Improved shutdown sequence in WinGLNative and GameWindow
This commit is contained in:
parent
7e8efac81d
commit
3833030a9a
11 changed files with 113 additions and 142 deletions
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@ -4,6 +4,8 @@
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -13,13 +15,16 @@ using System.Text;
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using System.Windows.Forms;
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using System.Reflection;
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using System.Threading;
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using OpenTK;
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using System.Diagnostics;
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using System.Security;
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using System.Security.Permissions;
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using System.Security.Policy;
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using System.IO;
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using OpenTK;
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#endregion
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namespace Examples
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{
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public partial class ExampleLauncher : Form
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@ -30,16 +35,18 @@ namespace Examples
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[STAThread]
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static void Main()
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{
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StreamWriter sw = new StreamWriter(Path.Combine(System.Environment.CurrentDirectory, "debug.log"));
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System.Diagnostics.Debug.Listeners.Clear();
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System.Diagnostics.Debug.Listeners.Add(new TextWriterTraceListener(sw));
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System.Diagnostics.Debug.AutoFlush = true;
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Debug.AutoFlush = true;
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System.Diagnostics.Trace.Listeners.Clear();
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System.Diagnostics.Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
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System.Diagnostics.Trace.AutoFlush = true;
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Trace.AutoFlush = true;
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try
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{
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if (File.Exists("debug.log"))
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File.Delete("debug.log");
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}
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catch (Exception e)
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{
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MessageBox.Show("Could not access debug.log");
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}
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Debug.Listeners.Add(new TextWriterTraceListener("debug.log"));
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try
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{
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using (Form exampleLauncher = new ExampleLauncher())
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@ -54,8 +61,6 @@ namespace Examples
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Debug.Close();
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Trace.Flush();
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Trace.Close();
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sw.Flush();
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sw.Close();
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}
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}
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@ -72,8 +77,9 @@ namespace Examples
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Assembly.GetExecutingAssembly().GetType(
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"Examples." + listBox1.SelectedItem.ToString().Replace(": ", ".").Replace(' ', '_'),
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true,
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true
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);
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true);
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Debug.Print("Launching example: {0}", example.ToString());
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if (example.BaseType == typeof(GameWindow))
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{
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@ -98,8 +104,7 @@ namespace Examples
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expt.StackTrace,
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expt.InnerException
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),
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expt.Message
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);
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expt.Message);
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}
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}
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}
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@ -112,9 +117,16 @@ namespace Examples
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{
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(ex.GetConstructor(Type.EmptyTypes).Invoke(null) as IExample).Launch();
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}
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catch (Exception e)
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catch (Exception expt)
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{
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Debug.WriteLine(e.ToString());
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MessageBox.Show(
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String.Format(
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"Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
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System.Environment.NewLine,
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expt.StackTrace,
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expt.InnerException
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),
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expt.Message);
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}
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}
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@ -13,9 +13,10 @@ using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.GL.Enums;
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//using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK.Platform;
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using System.Threading;
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@ -32,7 +33,7 @@ namespace Examples.WinForms
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public Cube()
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{
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InitializeComponent();
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Application.Idle += Application_Idle;
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this.ShowDialog();
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@ -67,7 +68,7 @@ namespace Examples.WinForms
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private void Render()
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{
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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GL.Rotatef(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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DrawCube();
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@ -94,12 +95,12 @@ namespace Examples.WinForms
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base.OnLoad(e);
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Text =
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GL.GetString(Enums.StringName.VENDOR) + " " +
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GL.GetString(Enums.StringName.RENDERER) + " " +
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GL.GetString(Enums.StringName.VERSION);
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GL.GetString(GL.Enums.StringName.VENDOR) + " " +
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GL.GetString(GL.Enums.StringName.RENDERER) + " " +
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GL.GetString(GL.Enums.StringName.VERSION);
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
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glControl.KeyDown += new KeyEventHandler(Cube_KeyDown);
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@ -126,7 +127,7 @@ namespace Examples.WinForms
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//else
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// ratio = ClientSize.Height / (double)ClientSize.Width;
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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}
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#region DrawCube
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public void DrawCube()
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{
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Begin(GL.Enums.BeginMode.QUADS);
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GL.Color3(1, 0, 0);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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#endregion
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}
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}
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}
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Environment.OSVersion.Platform == (PlatformID)128)
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// some older versions of Mono reported 128.
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{
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glControl = new OpenTK.Platform.X11.X11GLControl(this, new DisplayMode(Width, Height));
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glControl = new OpenTK.Platform.X11.X11GLControl(this, new DisplayMode(Width, Height));
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}
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else
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{
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#endregion
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#endregion
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#region --- IResizable Members ---
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//public new event ResizeEvent Resize;
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#endregion
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#region --- IDisposable Members ---
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protected override void DestroyHandle()
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{
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base.DestroyHandle();
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glControl.Dispose();
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}
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/*
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manuallyCalled)
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{
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if (manuallyCalled)
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{
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glWindow.Dispose();
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}
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}
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~GLControl()
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{
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this.Dispose(false);
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}
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*/
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#endregion
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}
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}
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@ -55,14 +55,16 @@ namespace OpenTK
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glWindow.Resize += new ResizeEvent(glWindow_Resize);
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glWindow.Create += new CreateEvent(glWindow_CreateInputDriver);
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//glWindow.Destroy += new DestroyEvent(glWindow_Destroy);
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glWindow.Destroy += new DestroyEvent(glWindow_Destroy);
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}
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void glWindow_Destroy(object sender, EventArgs e)
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{
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Debug.Print("GameWindow {0} notified of destruction.", this.isExiting.ToString());
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Debug.Print("GameWindow destruction imminent.");
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this.isExiting = true;
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this.OnDestroy(EventArgs.Empty);
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glWindow.Destroy -= glWindow_Destroy;
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this.Dispose();
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}
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void glWindow_CreateInputDriver(object sender, EventArgs e)
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{
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get
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{
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if (driver == null)
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if (driver == null && !this.IsExiting)
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{
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Debug.WriteLine("WARNING: Accessed null InputDriver - creating new. This may indicate a prorgamming error.");
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driver = new InputDriver(this.WindowInfo);
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@ -136,23 +138,6 @@ namespace OpenTK
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#endregion
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#region public bool Quit
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/// <summary>
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/// Gets a value indicating whether the current GameWindow is quitting.
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/// </summary>
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/// <remarks>
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/// You should not call OnRenderFrame, Resize, and other GameWindow related function
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/// when the quit sequence has been initiated, as indicated by the Quitting property.
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/// NullReference- or ApplicationExceptions may occur otherwise.
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/// </remarks>
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public bool Quit
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{
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get { return glWindow.Quit; }
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}
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#endregion
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#region public bool Fullscreen
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public bool Fullscreen
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{
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get
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{
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if (!glWindow.Exists)
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{
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Debug.WriteLine("WARNING: OpenGL Context accessed before creating a render window. This may indicate a programming error. Force-creating a render window.");
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mode = new DisplayMode(640, 480);
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this.CreateWindow(mode);
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}
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return glWindow.Context;
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}
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if (!this.Exists && !this.IsExiting)
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{
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Debug.WriteLine("WARNING: OpenGL Context accessed before creating a render window. This may indicate a programming error. Force-creating a render window.");
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mode = new DisplayMode(640, 480);
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this.CreateWindow(mode);
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}
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return glWindow.Context;
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}
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}
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#endregion
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/// </summary>
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public bool Exists
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{
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get { return glWindow.Exists; }
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get { return glWindow == null ? false : glWindow.Exists; }
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}
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#endregion
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#region public void CreateWindow(DisplayMode mode)
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/// <summary>
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/// Creates a new render window.
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/// Creates a new render window. The Create event is raised after the window creation
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/// is complete, to allow resource initalisation.
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/// </summary>
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/// <param name="mode">The DisplayMode of the render window.</param>
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/// <exception cref="ApplicationException">Occurs when a render window already exists.</exception>
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public event CreateEvent Create;
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/// <summary>
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/// Raises the Create event. Override in derived classes to initialize resources.
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/// </summary>
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/// <param name="e"></param>
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public virtual void OnCreate(EventArgs e)
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{
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if (this.Create != null)
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#region public void DestroyWindow()
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/// <summary>
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/// Destroys the GameWindow. The Destroy event is raised before destruction commences
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/// (while the opengl context still exists), to allow resource cleanup.
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/// </summary>
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public void DestroyWindow()
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{
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if (Exists)
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#region OnDestroy
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/// <summary>
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/// Raises the Destroy event. Override in derived classes, to modify the shutdown
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/// sequence (e.g. to release resources before shutdown).
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/// </summary>
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/// <param name="e"></param>
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public virtual void OnDestroy(EventArgs e)
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{
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if (this.Destroy != null)
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@ -301,7 +300,7 @@ namespace OpenTK
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Debug.Print("Entering main loop");
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while (!this.Quit && !IsExiting)
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while (this.Exists && !IsExiting)
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{
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this.ProcessEvents();
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if (!IsExiting)
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@ -311,10 +310,10 @@ namespace OpenTK
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}
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}
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if (glWindow.Exists)
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if (this.Exists)
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{
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glWindow.Exit();
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while (glWindow.Exists)
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glWindow.DestroyWindow();
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while (this.Exists)
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{
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this.ProcessEvents();
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}
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@ -356,7 +355,7 @@ namespace OpenTK
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/// </remarks>
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public virtual void OnRenderFrame(EventArgs e)
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{
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if (!this.Exists)
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if (!this.Exists && !this.IsExiting)
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{
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Debug.Print("WARNING: RenderFrame event raised, without a valid render window. This may indicate a programming error. Creating render window.");
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mode = new DisplayMode(640, 480);
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/// </remarks>
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public virtual void OnUpdateFrame(EventArgs e)
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{
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if (!this.Exists)
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if (!this.Exists && !this.IsExiting)
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{
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Debug.Print("WARNING: UpdateFrame event raised, without a valid render window. This may indicate a programming error. Creating render window.");
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mode = new DisplayMode(640, 480);
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@ -17,6 +17,8 @@ namespace OpenTK
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{
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IInputDriver inputDriver;
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#region --- Constructors ---
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public InputDriver(IWindowInfo parent)
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{
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if (Environment.OSVersion.Version.Major > 5 ||
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@ -35,6 +37,8 @@ namespace OpenTK
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"Input handling is not supported on the current platform. Please report the problem to http://opentk.sourceforge.net");
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}
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}
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#endregion
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#region --- IInputDriver Members ---
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@ -17,6 +17,7 @@ namespace OpenTK.Platform
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void OnRenderFrame(EventArgs e);
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void OnUpdateFrame(EventArgs e);
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void OnLoad(EventArgs e);
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void Exit();
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event UpdateFrameEvent UpdateFrame;
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event RenderFrameEvent RenderFrame;
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|
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@ -18,13 +18,12 @@ namespace OpenTK.Platform
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void CreateWindow(DisplayMode mode);
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void DestroyWindow();
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void ProcessEvents();
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void Exit();
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void OnCreate(EventArgs e);
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void OnDestroy(EventArgs e);
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bool Exists { get; }
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bool Quit { get; }
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//bool IsExiting { get; }
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IWindowInfo WindowInfo { get; }
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event CreateEvent Create;
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|
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@ -216,7 +216,7 @@ namespace OpenTK.Platform.Windows
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public void Dispose()
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{
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this.Dispose(true);
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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@ -225,6 +225,7 @@ namespace OpenTK.Platform.Windows
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if (!disposed)
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{
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// Clean unmanaged resources here:
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Wgl.MakeCurrent(deviceContext, renderContext);
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Wgl.DeleteContext(renderContext);
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API.ReleaseDC(windowHandle, deviceContext);
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API.FreeLibrary(opengl32Handle);
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|
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@ -30,7 +30,7 @@ namespace OpenTK.Platform.Windows
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private bool fullscreen = false;
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private bool disposed;
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private bool quit;
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private bool isExiting;
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private bool exists;
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private WindowInfo window;
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@ -91,7 +91,7 @@ namespace OpenTK.Platform.Windows
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return;
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case API.Constants.WM_CLOSE:
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this.Exit();
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this.DestroyWindow();
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return;
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case API.Constants.WM_DESTROY:
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@ -99,8 +99,8 @@ namespace OpenTK.Platform.Windows
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break;
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case API.Constants.WM_QUIT:
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quit = true;
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Debug.WriteLine("Application quit.");
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isExiting = true;
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//Debug.WriteLine("Application quit.");
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return;
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}
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@ -111,18 +111,6 @@ namespace OpenTK.Platform.Windows
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#region --- INativeGLWindow Members ---
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#region public void Exit()
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/// <summary>
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/// Starts the teardown sequence for the current window.
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/// </summary>
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public void Exit()
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{
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DestroyWindow();
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}
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#endregion
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#region public void ProcessEvents()
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private int ret;
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@ -159,9 +147,9 @@ namespace OpenTK.Platform.Windows
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#region public bool Quit
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public bool Quit
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public bool IsExiting
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{
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get { return quit; }
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get { return isExiting; }
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}
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#endregion
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||||
|
@ -295,6 +283,9 @@ namespace OpenTK.Platform.Windows
|
|||
|
||||
#region private void DestroyWindow()
|
||||
|
||||
/// <summary>
|
||||
/// Starts the teardown sequence for the current window.
|
||||
/// </summary>
|
||||
public void DestroyWindow()
|
||||
{
|
||||
Debug.Print("Destroying window: {0}", window.ToString());
|
||||
|
@ -307,6 +298,11 @@ namespace OpenTK.Platform.Windows
|
|||
|
||||
public void OnDestroy(EventArgs e)
|
||||
{
|
||||
if (this.Destroy != null)
|
||||
{
|
||||
this.Destroy(this, e);
|
||||
}
|
||||
|
||||
if (this.Handle != IntPtr.Zero)
|
||||
{
|
||||
Debug.Print("Window handle {0} destroyed.", this.Handle);
|
||||
|
@ -314,11 +310,6 @@ namespace OpenTK.Platform.Windows
|
|||
exists = false;
|
||||
}
|
||||
API.PostQuitMessage(0);
|
||||
|
||||
if (this.Destroy != null)
|
||||
{
|
||||
this.Destroy(this, e);
|
||||
}
|
||||
}
|
||||
|
||||
public event DestroyEvent Destroy;
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
private bool disposed;
|
||||
private bool exists;
|
||||
private bool isExiting;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -92,7 +93,7 @@ namespace OpenTK.Platform.X11
|
|||
case XEventName.DestroyNotify:
|
||||
this.exists = false;
|
||||
this.OnDestroy(EventArgs.Empty);
|
||||
quit = true;
|
||||
isExiting = true;
|
||||
Debug.Print("X11 window {0} destroyed.", e.DestroyWindowEvent.window);
|
||||
return;
|
||||
|
||||
|
@ -139,10 +140,9 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
#region public bool Quit
|
||||
|
||||
private bool quit;
|
||||
public bool Quit
|
||||
public bool IsExiting
|
||||
{
|
||||
get { return quit; }
|
||||
get { return isExiting; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -247,19 +247,19 @@ namespace OpenTK.Platform.X11
|
|||
window.VisualInfo = glContext.CreateVisual();
|
||||
|
||||
// Create a window on this display using the visual above
|
||||
Debug.Write("Creating output window... ");
|
||||
|
||||
XSetWindowAttributes attributes = new XSetWindowAttributes();
|
||||
attributes.background_pixel = IntPtr.Zero;
|
||||
Debug.Write("Creating output window... ");
|
||||
|
||||
XSetWindowAttributes attributes = new XSetWindowAttributes();
|
||||
attributes.background_pixel = IntPtr.Zero;
|
||||
attributes.border_pixel = IntPtr.Zero;
|
||||
attributes.colormap = API.CreateColormap(window.Display, window.RootWindow,
|
||||
attributes.colormap = API.CreateColormap(window.Display, window.RootWindow,
|
||||
window.VisualInfo.visual, 0/*AllocNone*/); //glContext.colormap;
|
||||
attributes.event_mask = (IntPtr)(EventMask.StructureNotifyMask |
|
||||
EventMask.SubstructureNotifyMask | EventMask.ExposureMask);
|
||||
|
||||
uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask |
|
||||
uint mask = (uint)SetWindowValuemask.ColorMap | (uint)SetWindowValuemask.EventMask |
|
||||
(uint)SetWindowValuemask.BackPixel | (uint)SetWindowValuemask.BorderPixel;
|
||||
|
||||
|
||||
window.Handle = Functions.XCreateWindow(window.Display, window.RootWindow,
|
||||
0, 0, mode.Width, mode.Height, 0, window.VisualInfo.depth/*(int)CreateWindowArgs.CopyFromParent*/,
|
||||
(int)CreateWindowArgs.InputOutput, window.VisualInfo.visual, (UIntPtr)mask,
|
||||
|
|
|
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
|||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("0.3.9.5")]
|
||||
[assembly: AssemblyFileVersion("0.3.9.5")]
|
||||
[assembly: AssemblyVersion("0.3.9.6")]
|
||||
[assembly: AssemblyFileVersion("0.3.9.6")]
|
||||
|
|
Loading…
Reference in a new issue