapper, lin_msg);
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
TRACE("%p\n", msg);
if(msg->win_msg.m_pfnFreeData)
((void (*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
}
void win_to_lin_struct_SteamNetworkingMessage_t_144(struct winSteamNetworkingMessage_t_144 **w, struct SteamNetworkingMessage_t **l)
{
TRACE("\n");
/* it's an output param, do nothing. */
}
void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w)
{
int i;
if(n_messages > 0)
TRACE("%u %p %p\n", n_messages, l, w);
for(i = 0; i < n_messages; ++i)
{
struct msg_wrapper *msg;
@ -64,11 +80,12 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
msg = SLIST_FIRST(&free_msgs);
if(!msg){
int n;
/* allocs can be pricey, so alloc in blocks */
#define MSGS_PER_BLOCK 16
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
for(i = 1; i < MSGS_PER_BLOCK; ++i)
SLIST_INSERT_HEAD(&free_msgs, &msg[i], entry);
for(n = 1; n < MSGS_PER_BLOCK; ++n)
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
msg = &msgs[0];
}else
SLIST_REMOVE_HEAD(&free_msgs, entry);
@ -77,9 +94,6 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
msg->lin_msg = l[i];
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
msg->lin_msg->m_pfnFreeData = lin_FreeData;
msg->win_msg.m_pData = msg->lin_msg->m_pData;
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
msg->win_msg.m_conn = msg->lin_msg->m_conn;
@ -92,7 +106,13 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
msg->win_msg.m___nPadDummy = msg->lin_msg->m___nPadDummy;
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
msg->lin_msg->m_pfnFreeData = lin_FreeData;
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
msg->lin_msg->m_pData = msg;
w[i] = &msg->win_msg;
TRACE("done with %u, returned wrapper %p\n", i, msg);
}
}

View file

@ -283,7 +283,7 @@ void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version)
/***** FSteamNetworkingSocketsDebugOutput *****/
static void (CDECL *stored_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
static void (__attribute__((ms_abi)) *stored_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
static void lin_FSteamNetworkingSocketsDebugOutput(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg)
{