Synced with gl3 branch.

This commit is contained in:
the_fiddler 2007-08-02 14:51:06 +00:00
parent c5ad62c12b
commit 7498af4e5d
3 changed files with 3 additions and 3 deletions

View file

@ -12435,7 +12435,7 @@ namespace OpenTK.OpenGL
}
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [In, Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);

View file

@ -1527,7 +1527,7 @@ namespace OpenTK.OpenGL
internal extern static unsafe void GetShaderiv(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderInfoLog", ExactSpelling = true)]
internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [In, Out] System.Text.StringBuilder infoLog);
[System.Security.SuppressUnmanagedCodeSecurity()]
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderSource", ExactSpelling = true)]
internal extern static unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);

View file

@ -1528,7 +1528,7 @@ namespace OpenTK.OpenGL
internal unsafe delegate void GetShaderiv(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params);
internal unsafe static GetShaderiv glGetShaderiv = (GetShaderiv)GL.GetDelegateForExtensionMethod("glGetShaderiv", typeof(GetShaderiv)) ?? new GetShaderiv(Imports.GetShaderiv);
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog);
internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [In, Out] System.Text.StringBuilder infoLog);
internal unsafe static GetShaderInfoLog glGetShaderInfoLog = (GetShaderInfoLog)GL.GetDelegateForExtensionMethod("glGetShaderInfoLog", typeof(GetShaderInfoLog)) ?? new GetShaderInfoLog(Imports.GetShaderInfoLog);
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source);