.Net Standard port for Opentk
Find a file
thefiddler 3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00
Dependencies Moved license files to license/ folder 2013-12-06 00:47:38 +01:00
Documentation [Docs] Removed Changelog.txt from Build.Docs project 2014-03-17 00:58:48 +01:00
Installers Updated author information (2/2) 2013-12-16 12:43:11 +01:00
Source [Platform] Refactored INativeWindow backends 2014-05-02 16:52:11 +02:00
.gitattributes [Build] Test build OpenTK with mono 3.2.6 and 2.10.11 2014-02-24 16:23:17 +01:00
.gitignore Ignore *.pidb files from MonoDevelop 2.x 2013-12-25 11:11:29 +01:00
.travis.yml Squashed commit of the following: 2014-02-24 23:27:49 +01:00
OpenTK.sln Squashed commit of the following: 2014-02-24 23:27:49 +01:00
OpenTK.snk Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
README.md Fixed line breaks in release notes again 2014-02-17 19:46:22 +01:00

OpenTK

The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.

Project website: http://www.opentk.com/

Official git repository: https://github.com/opentk/opentk

Features

  • Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
  • Spice up your GUI with 3d graphics
  • Improve your code flow with strong types and inline documentation
  • Write once run everywhere!

OpenTK is available on Windows, Linux, Mac OS X, *BSD, SteamOS, Android and iOS. It can be used standalone or integrated into a GUI (Windows.Forms, WPF, GTK+, Qt, VTK, ...)

Current Version 1.1 stable released 2014-Feb-10: http://www.opentk.com/news/opentk-1.1-stable-released

Binaries available at http://www.opentk.com

NuGet packages at http://www.nuget.org/packages/OpenTK/

Roadmap

  • Merge opentk/opentk (upstream) with mono/opentk (Xamarin)
  • Add Portable Class Library (PCL) target
  • Add multitouch API
  • Add new platforms: NaCL, emscripten, Windows Metro, Ouya, Raspberry PI
  • Improve OpenCL bindings
  • Improve math library

Contributing

  1. Install git and a C# IDE (see requirements section below)
  2. Fork the develop branch of https://github.com/opentk/opentk
  3. Commit your changes in small, incremental steps with clear descriptions
  4. When ready, issue a Pull Request (PR) against the develop branch of https://github.com/opentk/opentk

For details on coding style and best practices, refer to https://github.com/opentk/opentk/wiki/Contributing

Requirements

  • Windows (XP/Vista/7/8), Linux, Mac OS X, *BSD, SteamOS, Android or iOS
  • For graphics, OpenGL drivers or a suitable emulator, such as ANGLE
  • For audio, OpenAL drivers or OpenAL Soft
  • To develop desktop applications: Visual Studio, Xamarin Studio, MonoDevelop or SharpDevelop
  • To develop Android applications: Xamarin Studio or the Xamarin Extensions for Visual Studio
  • To develop iOS applications: Xamarin Studio and XCode

Documentation

Your favorite IDE will display inline documentation for all OpenTK APIs. Additional information can be found in the OpenTK Manual and in the opentk/Documentation/ folder.

Technical documentation about the implementation of OpenTK can be found in the Technical Wiki.

Need Help?

Post your questions at the OpenTK forums.

Report bugs at https://github.com/opentk/opentk/issues

License

The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.

http://www.opentk.com/project/license