lsteamclient: Fix new network wrapper
This commit is contained in:
parent
eba2a821a7
commit
81e8d149f3
2 changed files with 30 additions and 10 deletions
|
@ -9,6 +9,10 @@ extern "C" {
|
|||
#include "windows.h"
|
||||
#include "queue.h"
|
||||
|
||||
#include "wine/debug.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
|
||||
|
||||
/***** manual struct converter for SteamNetworkingMessage_t *****/
|
||||
|
||||
struct msg_wrapper {
|
||||
|
@ -23,18 +27,24 @@ struct msg_wrapper {
|
|||
SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
|
||||
CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
|
||||
|
||||
void CDECL win_FreeData(struct winSteamNetworkingMessage_t_144 *win_msg)
|
||||
void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_144 *win_msg)
|
||||
{
|
||||
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
|
||||
TRACE("%p\n", msg);
|
||||
if(msg->orig_FreeData)
|
||||
{
|
||||
msg->lin_msg->m_pData = msg->win_msg.m_pData;
|
||||
msg->orig_FreeData(msg->lin_msg);
|
||||
}
|
||||
}
|
||||
|
||||
void CDECL win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
|
||||
void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
|
||||
{
|
||||
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
|
||||
TRACE("%p\n", msg);
|
||||
msg->lin_msg->m_pfnRelease(msg->lin_msg);
|
||||
msg->lin_msg = NULL;
|
||||
msg->orig_FreeData = NULL;
|
||||
EnterCriticalSection(&free_msgs_lock);
|
||||
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
|
||||
LeaveCriticalSection(&free_msgs_lock);
|
||||
|
@ -42,19 +52,25 @@ void CDECL win_Release(struct winSteamNetworkingMessage_t_144 *win_msg)
|
|||
|
||||
void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
|
||||
{
|
||||
struct msg_wrapper *msg = CONTAINING_RECORD(lin_msg, struct msg_wrapper, lin_msg);
|
||||
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
|
||||
TRACE("%p\n", msg);
|
||||
if(msg->win_msg.m_pfnFreeData)
|
||||
((void (*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
|
||||
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
|
||||
}
|
||||
|
||||
void win_to_lin_struct_SteamNetworkingMessage_t_144(struct winSteamNetworkingMessage_t_144 **w, struct SteamNetworkingMessage_t **l)
|
||||
{
|
||||
TRACE("\n");
|
||||
/* it's an output param, do nothing. */
|
||||
}
|
||||
|
||||
void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(n_messages > 0)
|
||||
TRACE("%u %p %p\n", n_messages, l, w);
|
||||
|
||||
for(i = 0; i < n_messages; ++i)
|
||||
{
|
||||
struct msg_wrapper *msg;
|
||||
|
@ -64,11 +80,12 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
|
|||
msg = SLIST_FIRST(&free_msgs);
|
||||
|
||||
if(!msg){
|
||||
int n;
|
||||
/* allocs can be pricey, so alloc in blocks */
|
||||
#define MSGS_PER_BLOCK 16
|
||||
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
|
||||
for(i = 1; i < MSGS_PER_BLOCK; ++i)
|
||||
SLIST_INSERT_HEAD(&free_msgs, &msg[i], entry);
|
||||
for(n = 1; n < MSGS_PER_BLOCK; ++n)
|
||||
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
|
||||
msg = &msgs[0];
|
||||
}else
|
||||
SLIST_REMOVE_HEAD(&free_msgs, entry);
|
||||
|
@ -77,9 +94,6 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
|
|||
|
||||
msg->lin_msg = l[i];
|
||||
|
||||
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
|
||||
msg->lin_msg->m_pfnFreeData = lin_FreeData;
|
||||
|
||||
msg->win_msg.m_pData = msg->lin_msg->m_pData;
|
||||
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
|
||||
msg->win_msg.m_conn = msg->lin_msg->m_conn;
|
||||
|
@ -92,7 +106,13 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
|
|||
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
|
||||
msg->win_msg.m___nPadDummy = msg->lin_msg->m___nPadDummy;
|
||||
|
||||
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
|
||||
msg->lin_msg->m_pfnFreeData = lin_FreeData;
|
||||
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
|
||||
msg->lin_msg->m_pData = msg;
|
||||
|
||||
w[i] = &msg->win_msg;
|
||||
TRACE("done with %u, returned wrapper %p\n", i, msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -283,7 +283,7 @@ void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version)
|
|||
|
||||
|
||||
/***** FSteamNetworkingSocketsDebugOutput *****/
|
||||
static void (CDECL *stored_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
|
||||
static void (__attribute__((ms_abi)) *stored_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
|
||||
|
||||
static void lin_FSteamNetworkingSocketsDebugOutput(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue