lsteamclient: Add a manual override for the cpp side of the new networking API

This commit is contained in:
Andrew Eikum 2019-05-30 10:28:09 -05:00
parent 81e8d149f3
commit 6195cb8a0a
4 changed files with 44 additions and 35 deletions

View file

@ -74,24 +74,6 @@ EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConn
return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(void *linux_side, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t * lin_ppOutMessages;
win_to_lin_struct_SteamNetworkingMessage_t_144(ppOutMessages, &lin_ppOutMessages);
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection((HSteamNetConnection)hConn, &lin_ppOutMessages, (int)nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_144(retval, &lin_ppOutMessages, ppOutMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(void *linux_side, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 ** ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t * lin_ppOutMessages;
win_to_lin_struct_SteamNetworkingMessage_t_144(ppOutMessages, &lin_ppOutMessages);
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket((HSteamListenSocket)hSocket, &lin_ppOutMessages, (int)nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_144(retval, &lin_ppOutMessages, ppOutMessages);
return retval;
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo);

View file

@ -169,6 +169,13 @@ manually_handled_structs = [
"SteamNetworkingMessage_t"
]
manually_handled_methods = {
"cppISteamNetworkingSockets_SteamNetworkingSockets002": [
"ReceiveMessagesOnConnection",
"ReceiveMessagesOnListenSocket"
]
}
# manual converters for simple types (function pointers)
manual_type_converters = [
"FSteamNetworkingSocketsDebugOutput"
@ -432,6 +439,13 @@ def get_path_converter(parent):
return conv
return None
class DummyWriter(object):
def write(self, s):
#noop
pass
dummy_writer = DummyWriter()
def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, existing_methods):
used_name = method.spelling
if used_name in existing_methods:
@ -451,6 +465,10 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e
for param in list(method.get_children()):
if param.kind == clang.cindex.CursorKind.PARM_DECL:
parambytes += int(math.ceil(param.type.get_size()/4.0) * 4)
if cppname in manually_handled_methods and \
used_name in manually_handled_methods[cppname]:
#just don't write the cpp function
cpp = dummy_writer
cfile.write("DEFINE_THISCALL_WRAPPER(%s_%s, %s)\n" % (winclassname, used_name, parambytes))
cpp_h.write("extern ")
if method.result_type.spelling.startswith("ISteam"):
@ -629,11 +647,7 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e
real_type = param.type;
while real_type.kind == clang.cindex.TypeKind.POINTER:
real_type = real_type.get_pointee()
if strip_const(real_type.spelling) in manually_handled_structs:
#this is clumsy
cpp.write(" lin_to_win_struct_%s_%s(retval, &lin_%s, %s);\n" % (real_type.spelling, sdkver, param.spelling, param.spelling))
else:
cpp.write(" lin_to_win_struct_%s_%s(&lin_%s, %s);\n" % (real_type.spelling, sdkver, param.spelling, param.spelling))
cpp.write(" lin_to_win_struct_%s_%s(&lin_%s, %s);\n" % (real_type.spelling, sdkver, param.spelling, param.spelling))
else:
cpp.write(" lin_to_win_struct_%s_%s(&lin_%s, &%s);\n" % (param.type.spelling, sdkver, param.spelling, param.spelling))
if method.result_type.kind != clang.cindex.TypeKind.VOID and \
@ -814,9 +828,6 @@ def handle_struct(sdkver, struct):
hfile.write("struct %s;\n" % struct.displayname);
if strip_const(struct.spelling) in manually_handled_structs:
#this is clumsy
hfile.write("extern void %s(struct win%s **w, struct %s **l);\n" % (w2l_handler_name, struct_name, struct.displayname))
hfile.write("extern void %s(int retval, struct %s **l, struct win%s **w);\n" % (l2w_handler_name, struct.displayname, struct_name))
hfile.write("#endif\n\n")
return

View file

@ -1,5 +1,6 @@
#include "steam_defs.h"
#include "steamworks_sdk_144/steam_api.h"
#include "steamworks_sdk_144/isteamnetworkingsockets.h"
#include "steamworks_sdk_144/steamnetworkingtypes.h"
#include "steamclient_private.h"
extern "C" {
@ -58,13 +59,7 @@ void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
}
void win_to_lin_struct_SteamNetworkingMessage_t_144(struct winSteamNetworkingMessage_t_144 **w, struct SteamNetworkingMessage_t **l)
{
TRACE("\n");
/* it's an output param, do nothing. */
}
void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w)
void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w, int max_messages)
{
int i;
@ -114,6 +109,29 @@ void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct Steam
w[i] = &msg->win_msg;
TRACE("done with %u, returned wrapper %p\n", i, msg);
}
for(; i < max_messages; ++i)
w[i] = NULL;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_144(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(
void *linux_side, HSteamListenSocket hSocket,
winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_144(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
}

View file

@ -82,8 +82,6 @@ struct winSteamNetworkingMessage_t_144 {
#pragma pack( pop )
typedef struct winSteamNetworkingMessage_t_144 winSteamNetworkingMessage_t_144;
struct SteamNetworkingMessage_t;
extern void win_to_lin_struct_SteamNetworkingMessage_t_144(struct winSteamNetworkingMessage_t_144 **w, struct SteamNetworkingMessage_t **l);
extern void lin_to_win_struct_SteamNetworkingMessage_t_144(int retval, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w);
#endif
#if defined(SDKVER_143y) || !defined(__cplusplus)