Andrew Eikum
905fc8ef44
media-converter: Don't pad filler audio data
...
Fixes corrupt streams when dumping audio to disk. Relies on the client
(e.g. FAudio) to fill in blank data when a buffer results in a short
decode.
2021-11-11 18:36:07 +02:00
legendofmiracles
9845a94d1c
media-converter: Make Rust more idiomatic
2021-11-11 18:36:07 +02:00
Andrew Eikum
d02b5dc9ce
media-converter: Always set write offset past header
2021-11-11 18:36:07 +02:00
Jactry Zeng
1ae6c80f3e
fonts: Add an alternative of Nirmala UI (nirmala.ttf).
...
Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.
CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng
ca928d31f9
fonts: Add an alternative of Microsoft Sans Serif (micross.ttf).
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Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.
CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng
5525cf9931
Revert "Add and install Noto Sans Arabic."
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This reverts commit 9eb14500c2
.
We are going to introduce a fake micross.ttf which also includes
all of these Arabic characters. We will use that one instead.
2021-11-11 18:36:07 +02:00
Paul Gofman
7a90ff74ce
lsteamclient: Get memory for SteamClient interface within native steamclient.dll loader range.
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CW-Bug-ID: #19605
For Mafia II.
2021-11-11 18:36:07 +02:00
Andrew Eikum
b3c6c677bc
lsteamclient: Fix SteamIPAddress_t size
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CW-Bug-Id: #19598
2021-11-11 18:29:03 +02:00
Andrew Eikum
2165c3ff81
lsteamclient: Also key glyph path cache off of flags parameter
2021-11-11 17:52:16 +02:00
Andrew Eikum
0b1db713ac
lsteamclient: Also convert paths from GetGlyphForXboxOrigin
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CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
f9eef72c88
lsteamclient: Convert glyph paths in new ISteamInput005 methods
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CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
4b9b102b31
lsteamclient: Convert path given to ISteamInput::SetInputActionManifestFilePath
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CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
da911c3bf9
lsteamclient: generate 1.52 support
2021-10-08 13:22:51 -05:00
Andrew Eikum
a1244bdf38
lsteamclient: import steamworks sdk 1.52
2021-10-08 13:22:51 -05:00
Arkadiusz Hiler
5536e50175
update wine
2021-09-29 16:27:35 +03:00
Arkadiusz Hiler
0254a0fe15
update dxvk to v1.9.2-7-gb63ceeda
2021-09-29 16:27:27 +03:00
Arkadiusz Hiler
1db7f930a9
update vkd3d-proton to v2.4-101-g173b8ece
2021-09-24 20:22:55 +03:00
Paul Gofman
d9f80272c0
proton: Enabled nvcuda.dll when nvapi is enabled.
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Link: https://github.com/ValveSoftware/wine/pull/119
2021-09-23 19:07:57 +03:00
Esme Povirk
4940f69c90
Remove default overrides for Microsoft.Xna.Framework.
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This default is no longer needed because it's built into Wine.
The Wine default is now version-specific so XNA 3.x redists can load.
CW-Bug-Id: #16852
2021-09-23 19:07:57 +03:00
Andrew Eikum
c47dfe6a0b
proton: Don't follow symlinks when merging user dirs
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Link: https://github.com/ValveSoftware/Proton/issues/5102
2021-09-23 19:07:48 +03:00
Andrew Eikum
79ddcc5568
proton: Don't copy metadata by default
2021-08-23 12:30:03 -05:00
Andrew Eikum
b5646c4072
proton: Work around prefixes broken by unofficial builds
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Some unofficial builds running closer to upstream created a Documents ->
My Documents symlink. We would then create a My Documents -> Documents
symlink, resulting in infinite recursion. Detect this scenario and fix
it before merging user directories.
2021-08-19 10:47:48 -05:00
Liam Middlebrook
0afcb19416
proton: Copy DLLs provided by the NVIDIA driver into prefix
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The upcoming NVIDIA 470 driver series will introduce a DLL (nvngx.dll)
for the support of NVIDIA DLSS in Proton. This change adds logic for
discovering the location of DLL files provided by the NVIDIA driver, and
copies them to C:\Windows\System32\
Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Liam Middlebrook
1630811474
dxvk-nvapi: Add to Proton
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Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will
not be copied into Proton prefixes by default, but instead will be
controlled via the environment variable PROTON_ENABLE_NVAPI. This is
done to avoid any potential adverse effects of the nvapi DLL existing
in cases where an application may require a function that is not
implemented by dxvk-nvapi.
This new functionality can be enabled by setting the following environment
variable to a value of `1`:
`PROTON_ENABLE_NVAPI`
This functionality is needed in order to support DLSS within Proton.
Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Andrew Eikum
3f865b5b5b
update FAudio to 21.08-1-g0c352eb
2021-08-17 10:11:32 -05:00
Andrew Eikum
e82e98b1ff
proton: Migrate old user paths to new paths
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CW-Bug-Id: 18905
2021-08-17 10:11:32 -05:00
Andrew Eikum
b5cfb6b549
update wine
2021-08-17 10:11:32 -05:00
Andrew Eikum
49047eaba2
update dxvk to v1.9.1
2021-08-12 10:54:20 -05:00
Andrew Eikum
542d82c93e
build: Fix copying .so files in module target
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
9eb14500c2
Add and install Noto Sans Arabic.
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This is useful to work around an issue with Arabic font rendering in
Cyberpunk 2077 installer, first reported at
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-882996582 .
CW-Bug-Id: #19125
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
0683ff8926
Build a fake Malgun Gothic font.
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
f9f0fc3931
Add Korean version of SourceHanSans font.
2021-08-12 10:54:19 -05:00
Giovanni Mascellani
cf9d10ef68
Build a fake MS Gothic font.
2021-08-12 10:54:19 -05:00
Giovanni Mascellani
8ad18f38d5
Add Japanese version of SourceHanSans font.
2021-08-12 10:54:19 -05:00
Giovanni Mascellani
dfa5bf8c18
Build a fake SimSun font.
2021-08-12 10:54:19 -05:00
Giovanni Mascellani
920377546d
Prepare for compiling different SourceHanSans fonts.
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This and the following commits provide some CJK fonts which the
Rockstar installer can use as fallback.
CW-Bug-Id: #18969
2021-08-12 10:54:19 -05:00
Paul Gofman
d2080ad0fd
steam_helper: Don't hand off Steam appid to OpenVR runtime in initialize_vr_data().
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CW-Bug-Id: 19220
Initializing OpenVR with the app's game ID seems to cause problems with
Steam VR runtime stability when the game uses OpenXR. The negative
impact is that if OpenVR is started the initialization will be delayed
for 2 seconds by vrserver waiting for valid appid. But the wait goes
in parallel with main application startup and should not delay things
much, if at all.
2021-08-12 10:54:19 -05:00
Paul Gofman
9cf5ff5cec
wineopenxr: Update to 1.0.18 registry version.
2021-08-12 10:54:19 -05:00
Paul Gofman
95b1dc2b0b
Update OpenXR-SDK submodule.
2021-08-12 10:54:19 -05:00
Paul Gofman
6471f83f55
wineopenxr: HACK: Force enable XR_KHR_win32_convert_performance_counter_time.
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Linux SteamVR doesn't seem to support the Linux XR_KHR_convert_timespec_time
yet but the games start to refuse to work without the extension even if
they do not actually use it.
CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
6981478bf5
wineopenxr: Substitute XR_KHR_convert_timespec_time for XR_KHR_win32_convert_performance_counter_time.
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CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
c35f4120d4
wineopenxr: Use array for coding extension substitution.
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CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
450f3e8025
vrclient: HACK: Fixup digital action 'bChange' parameter on 32 bit.
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CW-Bug-Id: 19067
2021-08-12 10:54:19 -05:00
Paul Gofman
d46e6aaada
vrclient: Fixup size for structs with matching field offsets but mismatched size.
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CW-Bug-Id: 19067
2021-08-12 10:54:19 -05:00
Arkadiusz Hiler
ed7c5db865
docs: Add Vulkan section to PRIME.md.
2021-08-12 08:54:18 -05:00
Arkadiusz Hiler
b82289bd0d
build: Add support for relabeling container volumes.
2021-08-12 08:53:50 -05:00
Andrew Eikum
7ff77df377
proton: More easily enable always-on logging
2021-08-12 08:53:50 -05:00
Andrew Eikum
f27ab32edb
vkd3d-proton: Update to v2.4
2021-08-12 08:53:50 -05:00
Jacek Caban
5bc6cdaa8e
proton: Add support for PROTON_REMOTE_DEBUG_CMD to allow integration with remote debugger.
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CW-Bug-Id: 16785
2021-08-12 08:53:50 -05:00
Arkadiusz Hiler
6f35d1e8bd
docs: Update PRIME.
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To reflect the switch to DXVK's DXGI.
2021-06-25 10:42:53 -05:00