Commit graph

5994 commits

Author SHA1 Message Date
thefiddler
f4a3cab0e0 [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
thefiddler
cd7342b688 Merge pull request #114 from thefiddler/nativewindow
INativeWindow cleanup and consolidation
2014-05-12 02:20:29 +02:00
thefiddler
0e48ad30d0 [Examples] Fixed Scroll.X/Y misreporting
Scroll.X and Y are no longer swapped.
2014-05-10 01:52:06 +02:00
thefiddler
d7e0373852 [Platform] Fixed keys getting stuck on focus loss
NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.

[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
2014-05-09 16:45:45 +02:00
thefiddler
4556e54405 [Win] Fixed infinite recursion 2014-05-09 16:14:13 +02:00
thefiddler
fb034de00d [Graphics] Made entry points internal
Internal protected means internal *or* protected, not internal *and*
protected.
2014-05-09 15:24:12 +02:00
thefiddler
c98b4ea178 [Input] Do not hook FocusedChanged
This is handled by NativeWindowBase now.
2014-05-09 15:23:39 +02:00
thefiddler
8eae337d93 [Win] Cleaned up window size/pos properties 2014-05-09 15:22:33 +02:00
thefiddler
f0d0f6e53a [X11] Fixed WindowBorder and WindowState setters
After many hours of fighting with xlib, the monster is slain and
WindowBorder/WindowState changes now take effect without messing
up the window size or position on the desktop.

Phew!
2014-05-09 13:10:23 +02:00
thefiddler
ab29797079 [Platform] Raise KeyUp events on focus lost
This ensures that no keys are stuck in pressed state when the user
switches away from the application window.
2014-05-09 01:50:48 +02:00
thefiddler
86146f54d5 [X11] Fixed key repeat 2014-05-09 00:26:51 +02:00
thefiddler
8195800ee7 [X11] Improved vsync support
OpenTK will now check for GLX_EXT_swap_control, GLX_MESA_swap_control
and GLX_SGI_swap_control. This allows us to control vsync on more
systems.
2014-05-09 00:13:23 +02:00
thefiddler
d430b462fe [X11] Corrected size events 2014-05-08 20:58:11 +02:00
thefiddler
0c61bafbd0 Merge pull request #113 from danzel/develop
[Platform] Correct spelling in INativeWindow
2014-05-08 00:51:32 +02:00
Dave Leaver
81bf3e6f7f Correct spelling in INativeWindow 2014-05-08 10:21:27 +12:00
thefiddler
bfaff0bd66 [GL] Added generic RenderbufferStorage depth-stencil formats
According to the OpenGL 4.4 specification, RenderbufferStorage accepts
both generic and sized depth-stencil formats (DepthComponent and
DepthStencil). See sections 9.2.4, 9.2.5 and 9.4.
2014-05-07 23:21:24 +02:00
thefiddler
c4fa8dcc44 Merge pull request #111 from thefiddler/sdl_stack_fix
[SDL] Fixed a stack corruption issue on win32
2014-05-07 13:24:22 +02:00
thefiddler
e3fd9e1374 [SDL] Avoid CursorVisible = true cursor jump 2014-05-06 09:36:30 +02:00
thefiddler
a270b9328e [SDL] Report mouse in client coordinates 2014-05-06 09:31:35 +02:00
thefiddler
7e86d349d2 [Examples] Test MouseCursor in GameWindowStates 2014-05-06 09:12:08 +02:00
thefiddler
b1f627893b [Mac] Fixed PointTo* calculations
On HiDPI displays, the client rectangle is using a pixel-based
coordinate system, while the screen is using a point-based coordinate
system. PointToClient/PointToScreen now correctly accounts for that.
2014-05-06 09:03:13 +02:00
thefiddler
cd315a3bd6 [Platform] Forward PointToScreen to backend 2014-05-06 09:02:09 +02:00
thefiddler
637a8bee66 [Platform] More selective mouse events
We should not raise mouse events when the cursor state hasn’t changed.
2014-05-06 09:01:23 +02:00
thefiddler
3408523e27 [Examples] Added PointToClient test 2014-05-06 09:00:42 +02:00
thefiddler
52efa3b629 [SDL] Improved documentation of Event size hack 2014-05-05 15:11:01 +02:00
Stefanos A
dffabcb94a [SDL] Fixed a stack corruption issue on win32 2014-05-05 12:46:48 +02:00
thefiddler
41276361fb [Mac] Report KeyDown/Up events for modifier flags 2014-05-05 09:14:14 +02:00
thefiddler
2e9ff4d8b9 [Examples] Print KeyboardState 2014-05-05 00:56:19 +02:00
thefiddler
b53d4a6554 [Examples] Test key events for consistency 2014-05-05 00:43:58 +02:00
thefiddler
8b7d5bc7e4 [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
thefiddler
d968281a1b [OpenTK] Refactor keyboard and mouse handling
A lot of duplicated code is now moved to NativeWindowBase and
LegacyInputDriver.
2014-05-04 17:05:08 +02:00
thefiddler
e155d647de [X11] Added X11KeyMap.TranslateButton()
This code was duplicated on four different places before.
2014-05-04 17:04:03 +02:00
thefiddler
28a1849a72 [Mac] Moved MacOSKeys to MacOS namespace
They are used by both Carbon and Cocoa, so there is little reason to
keep them in MacOS.Carbon
2014-05-04 17:02:37 +02:00
thefiddler
2d5afcf0e8 [Input] Update state through HandleKey* events 2014-05-04 17:02:00 +02:00
thefiddler
268e8fccde [Input] Removed pointless unsafe region 2014-05-04 17:01:34 +02:00
thefiddler
1096a8802a [Input] Removed pointless ValuePrecise setter 2014-05-04 16:58:59 +02:00
thefiddler
7af710f4dd [Input] Removed pointless MouseDevice.SetState
MouseDevice state should only be modified through its HandleMouse*
methods, not directly.
2014-05-04 16:58:24 +02:00
thefiddler
4b115c443b [Mac] Add horizontal scrolling 2014-05-04 15:24:02 +02:00
thefiddler
30c73e8ead [OpenTK] Raise NativeWindow.Mouse* events 2014-05-04 15:23:40 +02:00
thefiddler
9dab96c5c1 [Mac] Disable momentum scrolling and key pop-ups
We might wish to add an option to re-enable momentum scrolling, as this
might be useful to some applications for a more native feel.
2014-05-04 15:23:24 +02:00
thefiddler
15f5abe1e1 [Platform] Remove lambdas 2014-05-04 08:34:13 +02:00
thefiddler
1457e44309 [Examples] Hook both MouseDevice and Mouse events
They should give identical results.
2014-05-04 08:33:51 +02:00
thefiddler
67359a5d90 [Input] MouseDevice is now based on MouseState
This way we have a single state representation (MouseState), shared by
all mouse APIs and events.
2014-05-04 08:33:20 +02:00
thefiddler
e093fd23f6 [Mac] Avoid calling into LegacyInputDriver 2014-05-04 08:32:26 +02:00
thefiddler
ff46455e56 [X11] Removed legacy X11Input driver
Its functionality has been moved directly into X11GLNative and
X11KeyMap.
2014-05-04 08:32:08 +02:00
thefiddler
39eb3b1892 [Input] Improved MouseState.ToString() 2014-05-04 08:31:11 +02:00
thefiddler
94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler
e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
thefiddler
842c0499b9 [SDL] Corrected SDL_Mouse* event structs 2014-05-02 17:39:00 +02:00
thefiddler
3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00