[Input] MouseDevice is now based on MouseState
This way we have a single state representation (MouseState), shared by all mouse APIs and events.
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1 changed files with 39 additions and 63 deletions
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@ -48,12 +48,8 @@ namespace OpenTK.Input
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string description;
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IntPtr id;
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int numButtons, numWheels;
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readonly bool[] button_state = new bool[Enum.GetValues(typeof(MouseButton)).Length];
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float wheel, last_wheel;
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Point pos = new Point(), last_pos = new Point();
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MouseMoveEventArgs move_args = new MouseMoveEventArgs();
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MouseButtonEventArgs button_args = new MouseButtonEventArgs();
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MouseWheelEventArgs wheel_args = new MouseWheelEventArgs();
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MouseState state;
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#if COMPAT_REV1519
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int wheel_last_accessed = 0;
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Point pos_last_accessed = new Point();
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@ -139,8 +135,7 @@ namespace OpenTK.Input
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/// </summary>
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public int Wheel
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{
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get { return (int)Math.Round(wheel, MidpointRounding.AwayFromZero); }
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internal set { WheelPrecise = value; }
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get { return state.Wheel; }
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}
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/// <summary>
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@ -148,20 +143,7 @@ namespace OpenTK.Input
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/// </summary>
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public float WheelPrecise
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{
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get { return wheel; }
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internal set
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{
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wheel = value;
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wheel_args.X = pos.X;
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wheel_args.Y = pos.Y;
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wheel_args.ValuePrecise = wheel;
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wheel_args.DeltaPrecise = wheel - last_wheel;
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WheelChanged(this, wheel_args);
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last_wheel = wheel;
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}
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get { return state.WheelPrecise; }
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}
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#endregion
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@ -173,7 +155,7 @@ namespace OpenTK.Input
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/// </summary>
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public int X
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{
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get { return pos.X; }
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get { return state.X; }
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}
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#endregion
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@ -185,7 +167,7 @@ namespace OpenTK.Input
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/// </summary>
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public int Y
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{
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get { return pos.Y; }
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get { return state.Y; }
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}
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#endregion
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@ -201,21 +183,11 @@ namespace OpenTK.Input
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{
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get
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{
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return button_state[(int)button];
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return state[button];
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}
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internal set
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{
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bool previous_state = button_state[(int)button];
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button_state[(int)button] = value;
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button_args.X = pos.X;
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button_args.Y = pos.Y;
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button_args.Button = button;
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button_args.IsPressed = value;
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if (value && !previous_state)
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ButtonDown(this, button_args);
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else if (!value && previous_state)
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ButtonUp(this, button_args);
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state[button] = value;
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}
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}
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@ -225,30 +197,34 @@ namespace OpenTK.Input
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#region --- Internal Members ---
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#region internal Point Position
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/// <summary>
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/// Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates.
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/// </summary>
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internal Point Position
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internal void SetState(MouseState state)
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{
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get
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{
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return pos;
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}
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set
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{
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pos = value;
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move_args.X = pos.X;
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move_args.Y = pos.Y;
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move_args.XDelta = pos.X - last_pos.X;
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move_args.YDelta = pos.Y - last_pos.Y;
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Move(this, move_args);
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last_pos = pos;
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}
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this.state = state;
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}
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#endregion
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internal void HandleMouseDown(object sender, MouseButtonEventArgs e)
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{
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SetState(e.Mouse);
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ButtonDown(this, e);
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}
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internal void HandleMouseUp(object sender, MouseButtonEventArgs e)
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{
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SetState(e.Mouse);
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ButtonUp(this, e);
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}
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internal void HandleMouseMove(object sender, MouseMoveEventArgs e)
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{
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SetState(e.Mouse);
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Move(this, e);
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}
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internal void HandleMouseWheel(object sender, MouseWheelEventArgs e)
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{
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SetState(e.Mouse);
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WheelChanged(this, e);
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}
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#endregion
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@ -313,8 +289,8 @@ namespace OpenTK.Input
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{
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get
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{
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int result = (int)Math.Round(wheel - wheel_last_accessed, MidpointRounding.AwayFromZero);
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wheel_last_accessed = (int)wheel;
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int result = (int)Math.Round(state.WheelPrecise - wheel_last_accessed, MidpointRounding.AwayFromZero);
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wheel_last_accessed = state.Wheel;
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return result;
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}
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}
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@ -331,8 +307,8 @@ namespace OpenTK.Input
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{
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get
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{
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int result = pos.X - pos_last_accessed.X;
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pos_last_accessed.X = pos.X;
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int result = state.X - pos_last_accessed.X;
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pos_last_accessed.X = state.X;
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return result;
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}
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}
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@ -349,8 +325,8 @@ namespace OpenTK.Input
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{
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get
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{
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int result = pos.Y - pos_last_accessed.Y;
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pos_last_accessed.Y = pos.Y;
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int result = state.Y - pos_last_accessed.Y;
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pos_last_accessed.Y = state.Y;
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return result;
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}
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}
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