Yucom/lsteamclient/steamclient_main.c

595 lines
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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <limits.h>
#include <stdint.h>
#include <assert.h>
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#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "winuser.h"
#include "winternl.h"
#include "winsock2.h"
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#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
CREATE_TYPE_INFO_VTABLE;
#ifdef __ASM_USE_THISCALL_WRAPPER
#define DEFINE_VTBL_WRAPPER(off) \
__ASM_GLOBAL_FUNC(vtbl_wrapper_ ## off, \
"popl %eax\n\t" \
"popl %ecx\n\t" \
"pushl %eax\n\t" \
"movl 0(%ecx), %eax\n\t" \
"jmp *" #off "(%eax)\n\t")
DEFINE_VTBL_WRAPPER(0);
DEFINE_VTBL_WRAPPER(4);
DEFINE_VTBL_WRAPPER(8);
DEFINE_VTBL_WRAPPER(12);
DEFINE_VTBL_WRAPPER(16);
DEFINE_VTBL_WRAPPER(20);
DEFINE_VTBL_WRAPPER(24);
DEFINE_VTBL_WRAPPER(28);
DEFINE_VTBL_WRAPPER(32);
DEFINE_VTBL_WRAPPER(36);
DEFINE_VTBL_WRAPPER(40);
DEFINE_VTBL_WRAPPER(44);
DEFINE_VTBL_WRAPPER(48);
DEFINE_VTBL_WRAPPER(52);
DEFINE_VTBL_WRAPPER(56);
#endif
static char temp_path_buffer[TEMP_PATH_BUFFER_LENGTH];
static CRITICAL_SECTION steamclient_cs = { NULL, -1, 0, 0, 0, 0 };
static HANDLE steam_overlay_event;
static BOOL wsa_initialized;
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
steam_overlay_event = CreateEventA(NULL, TRUE, FALSE, "__wine_steamclient_GameOverlayActivated");
#ifdef __x86_64__
init_type_info_rtti( (char *)instance );
init_rtti( (char *)instance );
#endif /* __x86_64__ */
__wine_init_unix_call();
break;
case DLL_PROCESS_DETACH:
CloseHandle(steam_overlay_event);
if (wsa_initialized)
{
WSACleanup();
wsa_initialized = FALSE;
}
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break;
}
return TRUE;
}
NTSTATUS steamclient_call( unsigned int code, void *args, const char *name )
{
NTSTATUS status = WINE_UNIX_CALL( code, args );
if (status == STATUS_ACCESS_VIOLATION)
{
ERR( "Access violation in %s.\n", name );
RaiseException( status, 0, 0, NULL );
}
if (status) WARN( "%s failed, status %#x\n", name, (UINT)status );
return status;
}
static BYTE *alloc_start, *alloc_end;
static int8_t allocated_from_steamclient_dll( void *ptr )
{
return (BYTE *)ptr >= alloc_start && (BYTE *)ptr < alloc_end;
}
static void *get_mem_from_steamclient_dll(size_t size, unsigned int version, void *vtbl)
{
static BYTE * const error_ptr = (BYTE *)~(ULONG_PTR)0;
static const unsigned int magic = 0x53ba947a;
static struct
{
unsigned int version;
void *vtbl;
size_t size;
void *ptr;
}
allocated[256];
static unsigned int allocated_count;
static BYTE *alloc_base;
unsigned int i;
if (alloc_base == error_ptr)
{
/* Previously failed to locate the section. */
return NULL;
}
if (alloc_base && (IsBadReadPtr(alloc_start, sizeof(magic)) || *(unsigned int *)alloc_start != magic))
{
TRACE("steamclient.dll reloaded.\n");
alloc_base = alloc_start = alloc_end = NULL;
allocated_count = 0;
}
for (i = 0; i < allocated_count; ++i)
{
if ((vtbl && allocated[i].vtbl == vtbl) || (!vtbl && allocated[i].version == version))
{
if (allocated[i].size != size)
{
FIXME("Size does not match.\n");
return NULL;
}
return allocated[i].ptr;
}
}
if (allocated_count == ARRAY_SIZE(allocated))
{
FIXME("Too many interface versions.\n");
return NULL;
}
if (!alloc_base)
{
static const WCHAR steamclientW[] = {'s','t','e','a','m','c','l','i','e','n','t','.','d','l','l',0};
const IMAGE_SECTION_HEADER *sec;
const IMAGE_NT_HEADERS *nt;
HMODULE mod;
if (!(mod = GetModuleHandleW(steamclientW)))
{
/* That is steamclient64.dll for x64 but no known use cases on x64.*/
WARN("Module not found, err %u.\n", GetLastError());
alloc_base = error_ptr;
return NULL;
}
if (!(nt = RtlImageNtHeader(mod)))
{
FIXME("Got NULL NT image headers.\n");
alloc_base = error_ptr;
return NULL;
}
sec = (const IMAGE_SECTION_HEADER *)((const BYTE *)&nt->OptionalHeader + nt->FileHeader.SizeOfOptionalHeader);
for (i = 0; i < nt->FileHeader.NumberOfSections; i++)
{
if (!memcmp(sec[i].Name, ".data", 5))
{
alloc_start = alloc_base = (BYTE *)mod + sec[i].VirtualAddress;
alloc_end = alloc_base + sec[i].SizeOfRawData;
if (alloc_end - alloc_start < sizeof(magic))
{
ERR(".data section is too small.\n");
alloc_base = error_ptr;
return NULL;
}
TRACE("Found .data section, start %p, end %p.\n", alloc_base, alloc_end);
*(unsigned int *)alloc_base = magic;
alloc_base += sizeof(unsigned int);
break;
}
}
if (i == nt->FileHeader.NumberOfSections)
{
FIXME(".data section not found.\n");
alloc_base = error_ptr;
return NULL;
}
}
if (alloc_end - alloc_base < size)
{
FIXME("Not enough section size left.\n");
return NULL;
}
allocated[allocated_count].version = version;
allocated[allocated_count].vtbl = vtbl;
allocated[allocated_count].size = size;
allocated[allocated_count].ptr = alloc_base;
alloc_base += size;
return allocated[allocated_count++].ptr;
}
void *alloc_mem_for_iface(size_t size, const char *iface_version)
{
const char steamclient_iface_name[] = "SteamClient";
unsigned int version;
void *ret;
/* Mafia II depends on SteamClient interface pointer to point inside
* native Windows steamclient.dll. */
if (strncmp(iface_version, steamclient_iface_name, ARRAY_SIZE(steamclient_iface_name) - 1))
goto fallback;
version = atoi(iface_version + ARRAY_SIZE(steamclient_iface_name) - 1);
if (!version)
{
FIXME("Could not get iface version from %s.\n", iface_version);
goto fallback;
}
if ((ret = get_mem_from_steamclient_dll(size, version, NULL)))
return ret;
fallback:
return HeapAlloc(GetProcessHeap(), 0, size);
}
void *alloc_vtable(void *vtable, unsigned int method_count, const char *iface_version)
{
static const char *iface_names[] =
{
"SteamUser",
"SteamFriends",
"SteamUtils",
"STEAMUSERSTATS",
"STEAMAPPS",
"SteamNetworking",
"SteamClient",
};
unsigned int i;
char *ret;
for (i = 0; i < ARRAY_SIZE(iface_names); ++i)
if (!strncmp(iface_version, iface_names[i], strlen(iface_names[i]) - 1))
break;
if (i == ARRAY_SIZE(iface_names))
return vtable;
if (!(ret = get_mem_from_steamclient_dll(method_count * sizeof(void *), 0, vtable)))
return vtable;
TRACE("iface %s, method_count %d, allocating from module.\n", iface_version, method_count);
memcpy(ret, vtable, method_count * sizeof(void *));
return ret;
}
struct steamclient_interface
{
struct list entry;
const char *name;
void *u_iface;
struct w_steam_iface *w_iface;
};
static struct list steamclient_interfaces = LIST_INIT(steamclient_interfaces);
struct w_steam_iface *create_win_interface(const char *name, void *u_iface)
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{
struct steamclient_interface *e;
struct w_steam_iface *ret = NULL;
iface_constructor constructor;
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TRACE("trying to create %s\n", name);
if (!u_iface)
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return NULL;
EnterCriticalSection(&steamclient_cs);
LIST_FOR_EACH_ENTRY(e, &steamclient_interfaces, struct steamclient_interface, entry)
{
if (e->u_iface == u_iface && !strcmp(e->name, name))
{
ret = e->w_iface;
TRACE("-> %p\n", ret);
goto done;
}
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}
if ((constructor = find_iface_constructor( name )))
{
ret = constructor( u_iface );
if (allocated_from_steamclient_dll( ret ) || allocated_from_steamclient_dll( ret->vtable ))
{
/* Don't cache interfaces allocated from steamclient.dll space.
* steamclient may get reloaded by the app, miss the previous
* data and potentially have different load address. */
goto done;
}
e = HeapAlloc( GetProcessHeap(), 0, sizeof(*e) );
e->name = strdup( name );
e->u_iface = u_iface;
e->w_iface = ret;
list_add_tail( &steamclient_interfaces, &e->entry );
goto done;
}
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done:
LeaveCriticalSection(&steamclient_cs);
if (!ret) ERR("Don't recognize interface name: %s\n", name);
SetLastError(0);
return ret;
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}
static BOOL get_env_win(const WCHAR *name, char *value, unsigned int size)
{
DWORD i, env_size;
if (!(env_size = GetEnvironmentVariableW(name, (WCHAR *)value, size / sizeof(WCHAR))) || env_size >= size / sizeof(WCHAR))
return FALSE;
for (i = 0; i <= env_size; ++i)
value[i] = ((WCHAR *)value)[i];
return TRUE;
}
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static int load_steamclient(void)
{
char steam_app_id[4096], ignore_child_processes[4096];
struct steamclient_init_params params = {.g_tmppath = temp_path_buffer};
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if (!get_env_win(u"SteamAppId", steam_app_id, sizeof(steam_app_id)))
params.steam_app_id_unset = TRUE;
else
params.steam_app_id = steam_app_id;
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if (!get_env_win(u"IgnoreChildProcesses", ignore_child_processes, sizeof(ignore_child_processes)))
params.ignore_child_processes_unset = TRUE;
else
params.ignore_child_processes = ignore_child_processes;
if (STEAMCLIENT_CALL( steamclient_init, &params )) return 0;
if (!wsa_initialized)
{
/* Some games depend on winsocks being initialized after initializing Steam API. */
WSADATA data;
WSAStartup(0x202, &data);
wsa_initialized = TRUE;
}
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return 1;
}
void *CDECL CreateInterface(const char *name, int *return_code)
{
struct steamclient_CreateInterface_params params = {.name = name, .return_code = return_code};
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TRACE("name: %s, return_code: %p\n", name, return_code);
if (!load_steamclient()) return NULL;
if (STEAMCLIENT_CALL( steamclient_CreateInterface, &params )) return NULL;
return create_win_interface( name, params._ret );
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}
void execute_pending_callbacks(void)
{
struct steamclient_next_callback_params params = {0};
while (!STEAMCLIENT_CALL( steamclient_next_callback, &params ) && params._ret)
{
if (!params.callback || params.size > params.callback->size)
params.callback = realloc( params.callback, params.size );
else switch (params.callback->type)
{
case SOCKETS_DEBUG_OUTPUT:
TRACE( "SOCKETS_DEBUG_OUTPUT func %p, type %u, msg %s.\n", params.callback->sockets_debug_output.pfnFunc,
params.callback->sockets_debug_output.type, debugstr_a( params.callback->sockets_debug_output.msg ) );
params.callback->sockets_debug_output.pfnFunc( params.callback->sockets_debug_output.type, params.callback->sockets_debug_output.msg );
break;
case WARNING_MESSAGE_HOOK:
TRACE( "WARNING_MESSAGE_HOOK func %p, severity %d, msg %s.\n", params.callback->warning_message_hook.pFunction,
params.callback->warning_message_hook.severity, debugstr_a( params.callback->warning_message_hook.msg ) );
params.callback->warning_message_hook.pFunction( params.callback->warning_message_hook.severity, params.callback->warning_message_hook.msg );
break;
case CALL_CDECL_FUNC_DATA:
TRACE( "CALL_CDECL_FUNC_DATA func %p, data %p.\n", params.callback->call_cdecl_func_data.pFunc, params.callback->call_cdecl_func_data.data );
params.callback->call_cdecl_func_data.pFunc( params.callback->call_cdecl_func_data.data );
break;
case CALL_IFACE_VTABLE_0:
TRACE( "CALL_IFACE_VTABLE_0 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 0, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
break;
case CALL_IFACE_VTABLE_1:
TRACE( "CALL_IFACE_VTABLE_1 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 4, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
break;
case CALL_IFACE_VTABLE_2:
TRACE( "CALL_IFACE_VTABLE_2 iface %p, arg0 %#I64x, arg1 %#I64x, arg2 %#I64x.\n", params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2 );
CALL_VTBL_FUNC( params.callback->call_iface_vtable.iface, 8, void, (void *, intptr_t, intptr_t, intptr_t), (params.callback->call_iface_vtable.iface,
params.callback->call_iface_vtable.arg0, params.callback->call_iface_vtable.arg1, params.callback->call_iface_vtable.arg2) );
break;
case CALL_IFACE_VTABLE_0_SERVER_RESPONDED:
TRACE( "CALL_IFACE_VTABLE_0_SERVER_RESPONDED iface %p, server %p.\n", params.callback->server_responded.iface,
params.callback->server_responded.server );
CALL_VTBL_FUNC( params.callback->server_responded.iface, 0, void, (void *, gameserveritem_t_105 *), (params.callback->server_responded.iface,
params.callback->server_responded.server) );
break;
case CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST:
TRACE( "CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST iface %p, name %s, score %u, time_played %f.\n", params.callback->add_player_to_list.iface,
debugstr_a( params.callback->add_player_to_list.name ), params.callback->add_player_to_list.score, params.callback->add_player_to_list.time_played );
CALL_VTBL_FUNC( params.callback->add_player_to_list.iface, 0, void, (void *, const char *, int32_t, float), (params.callback->add_player_to_list.iface,
params.callback->add_player_to_list.name, params.callback->add_player_to_list.score, params.callback->add_player_to_list.time_played) );
break;
case CALL_IFACE_VTABLE_0_RULES_RESPONDED:
{
const char *value = params.callback->rules_responded.rule_and_value + strlen( params.callback->rules_responded.rule_and_value ) + 1;
TRACE( "CALL_IFACE_VTABLE_0_RULES_RESPONDED iface %p, rule %s, value %s.\n", params.callback->rules_responded.iface,
debugstr_a( params.callback->rules_responded.rule_and_value ), debugstr_a( value ) );
CALL_VTBL_FUNC( params.callback->rules_responded.iface, 0, void, (void *, const char *, const char *), (params.callback->rules_responded.iface,
params.callback->rules_responded.rule_and_value, value) );
break;
}
}
}
free( params.callback );
}
static void *last_callback_data;
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int8_t CDECL Steam_FreeLastCallback( int32_t pipe )
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{
struct steamclient_Steam_FreeLastCallback_params params = {.pipe = pipe};
TRACE( "%u\n", pipe );
if (!load_steamclient()) return 0;
HeapFree( GetProcessHeap(), 0, last_callback_data );
last_callback_data = NULL;
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STEAMCLIENT_CALL( steamclient_Steam_FreeLastCallback, &params );
return params._ret;
}
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int8_t CDECL Steam_BGetCallback( int32_t pipe, w_CallbackMsg_t *win_msg, int32_t *ignored )
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{
u_CallbackMsg_t u_msg;
struct steamclient_Steam_BGetCallback_params params =
{
.pipe = pipe,
.w_msg = win_msg,
.ignored = ignored,
.u_msg = &u_msg,
};
struct steamclient_callback_message_receive_params receive_params =
{
.u_msg = &u_msg,
.w_msg = win_msg,
};
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TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
if (!load_steamclient()) return 0;
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execute_pending_callbacks();
next_event:
STEAMCLIENT_CALL( steamclient_Steam_BGetCallback, &params );
if (!params._ret) return FALSE;
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if (!(win_msg->m_pubParam = HeapAlloc( GetProcessHeap(), 0, win_msg->m_cubParam ))) return FALSE;
last_callback_data = win_msg->m_pubParam;
STEAMCLIENT_CALL( steamclient_callback_message_receive, &receive_params );
if (win_msg->m_iCallback == 0x14b) /* GameOverlayActivated_t::k_iCallback */
{
uint8_t activated = *(uint8_t *)win_msg->m_pubParam;
FIXME( "HACK: Steam overlay %sactivated, %sabling all input events.\n",
activated ? "" : "de", activated ? "dis" : "en" );
if (activated)
{
SetEvent( steam_overlay_event );
keybd_event( VK_LSHIFT, 0x2a /* lshift scancode */, KEYEVENTF_KEYUP, 0 );
keybd_event( VK_RSHIFT, 0x36 /* rshift scancode */, KEYEVENTF_KEYUP, 0 );
keybd_event( VK_TAB, 0x0f /* tab scancode */, KEYEVENTF_KEYUP, 0 );
}
else
{
if (WaitForSingleObject( steam_overlay_event, 0 ) == WAIT_TIMEOUT)
{
FIXME( "Spurious steam overlay deactivate event, skipping.\n" );
Steam_FreeLastCallback( pipe );
goto next_event;
}
ResetEvent( steam_overlay_event );
}
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}
execute_pending_callbacks();
return params._ret;
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}
int8_t CDECL Steam_GetAPICallResult( int32_t pipe, uint64_t call, void *w_callback,
int w_callback_len, int id, int8_t *failed )
{
struct steamclient_Steam_GetAPICallResult_params params =
{
.pipe = pipe,
.call = call,
.w_callback = w_callback,
.w_callback_len = w_callback_len,
.id = id,
.failed = failed,
};
TRACE( "%u, x, %p, %u, %u, %p\n", pipe, w_callback, w_callback_len, id, failed );
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if (!load_steamclient()) return FALSE;
STEAMCLIENT_CALL( steamclient_Steam_GetAPICallResult, &params );
return params._ret;
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}
void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit)
{
struct steamclient_Steam_ReleaseThreadLocalMemory_params params = {.thread_exit = bThreadExit};
TRACE("%d\n", bThreadExit);
if (!load_steamclient()) return;
STEAMCLIENT_CALL( steamclient_Steam_ReleaseThreadLocalMemory, &params );
}
void CDECL Breakpad_SteamMiniDumpInit( uint32_t a, const char *b, const char *c )
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{
TRACE("\n");
}
void CDECL Breakpad_SteamSetAppID( uint32_t appid )
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{
TRACE("\n");
}
int CDECL Breakpad_SteamSetSteamID( uint64_t steamid )
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{
TRACE("\n");
return 1;
}
int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
{
TRACE("\n");
return 1;
}
void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
{
TRACE("\n");
}
int8_t CDECL Steam_IsKnownInterface( const char *pchVersion )
{
struct steamclient_Steam_IsKnownInterface_params params = {.version = pchVersion};
TRACE("%s\n", pchVersion);
load_steamclient();
STEAMCLIENT_CALL( steamclient_Steam_IsKnownInterface, &params );
return params._ret;
}
void CDECL Steam_NotifyMissingInterface( int32_t hSteamPipe, const char *pchVersion )
{
struct steamclient_Steam_NotifyMissingInterface_params params = {.pipe = hSteamPipe, .version = pchVersion};
TRACE("%u %s\n", hSteamPipe, pchVersion);
load_steamclient();
STEAMCLIENT_CALL( steamclient_Steam_NotifyMissingInterface, &params );
}