Opentk/Source/OpenTK/Platform/Egl
Stefanos A d217e379d4 Added support for OpenGL ES through SDL2
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00
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Egl.cs Fixed eglGetProcAddress entry point (was eglCopyBuffer). 2011-05-07 18:52:47 +00:00
EglContext.cs Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
EglGraphicsMode.cs * Egl.cs: 2011-01-18 00:29:38 +00:00
EglMacPlatformFactory.cs Support external EGL contexts. 2009-11-04 17:00:52 +00:00
EglSdl2PlatformFactory.cs Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
EglWindowInfo.cs * EglWindowInfo.cs: Corrected error checking for 2011-01-17 23:55:48 +00:00
EglWinPlatformFactory.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
EglX11PlatformFactory.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00