[Input] Implemented MappedGamePadDriver.GetCapabilities()

This commit is contained in:
thefiddler 2014-01-02 01:13:20 +01:00
parent f0fbb26efe
commit a0dad7f698

View file

@ -52,13 +52,18 @@ namespace OpenTK.Platform
/// </remarks>
class MappedGamePadDriver : IGamePadDriver
{
readonly Dictionary<Guid, GamePadMap> configurations =
new Dictionary<Guid, GamePadMap>();
public GamePadState GetState(int index)
{
JoystickState joy = Joystick.GetState(index);
GamePadState pad = new GamePadState();
if (joy.IsConnected)
{
GamePadMapping mapping = new GamePadMapping();//GamePadMapping.Lookup()
GamePadMap map = GetConfiguration(Joystick.GetGuid(index));
// Todo: implement mapping
}
return pad;
@ -67,10 +72,19 @@ namespace OpenTK.Platform
public GamePadCapabilities GetCapabilities(int index)
{
JoystickCapabilities joy = Joystick.GetCapabilities(index);
GamePadCapabilities pad = new GamePadCapabilities();
GamePadCapabilities pad;
if (joy.IsConnected)
{
// Todo: implement mapping
GamePadMap map = GetConfiguration(Joystick.GetGuid(index));
pad = new GamePadCapabilities(
GamePadType.GamePad, // Todo: detect different types
TranslateAxes(map),
TranslateButtons(map),
true);
}
else
{
pad = new GamePadCapabilities();
}
return pad;
}
@ -79,5 +93,61 @@ namespace OpenTK.Platform
{
throw new NotImplementedException();
}
#region Private Members
GamePadMap GetConfiguration(Guid guid)
{
if (!configurations.ContainsKey(guid))
{
GamePadMap map = GamePadMap.GetConfiguration(guid);
configurations.Add(guid, map);
}
return configurations[guid];
}
bool IsMapped(MapItem item)
{
return item.Type != MapType.Unmapped;
}
GamePadAxes TranslateAxes(GamePadMap map)
{
GamePadAxes axes = 0;
axes |= IsMapped(map.LeftAxisX) ? GamePadAxes.LeftX : 0;
axes |= IsMapped(map.LeftAxisY) ? GamePadAxes.LeftY : 0;
axes |= IsMapped(map.RightAxisX) ? GamePadAxes.RightX : 0;
axes |= IsMapped(map.RightAxisY) ? GamePadAxes.RightY : 0;
axes |= IsMapped(map.LeftTrigger) ? GamePadAxes.LeftTrigger : 0;
axes |= IsMapped(map.RightTrigger) ? GamePadAxes.RightTrigger : 0;
return axes;
}
Buttons TranslateButtons(GamePadMap map)
{
Buttons buttons = 0;
buttons |= IsMapped(map.A) ? Buttons.A : 0;
buttons |= IsMapped(map.B) ? Buttons.B : 0;
buttons |= IsMapped(map.X) ? Buttons.X : 0;
buttons |= IsMapped(map.Y) ? Buttons.Y : 0;
buttons |= IsMapped(map.Start) ? Buttons.Start : 0;
buttons |= IsMapped(map.Back) ? Buttons.Back : 0;
buttons |= IsMapped(map.BigButton) ? Buttons.BigButton : 0;
buttons |= IsMapped(map.LeftShoulder) ? Buttons.LeftShoulder : 0;
buttons |= IsMapped(map.RightShoulder) ? Buttons.RightShoulder : 0;
buttons |= IsMapped(map.LeftStick) ? Buttons.LeftStick : 0;
buttons |= IsMapped(map.RightStick) ? Buttons.RightStick : 0;
return buttons;
}
// bool TranslateDPad(GamePadMap map)
// {
// pad.HasDPadDownButton = IsMapped(map.DPadDown);
// pad.HasDPadUpButton = IsMapped(map.DPadUp);
// pad.HasDPadLeftButton = IsMapped(map.DPadLeft);
// pad.HasDPadRightButton = IsMapped(map.DPadRight);
// }
#endregion
}
}