the_fiddler
951f14f459
Corrected a bug where GL.LoadAll wasn't called on time in X11GLNative.
...
Moved MakeCurrent call to X11GLNative and WinGLNative, instead of GameWindow.
2007-08-21 12:21:01 +00:00
the_fiddler
fcc621c9e5
Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified.
2007-08-21 12:04:01 +00:00
the_fiddler
0b5a0b4e1f
Improved X11GLControl compatibility - now sets a safe DisplayMode.
...
Added utility that control's whether xplatui should throw exceptions on X11 errors.
2007-08-21 10:48:32 +00:00
the_fiddler
022b37e3cc
Fixed a CLSCompliance issue.
2007-08-21 09:43:50 +00:00
the_fiddler
2e94140592
Fixed CLS-Compliance.
2007-08-21 09:34:05 +00:00
the_fiddler
c47893dae6
Corrected critical bug in X11/API.cs: VisualInfo.visualid was int where it should have been IntPtr, causing incorrect visuals to be created on 64bit platforms.
...
Removed the OnCreate/OnDestroy methods from INativeGLWindow.
Added convenience overloads to OpenTK.OpenGL.GL: Color3 and Color4 can now take a System.Drawing.Color directly.
2007-08-21 09:01:24 +00:00
the_fiddler
7b1d590819
Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
...
Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler
e54aadad22
Improved exception handling in GameWindow
...
X11GLContext now requests formats with alpha channels. Removed debug output from X11 SwapBuffers.
Corrected X11GLNative window creation (context is now made current). Beautified X11GLNative.cs
2007-08-20 13:47:14 +00:00
the_fiddler
c689f50a21
Added KeyDown and KeyUp events to IKeyboard and Keyboard.
...
Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00
the_fiddler
ffe8ce7795
Merged with bind branch.
2007-08-20 12:25:48 +00:00
the_fiddler
9295a44c60
2007-08-20 10:46:37 +00:00
the_fiddler
f9fc027bb4
Removed unused code files. Changed endings to CRLF.
2007-08-14 16:57:25 +00:00
the_fiddler
164876a723
Added wgl binding generator.
2007-08-12 16:14:23 +00:00
the_fiddler
01c8b7906f
Bumped version number.
...
Updated changelog and todo items.
2007-08-11 06:47:07 +00:00
the_fiddler
ac2a2f9a70
Improved opengl overload trimming.
2007-08-10 20:16:05 +00:00
the_fiddler
3833030a9a
Improved shutdown sequence in WinGLNative and GameWindow
2007-08-10 16:55:24 +00:00
the_fiddler
e220f3a71a
Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
...
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
c6ed3a0fac
Fixed X11GLContext.MakeCurrent. X11GLControl was not setting the handle correctly.
2007-08-09 12:14:00 +00:00
the_fiddler
917c10d54b
Fixed build error in WinGLNative.
2007-08-09 12:08:03 +00:00
the_fiddler
ee05b9e5c1
Debugging X11GLControl crash on MakeCurrent.
2007-08-09 12:06:09 +00:00
the_fiddler
cccbb9823b
Fixed crash bug in X11GLNative. Almost ready for release. Niar!
2007-08-09 11:07:12 +00:00
the_fiddler
7287e5d5a4
Fixed build error.
2007-08-07 20:59:18 +00:00
the_fiddler
4497fcfc1b
Debugging crash on X11 32bits.
2007-08-07 20:32:26 +00:00
the_fiddler
81a26ab792
Updated ToString function for ColorDepth and DisplayMode.
...
Corrected two warnings in GLHelper.cs
Updated X11GLContext to use the correct DisplayMode.
2007-08-07 18:08:06 +00:00
the_fiddler
39a8a8d190
Corrected build error (stray ',')
2007-08-07 17:24:03 +00:00
the_fiddler
8e88fd9393
Keyboard handling now plays well with normal event handling on X11.
...
One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
e6950a6128
Added Create and Destroy events to NativeGLWindow.
2007-08-06 11:22:18 +00:00
the_fiddler
a707ef91a5
Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
...
Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00
the_fiddler
6353793cd0
Enahnaced X11 keymap. Renamed some OpenTK keys.
2007-08-06 00:08:51 +00:00
the_fiddler
cbb1c1a0d9
Resolved all crash bugs on X11Input.X11Keyboard
...
Working on X11 key mapping.
2007-08-05 23:38:59 +00:00
the_fiddler
4f35768779
Added X11 structs and functions from Mono's x11 bindings. Updated several items to use these bindings. Debugging crash on XCheckIfEvent callback.
2007-08-05 23:09:05 +00:00
the_fiddler
ce23ae19c8
Improved WindowInfo.ToString. Added window mapping for X11Input. Changed the notification mask for X11GLNative
2007-08-05 19:04:06 +00:00
the_fiddler
0473bb7647
VisualInfo now copied from parent WindowInfo to child.
2007-08-05 18:52:46 +00:00
the_fiddler
83d4a08c3c
Added visual for InputOnly window X11Input
2007-08-05 18:51:07 +00:00
the_fiddler
ae73c86b8f
Trying to debug why Key events do not reach the X11Input window.
2007-08-05 18:38:16 +00:00
the_fiddler
888e3be361
Slightly changed debug output on Create event (X11GLNative)
...
Corrected event hooking in X11Input.
2007-08-05 18:33:38 +00:00
the_fiddler
13c04f4bbd
Hooked up Keyboard event handling in X11Input
...
Added ProcessEvents() function to IInputDriver. Does nothing on WinRawInput, but is needed by X11Input
2007-08-05 18:26:14 +00:00
the_fiddler
69730a274e
Added preliminary key handling to X11Keyboard.
...
Removed stupid hack in WinRawKeyboard.
2007-08-05 18:10:08 +00:00
the_fiddler
22c3eb187f
Corrected the OnCreate infinite loop between X11GLNative and X11Input.
2007-08-05 17:54:11 +00:00
the_fiddler
ad97683c80
Changed the WindowInfo(WindowInfo parent) constructor to make the newly created window a child of the specified parent. This should be the last bug causing the NRE in X11Input.cs
2007-08-05 17:45:59 +00:00
the_fiddler
998243f669
Corrected what might be the cause of the NRE on X11GLNative.
2007-08-05 17:39:31 +00:00
the_fiddler
387f455078
Updated X11/X11Input.cs and X11/X11Keyboard.cs. The input window is now a child of the main window, and X11Keyboard now gets the keysym/keycode info.
2007-08-05 17:21:46 +00:00
the_fiddler
3e47153aa4
Corrected NRE in X11Keyboard
2007-08-05 16:54:14 +00:00
the_fiddler
3974dbde8e
Corrected NRE in WindowInfo.ToString functions, when referring to non-existent parent.
2007-08-05 16:47:07 +00:00
the_fiddler
a2f5fa396f
Overrode ToString in WindowInfo implementations.
...
Debugging NRE in X11Keyboard constructor.
2007-08-05 16:44:31 +00:00
the_fiddler
781d2447c3
Added one default keyboard to X11Keyboard keyboard list.
2007-08-05 16:36:33 +00:00
the_fiddler
2836dab743
Implemented X11.X11.Keyboard get property.
2007-08-05 16:30:44 +00:00
the_fiddler
d59ce27f0c
Corrected an invalid cast exception in X11Keyboard constructor.
2007-08-05 16:26:01 +00:00
the_fiddler
475ac46bdb
Corrected an error, where keysyms were not allocated, causing an NRE.
2007-08-05 16:19:25 +00:00
the_fiddler
1bb6569b46
Corrected spelling errors in X11.CreateWindow enum.
...
Create event now fires from X11GLNative windows (added CreateWindow.SubStructureNotifyMask).
Changed X11Input window to InputOnly.
2007-08-05 16:15:15 +00:00
the_fiddler
22d4f1b3ce
Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
...
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
95d5db5347
Removed exceptions from Fullscreen properties.
2007-08-05 13:51:07 +00:00
the_fiddler
972574dd2c
Deleted X11/X11WindowInfo.cs It is now called X11/WindowInfo.cs
2007-08-05 13:45:39 +00:00
the_fiddler
23403362e9
Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
...
Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler
519b432cd7
Updated documentation on the *GLNative classes. X11/X11GLNative.cs now doesn't create a render window during the constructor call, but rather when CreateWindow is called explicitly.
2007-08-05 10:33:23 +00:00
the_fiddler
8e440de4ac
Added IMouse.cs and Mouse.cs, fixing the compilation on mono.
2007-08-05 10:17:20 +00:00
the_fiddler
24e986bc1a
Started working around a subtle Mono error regarding types and properties.
2007-08-05 10:07:59 +00:00
the_fiddler
afda045962
Updated IMouse interface. Updated InputDriver implementation of IInputDriver.
2007-08-05 09:59:42 +00:00
the_fiddler
e34ee87e4e
Started implementing X11Input.cs, X11Keyboard.cs and X11Mouse.cs drivers. Removed some warnings from X11Api.cs
2007-08-05 09:03:22 +00:00
the_fiddler
6b80938086
Updated Windows.Api to be CLS-Compliant.
2007-08-05 00:09:42 +00:00
the_fiddler
09bd00885c
Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs
2007-08-04 23:39:56 +00:00
the_fiddler
d423f6e94c
Renamed InputDevices.cs to InputDriver.cs.
...
Added IMouseDriver.cs and WinRawMouse.
2007-08-04 13:28:16 +00:00
the_fiddler
c16968c06c
Updated T10_GLSL_Cube to explicitly create a render window.
...
Added input driver to W01_First_Window. Works perfectly!
Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation).
2007-08-04 12:17:30 +00:00
the_fiddler
4ceea208ac
Bumped version numbers.
...
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
672a82983a
Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
...
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
7498af4e5d
Synced with gl3 branch.
2007-08-02 14:51:06 +00:00
the_fiddler
c5ad62c12b
Synced with gl3 branch.
2007-08-01 22:28:54 +00:00
the_fiddler
d5022b1b56
Sycned with gl3 branch.
2007-08-01 21:14:39 +00:00
the_fiddler
15f5e3ab0b
Sycned with gl3 branch.
2007-08-01 09:31:14 +00:00
the_fiddler
557a7f1818
Sycned with gl3 branch.
2007-08-01 09:30:38 +00:00
the_fiddler
8921547dae
Synced with gl3 branch.
2007-08-01 09:30:14 +00:00
the_fiddler
6ed48a1271
Bumped version number.
2007-08-01 09:29:53 +00:00
the_fiddler
c51a0b7a6a
Added Windows.API.VirtualKeys enum.
...
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
8c43b52517
Fixed Raw Input keyboard registration under windows.
...
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
20630278fb
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
...
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
28b4630f04
IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
...
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
3d23105b0d
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00