Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
Fully implemented keyboard on X11. Renamed some OpenTK keys.
This commit is contained in:
parent
6353793cd0
commit
a707ef91a5
9 changed files with 157 additions and 159 deletions
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@ -10,6 +10,8 @@ using System.Text;
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using System.Diagnostics;
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using OpenTK.Platform;
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using OpenTK.Input;
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using System.Threading;
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namespace OpenTK
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{
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@ -23,6 +25,9 @@ namespace OpenTK
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private InputDriver driver;
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private bool isExiting;
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private bool disposed;
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#endregion
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#region --- Contructors ---
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@ -70,38 +75,10 @@ namespace OpenTK
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#endregion
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#region --- Public Properties ---
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#region public IList<Input.Keyboard> Keyboard
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/// <summary>
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/// Gets the list of available Keyboard devices.
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/// </summary>
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public IList<Input.Keyboard> Keyboard
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{
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get
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{
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return InputDriver.Keyboard;
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}
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}
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#endregion
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#region --- Internal Properties ---
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#region public IList<OpenTK.Input.IInputDevice> Input
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/// <summary>
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/// Gets the list of available InputDevices.
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/// </summary>
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public IList<OpenTK.Input.IInputDevice> Input
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{
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get
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{
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return InputDriver.InputDevices;
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}
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}
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#endregion
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internal InputDriver InputDriver
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{
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get
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@ -117,6 +94,8 @@ namespace OpenTK
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#endregion
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#endregion
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#region --- INativeGLWindow Members ---
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#region public void CreateWindow(DisplayMode mode)
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@ -128,7 +107,7 @@ namespace OpenTK
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/// <exception cref="ApplicationException">Occurs when a render window already exists.</exception>
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public void CreateWindow(DisplayMode mode)
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{
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if (!Created)
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if (!Exists)
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{
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glWindow.CreateWindow(mode);
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}
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@ -144,10 +123,15 @@ namespace OpenTK
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/// <summary>
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/// Gracefully exits the current GameWindow.
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/// Override if you want to provide yor own exit sequence.
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/// If you override this method, place a call to base.Exit(), to ensure
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/// proper OpenTK shutdown.
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/// </summary>
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public void Exit()
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public virtual void Exit()
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{
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glWindow.Exit();
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isExiting = true;
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//glWindow.Exit();
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//this.Dispose();
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}
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#endregion
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@ -202,7 +186,7 @@ namespace OpenTK
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{
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get
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{
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if (!glWindow.Created)
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if (!glWindow.Exists)
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{
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Debug.WriteLine("WARNING: OpenGL Context accessed before creating a render window. This may indicate a programming error. Force-creating a render window.");
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mode = new DisplayMode(640, 480);
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@ -214,14 +198,14 @@ namespace OpenTK
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#endregion
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#region public bool Created
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#region public bool Exists
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/// <summary>
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/// Gets a value indicating whether a render window has been created.
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/// Gets a value indicating whether a render window has been exists.
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/// </summary>
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public bool Created
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public bool Exists
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{
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get { return glWindow.Created; }
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get { return glWindow.Exists; }
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}
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#endregion
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@ -258,12 +242,18 @@ namespace OpenTK
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/// </remarks>
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public virtual void Run()
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{
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while (!this.Quit)
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while (!this.Quit && !IsExiting)
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{
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this.ProcessEvents();
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this.OnUpdateFrame();
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this.OnRenderFrame();
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}
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glWindow.Exit();
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while (glWindow.Exists)
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{
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this.ProcessEvents();
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}
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}
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#endregion
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@ -315,7 +305,7 @@ namespace OpenTK
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/// </remarks>
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public virtual void OnRenderFrame()
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{
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if (!this.Created)
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if (!this.Exists)
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{
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Debug.Print("WARNING: RenderFrame event raised, without a valid render window. This may indicate a programming error. Creating render window.");
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mode = new DisplayMode(640, 480);
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@ -338,7 +328,7 @@ namespace OpenTK
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/// </remarks>
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public virtual void OnUpdateFrame()
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{
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if (!this.Created)
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if (!this.Exists)
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{
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Debug.Print("WARNING: UpdateFrame event raised, without a valid render window. This may indicate a programming error. Creating render window.");
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mode = new DisplayMode(640, 480);
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@ -360,6 +350,36 @@ namespace OpenTK
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/// </summary>
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public event RenderFrameEvent RenderFrame;
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#region public bool IsExiting
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/// <summary>
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/// Gets a value indicating whether the shutdown sequence has been initiated
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/// for this window, by calling GameWindow.Exit() or hitting the 'close' button.
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/// If this property is true, it is no longer safe to use any OpenTK.Input or
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/// OpenTK.OpenGL functions or properties.
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/// </summary>
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public bool IsExiting
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{
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get { return isExiting; }
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}
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#endregion
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#region public IList<Keyboard> Keyboard
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/// <summary>
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/// Gets the list of available Keyboard devices.
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/// </summary>
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public IList<Keyboard> Keyboard
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{
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get
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{
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return InputDriver.Keyboard;
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}
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}
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#endregion
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#endregion
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#region --- IResizable Members ---
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@ -438,8 +458,32 @@ namespace OpenTK
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public void Dispose()
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{
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glWindow.Dispose();
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glWindow = null;
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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{
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if (!disposed)
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{
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// Is this safe? Maybe 'Debug' has been disposed, too...
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Debug.Print("{0} disposing GameWindow.", manual ? "Manually" : "Automatically");
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if (manual)
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{
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if (glWindow != null)
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{
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glWindow.Dispose();
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glWindow = null;
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}
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}
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disposed = true;
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}
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}
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~GameWindow()
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{
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Dispose(false);
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}
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#endregion
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@ -141,7 +141,7 @@ namespace OpenTK.Input
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Escape,
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Space,
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Tab,
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Backspace,
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BackSpace,
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Insert,
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Delete,
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PageUp,
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@ -14,6 +14,9 @@ namespace OpenTK.Platform
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event UpdateFrameEvent UpdateFrame;
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event RenderFrameEvent RenderFrame;
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bool IsExiting { get; }
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IList<OpenTK.Input.Keyboard> Keyboard { get; }
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}
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public delegate void UpdateFrameEvent(EventArgs e);
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@ -13,7 +13,7 @@ namespace OpenTK.Platform
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void ProcessEvents();
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void Exit();
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bool Created { get; }
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bool Exists { get; }
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bool Quit { get; }
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IWindowInfo WindowInfo { get; }
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}
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@ -31,7 +31,7 @@ namespace OpenTK.Platform.Windows
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private bool fullscreen = false;
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private bool disposed;
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private bool quit;
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private bool created;
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private bool exists;
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private WindowInfo info;
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#endregion
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@ -94,27 +94,18 @@ namespace OpenTK.Platform.Windows
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// Raise the Create event
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this.OnCreate(EventArgs.Empty);
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// Raise the resize event:
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//resizeEventArgs.Width = width;
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//resizeEventArgs.Height = height;
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//this.OnResize(resizeEventArgs);
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return;
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//case API.Constants.WM_KEYDOWN: // Legacy input events
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//case API.Constants.WM_KEYUP:
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// break;
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case API.Constants.WM_CLOSE:
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//this.Exit();
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//return;
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break;
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this.Exit();
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return;
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case API.Constants.WM_DESTROY:
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if (this.Handle != IntPtr.Zero)
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{
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Debug.Print("Window handle {0} destroyed.", this.Handle);
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this.DestroyHandle();
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exists = false;
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}
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API.PostQuitMessage(0);
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return;
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if (this.Handle != IntPtr.Zero && glContext != null)
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{
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Debug.WriteLine("Window creation was succesful.");
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created = true;
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exists = true;
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}
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else
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{
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#endregion
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#region public bool Created
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#region public bool Exists
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/// <summary>
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/// Returns true if a render window/context exists.
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/// </summary>
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public bool Created
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public bool Exists
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{
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get { return created; }
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get { return exists; }
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}
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#endregion
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@ -71,7 +71,7 @@ namespace OpenTK.Platform.Windows
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KeyMap.Add(API.VirtualKeys.RCONTROL, Input.Key.ControlRight);
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KeyMap.Add(API.VirtualKeys.RSHIFT, Input.Key.ShiftRight);
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KeyMap.Add(API.VirtualKeys.RETURN, Input.Key.Enter);
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KeyMap.Add(API.VirtualKeys.BACK, Input.Key.Backspace);
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KeyMap.Add(API.VirtualKeys.BACK, Input.Key.BackSpace);
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KeyMap.Add(API.VirtualKeys.OEM_1, Input.Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
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KeyMap.Add(API.VirtualKeys.OEM_2, Input.Key.Slash); // Varies by keyboard, /? on Win2K/US
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@ -103,7 +103,7 @@ namespace OpenTK.Platform.X11
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XSetWindowAttributes attributes = new XSetWindowAttributes();
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attributes.colormap = glContext.colormap;
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attributes.event_mask = (IntPtr)(EventMask.StructureNotifyMask);
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attributes.event_mask = (IntPtr)(EventMask.StructureNotifyMask | EventMask.ExposureMask);
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SetWindowValuemask mask = SetWindowValuemask.ColorMap | SetWindowValuemask.EventMask;
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@ -163,13 +163,12 @@ namespace OpenTK.Platform.X11
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public void Exit()
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{
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/*Event e = new Event();
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X11Api.SendEvent(
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display,
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window,
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false,
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0,*/
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//quit = true;
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Debug.WriteLine("X11GLNative shutdown sequence initiated.");
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quit = true;
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Functions.XDestroyWindow(window.Display, window.Handle);
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window = null;
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glContext.Dispose();
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glContext = null;
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}
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#endregion
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// Process all pending events
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while (true)
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{
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//pending = Functions.XPending(info.Display);
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pending = Functions.XPending(window.Display);
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if (pending == 0)
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break;
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case XEventName.CreateNotify:
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// A child was created - nothing to do
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// A child was exists - nothing to do
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break;
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case XEventName.DestroyNotify:
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glContext.Dispose();
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Functions.XDestroyWindow(window.Display, window.Handle);
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window = null;
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glContext = null;
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quit = true;
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//glContext.Dispose();
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//window = null;
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//glContext = null;
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//quit = true;
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Debug.WriteLine("Window destroyed, shutting down.");
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break;
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#endregion
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#region public bool Created
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#region public bool Exists
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/// <summary>
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/// Returns true if a render window/context exists.
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/// </summary>
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public bool Created
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public bool Exists
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{
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get { return created; }
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}
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@ -126,39 +126,8 @@ namespace OpenTK.Platform.X11
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{
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while (API.CheckMaskEvent(window.Display, EventMask.KeyReleaseMask | EventMask.KeyPressMask, ref e))
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{
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Debug.Print("Input window received {0} event... ", e.type.ToString());
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keyboardDriver.ProcessKeyboardEvent(e.KeyEvent);
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}
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/*
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try
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{
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while (API.CheckIfEvent(window.Display, ref e, check, IntPtr.Zero))
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{
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Debug.Print("Input window received {0} event... ", e.type.ToString());
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keyboardDriver.ProcessKeyboardEvent(e.KeyEvent);
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}
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}
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catch (Exception e)
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{
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Debug.Print("DANGER: Possible callback exception: {0}", e.ToString());
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}
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*/
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}
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API.CheckEventPredicate check = KeyEventPredicate;
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private static bool KeyEventPredicate(IntPtr display, ref XEvent @event, IntPtr arg)
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{
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bool ret = false;
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try
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{
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ret = (@event.type == XEventName.KeyRelease || @event.type == XEventName.KeyPress);
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}
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catch (Exception e)
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{
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Debug.Print("DANGER: Exception caught during unmanaged callback: {0}", e.ToString());
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}
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return ret;
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}
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#endregion
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@ -41,6 +41,11 @@ namespace OpenTK.Platform.X11
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{
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if (!keymapExists)
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{
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keymap.Add(XKey.Escape, Key.Escape);
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keymap.Add(XKey.Return, Key.Enter);
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keymap.Add(XKey.space, Key.Space);
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keymap.Add(XKey.BackSpace, Key.BackSpace);
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keymap.Add(XKey.Shift_L, Key.ShiftLeft);
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keymap.Add(XKey.Shift_R, Key.ShiftRight);
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keymap.Add(XKey.Alt_L, Key.AltLeft);
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keymap.Add(XKey.minus, Key.Minus);
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keymap.Add(XKey.plus, Key.Plus);
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keymap.Add(XKey.equal, Key.Plus);
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//keymap.Add
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keymap.Add(XKey.Caps_Lock, Key.CapsLock);
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keymap.Add(XKey.Num_Lock, Key.NumLock);
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for (int i = (int)XKey.F1; i < (int)XKey.F35; i++)
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for (int i = (int)XKey.F1; i <= (int)XKey.F35; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.F1 + (i - (int)XKey.F1)));
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}
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for (int i = (int)XKey.a; i < (int)XKey.z; i++)
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for (int i = (int)XKey.a; i <= (int)XKey.z; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.A + (i - (int)XKey.a)));
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}
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for (int i = (int)XKey.A; i < (int)XKey.Z; i++)
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for (int i = (int)XKey.A; i <= (int)XKey.Z; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.A + (i - (int)XKey.A)));
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}
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@ -94,6 +98,8 @@ namespace OpenTK.Platform.X11
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keymap.Add(XKey.Print, Key.PrintScreen);
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keymap.Add(XKey.Sys_Req, Key.PrintScreen);
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keymap.Add(XKey.backslash, Key.BackSlash);
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keymap.Add(XKey.bar, Key.BackSlash);
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keymap.Add(XKey.braceleft, Key.BracketLeft);
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keymap.Add(XKey.bracketleft, Key.BracketLeft);
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keymap.Add(XKey.braceright, Key.BracketRight);
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@ -102,6 +108,8 @@ namespace OpenTK.Platform.X11
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keymap.Add(XKey.semicolon, Key.Semicolon);
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keymap.Add(XKey.quoteright, Key.Quote);
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keymap.Add(XKey.quotedbl, Key.Quote);
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keymap.Add(XKey.quoteleft, Key.Tilde);
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keymap.Add(XKey.asciitilde, Key.Tilde);
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keymap.Add(XKey.comma, Key.Comma);
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keymap.Add(XKey.less, Key.Comma);
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@ -110,6 +118,35 @@ namespace OpenTK.Platform.X11
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keymap.Add(XKey.slash, Key.Slash);
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keymap.Add(XKey.question, Key.Slash);
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keymap.Add(XKey.Left, Key.Left);
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keymap.Add(XKey.Down, Key.Down);
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keymap.Add(XKey.Right, Key.Right);
|
||||
keymap.Add(XKey.Up, Key.Up);
|
||||
|
||||
keymap.Add(XKey.Delete, Key.Delete);
|
||||
keymap.Add(XKey.Home, Key.Home);
|
||||
keymap.Add(XKey.End, Key.End);
|
||||
//keymap.Add(XKey.Prior, Key.PageUp); // XKey.Prior == XKey.Page_Up
|
||||
keymap.Add(XKey.Page_Up, Key.PageUp);
|
||||
keymap.Add(XKey.Page_Down, Key.PageDown);
|
||||
//keymap.Add(XKey.Next, Key.PageDown); // XKey.Next == XKey.Page_Down
|
||||
|
||||
keymap.Add(XKey.KP_Add, Key.KeypadAdd);
|
||||
keymap.Add(XKey.KP_Subtract, Key.KeypadSubtract);
|
||||
keymap.Add(XKey.KP_Multiply, Key.KeypadMultiply);
|
||||
keymap.Add(XKey.KP_Divide, Key.KeypadDivide);
|
||||
keymap.Add(XKey.KP_Decimal, Key.KeypadDecimal);
|
||||
keymap.Add(XKey.KP_Insert, Key.Keypad0);
|
||||
keymap.Add(XKey.KP_End, Key.Keypad1);
|
||||
keymap.Add(XKey.KP_Down, Key.Keypad2);
|
||||
keymap.Add(XKey.KP_Page_Down, Key.Keypad3);
|
||||
keymap.Add(XKey.KP_Left, Key.Keypad4);
|
||||
keymap.Add(XKey.KP_Right, Key.Keypad6);
|
||||
keymap.Add(XKey.KP_Home, Key.Keypad7);
|
||||
keymap.Add(XKey.KP_Up, Key.Keypad8);
|
||||
keymap.Add(XKey.KP_Page_Up, Key.Keypad9);
|
||||
keymap.Add(XKey.KP_Delete, Key.KeypadDecimal);
|
||||
keymap.Add(XKey.KP_Enter, Key.Enter);
|
||||
|
||||
keymapExists = true;
|
||||
}
|
||||
|
@ -139,6 +176,7 @@ namespace OpenTK.Platform.X11
|
|||
kb.Description = "Default X11 keyboard";
|
||||
kb.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
|
||||
keyboards.Add(kb);
|
||||
Debug.Print("Keyboard added: {0}", kb.ToString());
|
||||
}
|
||||
|
||||
#region internal bool ProcessKeyboardEvent(X11.KeyEvent e)
|
||||
|
@ -171,55 +209,11 @@ namespace OpenTK.Platform.X11
|
|||
else
|
||||
{
|
||||
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
/*API.e.keycode
|
||||
switch (rin.Header.Type)
|
||||
{
|
||||
case API.RawInputDeviceType.KEYBOARD:
|
||||
bool pressed =
|
||||
rin.Data.Keyboard.Message == API.Constants.WM_KEYDOWN ||
|
||||
rin.Data.Keyboard.Message == API.Constants.WM_SYSKEYDOWN;
|
||||
|
||||
// Generic control, shift, alt keys may be sent instead of left/right.
|
||||
// It seems you have to explicitly register left/right events.
|
||||
switch (rin.Data.Keyboard.VKey)
|
||||
{
|
||||
case API.VirtualKeys.SHIFT:
|
||||
keyboards[0][Input.Key.ShiftLeft] = keyboards[0][Input.Key.ShiftRight] = pressed;
|
||||
return false;
|
||||
|
||||
case API.VirtualKeys.CONTROL:
|
||||
keyboards[0][Input.Key.ControlLeft] = keyboards[0][Input.Key.ControlRight] = pressed;
|
||||
return false;
|
||||
|
||||
case API.VirtualKeys.MENU:
|
||||
keyboards[0][Input.Key.AltLeft] = keyboards[0][Input.Key.AltRight] = pressed;
|
||||
return false;
|
||||
|
||||
default:
|
||||
if (!WinRawKeyboard.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
|
||||
{
|
||||
Debug.Print("Virtual key {0} not mapped.", rin.Data.Keyboard.VKey);
|
||||
OpenTK.OpenGL.GL.ClearColor(1.0f, 0.3f, 0.3f, 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
keyboards[0][WinRawKeyboard.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
|
||||
OpenTK.OpenGL.GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ApplicationException("Windows raw keyboard driver received invalid data.");
|
||||
}
|
||||
return false;*/
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in a new issue