[OpenTK] Implemented GameWindow.UpdateTime and RenderTime properties

This commit is contained in:
thefiddler 2014-01-07 09:09:43 +01:00
parent 3856fcd48e
commit 56a3dd91e5

View file

@ -446,6 +446,7 @@ namespace OpenTK
update_timestamp = timestamp;
}
timestamp = watch.Elapsed.TotalSeconds;
update_time = timestamp - update_timestamp;
} while (next_update <= 0 && ++frameskip < max_frameskip);
double render_elapsed = MathHelper.Clamp(timestamp - render_timestamp, 0.0, 1.0);
@ -453,6 +454,8 @@ namespace OpenTK
{
render_timestamp = timestamp;
}
timestamp = watch.Elapsed.TotalSeconds;
render_time = timestamp - render_timestamp;
}
bool RaiseUpdateFrame(double time, ref double next_update)