[Input] Added KeyModifiers enumeration

KeyModifiers are represented as a bitwise combination of the Alt,
Control and Shift keys.
This commit is contained in:
thefiddler 2014-02-17 20:32:42 +01:00
parent a0bc14ad58
commit 4066ba8355
2 changed files with 58 additions and 0 deletions

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#region License
//
// HatPosition.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Enumerates modifier keys.
/// </summary>
[Flags]
public enum KeyModifiers : byte
{
/// <summary>
/// The alt key modifier (option on Mac).
/// </summary>
Alt = 1 << 0,
/// <summary>
/// The control key modifier.
/// </summary>
Control = 1 << 1,
/// <summary>
/// The shift key modifier.
/// </summary>
Shift = 1 << 2
}
}

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<Compile Include="Input\JoystickHat.cs" />
<Compile Include="Input\HatPosition.cs" />
<Compile Include="Input\JoystickHatState.cs" />
<Compile Include="Input\KeyModifiers.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>