Commit graph

3737 commits

Author SHA1 Message Date
thefiddler
890805f2ae [Platform] Renamed MouseCursor.Rgba to Argb
This matches the default format of System.Drawing.Bitmap.
2014-04-30 08:38:57 +02:00
thefiddler
7d8f14baa7 [Mac] Implement NSCursor rectangles 2014-04-30 08:38:19 +02:00
thefiddler
d013ef1868 [Platform] Make MouseCursor actor public 2014-04-30 08:37:34 +02:00
thefiddler
0ed1e8b6d8 [Win] Log wglSwapIntervalEXT errors
Note that we cannot use Marshal.GetLastWin32Error because we are not
using regular DllImports for WGL extensions.
2014-04-29 08:48:49 +02:00
thefiddler
f2dc40abdd [OpenTK] Query the driver for VSyncMode getter
Otherwise, the user could call Context.SwapInterval directly, causing
the vsync property to fall out of sync.
2014-04-29 08:31:47 +02:00
thefiddler
3da459b316 [All] Fixed checks for EXT_swap_control_tear
EGL and NSOpenGL do not offer an EXT_swap_control_tear equivalent so
use regular vsync for now. The relevant extension string is now
correctly checked on WGL and GLX.
2014-04-29 08:10:18 +02:00
thefiddler
ab6b3c211c [Mac] Removed unused CarbonGLNative.cs 2014-04-28 17:17:34 +02:00
thefiddler
88a60b14c5 [Mac] Remove call to NewEventHandlerUPP
NewEventHandlerUPP fails to load when running through MonoKickstart. It
appears that this function is only used for old PPC systems that had
trouble with function pointers - sample code online indicates that we
do not need to call this.
2014-04-28 16:25:23 +02:00
thefiddler
cf3a30d024 [Mac] CGDisplayBounds signature now matches Mac ABI
This resolves a crash in CGDisplayBounds when running through monokick.
2014-04-28 16:25:10 +02:00
thefiddler
ffb7bd8a4c Merge branch 'pr/105' into develop 2014-04-28 16:19:17 +02:00
thefiddler
53d2c8d1e8 [Mac] Cmd-Q should raise Closing events
It should also be cancelable.
2014-04-28 16:19:04 +02:00
thefiddler
509f356ed4 [Win] Fixed MouseCursor.Default
It is now possible to switch from a custom cursor back to
MouseCursor.Default.
2014-04-28 09:37:16 +02:00
thefiddler
4f9a2f78d6 Merge branch 'cursor' of https://github.com/thefiddler/opentk into thefiddler-cursor 2014-04-28 07:07:47 +02:00
thefiddler
0f920fb205 [X11] Fixed SGI_swap_control query
GLX can return valid function pointer to unsupported functions.
We need to check for extension support in addition to the
function pointer.

Fixes crash on OpenSUSE 13.1 in VirtualBox.
2014-04-28 01:29:34 +02:00
thefiddler
168713aecf [GL] Added GetPName.Max*ImageUniforms
These tokens were introduced in OpenGL 4.2 and 4.3.
2014-04-27 22:47:04 +02:00
thefiddler
c40115e223 [OpenTK] Only init X11 if SDL2 is not used 2014-04-27 22:41:24 +02:00
thefiddler
96b7419d83 [X11] Fixed INativeWindow.Cursor getter 2014-04-27 22:28:10 +02:00
thefiddler
d03e9d82dc [Input] Fixed key modifiers in KeyboardDevice events 2014-04-27 22:27:18 +02:00
thefiddler
d787656328 [SDL] Fixed cursor support
SDL.CreateColorCursor takes 3 arguments, not 5.
2014-04-27 21:09:51 +02:00
thefiddler
48e21328c5 [Mac] Implement INativeWindow.Cursor 2014-04-27 19:45:20 +02:00
thefiddler
283a785703 [OpenTK] Treat null as MouseCursor.Empty 2014-04-27 19:45:08 +02:00
thefiddler
1d8ef7165f [OpenTK] Disable custom MouseCursors
They require further development, due to byte-order differences between
platforms.

MouseCursor is now derived from WindowIcon, which we will use for
INativeWindow.Icon support in the future, in order to remove the
dependency to System.Drawing.
2014-04-27 19:44:45 +02:00
thefiddler
a61d20d2eb [Mac] Stubbed INativeWindow.Cursor 2014-04-27 10:56:08 +02:00
Fraser Waters
2207144aec Fix a bug in X11 CursorVisble with custom cursors.
CursorVisible reset to the default cursor when showing the cursor, it
should instead show the custom cursor if it's defined (else the default
cursor).
2014-04-27 10:53:34 +02:00
Fraser Waters
9ed32e4445 Change bool to IntPtr.
WindowProc returns an IntPtr not a bool, so let Handle* functions return
IntPtr?. If they return a value we return that, if they return null we
call DefWindowProc and return the result from that.
2014-04-27 10:53:34 +02:00
Fraser Waters
9239fd08e3 Custom cursors on X11. 2014-04-27 10:53:33 +02:00
Fraser Waters
6e23a55f35 Add XcursorImageLoadCursor function. 2014-04-27 10:53:33 +02:00
Fraser Waters
4f2658ab79 Make xcursor fields public. 2014-04-27 10:53:33 +02:00
Fraser Waters
cb5f354ddc Change xcursor library name. 2014-04-27 10:53:33 +02:00
Fraser Waters
cf43b6003c Create and Destroy functions for XcursorImage. 2014-04-27 10:53:33 +02:00
Fraser Waters
52043d5f74 Xcursor types. 2014-04-27 10:53:33 +02:00
Fraser
10112da976 Respond to WM_SETCURSOR messages.
Calling SetCursor on mouse moves is not enough, we need to respond to
SETCURSOR messages. If we have a custom cursor we need to call SetCursor
and then NOT call DefWindowProc, otherwise we just call DefWindowProc
for the forms default cursor.
2014-04-27 10:53:33 +02:00
Fraser
8f9311ec8d Partial implementation of Windows MouseCursor.
Very buggy, but starting to show results.
2014-04-27 10:53:32 +02:00
Fraser
b005b6e542 DestroyIcon function. 2014-04-27 10:53:32 +02:00
Fraser
4fb7a2d5c2 GetCursor function. 2014-04-27 10:53:32 +02:00
Fraser
acf47f1ff4 SetCursor function. 2014-04-27 10:53:32 +02:00
Fraser
dd75466239 GetIconInfo function. 2014-04-27 10:52:53 +02:00
Fraser
f10d8568cb CreateIconIndirect function. 2014-04-27 10:52:53 +02:00
Fraser
6c65e2cdd3 IconInfo structure. 2014-04-27 10:52:53 +02:00
thefiddler
dd55cea489 [All] Initial implementation of INativeWindow.Cursor property
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
f545bd512b [SDL2] Implemented cursor APIs
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
a6f610dd0c [Core] Added MouseCursor class
This branch marks the beginning of hardware cursor support (affects
issue #9)
2014-04-27 10:52:53 +02:00
Olle Håkansson
160e6ecb31 Added Quit menu item + shortcut (Cmd+Q). 2014-04-27 10:52:28 +02:00
Olle Håkansson
a24ce9ba11 Fixed creating contexts without native windows.
To create a context for the GTK GLWidget, you need to be able to
specify the exact NSView you want the OpenGL context to apply to. Also,
you don’t want to initialise the NSApplication in this situation, which
the CocoaContext did before (unintentionally).
2014-04-27 09:58:05 +02:00
thefiddler
6186373df1 [ES][GL] Synced with April Khronos specification 2014-04-27 09:53:22 +02:00
thefiddler
a79086bb20 [X11] Set WM_CLASS property
This allows Ubuntu Unity and Gnome Shell to detect and display
the correct application name.
2014-04-26 20:27:00 +02:00
thefiddler
78a6993cec [GL] Only print debug info in debug mode 2014-04-26 19:13:03 +02:00
thefiddler
7c4bdab110 [GL] Removed unused code 2014-04-26 19:12:49 +02:00
thefiddler
cd25d5f307 [OpenTK] Removed reflection binding loading
This code is no longer in use.
2014-04-26 18:28:51 +02:00
thefiddler
95f73310d8 [X11] Implemented new-style bindings for GLX
Replaced delegates with call instructions and completely removed the
old extension loading code.
2014-04-26 18:24:13 +02:00
thefiddler
44526229be [Win] Fixed warnings
Protected object in static class and wrong parameter names in
documentation
2014-04-26 18:22:50 +02:00
thefiddler
8558509379 [GL][ES] Regenerated bindings 2014-04-26 14:23:52 +02:00
thefiddler
1666eb670c [GL][ES] Do not break public API
Even if that API is not meant to be used by applications.
2014-04-26 14:23:29 +02:00
thefiddler
b732e377c9 [Mac] Sped up extension loading
From ~200ms down to ~65ms on a rMBP with Nvidia 650M and Mac OS X
10.9.2.
2014-04-26 14:21:26 +02:00
thefiddler
433fa35f7e [Graphics] GetAddress(string) is no longer needed 2014-04-26 14:20:17 +02:00
thefiddler
fbeac9c323 [Graphics] Redirect GetAddress(string)
GetAddress(string) now calls GetAddress(IntPtr) internally. This
reduces the number of APIs that must be implemented for each platform.
2014-04-26 14:19:19 +02:00
thefiddler
9605940661 [X11] Optimized XKey translation 2014-04-25 21:55:00 +02:00
thefiddler
6257858d54 [Bind][ES][GL] Output entry points as byte[]
Moving from string[] to byte[] reduces startup memory allocations
tremendously (up to 70% lower memory use on Windows!)
2014-04-25 17:25:20 +02:00
thefiddler
c1f284f101 [Win] Wgl no longer inherits GraphicsBindingsBase
This is a necessary step for the next commit.
2014-04-25 17:23:06 +02:00
thefiddler
e433aad4b4 [ES] ES10 does not require initialization
It consists solely of DllImports that will be initialized on first use,
regardless of the existence of an OpenGL context.
2014-04-25 14:50:55 +02:00
thefiddler
3658fac263 [Input] Use Key.LastKey instead of Enum.GetValues
This avoids unnecessary memory allocations in the KeyboardDevice
constructor.
2014-04-25 14:15:06 +02:00
thefiddler
58e41a2b97 [Win] Replaced KeyMap dictionary with switch
This reduces the amount of allocations on the startup path.
2014-04-25 14:13:55 +02:00
thefiddler
e36a0d0fbc [OpenTK] Rebased on develop 2014-04-25 13:38:53 +02:00
thefiddler
6994a13770 [OpenTK] Fixed DllImport library for OpenGL on Mac OS X 2014-04-25 12:14:28 +02:00
thefiddler
03a8a6da0e [SDL2] Optimized Sdl2KeyCode translation
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler
9f39aa1b88 [Mac] Optimized MacOSKeyCode translation
This also reduces memory allocations on startup by ~10K.
2014-04-25 12:14:26 +02:00
thefiddler
4ae65c86ff [GL] Added missing GetPName.MaxPatchVertices 2014-04-25 11:11:42 +02:00
thefiddler
824f238973 [Mac] Removed most legacy Carbon code 2014-04-24 13:48:26 +02:00
thefiddler
5f44f3d491 [Mac] Removed unused Carbon APIs 2014-04-24 13:48:26 +02:00
thefiddler
cdd88e6f7e [Mac] Migrated AglContext to OpenTK.GLControl 2014-04-24 13:48:26 +02:00
thefiddler
3475582c30 [Mac] Mouse coordinates are reported in pixels 2014-04-24 13:47:30 +02:00
thefiddler
e0848f9d6d [Mac] SendFloat should use _fpret on i386 2014-04-24 13:47:30 +02:00
thefiddler
3250cbbc91 [Mac] Use scrollFactor variable 2014-04-24 13:47:30 +02:00
thefiddler
a2212f0184 [Mac] Fixed a warning related to volatile UniqueId
Also changed the class name to OpenTK_GameWindow
2014-04-24 13:47:30 +02:00
thefiddler
acb7dd27a7 [Mac] Window should be invisible on startup
Also fixes the initial position of the window.
2014-04-24 13:47:30 +02:00
Olle Håkansson
64fb043b77 Licensed files under MIT/X11. 2014-04-24 13:45:06 +02:00
thefiddler
b0eedc122d [Mac] Avoid class conflicts for multiple windows
When creating multiple windows, their classes must have different class
names or they will fail to construct.

This commit ensures their names are unique. It also fixes a potential
memory leak in the Icon setter.
2014-04-24 13:45:06 +02:00
thefiddler
287c2b3415 [Mac] Add CocoaContext.GetGraphicsMode via CGL
Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson
2943bdfecb Fixed too high mouse scrolling speed. 2014-04-24 13:45:06 +02:00
Olle Håkansson
4573db2ceb Much improved handling of window/border states. 2014-04-24 13:45:06 +02:00
Olle Håkansson
df6caa3cbb Fixed missing Mode value in CocoaContext.
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson
374ce26186 Added a helper for creating cocoa window infos. 2014-04-24 13:45:05 +02:00
Olle Håkansson
86a5399534 Register mouse drag as well as move. 2014-04-24 13:45:05 +02:00
Olle Håkansson
46856dc21d Closing should occur in ProcessEvents. 2014-04-24 13:45:05 +02:00
Olle Håkansson
ed87814a7f Cleanups. 2014-04-24 13:45:05 +02:00
Olle Håkansson
3798d268dc Fixed mouse position not being received. 2014-04-24 13:45:05 +02:00
Olle Håkansson
9183e3ae0d Fixed crashes from callbacks. 2014-04-24 13:45:05 +02:00
Olle Håkansson
d1fb2597bb Better handling of maximized window.
Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson
7c3872531e Disabled capturing when changing resolution.
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson
50ed0ee9da Bug fixes. 2014-04-24 13:45:05 +02:00
Olle Håkansson
63d0d057c5 Better fullscreen handling. 2014-04-24 13:45:05 +02:00
Olle Håkansson
59d7889ce0 Restored most window functionality. 2014-04-24 13:45:05 +02:00
Olle Håkansson
5457651676 Fixed swap interval. 2014-04-24 13:45:04 +02:00
Olle Håkansson
6c6beae4fc Setup listening for window events. 2014-04-24 13:45:04 +02:00
Olle Håkansson
5e1b7c82ab Cocoa bindings through libobjc.dylib 2014-04-24 13:45:04 +02:00
thefiddler
74cff79d64 Merge remote-tracking branch 'frassle/issue76' into develop 2014-04-01 09:39:48 +02:00
thefiddler
d292d44b90 [Math] Replaced tab characters with spaces 2014-03-31 18:20:08 +02:00
thefiddler
e4fd62c0ff Merge branch 'pr/84' into develop 2014-03-31 18:19:18 +02:00
Fraser Waters
fbe6cc0a31 Use Marshal.GetLastWin32Error instead of GetLastError.
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters
095d3f26c0 Use GetMouseMovePointsEx to smooth mouse input.
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.

Fixes #76.
2014-03-23 16:26:24 +00:00
thefiddler
db913ca3f4 [GL] Added missing [Rgba]16Snorm texture formats
See https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml or the
4.4 spec, section 8.5, table "Sized internal color formats".
2014-03-18 12:08:02 +01:00
csantos
c48f6399e4 Centering the cursor at (width/2, height/2), effectively fixing
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
Phyyl
617131066a Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
thefiddler
ccb5408258 [Win] Invert vertical axes to match 1.0 API
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler
cae62151b8 [Input] LegacyJoystickDriver now reports hat pos 2014-03-17 00:30:19 +01:00
thefiddler
f93d464f62 [Input] JoystickHatState is now IEquatable 2014-03-17 00:30:04 +01:00
thefiddler
01c3b51be6 [Input] JoystickState.ToString now prints hat pos 2014-03-17 00:29:45 +01:00
thefiddler
05bbc0b3f4 [Win] Joystick driver now reports hat positions 2014-03-17 00:29:12 +01:00
thefiddler
f23b93b839 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler
02bf55ad7e [ES] Fixed loading of OpenGL ES core API
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.

Squashed commit of the following:

commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:24:58 2014 +0100

    [Examples] Rolled back changes to Example browser

commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:20:57 2014 +0100

    [Examples] Rolled back WinForms example

commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 01:15:01 2014 +0100

    [Examples] Rolled back erroneous GLControl mods

commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 23:11:11 2014 +0100

    [Rewrite] Remove calli prototypes

    When a function is called indirectly via a function pointer, its
    prototype is not required (the prototype is added as a callsite at the
    calli invocation.) Removing these prototypes reduces binary size by
    roughly 400KB.

commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:31:25 2014 +0100

    [Rewrite] Call DllImports directly

    When a function does not have an allocated slot (i.e. slot = -1), then
    we will call its DllImport signature directly.

commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:30:04 2014 +0100

    [Bind] Do not allocate slots for DllImports

commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:29:07 2014 +0100

    [Bind] Added option to use DllImports

    This is necessary for the core functionality of OpenGL ES, where
    eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00
thefiddler
242b8bbe6c [Graphics] Init OpenTK when creating external context
Fixes issue #52
2014-03-13 19:51:29 +01:00
thefiddler
625ba5dcda [Graphics] Regenerated with newest generator 2014-03-13 19:44:33 +01:00
thefiddler
d12bd18158 Merge branch 'gl_Mar2014' into develop 2014-03-13 19:39:37 +01:00
thefiddler
51c173e935 [Graphics] Documented parameter length
Fixes issue #15
2014-03-13 19:38:12 +01:00
thefiddler
b3fac68b37 [Graphics] Synced with Khronos repository
Adds:
- INTEL_performance_query extension
- “count” attribute fixes for multiple functions
2014-03-13 18:46:01 +01:00
thefiddler
cf728a631e [Bind] Added overloads for backwards compatibility 2014-03-13 18:42:37 +01:00
thefiddler
6a3838757c Fixed NRE when calling Toolkit.Dispose() more than once. 2014-03-11 16:00:25 +01:00
thefiddler
f5a4a4bd96 Merge branch 'issue69' into develop 2014-03-11 15:01:09 +01:00
thefiddler
3f8a62eaf7 Merge remote-tracking branch 'frassle/warnings' into develop 2014-03-11 14:57:36 +01:00
thefiddler
40a8a6d915 [GameWindow] Do not override Target*Frequency in GameWindow.Run()
This patch makes the following code work as expected:
```csharp
var gw = new GameWindow();
gw.TargetRenderFrequency = 60;
gw.Run();
```
Fixes issue #69
2014-03-06 14:16:30 +01:00
Paul Kratt
d9a7821319 Call the new code instead of leaving the old version untouched 2014-02-25 18:52:34 -06:00
Paul Kratt
0df7c55609 Update spacing and formatting to match existing style 2014-02-25 18:46:07 -06:00
Paul Kratt
794d45fdeb Make GLControl work on OS X
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters
b80bb86c5b Remove unused fields and variables. 2014-02-25 10:31:17 +00:00
Fraser Waters
ab0751e7ec ModalLoopCallback is never assigned.
ModalLoopCallback is never assigned, so always has it's default value
null. Replace all uses of ModalLoopCallback with null.
2014-02-25 10:31:17 +00:00
Fraser Waters
95bd094404 Disable Obsolete warning.
IGraphicsContext.VSync property is obsolete, but we have to call it in
the GraphicsContext.VSync implementation, so disable the obsolete
warning for this one use.
2014-02-25 10:31:17 +00:00
Fraser Waters
b89f79266b Fix XML documentation. 2014-02-25 10:31:17 +00:00
thefiddler
2f4161108d [X11] Fixed KeyUp event arguments
KeyUp event was incorrectly fired with KeyDownEventArgs instead of KeyUpEventArgs. This is now fixed.
2014-02-25 01:13:46 +01:00
thefiddler
ee1fb2a917 [X11] Implemented modifier keys 2014-02-25 01:13:46 +01:00
thefiddler
9ba21d6017 [Win] Implemented modifier keys 2014-02-25 01:13:45 +01:00
thefiddler
c92aabd807 [Input] Implemented GetModifiers() method 2014-02-25 01:13:45 +01:00
thefiddler
09f9bb3a17 [SDL2] Implemented modifier keys
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler
221d4661d4 [Input] Added modifier keys to KeyboardKeyEventArgs 2014-02-25 01:13:45 +01:00
thefiddler
0c262cd5b2 [SDL2] Added PeepEvents/PollEvent functions 2014-02-25 01:13:45 +01:00
thefiddler
14d53010b0 [SDL2] Corrected win/alt key mapping (was swapped previously) 2014-02-25 01:13:45 +01:00
thefiddler
56e4b3cc85 [Mac] Implemented modifier keys 2014-02-25 01:13:45 +01:00
thefiddler
4066ba8355 [Input] Added KeyModifiers enumeration
KeyModifiers are represented as a bitwise combination of the Alt,
Control and Shift keys.
2014-02-25 01:13:45 +01:00
Fraser
10ca14ac6d Add ErrorHelper to bindings.
Wrap new generated binding calls with using ErrorHelper. Sets up a try
to call the method in and a finally block to call Dispose on the
ErrorHelper. Currently hardcoded to only work for the graphics modules.
2014-02-25 01:08:53 +01:00
thefiddler
925abfdb10 [EGL] Removed unnecessary OpenTK.Platform.Windows reference 2014-02-21 14:04:33 +01:00
thefiddler
ae3f8cff55 [Doc] Fixed doxygen latex-to-pdf conversion
pdflatex will fail when a <seealso> elements is placed within a
<summary> element. This is now fixed.
2014-02-16 15:30:22 +01:00
Stefanos A.
0052ff435e [Win] Do not raise KeyPress for control chars
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A.
1c1607da56 [OpenTK] Make VB.Net overload resolution happy
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.

Terrible hack, but it appears to work.

Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
Stefanos A
61f0ca89b4 Merge branch 'joyhat' into develop 2014-02-10 10:54:22 +01:00
thefiddler
ccd1ad0fd7 [GL] Do not limit strings to StringBuilder.Capacity. Fixes issue #57
We let StringBuilder grow to fit the unmanaged string. This appears to
match the default CLR marshaling behavior, which was used in OpenTK 1.0.
2014-02-07 15:57:36 +01:00
thefiddler
63dd4597c7 [GL][ES] Mark DebugProc* delegates as unmanaged function pointers
Calling convention is platform-dependent: stdcall on Windows, cdecl
elsewhere. This maps to CallingConvention.Winapi in .Net parlance.
2014-02-06 15:01:22 +01:00
thefiddler
bb741579c6 Merge pull request #56 from l3m/matrix4d-axis-angle
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-06 10:33:09 +01:00
thefiddler
d8eda71a2c [GL] Added missing ActiveUniformType.FloatMat3x2 token 2014-02-04 14:26:52 +01:00
Jonas Boesch
e2ecba7274 Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version. 2014-02-04 14:03:59 +01:00
thefiddler
6856fe5e71 Merged remote-tracking branch 'l3m/matrix4d-quat-fix' into develop
Updated the Matrix4d CreateFromQuaternion methods to actually create
Matrix4d. They now mirror the Matrix4 CreateFromQuaternion methods,
just using doubles and the -d classes.

Previously, Matrix4d.CreateFromQuaterion actually created a Matrix4
from a single-precision Quaterion.
2014-02-03 11:11:36 +01:00
Stefanos A.
d0522f1073 [Win] Do not create second WinMMJoystick instance 2014-02-01 16:03:07 +01:00
Stefanos A.
45df508f8f [Win] Query WinMM joysticks on devicechange event 2014-02-01 16:02:02 +01:00
Stefanos A.
2d110728aa [Win] Cache WinMM joystick capabilities 2014-02-01 16:01:33 +01:00
Stefanos A.
2dee96d918 [Input] Fixed SetButton index check 2014-01-31 16:40:57 +01:00
Stefanos A.
4fceca2f80 [Input] Fixed compilation error 2014-01-31 16:37:36 +01:00
thefiddler
5145ebceb7 [Mac] Implemented JoystickHat support 2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2 [SDL2] Implemented support for hat state 2014-01-31 15:03:51 +01:00
thefiddler
801d6ead04 [Input] Added hat state to JoystickState 2014-01-31 15:03:30 +01:00
thefiddler
0cacdf6ae4 [Input] Do not use a bitfield for hat position
Using a bitfield does not save storage space in this case, and also
stops pattern matching from working (switch() statement in C# or match
… with expressions in F#.)
2014-01-31 15:03:19 +01:00
thefiddler
a4ce2182d2 [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
thefiddler
5fe2d60857 [Input] Added structures for joystick hat input 2014-01-30 17:40:26 +01:00
thefiddler
41a23ca371 [Input] Fixed off-by-one error in internal max axes/buttons 2014-01-30 17:36:59 +01:00
thefiddler
71d6da80de [Win] Faster WinMM GetCapabilities() and GetState()
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().

The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler
eeaa3276f1 [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
thefiddler
ef429aff01 [Input] Added support for JoystickButtons 16-31 2014-01-29 10:28:06 +01:00
thefiddler
c73e4785cd Merge remote-tracking branch 'cwassall/develop' into develop 2014-01-26 12:19:51 +01:00
thefiddler
cd42f92c12 [Input] Corrected GamePadState range to byte [0,255] 2014-01-25 17:05:06 +01:00
Stefanos A.
06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler
417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler
0575e63a27 [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
thefiddler
6ba475e23f [Win] Use RelaxGraphicsMode to find optimal mode 2014-01-22 10:49:55 +01:00
thefiddler
615df9201b [OpenTK] Moved RelaxGraphicsMode to Utilities
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
thefiddler
6f3951e825 [OpenTK] Allow a GraphicsMode.Buffers value of 0
0 in this case means “don’t care”.
2014-01-22 10:48:40 +01:00
thefiddler
ff36f0f35a [OpenTK] Clamp max AA level to 64x
This protects against a potential denial-of-service issue during mode
selection, where the platform backend will try to reduce AA level until
a supported mode is found.
2014-01-22 10:35:08 +01:00
thefiddler
2b6aec3b23 [OpenTK] Removed unused GraphicsMode field 2014-01-22 10:31:01 +01:00
Stefanos A.
770b697583 [Win] Clear extension list on reload 2014-01-21 09:04:27 +01:00
Stefanos A.
88ae446781 [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
Stefanos A.
5379deaf63 [Win] Implemented calli-based interop for WGL 2014-01-21 09:00:25 +01:00
cwassall
7b591962e8 Change original_resolution field to a property
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall
5f6c8e654c Remember DisplayDevice original resolutions
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A.
b87b9e0a27 [Win] Fix X1/X2 mouse buttons (fixes issue #27) 2014-01-16 17:16:03 +01:00
Stefanos A.
b9f57ba4d2 [OpenTK] Use ASCII encoding
Most OpenGL versions work with single-byte ASCII strings exclusively.
OpenGL 4.2 adds UTF8 encoded comments to GLSL shaders. Unfortunately,
UTF16 (.Net) to UTF8 conversions will usually modify the length of the
resulting byte array.

This is not currently possible to implement inside OpenTK, since the
binding generator does not know which length parameter corresponds to a
string parameter.

For this reason, and to maintain compatibility with older OpenGL
versions, we perform a destructive UTF16-to-ASCII encoding, which
replaces unsupported characters by '?'. This allows multi-byte post-4.2.
GLSL shaders to work as expected.

If non-destructive round-tripping of strings is required, the user will
have to use the IntPtr overload for string parameters and perform the
UTF16-to-UTF8 encoding/decoding manually. This need is very unlikely to
arise in practice.
2014-01-16 14:32:11 +01:00
Stefanos A
606b4ddcd1 Merge branch 'develop' of https://github.com/opentk/opentk into utf8 2014-01-16 11:44:34 +01:00
Stefanos A
9268b5ed7f Merge branch 'develop' into utf8 2014-01-16 11:39:22 +01:00
thefiddler
44e2576c86 [OpenTK] Protect against invalid axis/button ids 2014-01-15 01:24:20 +01:00
thefiddler
e6a9adf494 [OpenTK] Fixed polling 2014-01-15 01:19:45 +01:00
thefiddler
e7f037b0a2 [OpenTK] Fixed legacy joystick hotplugging & events 2014-01-15 01:13:39 +01:00
thefiddler
df7d7ae8eb [Linux] Implemented joystick guid detection 2014-01-15 00:57:28 +01:00
thefiddler
73e3b66038 [OpenTK] Use LegacyJoystickDriver for IJoystickDriver implementation 2014-01-14 23:53:24 +01:00
thefiddler
fb917a6d89 [Linux] Implemented joystick hotplugging 2014-01-14 23:51:31 +01:00
thefiddler
4ca8c78764 [OpenTK] Suggest alternative to obsolete INativeWindow.InputDriver property 2014-01-14 23:40:23 +01:00
Stefanos A.
4473c8373e [X11] Implemented joystick hotplugging
This is a work in progress.
2014-01-14 18:37:16 +01:00
Stefanos A.
b004dc7a0a [X11] Added INotify.cs to project files 2014-01-14 18:36:36 +01:00
Stefanos A.
4203c14b22 [X11] Removed IJoystickDriver from X11Joystick
Legacy IJoystickDriver support is now implemented through a
LegacyJoystickDriver instance.
2014-01-14 18:36:19 +01:00
Stefanos A
f3036e5f10 Merge branch 'develop' into linux_joystick 2014-01-14 18:26:05 +01:00
Stefanos A
cb4e4d5e72 Merge branch 'legacy_joystick' into linux_joystick 2014-01-14 18:17:05 +01:00
Stefanos A.
d467629ad8 [Linux] Added INotify bindings
These are not currently used.
2014-01-14 18:15:53 +01:00
Stefanos A
962a9f7733 Merge branch 'issue43_unstablefps' into develop 2014-01-14 14:21:19 +01:00
Stefanos A.
0c9b612bff [OpenTK] Increase max Update/RenderFrame rates
Given the new 144Hz monitors on the market today, it makes sense to
increase the Update/RenderFrame limit from 200Hz to 500Hz.
2014-01-14 14:20:38 +01:00
Stefanos A.
1f44cf27a1 [OpenTK] Do not hang when update rate too high
OpenTK will now detect when an UpdateFrame handler is consistently
taking too long to finish, and stop raising UpdateFrame events. This
gives ProcessEvents() a chance to execute and will protect the
application from hanging up.
2014-01-14 13:55:24 +01:00
Stefanos A.
95d71bc0cc [OpenTK] Respect a TargetUpdatePeriod of zero 2014-01-14 13:33:41 +01:00
Stefanos A.
97e49b76b2 [OpenTK] Fix UpdateFrame quantization error
The UpdateFrame event rate will now match TargetUpdatePeriod even if
vsync is enabled. Previously, it would be quantized to a multiple or
integer fraction of of the vsync rate.
2014-01-14 13:04:30 +01:00
Stefanos A.
3eccb89821 [OpenTK] Remove Thread.Sleep() from loop timing 2014-01-13 11:36:56 +01:00
Stefanos A.
b3554bb74c [OpenTK] Simplified update and render loops 2014-01-13 11:22:33 +01:00
thefiddler
7afe48c979 [Audio] Don't crash when Alc.GetString() returns null
Alc.GetString() could crash if the unmanaged code returned null due to
any kind of failure. This is now fixed and better documented.

Additionally, the array overload for Alc.GetString() will now correctly
forward the ‘device’ parameter to unmanaged code.
2014-01-12 22:05:15 +01:00
Stefanos A.
fca9f930e4 [OpenTK] Fix UpdateFrame loop condition
Multiple UpdateFrame events should be raised to match the desired
TargetUpdateFrequency, when TargetUpdateFrequency > 0. The loop would
incorrectly check for TargetRenderFrequency instead.

Affects issue #43
2014-01-12 21:37:18 +01:00
Stefanos A.
c31f64f7e1 [OpenTK] Frameskip needs TargetUpdateFrequency!=0 2014-01-11 01:46:38 +01:00
Stefanos A.
19eb72b3a9 [OpenTK] Fixed Utilities.CreateSdl2WindowInfo
Utilities.CreateSdl2WindowInfo should store the specified windowHandle
directly instead of trying to call SDL.SDL.CreateWindowFrom.
2014-01-10 16:56:26 +01:00
Stefanos A.
aff9719872 [SDL2] Implemented GetWindowWMInfo 2014-01-10 16:55:20 +01:00
Stefanos A.
bdfcf43e0b [Win] More robust pixel format selection
This patch adds more robust checks for WGL_ARB_pixel_format and
WGL_ARB_multisample before using the relevant extensions, and adds
checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format
before trying to use it (thanks to Repetier for catching this edge
case.)

Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes
single-buffered modes when the user requests a double-buffered mode.

Affects issues #42 and #45
2014-01-10 15:41:57 +01:00
Stefanos A.
ef5aedba6f [Win] More robust WGL extension detection
Affects issue #42 and issue #45
2014-01-10 09:24:59 +01:00
thefiddler
a4d2a31386 [Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.

Fixes issue #44

Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
Stefanos A.
7f64945079 [OpenTK] Do not raise *Frame events when time = 0
Affects issue #40
2014-01-09 00:51:09 +01:00
Stefanos A.
28ac3cec0b [Win] Fix issue #35 (OpenTK over Remote Desktop)
When running over remote desktop without hardware acceleration, there
are no GraphicsModes that support desktop composition. This patch adds
logic to avoid requesting composition-capable modes when running over
RDP.

Additionally, it changes the mode selection logic to consider modes that
support features partially (e.g. 16bpp color instead of 32bpp), albeit
with a heavy penalty over fully supported modes.
2014-01-09 00:14:25 +01:00
Stefanos A.
1b3b510376 [Win] Check registry keys before accessing
Fixes crashes when using OpenTK over the Remote Desktop Client for Mac
(version 2010).
2014-01-09 00:10:41 +01:00
Stefanos A.
4af9d30ccb [Win] Fix issue #33; fix issue #34
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A.
51ad513dbb [Win] Do not overload internal SetWindowLong
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A.
7363cfee7b [Win] Do not unregister class twice
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A.
51baed7286 [Win] Remove unnecessary #if clauses 2014-01-08 00:45:42 +01:00
Stefanos A.
e260a42954 [Win] Refactor huge wndproc into functions 2014-01-08 00:02:27 +01:00
Stefanos A.
b6a806a568 [OpenTK] Improved timing stability
OpenTK now directly calculates the elapsed time between UpdateFrame
(RenderFrame) events and compares that directly to TargetUpdatePeriod
(TargetRenderPeriod). This significantly simplifies the implementation
and improves timing stability.
2014-01-07 22:09:02 +01:00
Stefanos A.
6e03d501ae [OpenTK] Fixed Update/RenderTime calculation
These values should only be re-calculated when an Update/RenderFrame
event is raised. Otherwise, they should retain their previous values.
2014-01-07 15:55:11 +01:00
thefiddler
99df27b635 [OpenTK] Corrected GameWindow.Update/RenderFrequency information 2014-01-07 09:11:55 +01:00
thefiddler
56a3dd91e5 [OpenTK] Implemented GameWindow.UpdateTime and RenderTime properties 2014-01-07 09:09:43 +01:00
thefiddler
3856fcd48e [OpenTK] More robust timing for UpdateFrame and RenderFrame
FrameEventArgs.Time should no longer drift from clock time measured
outside GameWindow.
2014-01-07 08:52:02 +01:00
thefiddler
94c3c24bfb [OpenTK] Platform backends should inherit from PlatformFactoryBase
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler
a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
Stefanos A.
83f54f70aa [OpenTK] Simplify and improve timing calculations
This patch modifies GameWindow.Run() to use a single stopwatch instead
of two separate stopwatches for timing UpdateFrame and RenderFrame
events.

It improves timing accuracy for issue #20 (FrameEventArgs.Time
Inconsistencies)
2014-01-06 01:57:54 +01:00
Stefanos A.
88c57db5b6 [Math] Added MathHelper.Clamp 2014-01-06 01:52:08 +01:00
thefiddler
a9ab3650da [Mac] Do not store *State structs directly
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler
4d660fdeba [Input] Added Keyboard/MouseState.SetIsConnected to mirror JoystickState 2014-01-05 23:50:17 +01:00
thefiddler
fda2d32d2d [Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks 2014-01-05 22:44:58 +01:00
thefiddler
a1123834a0 [Mac] Call DeviceRemoved() in Dispose() event
The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler
ab85afd5ba [Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler
9e223486f6 [Mac] Implement Joystick.GetGuid() 2014-01-05 22:15:55 +01:00
thefiddler
5c5afb3ea3 [Mac] Calculate joystick Guid for USB devices 2014-01-05 22:06:19 +01:00
thefiddler
b458b40683 [Mac] Use out/ref parameters instead of unsafe pointers in bindings 2014-01-05 22:05:54 +01:00
thefiddler
fa386dc991 [Mac] Connect devices to first available index 2014-01-05 21:53:28 +01:00
thefiddler
05af21e61b [Mac] Do not call CFRelease on HID properties
HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler
02c9f471ea [Mac] DllImport must be marked as extern 2014-01-05 21:18:20 +01:00
thefiddler
7388bd935d [Mac] Correctly unschedule HIDManager from run loop 2014-01-05 20:17:03 +01:00
thefiddler
4c7f6a92a7 [Mac] Don't let exceptions escape to unmanaged code 2014-01-05 04:20:51 +01:00
thefiddler
892d129e54 [Mac] Fixed DllEntryPointNotFound crash on device unplugging 2014-01-05 04:15:30 +01:00
thefiddler
2ee24efb2f [Mac] Implemented joystick buttons 2014-01-05 04:11:11 +01:00
thefiddler
fad42994e1 [Mac] Implemented joystick axis movement 2014-01-05 03:54:53 +01:00
thefiddler
92635b3f35 [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10.
JoystickAxis/Button.Last is used internally to allocate the correct
amount of storage for joystick axes and buttons. JoystickAxis.Axis10 is
required to support the maximum number of axes available on Mac OS X.
2014-01-05 03:54:34 +01:00
thefiddler
59249c2624 [Mac] Implemented joystick device detection 2014-01-05 03:03:46 +01:00
thefiddler
07bcda0f57 [Mac] Retrieve HID joystick name 2014-01-05 02:42:47 +01:00
thefiddler
6dadbd3570 [Mac] Implemented necessary CFString methods 2014-01-05 02:42:33 +01:00
thefiddler
32653d2c64 [Mac] Construct JoystickDevice when joysticks are connected 2014-01-05 00:47:40 +01:00
thefiddler
3757db9978 [Input] Allow extending JoystickDevice<> 2014-01-05 00:46:59 +01:00
thefiddler
bf8efea121 [Mac] Only add callbacks for recognized USB HID devices 2014-01-05 00:00:49 +01:00
thefiddler
c44b477388 [Mac] Implement device added/removed events for joysticks 2014-01-04 23:58:59 +01:00
thefiddler
9659a1d786 [Mac] Add skeleton HID input implementation for joysticks 2014-01-04 23:55:38 +01:00
thefiddler
3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
514390fc9a [Graphics] Added missing documentation comment 2014-01-03 02:18:28 +01:00
thefiddler
53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler
3095afa18a [Input] Documented all public members 2014-01-03 01:58:16 +01:00
thefiddler
b35aad1503 [Input] Removed JoystickState.GetAxis(int) overload 2014-01-03 01:58:08 +01:00
thefiddler
8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler
ec43b9ff85 [Input] GamePad and Joystick classes should be sealed 2014-01-02 19:27:04 +01:00
thefiddler
b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler
1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler
b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler
d49af2787f [Input] Simplified configuration parser and added GetEnumerator() 2014-01-02 18:37:20 +01:00
thefiddler
8f00bbc9f2 [Input] Added internal Joystick.GetAxisRaw() method 2014-01-02 18:36:27 +01:00
thefiddler
0593ea62e6 [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
thefiddler
bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler
9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler
a8fb977017 [Input] Initialize JoystickDevice.Details in constructor 2014-01-02 02:20:25 +01:00
thefiddler
fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler
dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler
c2c76f2ab2 [Input] Made the Name property public
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00
thefiddler
b056a50e73 [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
thefiddler
a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
thefiddler
f0fbb26efe [Input] Added ability to parse SDL configuration db strings 2014-01-02 01:07:21 +01:00
thefiddler
5e75fac056 [Input] Added configuration db for GamePads
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler
b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler
ef7f31099d [Input] Removed unnecessary #region 2013-12-31 01:02:07 +01:00
thefiddler
7d4d116ce9 [Input] Renamed GamePadMapping to GamePadMap 2013-12-31 01:01:52 +01:00
thefiddler
d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
thefiddler
2d303a6884 [Input] Buttons should have [Flags] attribute 2013-12-30 16:07:06 +01:00
Stefanos A.
6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler
a4366e52f5 [Input] Added missing closing brace in ToString() message 2013-12-30 14:56:22 +01:00
thefiddler
064a45e4a7 [Input] Fixed incorrect variable name 2013-12-30 13:49:26 +01:00
thefiddler
1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
e997ddf9c6 [Input] Fixed GamePadState.SetAxis() implementation
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
thefiddler
0b8db7c40b [X11] Removed unused variable 2013-12-30 10:25:17 +01:00
thefiddler
4005710b99 [X11] Fixed current resolution detection. 2013-12-30 09:23:33 +01:00
thefiddler
3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
thefiddler
04e6d9335a [Graphics] Improved support for external OpenGL contexts
When combining OpenTK with a third-party OpenGL toolkit, it is now
possible to implement a suitable GetAddress() and GetCurrentContext()
implementation in terms of the third-party toolkit. If no
implementation is specified, then OpenTK will try to guess the most
suitable implementation within its own platform backends.

If no custom implementation is defined, and if no suitable
implementation can be found, then OpenTK will throw a
PlatformNotSupportedException. If a suitable implementation is found or
defined, then OpenTK will attempt to load OpenGL entry points using
that implementation.

In this case third-party toolkit remains solely responsible for
managing its context via its MakeCurrent(), SwapBuffers(), etc
implementations.
2013-12-28 01:14:59 +01:00
thefiddler
5cebaccfca [Dummy] Improved thread-safety; added entry-point loader
DummyGLContext will now attempt to load OpenGL and OpenGL ES entry
points when a suitable OpenGL context is current on the calling thread.
This allows OpenTK to be used on contexts created through third-party
toolkits.
2013-12-28 01:09:59 +01:00
thefiddler
8bcbb06f8e [Platform] Added internal CreateGetAddress() function
CreateGetAddress() constructs a GraphicsContext.GetAddressDelegate that
is suitable for the current platform. This can be used when combining
OpenTK with an OpenGL context created through a third-party toolkit.
2013-12-28 01:08:24 +01:00