suyu/src/video_core/renderer_opengl/gl_shader_decompiler.cpp

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
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#include <string>
#include <string_view>
#include <utility>
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#include <variant>
#include <vector>
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#include <fmt/format.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/node.h"
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#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {
namespace {
using Tegra::Engines::ShaderType;
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using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
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using Tegra::Shader::Header;
using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode;
using Tegra::Shader::Register;
using namespace std::string_literals;
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using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using Operation = const OperationNode&;
class ASTDecompiler;
class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
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class ShaderWriter final {
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public:
void AddExpression(std::string_view text) {
DEBUG_ASSERT(scope >= 0);
if (!text.empty()) {
AppendIndentation();
}
shader_source += text;
}
// Forwards all arguments directly to libfmt.
// Note that all formatting requirements for fmt must be
// obeyed when using this function. (e.g. {{ must be used
// printing the character '{' is desirable. Ditto for }} and '}',
// etc).
template <typename... Args>
void AddLine(std::string_view text, Args&&... args) {
AddExpression(fmt::format(text, std::forward<Args>(args)...));
AddNewLine();
}
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void AddNewLine() {
DEBUG_ASSERT(scope >= 0);
shader_source += '\n';
}
std::string GenerateTemporary() {
return fmt::format("tmp{}", temporary_index++);
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}
std::string GetResult() {
return std::move(shader_source);
}
s32 scope = 0;
private:
void AppendIndentation() {
shader_source.append(static_cast<std::size_t>(scope) * 4, ' ');
}
std::string shader_source;
u32 temporary_index = 1;
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};
class Expression final {
public:
Expression(std::string code, Type type) : code{std::move(code)}, type{type} {
ASSERT(type != Type::Void);
}
Expression() : type{Type::Void} {}
Type GetType() const {
return type;
}
std::string GetCode() const {
return code;
}
void CheckVoid() const {
ASSERT(type == Type::Void);
}
std::string As(Type type) const {
switch (type) {
case Type::Bool:
return AsBool();
case Type::Bool2:
return AsBool2();
case Type::Float:
return AsFloat();
case Type::Int:
return AsInt();
case Type::Uint:
return AsUint();
case Type::HalfFloat:
return AsHalfFloat();
default:
UNREACHABLE_MSG("Invalid type");
return code;
}
}
std::string AsBool() const {
switch (type) {
case Type::Bool:
return code;
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
std::string AsBool2() const {
switch (type) {
case Type::Bool2:
return code;
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
std::string AsFloat() const {
switch (type) {
case Type::Float:
return code;
case Type::Uint:
return fmt::format("utof({})", code);
case Type::Int:
return fmt::format("itof({})", code);
case Type::HalfFloat:
return fmt::format("utof(packHalf2x16({}))", code);
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
std::string AsInt() const {
switch (type) {
case Type::Float:
return fmt::format("ftoi({})", code);
case Type::Uint:
return fmt::format("int({})", code);
case Type::Int:
return code;
case Type::HalfFloat:
return fmt::format("int(packHalf2x16({}))", code);
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
std::string AsUint() const {
switch (type) {
case Type::Float:
return fmt::format("ftou({})", code);
case Type::Uint:
return code;
case Type::Int:
return fmt::format("uint({})", code);
case Type::HalfFloat:
return fmt::format("packHalf2x16({})", code);
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
std::string AsHalfFloat() const {
switch (type) {
case Type::Float:
return fmt::format("unpackHalf2x16(ftou({}))", code);
case Type::Uint:
return fmt::format("unpackHalf2x16({})", code);
case Type::Int:
return fmt::format("unpackHalf2x16(int({}))", code);
case Type::HalfFloat:
return code;
default:
UNREACHABLE_MSG("Incompatible types");
return code;
}
}
private:
std::string code;
Type type{};
};
const char* GetTypeString(Type type) {
switch (type) {
case Type::Bool:
return "bool";
case Type::Bool2:
return "bvec2";
case Type::Float:
return "float";
case Type::Int:
return "int";
case Type::Uint:
return "uint";
case Type::HalfFloat:
return "vec2";
default:
UNREACHABLE_MSG("Invalid type");
return "<invalid type>";
}
}
const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
switch (image_type) {
case Tegra::Shader::ImageType::Texture1D:
return "1D";
case Tegra::Shader::ImageType::TextureBuffer:
return "Buffer";
case Tegra::Shader::ImageType::Texture1DArray:
return "1DArray";
case Tegra::Shader::ImageType::Texture2D:
return "2D";
case Tegra::Shader::ImageType::Texture2DArray:
return "2DArray";
case Tegra::Shader::ImageType::Texture3D:
return "3D";
default:
UNREACHABLE();
return "1D";
}
}
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/// Generates code to use for a swizzle operation.
constexpr const char* GetSwizzle(u32 element) {
constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
return swizzle.at(element);
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}
/// Translate topology
std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
switch (topology) {
case Tegra::Shader::OutputTopology::PointList:
return "points";
case Tegra::Shader::OutputTopology::LineStrip:
return "line_strip";
case Tegra::Shader::OutputTopology::TriangleStrip:
return "triangle_strip";
default:
UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology));
return "points";
}
}
/// Returns true if an object has to be treated as precise
bool IsPrecise(Operation operand) {
const auto& meta{operand.GetMeta()};
if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
return arithmetic->precise;
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}
return false;
}
bool IsPrecise(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
return IsPrecise(*operation);
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}
return false;
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}
constexpr bool IsGenericAttribute(Attribute::Index index) {
return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
}
constexpr Attribute::Index ToGenericAttribute(u64 value) {
return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
}
u32 GetGenericAttributeIndex(Attribute::Index index) {
ASSERT(IsGenericAttribute(index));
return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
}
constexpr const char* GetFlowStackPrefix(MetaStackClass stack) {
switch (stack) {
case MetaStackClass::Ssy:
return "ssy";
case MetaStackClass::Pbk:
return "pbk";
}
return {};
}
std::string FlowStackName(MetaStackClass stack) {
return fmt::format("{}_flow_stack", GetFlowStackPrefix(stack));
}
std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
}
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
return stage == ShaderType::Vertex;
}
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class GLSLDecompiler final {
public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
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void DecompileBranchMode() {
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// VM's program counter
const auto first_address = ir.GetBasicBlocks().begin()->first;
code.AddLine("uint jmp_to = {}U;", first_address);
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
// unlikely that shaders will use 20 nested SSYs and PBKs.
constexpr u32 FLOW_STACK_SIZE = 20;
if (!ir.IsFlowStackDisabled()) {
for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
}
}
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code.AddLine("while (true) {{");
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++code.scope;
code.AddLine("switch (jmp_to) {{");
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for (const auto& pair : ir.GetBasicBlocks()) {
const auto [address, bb] = pair;
code.AddLine("case 0x{:X}U: {{", address);
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++code.scope;
VisitBlock(bb);
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--code.scope;
code.AddLine("}}");
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}
code.AddLine("default: return;");
code.AddLine("}}");
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--code.scope;
code.AddLine("}}");
}
void DecompileAST();
void Decompile() {
DeclareVertex();
DeclareGeometry();
DeclareRegisters();
DeclarePredicates();
DeclareLocalMemory();
DeclareInternalFlags();
DeclareInputAttributes();
DeclareOutputAttributes();
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclarePhysicalAttributeReader();
code.AddLine("void execute_{}() {{", suffix);
++code.scope;
if (ir.IsDecompiled()) {
DecompileAST();
} else {
DecompileBranchMode();
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}
--code.scope;
code.AddLine("}}");
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}
std::string GetResult() {
return code.GetResult();
}
private:
friend class ASTDecompiler;
friend class ExprDecompiler;
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void DeclareVertex() {
if (!IsVertexShader(stage))
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return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
if (stage != ShaderType::Geometry) {
return;
}
const auto topology = GetTopologyName(header.common3.output_topology);
const auto max_vertices = header.common4.max_output_vertices.Value();
code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_vertices);
code.AddNewLine();
code.AddLine("in gl_PerVertex {{");
++code.scope;
code.AddLine("vec4 gl_Position;");
--code.scope;
code.AddLine("}} gl_in[];");
DeclareVertexRedeclarations();
}
void DeclareVertexRedeclarations() {
code.AddLine("out gl_PerVertex {{");
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++code.scope;
code.AddLine("vec4 gl_Position;");
for (const auto attribute : ir.GetOutputAttributes()) {
if (attribute == Attribute::Index::ClipDistances0123 ||
attribute == Attribute::Index::ClipDistances4567) {
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code.AddLine("float gl_ClipDistance[];");
break;
}
}
if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
if (ir.UsesLayer()) {
code.AddLine("int gl_Layer;");
}
if (ir.UsesViewportIndex()) {
code.AddLine("int gl_ViewportIndex;");
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}
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
!device.HasVertexViewportLayer()) {
LOG_ERROR(
Render_OpenGL,
"GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
}
if (ir.UsesPointSize()) {
code.AddLine("float gl_PointSize;");
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}
if (ir.UsesInstanceId()) {
code.AddLine("int gl_InstanceID;");
}
if (ir.UsesVertexId()) {
code.AddLine("int gl_VertexID;");
}
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--code.scope;
code.AddLine("}};");
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code.AddNewLine();
}
void DeclareRegisters() {
const auto& registers = ir.GetRegisters();
for (const u32 gpr : registers) {
code.AddLine("float {} = 0.0f;", GetRegister(gpr));
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}
if (!registers.empty()) {
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code.AddNewLine();
}
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}
void DeclarePredicates() {
const auto& predicates = ir.GetPredicates();
for (const auto pred : predicates) {
code.AddLine("bool {} = false;", GetPredicate(pred));
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}
if (!predicates.empty()) {
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code.AddNewLine();
}
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}
void DeclareLocalMemory() {
if (stage == ShaderType::Compute) {
code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
code.AddLine("#endif");
return;
}
const u64 local_memory_size = header.GetLocalMemorySize();
if (local_memory_size == 0) {
return;
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}
const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
code.AddNewLine();
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}
void DeclareInternalFlags() {
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
const auto flag_code = static_cast<InternalFlag>(flag);
code.AddLine("bool {} = false;", GetInternalFlag(flag_code));
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}
code.AddNewLine();
}
std::string GetInputFlags(AttributeUse attribute) {
switch (attribute) {
case AttributeUse::Perspective:
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// Default, Smooth
return {};
case AttributeUse::Constant:
return "flat ";
case AttributeUse::ScreenLinear:
return "noperspective ";
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default:
case AttributeUse::Unused:
UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<u32>(attribute));
return {};
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}
}
void DeclareInputAttributes() {
if (ir.HasPhysicalAttributes()) {
const u32 num_inputs{GetNumPhysicalInputAttributes()};
for (u32 i = 0; i < num_inputs; ++i) {
DeclareInputAttribute(ToGenericAttribute(i), true);
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}
code.AddNewLine();
return;
}
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const auto& attributes = ir.GetInputAttributes();
for (const auto index : attributes) {
if (IsGenericAttribute(index)) {
DeclareInputAttribute(index, false);
}
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}
if (!attributes.empty()) {
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code.AddNewLine();
}
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}
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)};
if (stage == ShaderType::Geometry) {
name = "gs_" + name + "[]";
}
std::string suffix;
if (stage == ShaderType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) {
return;
}
suffix = GetInputFlags(input_mode);
}
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
}
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void DeclareOutputAttributes() {
if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i));
}
code.AddNewLine();
return;
}
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const auto& attributes = ir.GetOutputAttributes();
for (const auto index : attributes) {
if (IsGenericAttribute(index)) {
DeclareOutputAttribute(index);
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}
}
if (!attributes.empty()) {
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code.AddNewLine();
}
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}
void DeclareOutputAttribute(Attribute::Index index) {
const u32 location{GetGenericAttributeIndex(index)};
code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index));
}
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void DeclareConstantBuffers() {
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
code.AddLine("}};");
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code.AddNewLine();
}
}
void DeclareGlobalMemory() {
u32 binding = device.GetBaseBindings(stage).shader_storage_buffer;
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
// Since we don't know how the shader will use the shader, hint the driver to disable as
// much optimizations as possible
std::string qualifier = "coherent volatile";
if (usage.is_read && !usage.is_written) {
qualifier += " readonly";
} else if (usage.is_written && !usage.is_read) {
qualifier += " writeonly";
}
code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier,
GetGlobalMemoryBlock(base));
code.AddLine(" uint {}[];", GetGlobalMemory(base));
code.AddLine("}};");
code.AddNewLine();
}
}
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void DeclareSamplers() {
u32 binding = device.GetBaseBindings(stage).sampler;
for (const auto& sampler : ir.GetSamplers()) {
const std::string name = GetSampler(sampler);
const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
std::string sampler_type = [&]() {
if (sampler.IsBuffer()) {
return "samplerBuffer";
}
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switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
case Tegra::Shader::TextureType::Texture3D:
return "sampler3D";
case Tegra::Shader::TextureType::TextureCube:
return "samplerCube";
default:
UNREACHABLE();
return "sampler2D";
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}
}();
if (sampler.IsArray()) {
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sampler_type += "Array";
}
if (sampler.IsShadow()) {
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sampler_type += "Shadow";
}
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code.AddLine("{} {} {};", description, sampler_type, name);
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}
if (!ir.GetSamplers().empty()) {
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code.AddNewLine();
}
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}
void DeclarePhysicalAttributeReader() {
if (!ir.HasPhysicalAttributes()) {
return;
}
code.AddLine("float ReadPhysicalAttribute(uint physical_address) {{");
++code.scope;
code.AddLine("switch (physical_address) {{");
// Just declare generic attributes for now.
const auto num_attributes{static_cast<u32>(GetNumPhysicalInputAttributes())};
for (u32 index = 0; index < num_attributes; ++index) {
const auto attribute{ToGenericAttribute(index)};
for (u32 element = 0; element < 4; ++element) {
constexpr u32 generic_base = 0x80;
constexpr u32 generic_stride = 16;
constexpr u32 element_stride = 4;
const u32 address{generic_base + index * generic_stride + element * element_stride};
const bool declared = stage != ShaderType::Fragment ||
header.ps.GetAttributeUse(index) != AttributeUse::Unused;
const std::string value =
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
code.AddLine("case 0x{:X}U: return {};", address, value);
}
}
code.AddLine("default: return 0;");
code.AddLine("}}");
--code.scope;
code.AddLine("}}");
code.AddNewLine();
}
void DeclareImages() {
u32 binding = device.GetBaseBindings(stage).image;
for (const auto& image : ir.GetImages()) {
std::string qualifier = "coherent volatile";
if (image.IsRead() && !image.IsWritten()) {
qualifier += " readonly";
} else if (image.IsWritten() && !image.IsRead()) {
qualifier += " writeonly";
}
const char* format = image.IsAtomic() ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
qualifier, type_declaration, GetImage(image));
}
if (!ir.GetImages().empty()) {
code.AddNewLine();
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}
}
void VisitBlock(const NodeBlock& bb) {
for (const auto& node : bb) {
Visit(node).CheckVoid();
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}
}
Expression Visit(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
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const auto operation_index = static_cast<std::size_t>(operation->GetCode());
if (operation_index >= operation_decompilers.size()) {
UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
return {};
}
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const auto decompiler = operation_decompilers[operation_index];
if (decompiler == nullptr) {
UNREACHABLE_MSG("Undefined operation: {}", operation_index);
return {};
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}
return (this->*decompiler)(*operation);
}
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if (const auto gpr = std::get_if<GprNode>(&*node)) {
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const u32 index = gpr->GetIndex();
if (index == Register::ZeroIndex) {
return {"0U", Type::Uint};
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}
return {GetRegister(index), Type::Float};
}
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if (const auto immediate = std::get_if<ImmediateNode>(&*node)) {
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const u32 value = immediate->GetValue();
if (value < 10) {
// For eyecandy avoid using hex numbers on single digits
return {fmt::format("{}U", immediate->GetValue()), Type::Uint};
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}
return {fmt::format("0x{:X}U", immediate->GetValue()), Type::Uint};
}
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if (const auto predicate = std::get_if<PredicateNode>(&*node)) {
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const auto value = [&]() -> std::string {
switch (const auto index = predicate->GetIndex(); index) {
case Tegra::Shader::Pred::UnusedIndex:
return "true";
case Tegra::Shader::Pred::NeverExecute:
return "false";
default:
return GetPredicate(index);
}
}();
if (predicate->IsNegated()) {
return {fmt::format("!({})", value), Type::Bool};
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}
return {value, Type::Bool};
}
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if (const auto abuf = std::get_if<AbufNode>(&*node)) {
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
"Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) {
return {fmt::format("ReadPhysicalAttribute({})",
Visit(abuf->GetPhysicalAddress()).AsUint()),
Type::Float};
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}
return ReadAttribute(abuf->GetIndex(), abuf->GetElement(), abuf->GetBuffer());
}
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if (const auto cbuf = std::get_if<CbufNode>(&*node)) {
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const Node offset = cbuf->GetOffset();
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
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// Direct access
const u32 offset_imm = immediate->GetValue();
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
offset_imm / (4 * 4), (offset_imm / 4) % 4),
Type::Uint};
}
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if (std::holds_alternative<OperationNode>(*offset)) {
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// Indirect access
const std::string final_offset = code.GenerateTemporary();
code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint());
if (!device.HasComponentIndexingBug()) {
return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
final_offset, final_offset),
Type::Uint};
}
// AMD's proprietary GLSL compiler emits ill code for variable component access.
// To bypass this driver bug generate 4 ifs, one per each component.
const std::string pack = code.GenerateTemporary();
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code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
final_offset);
const std::string result = code.GenerateTemporary();
code.AddLine("uint {};", result);
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
pack, GetSwizzle(swizzle));
}
return {result, Type::Uint};
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}
UNREACHABLE_MSG("Unmanaged offset node type");
}
if (const auto gmem = std::get_if<GmemNode>(&*node)) {
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
return {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
Type::Uint};
}
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
return {
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
Type::Uint};
}
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if (const auto smem = std::get_if<SmemNode>(&*node)) {
return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
}
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
return {GetInternalFlag(internal_flag->GetFlag()), Type::Bool};
}
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if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
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// It's invalid to call conditional on nested nodes, use an operation instead
code.AddLine("if ({}) {{", Visit(conditional->GetCondition()).AsBool());
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++code.scope;
VisitBlock(conditional->GetCode());
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--code.scope;
code.AddLine("}}");
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return {};
}
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if (const auto comment = std::get_if<CommentNode>(&*node)) {
code.AddLine("// " + comment->GetText());
return {};
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}
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UNREACHABLE();
return {};
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}
Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) {
if (stage == ShaderType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
return fmt::format("gs_{}[{} % MAX_VERTEX_INPUT]", name, Visit(buffer).AsUint());
}
return std::string(name);
};
switch (attribute) {
case Attribute::Index::Position:
switch (stage) {
case ShaderType::Geometry:
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
GetSwizzle(element)),
Type::Float};
case ShaderType::Fragment:
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
Type::Float};
default:
UNREACHABLE();
}
case Attribute::Index::PointCoord:
switch (element) {
case 0:
return {"gl_PointCoord.x", Type::Float};
case 1:
return {"gl_PointCoord.y", Type::Float};
case 2:
case 3:
return {"0.0f", Type::Float};
}
UNREACHABLE();
return {"0", Type::Int};
case Attribute::Index::TessCoordInstanceIDVertexID:
// TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
ASSERT(IsVertexShader(stage));
switch (element) {
case 2:
// Config pack's first value is instance_id.
return {"gl_InstanceID", Type::Int};
case 3:
return {"gl_VertexID", Type::Int};
}
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
return {"0", Type::Int};
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == ShaderType::Fragment);
switch (element) {
case 3:
return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
}
UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
return {"0", Type::Int};
default:
if (IsGenericAttribute(attribute)) {
return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element),
Type::Float};
}
break;
}
UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
return {"0", Type::Int};
}
Expression ApplyPrecise(Operation operation, std::string value, Type type) {
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if (!IsPrecise(operation)) {
return {std::move(value), type};
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}
// Old Nvidia drivers have a bug with precise and texture sampling. These are more likely to
// be found in fragment shaders, so we disable precise there. There are vertex shaders that
// also fail to build but nobody seems to care about those.
// Note: Only bugged drivers will skip precise.
const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
std::string temporary = code.GenerateTemporary();
code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
temporary, value);
return {std::move(temporary), type};
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}
Expression VisitOperand(Operation operation, std::size_t operand_index) {
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const auto& operand = operation[operand_index];
const bool parent_precise = IsPrecise(operation);
const bool child_precise = IsPrecise(operand);
const bool child_trivial = !std::holds_alternative<OperationNode>(*operand);
if (!parent_precise || child_precise || child_trivial) {
return Visit(operand);
}
Expression value = Visit(operand);
std::string temporary = code.GenerateTemporary();
code.AddLine("{} {} = {};", GetTypeString(value.GetType()), temporary, value.GetCode());
return {std::move(temporary), value.GetType()};
}
std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
switch (const auto attribute = abuf->GetIndex()) {
case Attribute::Index::Position:
return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
case Attribute::Index::LayerViewportPointSize:
switch (abuf->GetElement()) {
case 0:
UNIMPLEMENTED();
return {};
case 1:
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {};
}
return {{"gl_Layer", Type::Int}};
case 2:
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {};
}
return {{"gl_ViewportIndex", Type::Int}};
case 3:
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
return {{"gl_PointSize", Type::Float}};
}
return {};
case Attribute::Index::ClipDistances0123:
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
case Attribute::Index::ClipDistances4567:
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
default:
if (IsGenericAttribute(attribute)) {
return {
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
}
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
return {};
}
}
Expression GenerateUnary(Operation operation, std::string_view func, Type result_type,
Type type_a) {
std::string op_str = fmt::format("{}({})", func, VisitOperand(operation, 0).As(type_a));
return ApplyPrecise(operation, std::move(op_str), result_type);
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}
Expression GenerateBinaryInfix(Operation operation, std::string_view func, Type result_type,
Type type_a, Type type_b) {
const std::string op_a = VisitOperand(operation, 0).As(type_a);
const std::string op_b = VisitOperand(operation, 1).As(type_b);
std::string op_str = fmt::format("({} {} {})", op_a, func, op_b);
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return ApplyPrecise(operation, std::move(op_str), result_type);
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}
Expression GenerateBinaryCall(Operation operation, std::string_view func, Type result_type,
Type type_a, Type type_b) {
const std::string op_a = VisitOperand(operation, 0).As(type_a);
const std::string op_b = VisitOperand(operation, 1).As(type_b);
std::string op_str = fmt::format("{}({}, {})", func, op_a, op_b);
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return ApplyPrecise(operation, std::move(op_str), result_type);
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}
Expression GenerateTernary(Operation operation, std::string_view func, Type result_type,
Type type_a, Type type_b, Type type_c) {
const std::string op_a = VisitOperand(operation, 0).As(type_a);
const std::string op_b = VisitOperand(operation, 1).As(type_b);
const std::string op_c = VisitOperand(operation, 2).As(type_c);
std::string op_str = fmt::format("{}({}, {}, {})", func, op_a, op_b, op_c);
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return ApplyPrecise(operation, std::move(op_str), result_type);
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}
Expression GenerateQuaternary(Operation operation, const std::string& func, Type result_type,
Type type_a, Type type_b, Type type_c, Type type_d) {
const std::string op_a = VisitOperand(operation, 0).As(type_a);
const std::string op_b = VisitOperand(operation, 1).As(type_b);
const std::string op_c = VisitOperand(operation, 2).As(type_c);
const std::string op_d = VisitOperand(operation, 3).As(type_d);
std::string op_str = fmt::format("{}({}, {}, {}, {})", func, op_a, op_b, op_c, op_d);
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return ApplyPrecise(operation, std::move(op_str), result_type);
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}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
const std::vector<TextureIR>& extras) {
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
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const std::size_t count = operation.GetOperandsCount();
const bool has_array = meta->sampler.IsArray();
const bool has_shadow = meta->sampler.IsShadow();
std::string expr = "texture" + function_suffix;
if (!meta->aoffi.empty()) {
expr += "Offset";
}
expr += '(' + GetSampler(meta->sampler) + ", ";
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
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expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += Visit(operation[i]).AsFloat();
const std::size_t next = i + 1;
if (next < count)
expr += ", ";
}
if (has_array) {
expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
expr += ", " + Visit(meta->depth_compare).AsFloat();
}
expr += ')';
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
} else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else {
UNREACHABLE();
}
}
return expr + ')';
}
std::string GenerateTextureArgument(const TextureArgument& argument) {
const auto& [type, operand] = argument;
if (operand == nullptr) {
return {};
}
std::string expr = ", ";
switch (type) {
case Type::Int:
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
// Inline the string as an immediate integer in GLSL (some extra arguments are
// required to be constant)
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else {
expr += Visit(operand).AsInt();
}
break;
case Type::Float:
expr += Visit(operand).AsFloat();
break;
default: {
const auto type_int = static_cast<u32>(type);
UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int);
expr += '0';
break;
}
}
return expr;
}
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
if (aoffi.empty()) {
return {};
}
constexpr std::array coord_constructors = {"int", "ivec2", "ivec3"};
std::string expr = ", ";
expr += coord_constructors.at(aoffi.size() - 1);
expr += '(';
for (std::size_t index = 0; index < aoffi.size(); ++index) {
const auto operand{aoffi.at(index)};
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
expr += Visit(operand).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
expr += '0';
}
if (index + 1 < aoffi.size()) {
expr += ", ";
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}
}
expr += ')';
return expr;
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}
std::string BuildIntegerCoordinates(Operation operation) {
constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
const std::size_t coords_count{operation.GetOperandsCount()};
std::string expr = constructors.at(coords_count - 1);
for (std::size_t i = 0; i < coords_count; ++i) {
expr += VisitOperand(operation, i).AsInt();
if (i + 1 < coords_count) {
expr += ", ";
}
}
expr += ')';
return expr;
}
std::string BuildImageValues(Operation operation) {
constexpr std::array constructors{"uint", "uvec2", "uvec3", "uvec4"};
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
const std::size_t values_count{meta.values.size()};
std::string expr = fmt::format("{}(", constructors.at(values_count - 1));
for (std::size_t i = 0; i < values_count; ++i) {
expr += Visit(meta.values.at(i)).AsUint();
if (i + 1 < values_count) {
expr += ", ";
}
}
expr += ')';
return expr;
}
Expression Assign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
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Expression target;
if (const auto gpr = std::get_if<GprNode>(&*dest)) {
if (gpr->GetIndex() == Register::ZeroIndex) {
// Writing to Register::ZeroIndex is a no op
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return {};
}
target = {GetRegister(gpr->GetIndex()), Type::Float};
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
auto output = GetOutputAttribute(abuf);
if (!output) {
return {};
}
target = std::move(*output);
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
target = {
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
Type::Uint};
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
ASSERT(stage == ShaderType::Compute);
target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
target = {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
Type::Uint};
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} else {
UNREACHABLE_MSG("Assign called without a proper target");
}
code.AddLine("{} = {};", target.GetCode(), Visit(src).As(target.GetType()));
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return {};
}
template <Type type>
Expression Add(Operation operation) {
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return GenerateBinaryInfix(operation, "+", type, type, type);
}
template <Type type>
Expression Mul(Operation operation) {
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return GenerateBinaryInfix(operation, "*", type, type, type);
}
template <Type type>
Expression Div(Operation operation) {
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return GenerateBinaryInfix(operation, "/", type, type, type);
}
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template <Type type>
Expression Fma(Operation operation) {
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return GenerateTernary(operation, "fma", type, type, type, type);
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}
template <Type type>
Expression Negate(Operation operation) {
return GenerateUnary(operation, "-", type, type);
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}
template <Type type>
Expression Absolute(Operation operation) {
return GenerateUnary(operation, "abs", type, type);
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}
Expression FClamp(Operation operation) {
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return GenerateTernary(operation, "clamp", Type::Float, Type::Float, Type::Float,
Type::Float);
}
Expression FCastHalf0(Operation operation) {
return {fmt::format("({})[0]", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
}
Expression FCastHalf1(Operation operation) {
return {fmt::format("({})[1]", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
}
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template <Type type>
Expression Min(Operation operation) {
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return GenerateBinaryCall(operation, "min", type, type, type);
}
template <Type type>
Expression Max(Operation operation) {
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return GenerateBinaryCall(operation, "max", type, type, type);
}
Expression Select(Operation operation) {
const std::string condition = Visit(operation[0]).AsBool();
const std::string true_case = Visit(operation[1]).AsUint();
const std::string false_case = Visit(operation[2]).AsUint();
std::string op_str = fmt::format("({} ? {} : {})", condition, true_case, false_case);
return ApplyPrecise(operation, std::move(op_str), Type::Uint);
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}
Expression FCos(Operation operation) {
return GenerateUnary(operation, "cos", Type::Float, Type::Float);
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}
Expression FSin(Operation operation) {
return GenerateUnary(operation, "sin", Type::Float, Type::Float);
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}
Expression FExp2(Operation operation) {
return GenerateUnary(operation, "exp2", Type::Float, Type::Float);
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}
Expression FLog2(Operation operation) {
return GenerateUnary(operation, "log2", Type::Float, Type::Float);
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}
Expression FInverseSqrt(Operation operation) {
return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float);
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}
Expression FSqrt(Operation operation) {
return GenerateUnary(operation, "sqrt", Type::Float, Type::Float);
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}
Expression FRoundEven(Operation operation) {
return GenerateUnary(operation, "roundEven", Type::Float, Type::Float);
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}
Expression FFloor(Operation operation) {
return GenerateUnary(operation, "floor", Type::Float, Type::Float);
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}
Expression FCeil(Operation operation) {
return GenerateUnary(operation, "ceil", Type::Float, Type::Float);
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}
Expression FTrunc(Operation operation) {
return GenerateUnary(operation, "trunc", Type::Float, Type::Float);
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}
template <Type type>
Expression FCastInteger(Operation operation) {
return GenerateUnary(operation, "float", Type::Float, type);
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}
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Expression FSwizzleAdd(Operation operation) {
const std::string op_a = VisitOperand(operation, 0).AsFloat();
const std::string op_b = VisitOperand(operation, 1).AsFloat();
if (!device.HasShaderBallot()) {
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
return {fmt::format("{} + {}", op_a, op_b), Type::Float};
}
const std::string instr_mask = VisitOperand(operation, 2).AsUint();
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const std::string mask = code.GenerateTemporary();
code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask,
instr_mask);
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const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask);
const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask);
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return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b),
Type::Float};
}
Expression ICastFloat(Operation operation) {
return GenerateUnary(operation, "int", Type::Int, Type::Float);
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}
Expression ICastUnsigned(Operation operation) {
return GenerateUnary(operation, "int", Type::Int, Type::Uint);
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}
template <Type type>
Expression LogicalShiftLeft(Operation operation) {
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return GenerateBinaryInfix(operation, "<<", type, type, Type::Uint);
}
Expression ILogicalShiftRight(Operation operation) {
const std::string op_a = VisitOperand(operation, 0).AsUint();
const std::string op_b = VisitOperand(operation, 1).AsUint();
std::string op_str = fmt::format("int({} >> {})", op_a, op_b);
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return ApplyPrecise(operation, std::move(op_str), Type::Int);
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}
Expression IArithmeticShiftRight(Operation operation) {
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return GenerateBinaryInfix(operation, ">>", Type::Int, Type::Int, Type::Uint);
}
template <Type type>
Expression BitwiseAnd(Operation operation) {
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return GenerateBinaryInfix(operation, "&", type, type, type);
}
template <Type type>
Expression BitwiseOr(Operation operation) {
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return GenerateBinaryInfix(operation, "|", type, type, type);
}
template <Type type>
Expression BitwiseXor(Operation operation) {
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return GenerateBinaryInfix(operation, "^", type, type, type);
}
template <Type type>
Expression BitwiseNot(Operation operation) {
return GenerateUnary(operation, "~", type, type);
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}
Expression UCastFloat(Operation operation) {
return GenerateUnary(operation, "uint", Type::Uint, Type::Float);
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}
Expression UCastSigned(Operation operation) {
return GenerateUnary(operation, "uint", Type::Uint, Type::Int);
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}
Expression UShiftRight(Operation operation) {
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return GenerateBinaryInfix(operation, ">>", Type::Uint, Type::Uint, Type::Uint);
}
template <Type type>
Expression BitfieldInsert(Operation operation) {
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return GenerateQuaternary(operation, "bitfieldInsert", type, type, type, Type::Int,
Type::Int);
}
template <Type type>
Expression BitfieldExtract(Operation operation) {
return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int);
}
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template <Type type>
Expression BitCount(Operation operation) {
return GenerateUnary(operation, "bitCount", type, type);
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}
Expression HNegate(Operation operation) {
const auto GetNegate = [&](std::size_t index) {
return VisitOperand(operation, index).AsBool() + " ? -1 : 1";
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};
return {fmt::format("({} * vec2({}, {}))", VisitOperand(operation, 0).AsHalfFloat(),
GetNegate(1), GetNegate(2)),
Type::HalfFloat};
}
Expression HClamp(Operation operation) {
const std::string value = VisitOperand(operation, 0).AsHalfFloat();
const std::string min = VisitOperand(operation, 1).AsFloat();
const std::string max = VisitOperand(operation, 2).AsFloat();
std::string clamped = fmt::format("clamp({}, vec2({}), vec2({}))", value, min, max);
return ApplyPrecise(operation, std::move(clamped), Type::HalfFloat);
}
Expression HCastFloat(Operation operation) {
return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()),
Type::HalfFloat};
}
Expression HUnpack(Operation operation) {
Expression operand = VisitOperand(operation, 0);
switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
case Tegra::Shader::HalfType::H0_H1:
return operand;
case Tegra::Shader::HalfType::F32:
return {fmt::format("vec2({})", operand.AsFloat()), Type::HalfFloat};
case Tegra::Shader::HalfType::H0_H0:
return {fmt::format("vec2({}[0])", operand.AsHalfFloat()), Type::HalfFloat};
case Tegra::Shader::HalfType::H1_H1:
return {fmt::format("vec2({}[1])", operand.AsHalfFloat()), Type::HalfFloat};
}
UNREACHABLE();
return {"0", Type::Int};
}
Expression HMergeF32(Operation operation) {
return {fmt::format("float({}[0])", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
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}
Expression HMergeH0(Operation operation) {
std::string dest = VisitOperand(operation, 0).AsUint();
std::string src = VisitOperand(operation, 1).AsUint();
return {fmt::format("(({} & 0x0000FFFFU) | ({} & 0xFFFF0000U))", src, dest), Type::Uint};
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}
Expression HMergeH1(Operation operation) {
std::string dest = VisitOperand(operation, 0).AsUint();
std::string src = VisitOperand(operation, 1).AsUint();
return {fmt::format("(({} & 0x0000FFFFU) | ({} & 0xFFFF0000U))", dest, src), Type::Uint};
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}
Expression HPack2(Operation operation) {
return {fmt::format("vec2({}, {})", VisitOperand(operation, 0).AsFloat(),
VisitOperand(operation, 1).AsFloat()),
Type::HalfFloat};
}
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template <Type type>
Expression LogicalLessThan(Operation operation) {
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return GenerateBinaryInfix(operation, "<", Type::Bool, type, type);
}
template <Type type>
Expression LogicalEqual(Operation operation) {
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return GenerateBinaryInfix(operation, "==", Type::Bool, type, type);
}
template <Type type>
Expression LogicalLessEqual(Operation operation) {
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return GenerateBinaryInfix(operation, "<=", Type::Bool, type, type);
}
template <Type type>
Expression LogicalGreaterThan(Operation operation) {
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return GenerateBinaryInfix(operation, ">", Type::Bool, type, type);
}
template <Type type>
Expression LogicalNotEqual(Operation operation) {
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return GenerateBinaryInfix(operation, "!=", Type::Bool, type, type);
}
template <Type type>
Expression LogicalGreaterEqual(Operation operation) {
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return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type);
}
Expression LogicalFIsNan(Operation operation) {
return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
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}
Expression LogicalAssign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
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std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*dest)) {
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ASSERT_MSG(!pred->IsNegated(), "Negating logical assignment");
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
case Tegra::Shader::Pred::UnusedIndex:
// Writing to these predicates is a no-op
return {};
}
target = GetPredicate(index);
} else if (const auto flag = std::get_if<InternalFlagNode>(&*dest)) {
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target = GetInternalFlag(flag->GetFlag());
}
code.AddLine("{} = {};", target, Visit(src).AsBool());
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return {};
}
Expression LogicalAnd(Operation operation) {
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return GenerateBinaryInfix(operation, "&&", Type::Bool, Type::Bool, Type::Bool);
}
Expression LogicalOr(Operation operation) {
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return GenerateBinaryInfix(operation, "||", Type::Bool, Type::Bool, Type::Bool);
}
Expression LogicalXor(Operation operation) {
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return GenerateBinaryInfix(operation, "^^", Type::Bool, Type::Bool, Type::Bool);
}
Expression LogicalNegate(Operation operation) {
return GenerateUnary(operation, "!", Type::Bool, Type::Bool);
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}
Expression LogicalPick2(Operation operation) {
return {fmt::format("{}[{}]", VisitOperand(operation, 0).AsBool2(),
VisitOperand(operation, 1).AsUint()),
Type::Bool};
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}
Expression LogicalAnd2(Operation operation) {
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return GenerateUnary(operation, "all", Type::Bool, Type::Bool2);
}
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template <bool with_nan>
Expression GenerateHalfComparison(Operation operation, std::string_view compare_op) {
Expression comparison = GenerateBinaryCall(operation, compare_op, Type::Bool2,
Type::HalfFloat, Type::HalfFloat);
if constexpr (!with_nan) {
return comparison;
}
return {fmt::format("HalfFloatNanComparison({}, {}, {})", comparison.AsBool2(),
VisitOperand(operation, 0).AsHalfFloat(),
VisitOperand(operation, 1).AsHalfFloat()),
Type::Bool2};
}
template <bool with_nan>
Expression Logical2HLessThan(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "lessThan");
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}
template <bool with_nan>
Expression Logical2HEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "equal");
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}
template <bool with_nan>
Expression Logical2HLessEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "lessThanEqual");
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}
template <bool with_nan>
Expression Logical2HGreaterThan(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "greaterThan");
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}
template <bool with_nan>
Expression Logical2HNotEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "notEqual");
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}
template <bool with_nan>
Expression Logical2HGreaterEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "greaterThanEqual");
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}
Expression Texture(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
}
return {expr + GetSwizzle(meta->element), Type::Float};
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}
Expression TextureLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
std::string expr = GenerateTexture(
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
}
return {expr + GetSwizzle(meta->element), Type::Float};
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}
Expression TextureGather(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
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}
Expression TextureQueryDimensions(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const std::string sampler = GetSampler(meta->sampler);
const std::string lod = VisitOperand(operation, 0).AsInt();
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switch (meta->element) {
case 0:
case 1:
return {fmt::format("textureSize({}, {}){}", sampler, lod, GetSwizzle(meta->element)),
Type::Int};
case 3:
return {fmt::format("textureQueryLevels({})", sampler), Type::Int};
}
UNREACHABLE();
return {"0", Type::Int};
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}
Expression TextureQueryLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
if (meta->element < 2) {
return {fmt::format("int(({} * vec2(256)){})",
GenerateTexture(operation, "QueryLod", {}),
GetSwizzle(meta->element)),
Type::Int};
}
return {"0", Type::Int};
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}
Expression TexelFetch(Operation operation) {
constexpr std::array constructors = {"int", "ivec2", "ivec3", "ivec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
UNIMPLEMENTED_IF(meta->sampler.IsArray());
const std::size_t count = operation.GetOperandsCount();
std::string expr = "texelFetch(";
expr += GetSampler(meta->sampler);
expr += ", ";
expr += constructors.at(operation.GetOperandsCount() - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += VisitOperand(operation, i).AsInt();
const std::size_t next = i + 1;
if (next == count)
expr += ')';
else if (next < count)
expr += ", ";
}
if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", ";
expr += Visit(meta->lod).AsInt();
}
expr += ')';
expr += GetSwizzle(meta->element);
return {std::move(expr), Type::Float};
}
Expression ImageLoad(Operation operation) {
if (!device.HasImageLoadFormatted()) {
LOG_ERROR(Render_OpenGL,
"Device lacks GL_EXT_shader_image_load_formatted, stubbing image load");
return {"0", Type::Int};
}
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
Type::Uint};
}
Expression ImageStore(Operation operation) {
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
BuildIntegerCoordinates(operation), BuildImageValues(operation));
return {};
}
template <const std::string_view& opname>
Expression AtomicImage(Operation operation) {
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
ASSERT(meta.values.size() == 1);
return {fmt::format("imageAtomic{}({}, {}, {})", opname, GetImage(meta.image),
BuildIntegerCoordinates(operation), Visit(meta.values[0]).AsUint()),
Type::Uint};
}
Expression Branch(Operation operation) {
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
code.AddLine("jmp_to = 0x{:X}U;", target->GetValue());
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code.AddLine("break;");
return {};
}
Expression BranchIndirect(Operation operation) {
const std::string op_a = VisitOperand(operation, 0).AsUint();
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code.AddLine("jmp_to = {};", op_a);
code.AddLine("break;");
return {};
}
Expression PushFlowStack(Operation operation) {
const auto stack = std::get<MetaStackClass>(operation.GetMeta());
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
code.AddLine("{}[{}++] = 0x{:X}U;", FlowStackName(stack), FlowStackTopName(stack),
target->GetValue());
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return {};
}
Expression PopFlowStack(Operation operation) {
const auto stack = std::get<MetaStackClass>(operation.GetMeta());
code.AddLine("jmp_to = {}[--{}];", FlowStackName(stack), FlowStackTopName(stack));
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code.AddLine("break;");
return {};
}
void PreExit() {
if (stage != ShaderType::Fragment) {
return;
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}
const auto& used_registers = ir.GetRegisters();
const auto SafeGetRegister = [&](u32 reg) -> Expression {
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// TODO(Rodrigo): Replace with contains once C++20 releases
if (used_registers.find(reg) != used_registers.end()) {
return {GetRegister(reg), Type::Float};
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}
return {"0.0f", Type::Float};
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};
UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
// Write the color outputs using the data in the shader registers, disabled
// rendertargets/components are skipped in the register assignment.
u32 current_reg = 0;
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for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
code.AddLine("FragColor{}[{}] = {};", render_target, component,
SafeGetRegister(current_reg).AsFloat());
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++current_reg;
}
}
}
if (header.ps.omap.depth) {
// The depth output is always 2 registers after the last color output, and current_reg
// already contains one past the last color register.
code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat());
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}
}
Expression Exit(Operation operation) {
PreExit();
code.AddLine("return;");
return {};
}
Expression Discard(Operation operation) {
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// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
code.AddLine("if (true) {{");
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++code.scope;
code.AddLine("discard;");
--code.scope;
code.AddLine("}}");
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return {};
}
Expression EmitVertex(Operation operation) {
ASSERT_MSG(stage == ShaderType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
code.AddLine("EmitVertex();");
return {};
}
Expression EndPrimitive(Operation operation) {
ASSERT_MSG(stage == ShaderType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
return {};
}
Expression YNegate(Operation operation) {
return {"y_direction", Type::Float};
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}
template <u32 element>
Expression LocalInvocationId(Operation) {
return {"gl_LocalInvocationID"s + GetSwizzle(element), Type::Uint};
}
template <u32 element>
Expression WorkGroupId(Operation) {
return {"gl_WorkGroupID"s + GetSwizzle(element), Type::Uint};
}
Expression BallotThread(Operation operation) {
const std::string value = VisitOperand(operation, 0).AsBool();
if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
// Stub on non-Nvidia devices by simulating all threads voting the same as the active
// one.
return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
}
return {fmt::format("ballotThreadNV({})", value), Type::Uint};
}
Expression Vote(Operation operation, const char* func) {
const std::string value = VisitOperand(operation, 0).AsBool();
if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
// Stub with a warp size of one.
return {value, Type::Bool};
}
return {fmt::format("{}({})", func, value), Type::Bool};
}
Expression VoteAll(Operation operation) {
return Vote(operation, "allThreadsNV");
}
Expression VoteAny(Operation operation) {
return Vote(operation, "anyThreadNV");
}
Expression VoteEqual(Operation operation) {
if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
// We must return true here since a stub for a theoretical warp size of 1.
// This will always return an equal result across all votes.
return {"true", Type::Bool};
}
return Vote(operation, "allThreadsEqualNV");
}
Expression ThreadId(Operation operation) {
if (!device.HasShaderBallot()) {
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
return {"0U", Type::Uint};
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}
return {"gl_SubGroupInvocationARB", Type::Uint};
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}
Expression ShuffleIndexed(Operation operation) {
std::string value = VisitOperand(operation, 0).AsFloat();
if (!device.HasShaderBallot()) {
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
return {std::move(value), Type::Float};
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}
const std::string index = VisitOperand(operation, 1).AsUint();
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
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}
struct Func final {
Func() = delete;
~Func() = delete;
static constexpr std::string_view Add = "Add";
static constexpr std::string_view And = "And";
static constexpr std::string_view Or = "Or";
static constexpr std::string_view Xor = "Xor";
static constexpr std::string_view Exchange = "Exchange";
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};
static constexpr std::array operation_decompilers = {
&GLSLDecompiler::Assign,
&GLSLDecompiler::Select,
&GLSLDecompiler::Add<Type::Float>,
&GLSLDecompiler::Mul<Type::Float>,
&GLSLDecompiler::Div<Type::Float>,
&GLSLDecompiler::Fma<Type::Float>,
&GLSLDecompiler::Negate<Type::Float>,
&GLSLDecompiler::Absolute<Type::Float>,
&GLSLDecompiler::FClamp,
&GLSLDecompiler::FCastHalf0,
&GLSLDecompiler::FCastHalf1,
&GLSLDecompiler::Min<Type::Float>,
&GLSLDecompiler::Max<Type::Float>,
&GLSLDecompiler::FCos,
&GLSLDecompiler::FSin,
&GLSLDecompiler::FExp2,
&GLSLDecompiler::FLog2,
&GLSLDecompiler::FInverseSqrt,
&GLSLDecompiler::FSqrt,
&GLSLDecompiler::FRoundEven,
&GLSLDecompiler::FFloor,
&GLSLDecompiler::FCeil,
&GLSLDecompiler::FTrunc,
&GLSLDecompiler::FCastInteger<Type::Int>,
&GLSLDecompiler::FCastInteger<Type::Uint>,
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&GLSLDecompiler::FSwizzleAdd,
&GLSLDecompiler::Add<Type::Int>,
&GLSLDecompiler::Mul<Type::Int>,
&GLSLDecompiler::Div<Type::Int>,
&GLSLDecompiler::Negate<Type::Int>,
&GLSLDecompiler::Absolute<Type::Int>,
&GLSLDecompiler::Min<Type::Int>,
&GLSLDecompiler::Max<Type::Int>,
&GLSLDecompiler::ICastFloat,
&GLSLDecompiler::ICastUnsigned,
&GLSLDecompiler::LogicalShiftLeft<Type::Int>,
&GLSLDecompiler::ILogicalShiftRight,
&GLSLDecompiler::IArithmeticShiftRight,
&GLSLDecompiler::BitwiseAnd<Type::Int>,
&GLSLDecompiler::BitwiseOr<Type::Int>,
&GLSLDecompiler::BitwiseXor<Type::Int>,
&GLSLDecompiler::BitwiseNot<Type::Int>,
&GLSLDecompiler::BitfieldInsert<Type::Int>,
&GLSLDecompiler::BitfieldExtract<Type::Int>,
&GLSLDecompiler::BitCount<Type::Int>,
&GLSLDecompiler::Add<Type::Uint>,
&GLSLDecompiler::Mul<Type::Uint>,
&GLSLDecompiler::Div<Type::Uint>,
&GLSLDecompiler::Min<Type::Uint>,
&GLSLDecompiler::Max<Type::Uint>,
&GLSLDecompiler::UCastFloat,
&GLSLDecompiler::UCastSigned,
&GLSLDecompiler::LogicalShiftLeft<Type::Uint>,
&GLSLDecompiler::UShiftRight,
&GLSLDecompiler::UShiftRight,
&GLSLDecompiler::BitwiseAnd<Type::Uint>,
&GLSLDecompiler::BitwiseOr<Type::Uint>,
&GLSLDecompiler::BitwiseXor<Type::Uint>,
&GLSLDecompiler::BitwiseNot<Type::Uint>,
&GLSLDecompiler::BitfieldInsert<Type::Uint>,
&GLSLDecompiler::BitfieldExtract<Type::Uint>,
&GLSLDecompiler::BitCount<Type::Uint>,
&GLSLDecompiler::Add<Type::HalfFloat>,
&GLSLDecompiler::Mul<Type::HalfFloat>,
&GLSLDecompiler::Fma<Type::HalfFloat>,
&GLSLDecompiler::Absolute<Type::HalfFloat>,
&GLSLDecompiler::HNegate,
&GLSLDecompiler::HClamp,
&GLSLDecompiler::HCastFloat,
&GLSLDecompiler::HUnpack,
&GLSLDecompiler::HMergeF32,
&GLSLDecompiler::HMergeH0,
&GLSLDecompiler::HMergeH1,
&GLSLDecompiler::HPack2,
&GLSLDecompiler::LogicalAssign,
&GLSLDecompiler::LogicalAnd,
&GLSLDecompiler::LogicalOr,
&GLSLDecompiler::LogicalXor,
&GLSLDecompiler::LogicalNegate,
&GLSLDecompiler::LogicalPick2,
&GLSLDecompiler::LogicalAnd2,
&GLSLDecompiler::LogicalLessThan<Type::Float>,
&GLSLDecompiler::LogicalEqual<Type::Float>,
&GLSLDecompiler::LogicalLessEqual<Type::Float>,
&GLSLDecompiler::LogicalGreaterThan<Type::Float>,
&GLSLDecompiler::LogicalNotEqual<Type::Float>,
&GLSLDecompiler::LogicalGreaterEqual<Type::Float>,
&GLSLDecompiler::LogicalFIsNan,
&GLSLDecompiler::LogicalLessThan<Type::Int>,
&GLSLDecompiler::LogicalEqual<Type::Int>,
&GLSLDecompiler::LogicalLessEqual<Type::Int>,
&GLSLDecompiler::LogicalGreaterThan<Type::Int>,
&GLSLDecompiler::LogicalNotEqual<Type::Int>,
&GLSLDecompiler::LogicalGreaterEqual<Type::Int>,
&GLSLDecompiler::LogicalLessThan<Type::Uint>,
&GLSLDecompiler::LogicalEqual<Type::Uint>,
&GLSLDecompiler::LogicalLessEqual<Type::Uint>,
&GLSLDecompiler::LogicalGreaterThan<Type::Uint>,
&GLSLDecompiler::LogicalNotEqual<Type::Uint>,
&GLSLDecompiler::LogicalGreaterEqual<Type::Uint>,
&GLSLDecompiler::Logical2HLessThan<false>,
&GLSLDecompiler::Logical2HEqual<false>,
&GLSLDecompiler::Logical2HLessEqual<false>,
&GLSLDecompiler::Logical2HGreaterThan<false>,
&GLSLDecompiler::Logical2HNotEqual<false>,
&GLSLDecompiler::Logical2HGreaterEqual<false>,
&GLSLDecompiler::Logical2HLessThan<true>,
&GLSLDecompiler::Logical2HEqual<true>,
&GLSLDecompiler::Logical2HLessEqual<true>,
&GLSLDecompiler::Logical2HGreaterThan<true>,
&GLSLDecompiler::Logical2HNotEqual<true>,
&GLSLDecompiler::Logical2HGreaterEqual<true>,
&GLSLDecompiler::Texture,
&GLSLDecompiler::TextureLod,
&GLSLDecompiler::TextureGather,
&GLSLDecompiler::TextureQueryDimensions,
&GLSLDecompiler::TextureQueryLod,
&GLSLDecompiler::TexelFetch,
&GLSLDecompiler::ImageLoad,
&GLSLDecompiler::ImageStore,
&GLSLDecompiler::AtomicImage<Func::Add>,
&GLSLDecompiler::AtomicImage<Func::And>,
&GLSLDecompiler::AtomicImage<Func::Or>,
&GLSLDecompiler::AtomicImage<Func::Xor>,
&GLSLDecompiler::AtomicImage<Func::Exchange>,
&GLSLDecompiler::Branch,
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&GLSLDecompiler::BranchIndirect,
&GLSLDecompiler::PushFlowStack,
&GLSLDecompiler::PopFlowStack,
&GLSLDecompiler::Exit,
&GLSLDecompiler::Discard,
&GLSLDecompiler::EmitVertex,
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
&GLSLDecompiler::LocalInvocationId<2>,
&GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
&GLSLDecompiler::BallotThread,
&GLSLDecompiler::VoteAll,
&GLSLDecompiler::VoteAny,
&GLSLDecompiler::VoteEqual,
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&GLSLDecompiler::ThreadId,
&GLSLDecompiler::ShuffleIndexed,
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};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
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std::string GetRegister(u32 index) const {
return GetDeclarationWithSuffix(index, "gpr");
}
std::string GetPredicate(Tegra::Shader::Pred pred) const {
return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
}
std::string GetInputAttribute(Attribute::Index attribute) const {
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr");
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}
std::string GetOutputAttribute(Attribute::Index attribute) const {
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
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}
std::string GetConstBuffer(u32 index) const {
return GetDeclarationWithSuffix(index, "cbuf");
}
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
return fmt::format("gmem_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset, suffix);
}
std::string GetGlobalMemoryBlock(const GlobalMemoryBase& descriptor) const {
return fmt::format("gmem_block_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset,
suffix);
}
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std::string GetConstBufferBlock(u32 index) const {
return GetDeclarationWithSuffix(index, "cbuf_block");
}
std::string GetLocalMemory() const {
return "lmem_" + suffix;
}
std::string GetInternalFlag(InternalFlag flag) const {
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
"overflow_flag"};
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const auto index = static_cast<u32>(flag);
ASSERT(index < static_cast<u32>(InternalFlag::Amount));
return fmt::format("{}_{}", InternalFlagNames[index], suffix);
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}
std::string GetSampler(const Sampler& sampler) const {
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return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
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}
std::string GetImage(const Image& image) const {
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
}
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
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}
u32 GetNumPhysicalInputAttributes() const {
return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
}
u32 GetNumPhysicalAttributes() const {
return std::min<u32>(device.GetMaxVertexAttributes(), Maxwell::NumVertexAttributes);
}
u32 GetNumPhysicalVaryings() const {
return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
}
const Device& device;
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const ShaderIR& ir;
const ShaderType stage;
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const std::string suffix;
const Header header;
ShaderWriter code;
};
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std::string GetFlowVariable(u32 i) {
return fmt::format("flow_var_{}", i);
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}
class ExprDecompiler {
public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(const ExprAnd& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(const ExprOr& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(const ExprNot& expr) {
inner += '!';
std::visit(*this, *expr.operand1);
}
void operator()(const ExprPredicate& expr) {
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
inner += decomp.GetPredicate(pred);
}
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
} else {
UNREACHABLE();
}
inner += target;
}
void operator()(const ExprVar& expr) {
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inner += GetFlowVariable(expr.var_index);
}
void operator()(const ExprBoolean& expr) {
inner += expr.value ? "true" : "false";
}
void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
inner +=
"( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
}
const std::string& GetResult() const {
return inner;
}
private:
std::string inner;
GLSLDecompiler& decomp;
};
class ASTDecompiler {
public:
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
}
void operator()(const ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}}");
}
void operator()(const ASTIfElse& ast) {
decomp.code.AddLine("else {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}}");
}
void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
UNREACHABLE();
}
void operator()(const ASTBlockDecoded& ast) {
decomp.VisitBlock(ast.nodes);
}
void operator()(const ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
}
void operator()(const ASTLabel& ast) {
decomp.code.AddLine("// Label_{}:", ast.index);
}
void operator()([[maybe_unused]] const ASTGoto& ast) {
UNREACHABLE();
}
void operator()(const ASTDoWhile& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("do {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
current = current->GetNext();
}
decomp.code.scope--;
decomp.code.AddLine("}} while({});", expr_parser.GetResult());
}
void operator()(const ASTReturn& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
}
if (ast.kills) {
decomp.code.AddLine("discard;");
} else {
decomp.PreExit();
decomp.code.AddLine("return;");
}
if (!is_true) {
decomp.code.scope--;
decomp.code.AddLine("}}");
}
}
void operator()(const ASTBreak& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
decomp.code.scope++;
}
decomp.code.AddLine("break;");
if (!is_true) {
decomp.code.scope--;
decomp.code.AddLine("}}");
}
}
void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
private:
GLSLDecompiler& decomp;
};
void GLSLDecompiler::DecompileAST() {
const u32 num_flow_variables = ir.GetASTNumVariables();
for (u32 i = 0; i < num_flow_variables; i++) {
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code.AddLine("bool {} = false;", GetFlowVariable(i));
}
ASTDecompiler decompiler{*this};
decompiler.Visit(ir.GetASTProgram());
}
} // Anonymous namespace
ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
cbuf.first);
}
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read,
usage.is_written);
}
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& image : ir.GetImages()) {
entries.images.emplace_back(image);
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
return entries;
}
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std::string GetCommonDeclarations() {
return R"(#define ftoi floatBitsToInt
#define ftou floatBitsToUint
#define itof intBitsToFloat
#define utof uintBitsToFloat
bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
bvec2 is_nan1 = isnan(pair1);
bvec2 is_nan2 = isnan(pair2);
return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
}
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const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
)";
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}
std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
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decompiler.Decompile();
return decompiler.GetResult();
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}
} // namespace OpenGL::GLShader