Commit graph

27161 commits

Author SHA1 Message Date
anon
0719273fed Reorder configuration tabs (#32)
Co-authored-by: spectranator <spectranator@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/32
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-08-10 13:28:05 +00:00
rancidtowpath
60a8bf844f Update build-for-windows.md (#45)
Updated and added some images. Added additional info about required MSVC components for Cmake configuration and where to find Torzu executable after build completed.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/45
Co-authored-by: rancidtowpath <rancidtowpath@noreply.localhost>
Co-committed-by: rancidtowpath <rancidtowpath@noreply.localhost>
2024-08-10 12:54:53 +00:00
echosys
cd40133aa4 Be more explicit on struct init (#46)
Older versions of gcc (gcc-11 which is used in the build guide) seem to struggle with these two struct initializations (if I understand this correctly it is using "designated initialization" which is new in C++20) leading to compile errors (see #42).
This replaces those two initializations with a more explicit one that also compiles on gcc-11.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/46
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-08-10 12:53:04 +00:00
rancidtowpath
1b51d49e16 Update build-for-windows.md (#39)
Added Python as minimal dependency for first building method.
By following building steps without Python installed, I got same error as mentioned in #36.
After Python installed, issue was gone and Cmake config and generate was successful.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/39
Co-authored-by: rancidtowpath <rancidtowpath@noreply.localhost>
Co-committed-by: rancidtowpath <rancidtowpath@noreply.localhost>
2024-07-31 10:35:13 +00:00
anon
c8997e4ab5 Remove elements for removed buttons in web config (#31)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/31
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-26 22:15:01 +00:00
spectranator
456612d272 Update documentation for Android 2024-07-26 18:21:41 +02:00
anon
f38060714a Better text spacing in about dialog (partial #22) 2024-07-26 17:51:02 +02:00
spectranator
c92b9f9024 Automatically generate token (#22/#28)
Co-authored-by: anon <anon@noreply.localhost>
Co-authored-by: spectranator <spectranator@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/22
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/28
2024-07-26 17:40:08 +02:00
anon
a1c2940b31 option to skip compiling the -cmd executable (#26)
There's already a `-DYUZU_ROOM` flag that can be set to OFF to skip compiling that executable.

This adds a `-DYUZU_CMD` flag that is ON by default, but can be set to OFF to also skip compiling the yuzu-cmd executable.

Setting both to OFF saves **_a lot_** of compiling time if you don't ever use either the yuzu-room or yuzu-cmd exes.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/26
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-24 23:24:18 +00:00
echosys
a41955cc58 Remove early access Android app variant (#27)
Removes the early access Android app variant from the build config and removes the get early access button from the settings tab.

I also tried to remove the code for the variant (different logo + colors) and the code for the button, but I am no Android developer so I might have missed some stuff.
Additionally I did not touch the translation files.

Essentially this gets rid of the now useless fancy button and improves build times as it only needs to build one apk now.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/27

Spec's note:
Whatever there's left can still be removed at a later point.
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-07-24 23:05:03 +00:00
anon
ede46f9bd2 correct URLs for build guides (#21)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/21
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-20 20:34:08 +00:00
spectranator
f615bac08e FAQ: Mention Reddit issues 2024-07-19 19:48:00 +00:00
spectranator
00ac6ff600 FAQ: Added notes about Android builds and mention the work of contributors in general (not just me) 2024-07-19 19:40:39 +00:00
anon
b5e4a009b4 add build guides (#16)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/16
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-19 19:22:35 +00:00
anon
8935e96db9 re-enable translations for GUI (#11)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/11
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-19 19:17:42 +00:00
echosys
7e27e6476d Add option to only optimize SPIRV during load (#13)
Adds a new option "On Load" to the "Optimize SPIRV output" option that turns on optimizations during the loading of the shader cache from disk, but turns it off after that.
The previous checkbox states have been named "Never" for unchecked and "Always" for checked.

The idea is that once the shader cache has most of the shaders in a game cached they can be optimized during initial game startup (where a performance hit matters less) and the few shaders that get compiled during runtime are not optimized to reduce performance hits.

Most of the commit is adding the setting to the Android app, the main logic is in the `gl_shader_cache.cpp` and `vk_pipeline_cache.cpp` files.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/13
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-07-19 19:14:19 +00:00
spectranator
224ec03070 Added note about fake websites to README 2024-07-11 22:26:03 +00:00
anon
32b2991a53 Update README.md for logo location (#8)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/8
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-11 22:15:04 +00:00
spectranator
238c5e33dd Updated README for new mirror repository 2024-07-11 23:44:48 +02:00
spectranator
e3ea6f2059 Revert "Added abgr8 srgb to d24s8 conversion shader"
This reverts commit e8f43b7078.
2024-07-06 22:39:54 +02:00
mateomaui
93c9c33b9f revert changes introduced in EA3835 to audio sink auto-select, fixing stuttering in Diablo 3, etc (#3)
Reverts most of this commit (but not all, some parts are still needed, or were reverted already in later EAs): 39c8ddcda2 or 39c8ddcda2

Above commit to the audio sink was first included in EA-3835, changing the way an audio engine is auto-selected by lowest latency... but still doesn't work very well, often using cubeb when it should use SDL.

A side effect of this was that microstuttering was introduced in a few titles. In Diablo 3, the main player character appears to teleport forward a few steps, every couple of steps. It's a consistent, constant stutter when simply walking forward. Occurs for both SDL and cubeb, with cubeb noticeably worse.

3834 and 3833 didn't have this issue with SDL, and the commit above was the bulk of the changes for 3835. Reverting those changes back to the 3833 version has fixed the stutter (for me at least) in D3 as long as SDL is selected (cubeb still stutters). The only observed negative is the audio engine may need to be manually selected in global settings instead of using auto.

Also seems to have fixed intermittent microstutters in TOTK and RDR. Unaware of other titles this may fix, or possibly create a problem for (though creating issues probably is not likely.)
2024-07-06 20:38:09 +00:00
e8f43b7078 Added abgr8 srgb to d24s8 conversion shader 2024-07-06 20:38:09 +00:00
spectranator
fb0ec55198 Note added to README about DEFINITELY incoming DMCA takedown 2024-07-06 22:31:49 +02:00
spectranator
a9f6342ea4 Added ILibraryAppletSelfAccessor::UnpopInData stub 2024-06-30 17:55:17 +02:00
spectranator
b1895cf7ae Changed some outdated statements in README 2024-06-30 17:41:41 +02:00
Reg Tiangha
c432641245 MacOS: Fix Debugger namespace naming confilct 2024-06-30 15:18:24 +00:00
Reg Tiangha
ccd735ec8a hardware_composer.cpp: Add missing includes 2024-06-30 15:18:24 +00:00
spectranator
f064967e32 Fixed multiplayer lobby list (thanks to anonymous contributor!) 2024-06-30 17:14:51 +02:00
spectranator
39af5e51ff Revert "Removed web service reminiscents" in preparation to fix multiplayer lobby list
This reverts commit ffc907460f.
2024-06-30 16:54:56 +02:00
spectranator
cc81504195 Added note about main repo having open issues again 2024-06-30 16:50:56 +02:00
spectranator
3635a7a322 Decreased urgency of possible pending mirror takedown message as nothing has happened within a week 2024-06-30 16:24:35 +02:00
spectranator
4208203ea4 Possible pending Github takedown 2024-06-23 23:43:15 +02:00
spectranator
a7d7aa0a5b Updated ffmpeg submodule 2024-06-19 21:09:54 +02:00
spectranator
4afc305458 Added note about pull requests to README 2024-06-16 15:07:47 +02:00
mateomaui
1e8ea3af21
Remove MSVC compiler version upper limit for QT and SDL to allow compiling with latest version of Visual Studio (#21)
* Update CMakeLists.txt

Commented out the upper limit of 1940 for the MSVC version for  QT and SDL. The current version of the MSVC compiler is 19.40.XXXX, so it needs to be "LESS 1941" or higher to work now.

* removed explanatory comments for less clutter
2024-06-16 05:55:11 -07:00
mateomaui
35fe455e5c
Replace URLs for precompiled windows binaries 2024-06-11 08:13:25 -07:00
spectranator
002d0559f2 Updated onion site links 2024-06-10 19:41:41 +02:00
litucks
3319522789
Update README.md 2024-06-10 13:39:40 +00:00
Spectranator
fa84e4a2a4 Created first blog entry 2024-06-02 11:01:28 +00:00
Spectranator
252b2b11af Uploaded my PGP public key
You can use this public key to verify an e-mail has actually been sent by me or to encrypt messages

Signed-off-by: Spectranator <spectranator@noreply.localhost>
2024-06-01 14:05:11 +00:00
66ae161cf8 Stubbed QueryLastPlayTime 2024-06-01 15:22:10 +02:00
spectranator
63ea3f52f3 Mention Suyu and Sudachi in changes list 2024-05-31 15:25:30 +02:00
spectranator
e339153ede Updated Vulkan stuff for bug fixes and improved hardware compatibility (#21)
Fixes TOTK crashes on Steam Deck and potentially VRAM leak issues

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/torzu-emu/torzu/pulls/21
2024-05-31 15:17:47 +02:00
spectranator
910ffe7c10 Ran clang-format 2024-05-31 10:19:41 +02:00
01d9c403f2 Added HDCP authentication state event and stubs 2024-05-31 10:02:07 +02:00
009aa57f4a Implemented LogicOp fix 2024-05-31 09:53:22 +02:00
ab9cdab883 Added ISslConnection::{Get,Set}NextAlpnProto stubs 2024-05-31 09:40:20 +02:00
3ade835323 Added missing error codes and increased audio renderer revision (fixes Animal Well) 2024-05-31 09:21:21 +02:00
spectranator
505dbf93d0 Changed precompiled binary download path own fork from yuzu-mirror
Nintendo will not be able to take these repositories down anyways, they'd have to get my whole Github account banned for that
2024-05-29 08:27:33 +02:00
spectranator
316f96eafe Added introductory blog post (welcome to the blog!) 2024-05-27 20:59:13 +02:00