Opentk/Source/OpenTK/Platform/Egl/EglSdl2PlatformFactory.cs
Stefanos A d217e379d4 Added support for OpenGL ES through SDL2
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00

46 lines
1.7 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using OpenTK.Graphics;
using OpenTK.Platform.SDL2;
namespace OpenTK.Platform.Egl
{
class EglSdl2PlatformFactory : Sdl2Factory
{
public override OpenTK.Graphics.IGraphicsContext CreateGLContext(
GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering,
int major, int minor, GraphicsContextFlags flags)
{
flags |= GraphicsContextFlags.Embedded;
return base.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
}
}
}