Opentk/Source/OpenTK/Platform/Egl/EglGraphicsMode.cs
the_fiddler c5e9cea43b * Egl.cs:
* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
  version we wish to use. Fixes issue [#2247]: "CreateEGLGraphicsMode
  should select the correct renderer".
2011-01-18 00:29:38 +00:00

107 lines
4.4 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Graphics;
namespace OpenTK.Platform.Egl
{
class EglGraphicsMode : IGraphicsMode
{
#region IGraphicsMode Members
public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil,
int samples, ColorFormat accum, int buffers, bool stereo)
{
// According to the EGL specs, the ES flag should select ES 1.0 or higher, which
// makes sense as a default. EglContext.cs checks
return SelectGraphicsMode(color, depth, stencil, samples, accum, buffers, stereo,
RenderableFlags.ES);
}
#endregion
#region Public Members
public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil,
int samples, ColorFormat accum, int buffers, bool stereo,
RenderableFlags renderable_flags)
{
IntPtr[] configs = new IntPtr[1];
int[] attribList = new int[]
{
//Egl.SURFACE_TYPE, Egl.WINDOW_BIT,
Egl.RENDERABLE_TYPE, (int)renderable_flags,
Egl.RED_SIZE, color.Red,
Egl.GREEN_SIZE, color.Green,
Egl.BLUE_SIZE, color.Blue,
Egl.ALPHA_SIZE, color.Alpha,
Egl.DEPTH_SIZE, depth > 0 ? depth : 0,
Egl.STENCIL_SIZE, stencil > 0 ? stencil : 0,
//Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0,
Egl.SAMPLES, samples > 0 ? samples : 0,
Egl.NONE,
};
// Todo: what if we don't wish to use the default display?
IntPtr display = Egl.GetDisplay(IntPtr.Zero);
int major, minor;
if (!Egl.Initialize(display, out major, out minor))
throw new GraphicsModeException(String.Format("Failed to initialize display connection, error {0}", Egl.GetError()));
int num_configs;
if (!Egl.ChooseConfig(display, attribList, configs, configs.Length, out num_configs) || num_configs == 0)
{
throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode, error {0}", Egl.GetError()));
}
// See what we really got
IntPtr active_config = configs[0];
int r, g, b, a;
Egl.GetConfigAttrib(display, active_config, Egl.RED_SIZE, out r);
Egl.GetConfigAttrib(display, active_config, Egl.GREEN_SIZE, out g);
Egl.GetConfigAttrib(display, active_config, Egl.BLUE_SIZE, out b);
Egl.GetConfigAttrib(display, active_config, Egl.ALPHA_SIZE, out a);
int d, s;
Egl.GetConfigAttrib(display, active_config, Egl.DEPTH_SIZE, out d);
Egl.GetConfigAttrib(display, active_config, Egl.STENCIL_SIZE, out s);
int sample_buffers;
Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out sample_buffers);
Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out samples);
return new GraphicsMode(active_config, new ColorFormat(r, g, b, a), d, s, sample_buffers > 0 ? samples : 0, 0, 2, false);
}
#endregion
}
}