forked from suyu/suyu
renderer_opengl: Move static definitions to anonymous namespace
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4589582eaf
commit
056f049b26
1 changed files with 66 additions and 62 deletions
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@ -24,7 +24,9 @@
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namespace OpenGL {
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static const char vertex_shader[] = R"(
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namespace {
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constexpr char vertex_shader[] = R"(
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#version 150 core
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in vec2 vert_position;
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@ -47,7 +49,7 @@ void main() {
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}
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)";
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static const char fragment_shader[] = R"(
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constexpr char fragment_shader[] = R"(
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#version 150 core
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in vec2 frag_tex_coord;
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@ -82,18 +84,77 @@ struct ScreenRectVertex {
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* The projection part of the matrix is trivial, hence these operations are represented
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* by a 3x2 matrix.
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*/
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static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
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std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
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std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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// clang-format off
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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// Last matrix row is implicitly assumed to be [0, 0, 1].
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// clang-format on
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return matrix;
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}
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const char* GetSource(GLenum source) {
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#define RET(s) \
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case GL_DEBUG_SOURCE_##s: \
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return #s
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switch (source) {
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RET(API);
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RET(WINDOW_SYSTEM);
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RET(SHADER_COMPILER);
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RET(THIRD_PARTY);
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RET(APPLICATION);
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RET(OTHER);
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default:
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UNREACHABLE();
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return "Unknown source";
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}
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#undef RET
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}
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const char* GetType(GLenum type) {
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#define RET(t) \
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case GL_DEBUG_TYPE_##t: \
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return #t
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switch (type) {
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RET(ERROR);
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RET(DEPRECATED_BEHAVIOR);
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RET(UNDEFINED_BEHAVIOR);
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RET(PORTABILITY);
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RET(PERFORMANCE);
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RET(OTHER);
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RET(MARKER);
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default:
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UNREACHABLE();
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return "Unknown type";
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}
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#undef RET
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}
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void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* message, const void* user_param) {
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const char format[] = "{} {} {}: {}";
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const char* const str_source = GetSource(source);
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const char* const str_type = GetType(type);
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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case GL_DEBUG_SEVERITY_LOW:
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LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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}
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}
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} // Anonymous namespace
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
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@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() {
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renderer_settings.screenshot_requested = false;
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}
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static const char* GetSource(GLenum source) {
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#define RET(s) \
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case GL_DEBUG_SOURCE_##s: \
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return #s
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switch (source) {
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RET(API);
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RET(WINDOW_SYSTEM);
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RET(SHADER_COMPILER);
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RET(THIRD_PARTY);
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RET(APPLICATION);
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RET(OTHER);
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default:
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UNREACHABLE();
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return "Unknown source";
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}
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#undef RET
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}
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static const char* GetType(GLenum type) {
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#define RET(t) \
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case GL_DEBUG_TYPE_##t: \
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return #t
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switch (type) {
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RET(ERROR);
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RET(DEPRECATED_BEHAVIOR);
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RET(UNDEFINED_BEHAVIOR);
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RET(PORTABILITY);
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RET(PERFORMANCE);
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RET(OTHER);
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RET(MARKER);
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default:
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UNREACHABLE();
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return "Unknown type";
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}
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#undef RET
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}
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static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar* message, const void* user_param) {
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const char format[] = "{} {} {}: {}";
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const char* const str_source = GetSource(source);
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const char* const str_type = GetType(type);
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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case GL_DEBUG_SEVERITY_LOW:
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LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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}
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}
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bool RendererOpenGL::Init() {
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Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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