forked from suyu/suyu
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
This commit is contained in:
parent
d1d7ce74d2
commit
b8a62adcf1
1 changed files with 2 additions and 2 deletions
|
@ -1158,8 +1158,8 @@ private:
|
|||
return expr + ')';
|
||||
}
|
||||
|
||||
std::string GenerateTextureArgument(TextureArgument argument) {
|
||||
const auto [type, operand] = argument;
|
||||
std::string GenerateTextureArgument(const TextureArgument& argument) {
|
||||
const auto& [type, operand] = argument;
|
||||
if (operand == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue