.github/ISSUE_TEMPLATE | ||
.reuse | ||
blog | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
LICENSES | ||
public_pgp | ||
src | ||
tools | ||
.codespellrc | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
FAQ.md | ||
LICENSE.txt | ||
README.md | ||
vcpkg.json |
torzu
torzu is a fork of yuzu, the world's most popular, open-source, Nintendo Switch emulator.
It is written in C++ with portability in mind, and I plan to actively maintain builds for Linux, Android and Windows.
!!! Limited public development !!!
I feel like working publicly on this has taken away the fun. You may not understand, but it's quite stressful to have the public eye on a project. Keep in mind, this is just a hobby project. I feel like I always have to keep updating so I don't disappoint you. It's just not a good situation for a hobby project to be in. Turns out: running an open source project takes a lot more time than I have. And then stupid and unnecessary issues like Windows Defender flagging the emulator as malware ruin the rest. I am grateful for all your bug reports, help and support, but all that has distracted me from taking the project into the direction I would've liked.
Today I've accidentally locked myself out of the Tor site out pure stupidity and one of the things I didn't make a backup of for whatever reason was the key required to get the same Tor site set back up.
For this reason, I have decided to limit public development. It is not all over though. My plan is to:
- continue the blog
- move the blog into a seperate repository
- keep this repository updated just enough so it stays compilable on Linux and Windows
- keep the externals updated
- push some bigger updates from my private upstream whenever I feel like (no promises)
- set up a new Tor site (I'll keep you updated here and via the blog!)
- NOT publish releases. If someone feels like publishing builds they should feel free to do that
- NOT offer support in any way
Again, thanks to everyone who has supported me in any way (even by creating bug reports), I really appreciate it.
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
It runs most Nintendo Switch games released until the date of the Yuzu takedown.
Goals
The first and foremost goal is long-term maintenance. Even if I stop commiting new features I will always do my best to keep the emulator functional and third party dependencies updated. This also means most of the changes made will eventually be bug fixes. Essentially, the main goal is that you can still use this emulator on modern systems in 20 years. It is very important to me that this project is going to be a good base to fork once grass has grown over the whole legal dilemma and people are willing to do real work on this emulator non-anonymously.
A secondary goal is the improvement of usability on low-end systems. This includes both improving the performance of the emulator as well as making games more playable below 100% speed whenever possible (the sync CPU to render speed limit option already helps with that in few cases).
Android support is low priority but would be a nice bonus.
Development
The Tor site mentioned here has stopped working, I'll update this once a new one is up.
Most of the development happens on Dark Git. It's also where our central repository is hosted.
To clone this git repository, you can use these commands given tor is installed and running:
git -c http.proxy=socks5h://127.0.0.1:9050 clone http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/torzu-emu/torzu.git
cd torzu
git submodule update --init --depth 1 --recursive
Alternatively, you can clone from the GitHub mirror repository:
git clone https://github.com/litucks/torzu.git --depth 1 --recursive
Note that above repository may be taken down any time. Do not rely on its existence in production. In case the GitHub mirror goes down, another mirror will be most likely be set up on Bitbucket.
This project incorporates several commits from the Suyu and Sudachi forks (but cleaned up due to the typically mediocre code/commit quality from both projects) as well as changes listed in Changes.
Building
- Linux: Linux Build
- Windows: Windows Build
License
yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.