Lioncash
d4ee878cbd
emit_x64_vector: Use VPSRAQ in EmitVectorArithmeticShiftRight64() if AVX-512VL is available
2020-04-22 20:46:17 +01:00
Lioncash
51e4f1d9db
emit_x64_vector: Vectorize fallback path of EmitVectorMaxS32()
2020-04-22 20:46:17 +01:00
Lioncash
c692ccdd6d
emit_x64_vector: Vectorize fallback path of EmitVectorMaxS8()
2020-04-22 20:46:17 +01:00
Lioncash
b194313d8c
emit_x64_vector: Vectorize fallback path in EmitVectorMinU32()
2020-04-22 20:46:17 +01:00
Lioncash
7ceda6d919
emit_x64_vector: Vectorize fallback path in EmitVectorMinU16()
2020-04-22 20:46:17 +01:00
Lioncash
cda85a1da0
emit_x64_vector: Vectorize fallback path in EmitVectorMinS32()
2020-04-22 20:46:17 +01:00
Lioncash
6e08eed210
emit_x64_vector: Vectorize fallback path in EmitVectorMinS8()
2020-04-22 20:46:17 +01:00
Lioncash
0fb6dce689
emit_x64_vector: Remove unnecessary if constexpr expression in LogicalVShift
...
This can simply be merged with the previous one.
2020-04-22 20:46:17 +01:00
Lioncash
5b71b1337b
emit_x64_vector: Avoid left shift of negative value in LogicalVShift
...
Now that we handle the signed variants, we also have to be careful about left shifts with negative values,
as this is considered undefined behavior.
2020-04-22 20:46:17 +01:00
Lioncash
21974ee57e
backend_x64/ir: Amend generic LogicalVShift() template to also handle signed variants
...
Also adds IR opcodes to dispatch said variants
2020-04-22 20:46:17 +01:00
Lioncash
af28e89a13
emit_x64_vector: Vectorize fallback path in EmitVectorMaxU16()
2020-04-22 20:46:17 +01:00
Lioncash
0d20423ad5
emit_x64_vector: Vectorize non-SSE4.1 fallback path for VectorMultiply32()
2020-04-22 20:46:17 +01:00
Lioncash
d70ee7c0d1
emit_x64_vector: Use VBPROADCAST where applicable and available
...
Uses the instruction that does what it says in its name if available. Allows avoiding the use
of a scratch register in EmitVectorBroadcast8() and EmitVectorBroadcastLower8()'s SSSE3 path.
2020-04-22 20:46:17 +01:00
Lioncash
26d77c6f09
ir: Add opcodes for performing vector deinterleaving
2020-04-22 20:46:17 +01:00
Lioncash
87ca63699f
emit_x64_vector: Emit PMAXUD in EmitVectorMaxU32 on SSE4.1-capable CPUs
2020-04-22 20:46:17 +01:00
Lioncash
f17702f608
emit_x64_vector: Emit PMINUD in EmitVectorMinU32 on SSE4.1-capable CPUs
2020-04-22 20:46:17 +01:00
Lioncash
596a8dd1dd
emit_x64_vector: Emit PMINSD in EmitVectorMinS32 on SSE4.1-capable CPUs
...
Provides a better alternative to a fallback operation.
2020-04-22 20:46:17 +01:00
Lioncash
75fd4eaaaa
emit_x64_vector: Get rid of some magic numbers in loop bounds
2020-04-22 20:46:17 +01:00
Lioncash
7b80ac25eb
emit_x64_vector: Generify variable shift functions
2020-04-22 20:46:17 +01:00
Lioncash
64b1f2d468
ir: Add opcode for reversing bits in a vector
2020-04-22 20:46:15 +01:00
Lioncash
e33dcce14a
ir: Add opcodes for performing vector absolute values
2020-04-22 20:46:15 +01:00
MerryMage
3472f371df
IR: Implement VectorExtract, VectorExtractLower IR instructions
2020-04-22 20:46:15 +01:00
Lioncash
ad5cf584ce
ir: Add opcodes for performing vector unsigned absolute differences
2020-04-22 20:46:15 +01:00
Lioncash
701f43d61e
IR: Add opcodes for interleaving upper-order bytes/halfwords/words/doublewords
...
I should have added this when I introduced the functions for interleaving
low-order equivalents for consistency in the interface.
2020-04-22 20:46:15 +01:00
Lioncash
b8d5765f9b
emit_x64_vector: Fix typo in VectorShuffleImpl
...
This is supposed to be pshufd, not pshufw (which only allows a 64-bit operand)
2020-04-22 20:46:15 +01:00
Lioncash
6b0010c940
ir: Add IR opcodes for emitting vector shuffles
...
This uses the ARM terminology for sizes (Halfword -> 2 bytes, Word -> 4 bytes)
as opposed to the x86 terminology of (Word -> 2 bytes, Double word -> 4 bytes)
2020-04-22 20:46:15 +01:00
MerryMage
147284427b
A64: Implement USHL
2020-04-22 20:46:15 +01:00
MerryMage
710d09471b
IR: Add IR instruction ZeroVector
2020-04-22 20:46:15 +01:00
MerryMage
1dfce0894d
constant_pool: Add frame parameter
2020-04-22 20:46:14 +01:00
MerryMage
47c0ad0fc8
IR: Implement Vector{Max,Min}{Signed,Unsigned}
2020-04-22 20:46:14 +01:00
MerryMage
f4775910f5
IR: Implement VectorGreaterSigned
2020-04-22 20:46:14 +01:00
MerryMage
eae518a338
IR: Implement VectorSignExtend
2020-04-22 20:46:14 +01:00
MerryMage
851fc83445
emit_x64_vector: EmitOneArgumentFallback
2020-04-22 20:46:14 +01:00
MerryMage
303088a51e
IR: Implement VectorPopulationCount
2020-04-22 20:46:14 +01:00
MerryMage
bf2cd92da9
emit_x64_vector: Add SSE4.1 implementation for EmitVectorMultiply64
2020-04-22 20:46:14 +01:00
MerryMage
b062266b8e
emit_x64_vector: More explicit lambda decay
2020-04-22 20:46:14 +01:00
MerryMage
b6de612e01
IR: Implement VectorMultiply
2020-04-22 20:46:14 +01:00
MerryMage
90a053a5e4
emit_x64_vector: Order alphabetically
2020-04-22 20:46:14 +01:00
MerryMage
715ae1c229
IR: Implement VectorArithmeticShiftRight
2020-04-22 20:46:14 +01:00
MerryMage
132c783320
IR: Implement VectorNarrow
2020-04-22 20:46:13 +01:00
MerryMage
69de50a878
emit_x64_vector: Add SSE4.1 implementations for VectorZeroExtend
2020-04-22 20:46:13 +01:00
MerryMage
cbc9f361b0
IR: Implement VectorSub
2020-04-22 20:46:13 +01:00
MerryMage
b22c5961f9
IR: Implement VectorLogicalShiftRight
2020-04-22 20:46:13 +01:00
MerryMage
59ace60b03
IR: Implement VectorZeroExtend
2020-04-22 20:46:13 +01:00
MerryMage
f6247125c0
IR: Implement VectorLogicalShiftLeft{8,16,32,64}
2020-04-22 20:46:13 +01:00
MerryMage
15e8231f24
opcodes: Sort vector IR opcodes alphabetically
2020-04-22 20:46:13 +01:00
Lioncash
35a29a9665
A64: Implement ZIP1
2020-04-22 20:46:13 +01:00
MerryMage
68f46c8334
backend_x64: Use a reference to BlockOfCode instead of a pointer
2020-04-22 20:46:13 +01:00
MerryMage
6414736a8d
emit_x64_vector: bug: VectorGetElement8 returning incorrect values for non-SSE4.1
...
This bug wasn't discovered earlier because we previously only used index == 0.
2020-04-22 20:46:13 +01:00
MerryMage
ebfc51c609
IR: Implement VectorSetElement{8,16,32,64}
2020-04-22 20:46:13 +01:00