Commit graph

2371 commits

Author SHA1 Message Date
ReinUsesLisp
d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
ReinUsesLisp
d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
bb8eb15d39 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
Fernando Sahmkow
37b8504faa Shader_IR: Correct Custom Variable assignment. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
1e4b6bef6f Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
ReinUsesLisp
3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow
51c8aea979
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
d110a371bb gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
bunnei
9bf4850f74
Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
15163edaaa
Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
ReinUsesLisp
f34e519da3 gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei
48863afb65
Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
ReinUsesLisp
63ba41a26d shader/memory: Implement ATOMS.ADD.U32 2020-01-16 17:30:55 -03:00
bunnei
d23869811d
Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
ReinUsesLisp
c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
7af56dfa76 renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
06d30fbcca renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 2020-01-14 17:39:48 -03:00
ReinUsesLisp
cdb00546f0 gl_texture_cache: Fix format for RGBX16F 2020-01-14 17:38:33 -03:00
ReinUsesLisp
2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 2020-01-14 17:37:58 -03:00
ReinUsesLisp
02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 2020-01-14 17:37:23 -03:00
Lioncash
f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
cd0a7dfdbc
Merge pull request #3258 from FernandoS27/shader-amend
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
Fernando Sahmkow
3dd6b55851 Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
bunnei
ae0e481677
Merge pull request #3243 from ReinUsesLisp/topologies
maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
Fernando Sahmkow
b3371ed09e Shader_IR: add the ability to amend code in the shader ir.
This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
f846e3d6d0
Merge pull request #3250 from ReinUsesLisp/empty-fragment
gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
8a76f816a4
Merge pull request #3228 from ReinUsesLisp/ptp
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
5b989f189f
gl_rasterizer: Allow rendering without fragment shader
Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
bunnei
4af569ee47
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
91d35559e5
maxwell_to_gl: Implement missing primitive topologies
Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
ReinUsesLisp
1e16023d60
gl_shader_cache: Update commentary for shared memory
Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.

While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
486c6a5316
gl_shader_cache: Remove unused entry in GetPrimitiveDescription 2019-12-20 22:49:30 -03:00
ReinUsesLisp
da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.

NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
e438079b50
gl_shader_decompiler: Add missing DeclareImages 2019-12-17 23:34:15 -03:00
bunnei
65b1b05e05
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
e09c1fbc1f
shader/texture: Implement TLD4.PTP 2019-12-16 04:09:24 -03:00
ReinUsesLisp
a87c85eba2
gl_shader_decompiler: Rename "sepparate" to "separate" 2019-12-16 02:12:51 -03:00
Rodrigo Locatti
eac075692b
Merge pull request #3219 from FernandoS27/fix-bindless
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
035ec7d9de
Merge pull request #3213 from ReinUsesLisp/intel-mesa
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
2b650543c6
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
Fernando Sahmkow
c0ee0aa1a8 Shader_IR: Correct TLD4S Depth Compare. 2019-12-11 19:53:17 -04:00
Fernando Sahmkow
84a158c977 Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. 2019-12-11 19:53:16 -04:00
Fernando Sahmkow
1d2ba3cc97 Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader 
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1a66cde175
Merge pull request #3210 from ReinUsesLisp/memory-barrier
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
ReinUsesLisp
f564eaebed
gl_device: Enable compute shaders for Intel Mesa drivers
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
48e16c4c49
gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).

It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16

It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
Fernando Sahmkow
7ffb672f61 Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
425a254fa2
shader: Implement MEMBAR.GL
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
0b5b93053d
shader_ir/other: Implement S2R InvocationId 2019-12-09 23:52:28 -03:00
bunnei
e36814d6d5
Merge pull request #3109 from FernandoS27/new-instr
Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
ReinUsesLisp
fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key
Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers 2019-11-28 23:02:20 -03:00
ReinUsesLisp
e6a0a30334
renderer_opengl: Make ScreenRectVertex's constructor constexpr 2019-11-28 20:36:02 -03:00
ReinUsesLisp
dee7844443
renderer_opengl: Remove C casts 2019-11-28 20:28:27 -03:00
ReinUsesLisp
3a44faff11
renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
ReinUsesLisp
75cc501d52
renderer_opengl: Drop macros for message decorations 2019-11-28 20:15:25 -03:00
ReinUsesLisp
056f049b26
renderer_opengl: Move static definitions to anonymous namespace 2019-11-28 20:14:40 -03:00
ReinUsesLisp
4589582eaf
renderer_opengl: Move commentaries to header file 2019-11-28 20:11:03 -03:00
Lioncash
3f08e8d8d4 core/memory: Migrate over GetPointer()
With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
536fc7f0ea core: Prepare various classes for memory read/write migration
Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.

Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
bunnei
6df6caaf5f
Merge pull request #3143 from ReinUsesLisp/indexing-bug
gl_device: Deduce indexing bug from device instead of heuristic
2019-11-26 21:53:12 -05:00
ReinUsesLisp
ef4446cb11
gl_shader_decompiler: Fix casts from fp32 to f16
Casts from f32 to f16 zeroes the higher half of the target register.
2019-11-25 22:22:33 -03:00
ReinUsesLisp
410d44ce05
gl_device: Deduce indexing bug from device instead of heuristic
The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string.
2019-11-25 16:15:22 -03:00
bunnei
2899c93818
Merge pull request #3158 from ReinUsesLisp/srgb-blit
gl_texture_cache: Apply sRGB on blits
2019-11-24 20:47:13 -05:00
bunnei
b03242067d
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
gl_shader_cache: Miscellaneous changes to shaders
2019-11-24 19:36:30 -05:00
ReinUsesLisp
74fff717aa
gl_texture_cache: Apply sRGB on blits
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format.
2019-11-24 18:13:33 -03:00
bunnei
4ed183ee42
Merge pull request #3141 from ReinUsesLisp/gl-position
gl_shader_gen: Apply default value to gl_Position
2019-11-23 13:23:46 -05:00
ReinUsesLisp
dc2e83fa31
gl_device: Reserve base bindings on limited devices
SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
e3d7334be9
gl_state: Skip null texture binds
glBindTextureUnit doesn't support null textures. Skip binding these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel
Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
894ad74b87
gl_shader_cache: Hack shared memory size
The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
e35b9597ef
gl_shader_decompiler: Normalize image bindings 2019-11-22 21:28:49 -03:00
ReinUsesLisp
36d9b409fc
gl_shader_decompiler: Normalize cbuf bindings
Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
f936b86c7c
gl_rasterizer: Add missing cbuf counter reset on compute 2019-11-22 21:28:49 -03:00
ReinUsesLisp
180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
ReinUsesLisp
c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
ReinUsesLisp
0f23359a44
gl_rasterizer: Bind graphics images to draw commands
Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
287ae2b9e8
gl_shader_cache: Specialize local memory size for compute shaders
Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
dbeb523879
gl_shader_cache: Specialize shared memory size
Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
4f5d8e4342
gl_shader_cache: Specialize shader workgroup
Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
32c1bc6a67
shader/texture: Deduce texture buffers from locker
Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
bc10714dcf
gl_shader_gen: Apply default value to gl_Position
Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
b0819e2ffb
Merge pull request #3086 from ReinUsesLisp/format-lookups
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Fernando Sahmkow
c8473f399e Shader_IR: Address Feedback 2019-11-18 07:34:34 -04:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
ReinUsesLisp
48a1687f51
texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Fernando Sahmkow
cd0f5dfc17 Shader_IR: Implement TXD instruction. 2019-11-14 11:15:27 -04:00
Fernando Sahmkow
f3d1b370aa Shader_IR: Implement FLO instruction. 2019-11-14 11:15:27 -04:00
Fernando Sahmkow
b6f6733131
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
cf770a68a5
Merge pull request #3084 from ReinUsesLisp/cast-warnings
video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 -03:00
bunnei
0fc596de6e
Merge pull request #3082 from ReinUsesLisp/fix-lockers
gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 -05:00
ReinUsesLisp
096f339a2a video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00
bunnei
a056d8de16
Merge pull request #3080 from FernandoS27/glsl-fix
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
ReinUsesLisp
bfa973a62b
gl_shader_cache: Fix locker constructors
Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 -03:00
ReinUsesLisp
3ab0514698
gl_shader_cache: Enable extensions only when available
Silence GLSL compilation warnings.
2019-11-07 20:08:42 -03:00
ReinUsesLisp
cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 2019-11-07 20:08:42 -03:00
ReinUsesLisp
56e237d1f9
shader_ir/warp: Implement FSWZADD 2019-11-07 20:08:41 -03:00
ReinUsesLisp
08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics 2019-11-07 20:08:41 -03:00
Fernando Sahmkow
3d7c284e0f GLSLDecompiler: Correct Texture Gather Offset.
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
ReinUsesLisp
e9d2fad984
gl_rasterizer: Remove front facing hack 2019-11-07 01:52:18 -03:00
ReinUsesLisp
f1facaeaef
gl_shader_decompiler: Fix typo "y_negate"->"y_direction" 2019-11-07 01:52:18 -03:00
ReinUsesLisp
e2ea0c3e11
gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.

This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24

Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor 2019-10-29 21:27:24 -03:00
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes 2019-10-29 21:27:24 -03:00
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits 2019-10-29 21:27:24 -03:00
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration 2019-10-29 21:27:23 -03:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.

Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Rodrigo Locatti
2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 2019-10-28 00:23:42 -03:00
Fernando Sahmkow
3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp
78f3e8a757 gl_shader_cache: Implement locker variants invalidation 2019-10-25 09:01:32 -04:00
ReinUsesLisp
ec85648af3 gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 -04:00
ReinUsesLisp
7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
Fernando Sahmkow
8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:30 -04:00
Fernando Sahmkow
acd6441134 Shader_Cache: setup connection of ConstBufferLocker 2019-10-25 09:01:29 -04:00
Fernando Sahmkow
1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 2019-10-25 09:01:29 -04:00
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Rodrigo Locatti
219fdcb9d9
Merge pull request #2966 from FernandoS27/astc-formats
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Lioncash
b42a74ff2c gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash
4f16ce9294 gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash
67df3f7742 gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash
04a1161354 gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash
2f2ab9b5bc gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash
b8a62adcf1 gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash
d1d7ce74d2 gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash
9760795bfb gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
bunnei
6b5e50d20e
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow
f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow
b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
ReinUsesLisp
58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Fernando Sahmkow
538f5880ff GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow
9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow
e6eae4b815 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
000ad558dd vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
189a50bc2a gl_shader_decompiler: Refactor and address feedback. 2019-10-04 18:52:53 -04:00
Fernando Sahmkow
47e4f6a52c Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
ReinUsesLisp
69c806feb6
gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
ReinUsesLisp
f926230ab1
gl_shader_decompiler: Add tailing return for HUnpack2 2019-09-24 01:03:59 -03:00
ReinUsesLisp
25bfaffdff
gl_shader_decompiler: Fix clang build issues 2019-09-24 01:03:27 -03:00
bunnei
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
822ca65d69
Merge pull request #2891 from FearlessTobi/rod-tex
video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David
3bfba23362
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow
68f5aff64f Maxwell3D: Corrections and refactors to MME instance refactor 2019-09-22 07:23:13 -04:00
FearlessTobi
01fc969a5f Fix clang-format 2019-09-22 02:21:56 +02:00
FearlessTobi
55d272efe6 video_core: Implement RGBX16F PixelFormat 2019-09-22 02:16:44 +02:00
ReinUsesLisp
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
675f23aedc
shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
David
9ad42fb0cf
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
bunnei
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
433e764bb0 Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing 2019-09-20 15:44:28 -04:00
Fernando Sahmkow
7761e44d18 Rasterizer: Refactor and simplify DrawBatch Interface. 2019-09-19 11:41:33 -04:00
Fernando Sahmkow
d2ea592ddb Rasterizer: Address Feedback and conscerns. 2019-09-19 11:41:32 -04:00
Fernando Sahmkow
c17655ce74 Rasterizer: Refactor draw calls, remove deadcode and clean up. 2019-09-19 11:41:31 -04:00
Fernando Sahmkow
7606da5611 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8 Video Core: initial Implementation of InstanceDraw Packaging 2019-09-19 11:41:27 -04:00
bunnei
b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
0526bf1895 shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
ReinUsesLisp
2dd6411753 maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
af809b491e gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 2019-09-17 02:50:42 -03:00
Fernando Sahmkow
393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
ReinUsesLisp
6b997c8f7f renderer_opengl: Fix rebase mistake 2019-09-11 00:09:37 -03:00
ReinUsesLisp
36abf67e79 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
Fernando Sahmkow
e60d281a01 gl_rasterizer: Correct sRGB Fix regression 2019-09-10 19:31:42 -03:00
ReinUsesLisp
78574746bd renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
17a9b0178d gl_shader_decompiler: Avoid writing output attribute when unimplemented 2019-09-06 15:02:12 -03:00
ReinUsesLisp
1f43e5296f gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
ReinUsesLisp
322d0200c8 gl_rasterizer: Apply textures and images state 2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8 gl_rasterizer: Add samplers to compute dispatches 2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd gl_rasterizer: Minor code changes 2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1 gl_state: Split textures and samplers into two arrays 2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001 gl_rasterizer: Implement image bindings 2019-09-05 20:35:51 -03:00
ReinUsesLisp
5edf24b510 gl_state: Add support for glBindImageTextures 2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2 texture_cache: Pass TIC to texture cache 2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395 kepler_compute: Implement texture queries 2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358 gl_rasterizer: Split SetupTextures 2019-09-05 20:35:51 -03:00
Fernando Sahmkow
4ee9949639
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei
03badbdd9b
Merge pull request #2833 from ReinUsesLisp/fix-stencil
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp
0f7b813d65 gl_shader_decompiler: Implement shared memory 2019-09-05 01:40:24 -03:00
ReinUsesLisp
6177cbdbe1 gl_shader_decompiler: Fixup slow path 2019-09-04 15:03:51 -03:00
ReinUsesLisp
7bbc98cfc3 gl_rasterizer: Fix stencil testing
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp
42e1bb6d46 gl_shader_cache: Remove special casing for geometry shaders
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp
9cf52d027d gl_device: Disable precise in fragment shaders on bugged drivers 2019-09-04 01:54:00 -03:00
ReinUsesLisp
03276e7490 gl_shader_decompiler: Fixup AMD's slow path type 2019-09-04 01:54:00 -03:00
ReinUsesLisp
6c449793b8 gl_shader_decompiler: Rework GLSL decompiler type system
GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).

Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.

This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
bunnei
19af91434e
Merge pull request #2793 from ReinUsesLisp/bgr565
renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
Rodrigo Locatti
4d4f9cc104 video_core: Silent miscellaneous warnings (#2820)
* texture_cache/surface_params: Remove unused local variable

* rasterizer_interface: Add missing documentation commentary

* maxwell_dma: Remove unused rasterizer reference

* video_core/gpu: Sort member declaration order to silent -Wreorder warning

* fermi_2d: Remove unused MemoryManager reference

* video_core: Silent unused variable warnings

* buffer_cache: Silent -Wreorder warnings

* kepler_memory: Remove unused MemoryManager reference

* gl_texture_cache: Add missing override

* buffer_cache: Add missing include

* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
ReinUsesLisp
878adee0a3 gl_buffer_cache: Add missing include
RasterizerInterface was considered an incomplete object by clang.
2019-08-29 22:02:52 +00:00
bunnei
a67c4e6e02
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
bunnei
e424615839
Merge pull request #2783 from FernandoS27/new-buffer-cache
Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
ReinUsesLisp
4e35177e23 shader_ir: Implement VOTE
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics

Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.

To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:

* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true

ballotARB, also known as "uint64_t(activeThreadsNV())", emits

VOTE.ANY Rd, PT, PT;

on nouveau's compiler. This doesn't match exactly to Nvidia's code

VOTE.ALL Rd, PT, PT;

Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
83ec2091c1 Buffer Cache: Adress Feedback. 2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047 Buffer_Cache: Implement flushing. 2019-08-21 12:14:26 -04:00
Fernando Sahmkow
862bec001b Video_Core: Implement a new Buffer Cache 2019-08-21 12:14:22 -04:00
bunnei
d654b3d82e
Merge pull request #2769 from FernandoS27/commands-flush
GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
ReinUsesLisp
80702aa88f renderer_opengl: Implement RGB565 framebuffer format 2019-08-21 02:28:31 -03:00
ReinUsesLisp
9cdf5c6c31 renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
ReinUsesLisp
8ad7268c75 renderer_opengl: Use VideoCore pixel format 2019-08-21 02:16:40 -03:00
ReinUsesLisp
9a76e94b3d gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
Fernando Sahmkow
e52c895559 GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
7a35178ee2 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
ReinUsesLisp
45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
Fernando Sahmkow
d3b71ff80d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
ReinUsesLisp
74632c76ce gl_shader_decompiler: Rename bufferImage to imageBuffer
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp
87909d327f gl_shader_cache: Fix newline on buffer preprocessor definitions 2019-07-18 01:16:15 -03:00
ReinUsesLisp
84027f4808 gl_texture_cache: Do not set texture parameters to buffers 2019-07-18 01:06:26 -03:00
ReinUsesLisp
73b2dc6d4f gl_texture_cache: Add missing break in CreateTexture 2019-07-18 01:04:18 -03:00
Fernando Sahmkow
4be61013a1 GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow
8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow
fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow
f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
2a4044a858 gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp
6b0d017675 gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp
56bca83bde gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp
bbecd13697 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
913b7a6872 GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
a9943222f2 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow
5c1e1a148e Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp
0eb0c24269 gl_shader_decompiler: Fix gl_PointSize redeclaration 2019-07-11 16:10:59 -03:00
ReinUsesLisp
aca40de224 gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array 2019-07-11 04:27:00 -03:00
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
Fernando Sahmkow
d5533b440c shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
459fce3a8f shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Lioncash
c04785c928 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Lioncash
4b27680639 video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
ReinUsesLisp
f7691ebe57 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73 gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp
02ab844934 gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp
d14fbfb9b5 gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp
f8ba72d491 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3 gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5 gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow
3b9d89839d texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
Fernando Sahmkow
30b176f92b texture_cache: Correct Texture Buffer Uploading 2019-07-04 19:38:19 -04:00
Zach Hilman
ad50cd7df9 gl_shader_cache: Make CachedShader constructor private
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Fernando Sahmkow
4705d1b523 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
ReinUsesLisp
3f3c3ca5f9 texture_cache: Address feedback 2019-06-29 17:29:39 -03:00
Fernando Sahmkow
5aeabd9a17 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
Fernando Sahmkow
18d24fbdd0 gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 -04:00
Fernando Sahmkow
36665ce0b2 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
Fernando Sahmkow
58c8a44e7a texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 -04:00
ReinUsesLisp
e723441e37 gl_texture_cache: Explicitly add indirect include 2019-06-24 02:13:55 -03:00
ReinUsesLisp
4504302abc renderer_opengl/utils: Remove unused includes and unused forward declaration 2019-06-24 02:03:37 -03:00
ReinUsesLisp
4b2ff1e00e gl_texture_cache: Address some feedback 2019-06-24 02:01:44 -03:00
ReinUsesLisp
0b6df52109 gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
ReinUsesLisp
b8b05a484a gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
bunnei
a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
Fernando Sahmkow
d1812316e1 texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow
51ba60b27e shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10 gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253 gl_texture_cache: Correct Image Blit 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214 texture_cache: Use siblings textures on Rebuild and fix possible error on blitting 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6 texture_cache: Remove old rasterizer cache 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70 texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24 texture_cache: Optimize GetSurface and use references on functions that don't change a surface. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4 texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1 Fix rebase errors 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c gl_rasterizer: Track texture buffer usage 2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422 video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7 gl_shader_decompiler: Allow 1D textures to be texture buffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0 texture_cache: Implement Guard mechanism 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1 texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4 surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd Add OGLTextureView 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4 texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8 gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571 texture_cache: Split texture cache into different files 2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37 texture_cache: Move staging buffer into a generic implementation 2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287 texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c gl_texture_cache: Minor changes 2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4 gl_texture_cache: Add copy from multiple overlaps into a single surface 2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9 gl_texture_cache: Attach surface textures instead of views 2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791 gl_texture_cache: Add fast copy path 2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3 gl_texture_cache: Initial implementation 2019-06-20 21:36:11 -03:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
Lioncash
61d2498f00 core: Remove unused CiTrace source files
These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.

There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
ReinUsesLisp
ee81fb94cd gl_device: Fix TestVariableAoffi test
This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.

The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.

Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
ReinUsesLisp
4ec8a3df08 gl_shader_cache: Use static constructors for CachedShader initialization 2019-06-07 20:20:22 -03:00
ReinUsesLisp
5669ff3cbd gl_rasterizer: Remove unused parameters in descriptor uploads 2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2 shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
ReinUsesLisp
0935c2d97b gl_shader_decompiler: Remove guest "position" varying
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.

This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
ReinUsesLisp
e72b9044a0 gl_shader_cache: Store a system class and drop global accessors 2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed gl_shader_cache: Add commentaries explaining the intention in shaders creation 2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8 gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation 2019-05-30 13:56:03 -03:00
ReinUsesLisp
6ac4490751 gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
ReinUsesLisp
a89cc0bafc maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
ReinUsesLisp
b76df62c00 gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4 gl_rasterizer: Use GL_QUADS to emulate quads rendering 2019-05-30 13:21:01 -03:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
ReinUsesLisp
21c0b4dec8 gl_device: Add commentary to AOFFI unit test source code
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp
84928e6d67 gl_shader_gen: Always declare extensions after the version declaration
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
Lioncash
5a4564bd8e renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
ReinUsesLisp
d8827b07b5 gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```

It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp
46177901b8 gl_device: Add test to detect broken component indexing
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.

It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash
de23847184 renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
69215b5a55 gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
ReinUsesLisp
c03b8c4c19 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
ReinUsesLisp
9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00
Lioncash
58a0c13e34 gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation 2019-05-20 14:14:48 -04:00
Lioncash
6fb29764d6 gl_shader_decompiler: Replace individual overloads with the fmt-based one
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.

Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash
784d2b6c3d gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable 2019-05-20 14:14:44 -04:00
Lioncash
91ec251c4a gl_shader_decompiler: Add AddLine() overload that forwards to fmt
In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:

std::string thing = a + b + c + d;

this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.

This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Hexagon12
fadf66993c
Merge pull request #2495 from lioncash/cache
gl_shader_disk_cache: Minor cleanup
2019-05-19 15:50:23 +01:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
Hexagon12
8e9a1e4249
Merge pull request #2483 from ReinUsesLisp/fix-point-size
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19 14:57:05 +01:00
Sebastian Valle
f9ad88f9d7
Merge pull request #2484 from ReinUsesLisp/triangle-fan
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19 08:53:29 -05:00
Lioncash
3356ea5bc2 gl_shader_gen: std::move objects where applicable
Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
2019-05-19 03:46:54 -04:00
Lioncash
0a7f09a99b gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash
634b78a4c6 gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash
7fdc644c44 gl_shader_disk_cache: Make hash specializations noexcept
The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash
683c4e523f gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash
5e4c227608 gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash
f417be9d3b gl_shader_disk_cache: Special-case boolean handling
Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.

Non-template overloads always have precedence during function
resolution, so this is safe to provide.

This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
ReinUsesLisp
21ea8b2fcb gl_rasterizer: Limit OpenGL point size to a minimum of 1 2019-05-18 03:07:29 -03:00
ReinUsesLisp
52340c3294 maxwell_to_gl: Add TriangleFan primitive topology 2019-05-17 19:58:02 -03:00
ReinUsesLisp
a652e58c54 gl_rasterizer: Pass the right number of array quad vertices count 2019-05-17 17:08:34 -03:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Lioncash
b6408e9671 video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
175fe8aaeb video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3 video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
ReinUsesLisp
5321cdd276 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp
fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00