Yucom/vrclient_x64/vrclient_x64/vrclient_main.c

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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "vrclient_defs.h"
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#include "vrclient_private.h"
#include "initguid.h"
#ifdef VRCLIENT_HAVE_DXVK
#include "dxvk-interop.h"
#endif
#include "wined3d-interop.h"
#include "flatapi.h"
#include "cppIVRClientCore_IVRClientCore_003.h"
#include "cppIVRCompositor_IVRCompositor_021.h"
#include "cppIVRCompositor_IVRCompositor_022.h"
/* 0918 is binary compatible with 1015 */
typedef struct winRenderModel_t_0918 winRenderModel_t_0918;
typedef struct winRenderModel_TextureMap_t_0918 winRenderModel_TextureMap_t_0918;
#include "cppIVRRenderModels_IVRRenderModels_004.h"
typedef struct winRenderModel_t_1015 winRenderModel_t_1015;
typedef struct winRenderModel_TextureMap_t_1015 winRenderModel_TextureMap_t_1015;
#include "cppIVRRenderModels_IVRRenderModels_005.h"
/* this is cast to 1015 during load_linux_texture_map, so ensure they're
* binary compatible before updating this number */
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typedef struct winRenderModel_t_11415 winRenderModel_t_11415;
typedef struct winRenderModel_TextureMap_t_11415 winRenderModel_TextureMap_t_11415;
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#include "cppIVRRenderModels_IVRRenderModels_006.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
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/* returns the number of bytes written to dst, not including the NUL terminator */
unsigned int vrclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32_t dst_bytes)
{
WCHAR *dosW;
uint32_t r;
if(!dst || !dst_bytes)
return 0;
if(!src || !api_result){
*dst = 0;
return 0;
}
dosW = wine_get_dos_file_name(src);
*dst = 0;
if(!dosW){
WARN("Unable to convert unix filename to DOS: %s\n", src);
return 0;
}
r = WideCharToMultiByte(CP_ACP, 0, dosW, -1, dst, dst_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, dosW);
return r == 0 ? 0 : r - 1;
}
#define IS_ABSOLUTE(x) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':'))
/* returns non-zero on success, zero on failure */
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bool vrclient_dos_path_to_unix_path(const char *src, char *dst)
{
*dst = 0;
if(!src || !*src)
return 0;
if(IS_ABSOLUTE(src)){
/* absolute path, use wine conversion */
WCHAR srcW[PATH_MAX];
char *unix_path;
uint32_t r;
r = MultiByteToWideChar(CP_UNIXCP, 0, src, -1, srcW, PATH_MAX);
if(r == 0)
return 0;
unix_path = wine_get_unix_file_name(srcW);
if(!unix_path){
WARN("Unable to convert DOS filename to unix: %s\n", src);
return 0;
}
strncpy(dst, unix_path, PATH_MAX);
HeapFree(GetProcessHeap(), 0, unix_path);
}else{
/* relative path, just fix up backslashes */
const char *s;
char *d;
for(s = src, d = dst; *src; ++s, ++d){
if(*s == '\\')
*d = '/';
else
*d = *s;
}
*d = 0;
}
return 1;
}
static BOOL array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
{
SIZE_T max_capacity, new_capacity;
void *new_elements;
if (count <= *capacity)
return TRUE;
max_capacity = ~(SIZE_T)0 / size;
if (count > max_capacity)
return FALSE;
new_capacity = max(1, *capacity);
while (new_capacity < count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < count)
new_capacity = count;
if (!*elements)
new_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_capacity * size);
else
new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
if (!new_elements)
return FALSE;
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
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#include "win_constructors.h"
#include "win_destructors.h"
typedef void (*pfn_dtor)(void *);
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static const struct {
const char *iface_version;
void *(*ctor)(void *);
void (*dtor)(void *);
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} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
unsigned int i;
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TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static pfn_dtor get_win_destructor(const char *name)
{
unsigned int i;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].dtor;
}
return NULL;
}
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static void *vrclient_lib;
static void *(*vrclient_HmdSystemFactory)(const char *name, int *return_code);
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static void *(*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
static int load_vrclient(void)
{
WCHAR pathW[PATH_MAX];
char *pathU;
DWORD sz;
#ifdef _WIN64
static const char append_path[] = "/bin/linux64/vrclient.so";
#else
static const char append_path[] = "/bin/vrclient.so";
#endif
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if(vrclient_lib)
return 1;
/* PROTON_VR_RUNTIME is provided by the proton setup script */
if(!GetEnvironmentVariableW(L"PROTON_VR_RUNTIME", pathW, ARRAY_SIZE(pathW)))
{
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TRACE("Linux OpenVR runtime is not available\n");
return 0;
}
sz = WideCharToMultiByte(CP_UNIXCP, 0, pathW, -1, NULL, 0, NULL, NULL);
if(!sz)
{
ERR("Can't convert path to unixcp! %s\n", wine_dbgstr_w(pathW));
return 0;
}
pathU = HeapAlloc(GetProcessHeap(), 0, sz + sizeof(append_path));
sz = WideCharToMultiByte(CP_UNIXCP, 0, pathW, -1, pathU, sz, NULL, NULL);
if(!sz)
{
ERR("Can't convert path to unixcp! %s\n", wine_dbgstr_w(pathW));
return 0;
}
strcat(pathU, append_path);
TRACE("got openvr runtime path: %s\n", pathU);
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vrclient_lib = dlopen(pathU, RTLD_NOW);
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if(!vrclient_lib){
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TRACE("unable to load vrclient.so\n");
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return 0;
}
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vrclient_HmdSystemFactory = dlsym(vrclient_lib, "HmdSystemFactory");
if(!vrclient_HmdSystemFactory){
ERR("unable to load HmdSystemFactory method\n");
return 0;
}
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vrclient_VRClientCoreFactory = dlsym(vrclient_lib, "VRClientCoreFactory");
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if(!vrclient_VRClientCoreFactory){
ERR("unable to load VRClientCoreFactory method\n");
return 0;
}
return 1;
}
void *CDECL HmdSystemFactory(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_vrclient())
return NULL;
return create_win_interface(name, vrclient_HmdSystemFactory(name, return_code));
}
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void *CDECL VRClientCoreFactory(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_vrclient())
return NULL;
return create_win_interface(name, vrclient_VRClientCoreFactory(name, return_code));
}
static VkDevice_T *(WINAPI *get_native_VkDevice)(VkDevice_T *);
static VkInstance_T *(WINAPI *get_native_VkInstance)(VkInstance_T *);
static VkPhysicalDevice_T *(WINAPI *get_native_VkPhysicalDevice)(VkPhysicalDevice_T *);
static VkPhysicalDevice_T *(WINAPI *get_wrapped_VkPhysicalDevice)(VkInstance_T *, VkPhysicalDevice_T *);
static VkQueue_T *(WINAPI *get_native_VkQueue)(VkQueue_T *);
static void load_vk_unwrappers(void)
{
static HMODULE h = NULL;
if(h)
/* already loaded */
return;
h = LoadLibraryA("winevulkan");
if(!h){
ERR("unable to load winevulkan\n");
return;
}
get_native_VkDevice = (void*)GetProcAddress(h, "__wine_get_native_VkDevice");
get_native_VkInstance = (void*)GetProcAddress(h, "__wine_get_native_VkInstance");
get_native_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_native_VkPhysicalDevice");
get_wrapped_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_wrapped_VkPhysicalDevice");
get_native_VkQueue = (void*)GetProcAddress(h, "__wine_get_native_VkQueue");
}
EVRInitError ivrclientcore_002_init(EVRInitError (*cpp_func)(void *, EVRApplicationType),
void *linux_side, EVRApplicationType application_type,
unsigned int version, struct client_core_data *user_data)
{
EVRInitError error;
TRACE("%p, %#x\n", linux_side, application_type);
InitializeCriticalSection(&user_data->critical_section);
error = cpp_func(linux_side, application_type);
if (error)
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WARN("error %#x\n", error);
return error;
}
EVRInitError ivrclientcore_init(EVRInitError (*cpp_func)(void *, EVRApplicationType, const char *),
void *linux_side, EVRApplicationType application_type, const char *startup_info,
unsigned int version, struct client_core_data *user_data)
{
EVRInitError error;
TRACE("%p, %#x, %p\n", linux_side, application_type, startup_info);
InitializeCriticalSection(&user_data->critical_section);
error = cpp_func(linux_side, application_type, startup_info);
if (error)
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WARN("error %#x\n", error);
return error;
}
void *ivrclientcore_get_generic_interface(void *(*cpp_func)(void *, const char *, EVRInitError *),
void *linux_side, const char *name_and_version, EVRInitError *error,
unsigned int version, struct client_core_data *user_data)
{
const char *cpp_name_and_version = name_and_version;
struct generic_interface *iface;
pfn_dtor destructor;
void *win_object;
void *object;
TRACE("%p, %p, %p\n", linux_side, name_and_version, error);
/* In theory we could pass this along, but we'd have to generate a separate
* set of thunks for it. Hopefully this will work as it is. */
if (name_and_version && !strncmp(name_and_version, "FnTable:", 8))
cpp_name_and_version += 8;
if (!(object = cpp_func(linux_side, cpp_name_and_version, error)))
{
WARN("Failed to create %s.\n", name_and_version);
return NULL;
}
if (!(win_object = create_win_interface(name_and_version, object)))
{
ERR("Failed to create win object %s.\n", name_and_version);
return NULL;
}
if ((destructor = get_win_destructor(name_and_version)))
{
EnterCriticalSection(&user_data->critical_section);
if (array_reserve((void **)&user_data->created_interfaces,
&user_data->created_interfaces_size, user_data->created_interface_count + 1,
sizeof(*user_data->created_interfaces)))
{
iface = &user_data->created_interfaces[user_data->created_interface_count++];
iface->object = win_object;
iface->dtor = destructor;
}
else
{
ERR("Failed to add interface to array.\n");
}
LeaveCriticalSection(&user_data->critical_section);
}
if (name_and_version && !strncmp(name_and_version, "FnTable:", 8))
return *((void **)win_object);
return win_object;
}
void ivrclientcore_cleanup(void (*cpp_func)(void *), void *linux_side,
unsigned int version, struct client_core_data *user_data)
{
struct generic_interface *iface;
SIZE_T i;
TRACE("%p\n", linux_side);
EnterCriticalSection(&user_data->critical_section);
for (i = 0; i < user_data->created_interface_count; ++i)
{
iface = &user_data->created_interfaces[i];
iface->dtor(iface->object);
}
HeapFree(GetProcessHeap(), 0, user_data->created_interfaces);
user_data->created_interfaces = NULL;
user_data->created_interfaces_size = 0;
user_data->created_interface_count = 0;
LeaveCriticalSection(&user_data->critical_section);
DeleteCriticalSection(&user_data->critical_section);
cpp_func(linux_side);
}
void get_dxgi_output_info(void *cpp_func, void *linux_side,
int32_t *adapter_idx, unsigned int version)
{
TRACE("%p\n", adapter_idx);
*adapter_idx = 0;
}
void get_dxgi_output_info2(void *cpp_func, void *linux_side,
int32_t *adapter_idx, int32_t *output_idx, unsigned int version)
{
TRACE("%p, %p\n", adapter_idx, output_idx);
*adapter_idx = 0;
*output_idx = 0;
}
void ivrsystem_016_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType),
void *linux_side, uint64_t *out_device, ETextureType type,
unsigned int version)
{
cpp_func(linux_side, out_device, type);
}
void ivrsystem_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType, VkInstance_T *),
void *linux_side, uint64_t *out_device, ETextureType type,
VkInstance_T *wrapped_instance, unsigned int version)
{
switch(type){
case TextureType_Vulkan:
{
VkInstance_T *native_instance;
load_vk_unwrappers();
native_instance = get_native_VkInstance(wrapped_instance);
cpp_func(linux_side, out_device, type, native_instance);
*out_device = (uint64_t)(intptr_t)get_wrapped_VkPhysicalDevice(wrapped_instance,
(VkPhysicalDevice_T *)(intptr_t)*out_device);
return;
}
default:
cpp_func(linux_side, out_device, type, wrapped_instance);
return;
}
}
struct submit_data
{
void *linux_side;
EVRCompositorError (*submit)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
EVREye eye;
Texture_t texture;
VRTextureWithPose_t texture_pose;
VRTextureWithDepth_t texture_depth;
VRTextureWithPoseAndDepth_t texture_both;
VRTextureBounds_t bounds;
EVRSubmitFlags flags;
};
static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture,
const void *data, unsigned int data_size)
{
const struct submit_data *submit_data = data;
VRTextureBounds_t bounds = submit_data->bounds;
VRTextureWithPoseAndDepth_t texture_both;
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VRTextureWithDepth_t texture_depth;
VRTextureWithPose_t texture_pose;
VRCompositorError error = 0;
Texture_t texture;
void *tex;
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TRACE("texture %u, depth_texture %u, data {%p, %u}\n",
gl_texture, gl_depth_texture, data, data_size);
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switch (submit_data->flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
case 0:
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
tex = &texture;
break;
case Submit_TextureWithPose:
texture_pose = submit_data->texture_pose;
texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_pose.texture.eType = TextureType_OpenGL;
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tex = &texture_pose;
break;
case Submit_TextureWithDepth:
texture_depth = submit_data->texture_depth;
texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_depth.texture.eType = TextureType_OpenGL;
texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = &texture_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
texture_both = submit_data->texture_both;
texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_both.texture.eType = TextureType_OpenGL;
texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = &texture_both;
break;
}
error = submit_data->submit(submit_data->linux_side, submit_data->eye,
tex, &bounds, submit_data->flags);
if (error)
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WARN("error %#x\n", error);
}
void ivrcompositor_005_submit(
void (*cpp_func)(void *, Hmd_Eye, void *, Compositor_TextureBounds *),
void *linux_side, Hmd_Eye eye, void *texture, Compositor_TextureBounds *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_006_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_007_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds);
}
VRCompositorError ivrcompositor_008_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *,
VRTextureBounds_t *, VRSubmitFlags_t),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture,
VRTextureBounds_t *bounds, VRSubmitFlags_t flags,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds, flags);
}
static EVRCompositorError ivrcompositor_submit_wined3d(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data, IWineD3D11Texture2D *wine_texture)
{
IWineD3D11Texture2D *depth_texture = NULL;
IUnknown *depth_texture_unk = NULL;
IWineD3D11Device *wined3d_device;
struct submit_data submit_data;
EVRCompositorError error = 0;
ID3D11Device *device;
BOOL async = FALSE;
HRESULT hr;
wine_texture->lpVtbl->GetDevice(wine_texture, &device);
if (user_data->d3d11_device != device)
{
if (user_data->d3d11_device)
FIXME("Previous submit was from different D3D11 device.\n");
user_data->d3d11_device = device;
if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
&IID_IWineD3D11Device, (void **)&wined3d_device)))
{
user_data->wined3d_device = wined3d_device;
wined3d_device->lpVtbl->Release(wined3d_device);
}
else
{
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WARN("Failed to get device, hr %#x.\n", hr);
user_data->wined3d_device = NULL;
}
switch (version)
{
/* older versions */
default:
TRACE("Using synchronous mode.\n");
break;
case 21:
TRACE("Enabling explicit timing mode.\n");
async = TRUE;
cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
case 22:
TRACE("Enabling explicit timing mode.\n");
async = TRUE;
cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
}
}
device->lpVtbl->Release(device);
submit_data.linux_side = linux_side;
submit_data.submit = cpp_func;
submit_data.eye = eye;
submit_data.flags = flags;
/* Textures are upside-down in wined3d. */
submit_data.bounds = *bounds;
submit_data.bounds.vMin = bounds->vMax;
submit_data.bounds.vMax = bounds->vMin;
switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
case 0:
submit_data.texture = *texture;
break;
case Submit_TextureWithPose:
submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
break;
case Submit_TextureWithDepth:
submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
depth_texture_unk = submit_data.texture_depth.depth.handle;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
depth_texture_unk = submit_data.texture_both.depth.handle;
break;
}
if (depth_texture_unk)
{
if (FAILED(hr = depth_texture_unk->lpVtbl->QueryInterface(depth_texture_unk,
&IID_IWineD3D11Texture2D, (void **)&depth_texture)))
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WARN("Failed to get IWineD3D11Texture2D from depth texture.\n");
}
if (async)
{
wine_texture->lpVtbl->access_gl_texture(wine_texture,
d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
}
else
{
unsigned int gl_texture, gl_depth_texture = 0;
void *linux_texture;
gl_texture = wine_texture->lpVtbl->get_gl_texture(wine_texture);
if (depth_texture)
{
gl_depth_texture = depth_texture->lpVtbl->get_gl_texture(depth_texture);
TRACE("Depth texture %u.\n", gl_depth_texture);
}
switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
case 0:
submit_data.texture.handle = (void *)(UINT_PTR)gl_texture;
submit_data.texture.eType = TextureType_OpenGL;
linux_texture = &submit_data.texture;
break;
case Submit_TextureWithPose:
submit_data.texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
submit_data.texture_pose.texture.eType = TextureType_OpenGL;
linux_texture = &submit_data.texture_pose;
break;
case Submit_TextureWithDepth:
submit_data.texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
submit_data.texture_depth.texture.eType = TextureType_OpenGL;
submit_data.texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
linux_texture = &submit_data.texture_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
submit_data.texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
submit_data.texture_both.texture.eType = TextureType_OpenGL;
submit_data.texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
linux_texture = &submit_data.texture_both;
break;
}
error = cpp_func(linux_side, eye, linux_texture, &submit_data.bounds, flags);
}
if (depth_texture)
depth_texture->lpVtbl->Release(depth_texture);
wine_texture->lpVtbl->Release(wine_texture);
return error;
}
#ifdef VRCLIENT_HAVE_DXVK
static EVRCompositorError ivrcompositor_submit_dxvk(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data, IDXGIVkInteropSurface *dxvk_surface)
{
struct VRVulkanTextureData_t vkdata;
IDXGIVkInteropDevice *dxvk_device;
struct Texture_t vktexture;
VkImage image_handle;
VkImageLayout image_layout;
VkImageCreateInfo image_info;
VkImageSubresourceRange subresources;
EVRCompositorError err;
dxvk_surface->lpVtbl->GetDevice(dxvk_surface, &dxvk_device);
user_data->dxvk_device = dxvk_device;
dxvk_device->lpVtbl->GetVulkanHandles(dxvk_device, &vkdata.m_pInstance,
&vkdata.m_pPhysicalDevice, &vkdata.m_pDevice);
dxvk_device->lpVtbl->GetSubmissionQueue(dxvk_device, &vkdata.m_pQueue, &vkdata.m_nQueueFamilyIndex);
/* DXVK needs this to be initialized correctly */
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
dxvk_surface->lpVtbl->GetVulkanImageInfo(dxvk_surface, &image_handle, &image_layout, &image_info);
load_vk_unwrappers();
vkdata.m_nImage = (uint64_t)image_handle;
vkdata.m_pDevice = get_native_VkDevice(vkdata.m_pDevice);
vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(vkdata.m_pPhysicalDevice);
vkdata.m_pInstance = get_native_VkInstance(vkdata.m_pInstance);
vkdata.m_pQueue = get_native_VkQueue(vkdata.m_pQueue);
vkdata.m_nWidth = image_info.extent.width;
vkdata.m_nHeight = image_info.extent.height;
vkdata.m_nFormat = image_info.format;
vkdata.m_nSampleCount = image_info.samples;
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
FIXME("Unhandled flags %#x.\n", flags & (Submit_TextureWithPose | Submit_TextureWithDepth));
vktexture = *texture;
vktexture.handle = &vkdata;
vktexture.eType = TextureType_Vulkan;
subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresources.baseMipLevel = 0;
subresources.levelCount = image_info.mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image_info.arrayLayers;
dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
dxvk_device->lpVtbl->FlushRenderingCommands(dxvk_device);
dxvk_device->lpVtbl->LockSubmissionQueue(dxvk_device);
err = cpp_func(linux_side, eye, &vktexture, bounds, flags);
dxvk_device->lpVtbl->ReleaseSubmissionQueue(dxvk_device);
dxvk_device->lpVtbl->TransitionSurfaceLayout(dxvk_device, dxvk_surface, &subresources,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout);
dxvk_device->lpVtbl->Release(dxvk_device);
dxvk_surface->lpVtbl->Release(dxvk_surface);
return err;
}
#endif
static EVRCompositorError ivrcompositor_submit_vulkan(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data)
{
struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
VRTextureWithPoseAndDepth_t our_both;
VRTextureWithDepth_t our_depth;
VRTextureWithPose_t our_pose;
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Texture_t our_texture;
void *tex;
load_vk_unwrappers();
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their_vkdata = texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
case 0:
our_texture = *texture;
our_texture.handle = &our_vkdata;
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tex = &our_texture;
break;
case Submit_TextureWithPose:
our_pose = *(VRTextureWithPose_t *)texture;
our_pose.texture.handle = &our_vkdata;
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tex = &our_pose;
break;
case Submit_TextureWithDepth:
our_depth = *(VRTextureWithDepth_t *)texture;
our_depth.texture.handle = &our_vkdata;
their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_depth.depth.handle = &our_depth_vkdata;
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tex = &our_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
our_both = *(VRTextureWithPoseAndDepth_t *)texture;
our_both.texture.handle = &our_vkdata;
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their_vkdata = our_both.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_both.depth.handle = &our_depth_vkdata;
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tex = &our_both;
break;
}
return cpp_func(linux_side, eye, tex, bounds, flags);
}
EVRCompositorError ivrcompositor_submit(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data)
{
IWineD3D11Texture2D *wine_texture;
IUnknown *texture_iface;
HRESULT hr;
TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
switch (texture->eType)
{
case TextureType_DirectX:
{
TRACE("D3D11\n");
if (!texture->handle) {
WARN("No D3D11 texture %p.\n", texture);
return cpp_func(linux_side, eye, texture, bounds, flags);
}
texture_iface = texture->handle;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IWineD3D11Texture2D, (void **)&wine_texture)))
{
return ivrcompositor_submit_wined3d(cpp_func, linux_side,
eye, texture, bounds, flags, version, user_data, wine_texture);
}
#ifdef VRCLIENT_HAVE_DXVK
{
IDXGIVkInteropSurface *dxvk_surface;
if (SUCCEEDED(hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IDXGIVkInteropSurface, (void **)&dxvk_surface)))
{
return ivrcompositor_submit_dxvk(cpp_func, linux_side,
eye, texture, bounds, flags, version, user_data, dxvk_surface);
}
}
#endif
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WARN("Invalid D3D11 texture %p.\n", texture);
return cpp_func(linux_side, eye, texture, bounds, flags);
}
case TextureType_Vulkan:
return ivrcompositor_submit_vulkan(cpp_func, linux_side,
eye, texture, bounds, flags, version, user_data);
default:
return cpp_func(linux_side, eye, texture, bounds, flags);
}
}
struct post_present_handoff_data
{
void *linux_side;
void (*post_present_handoff)(void *linux_side);
};
static CDECL void d3d11_post_present_handoff_callback(const void *data, unsigned int data_size)
{
const struct post_present_handoff_data *callback_data = data;
TRACE("data {%p, %u}\n", data, data_size);
callback_data->post_present_handoff(callback_data->linux_side);
}
void ivrcompositor_post_present_handoff(void (*cpp_func)(void *),
void *linux_side, unsigned int version, struct compositor_data *user_data)
{
struct post_present_handoff_data data;
IWineD3D11Device *wined3d_device;
TRACE("%p\n", linux_side);
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p\n", wined3d_device);
data.linux_side = linux_side;
data.post_present_handoff = cpp_func;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_post_present_handoff_callback, &data, sizeof(data));
return;
}
#ifdef VRCLIENT_HAVE_DXVK
if (user_data->dxvk_device)
user_data->dxvk_device->lpVtbl->LockSubmissionQueue(user_data->dxvk_device);
#endif
cpp_func(linux_side);
#ifdef VRCLIENT_HAVE_DXVK
if (user_data->dxvk_device)
user_data->dxvk_device->lpVtbl->ReleaseSubmissionQueue(user_data->dxvk_device);
#endif
}
struct explicit_timing_data
{
void *linux_side;
unsigned int version;
};
static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int data_size)
{
const struct explicit_timing_data *callback_data = data;
EVRCompositorError error;
TRACE("data {%p, %u}\n", data, data_size);
switch (callback_data->version)
{
case 21:
error = cppIVRCompositor_IVRCompositor_021_SubmitExplicitTimingData(callback_data->linux_side);
break;
case 22:
error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(callback_data->linux_side);
break;
default:
FIXME("Unhandled version %u.\n", callback_data->version);
break;
}
if (error)
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WARN("error %#x\n", error);
}
EVRCompositorError ivrcompositor_wait_get_poses(
EVRCompositorError (cpp_func)(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t),
void *linux_side, TrackedDevicePose_t *render_poses, uint32_t render_pose_count,
TrackedDevicePose_t *game_poses, uint32_t game_pose_count,
unsigned int version, struct compositor_data *user_data)
{
struct explicit_timing_data data;
IWineD3D11Device *wined3d_device;
EVRCompositorError r;
TRACE("%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
#ifdef VRCLIENT_HAVE_DXVK
if (user_data->dxvk_device)
user_data->dxvk_device->lpVtbl->LockSubmissionQueue(user_data->dxvk_device);
#endif
r = cpp_func(linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
#ifdef VRCLIENT_HAVE_DXVK
if (user_data->dxvk_device)
user_data->dxvk_device->lpVtbl->ReleaseSubmissionQueue(user_data->dxvk_device);
#endif
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p.\n", wined3d_device);
/* We need to call IVRCompositor::SubmitExplicitTimingData() before the
* first flush of the frame.
*
* Sending IVRCompositor::SubmitExplicitTimingData() to the command
* stream immediately after IVRCompositor::WaitGetPoses() seems
* reasonable.
*/
if (version == 21 || version == 22)
{
data.linux_side = linux_side;
data.version = version;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_explicit_timing_callback, &data, sizeof(data));
}
}
return r;
}
uint32_t ivrcompositor_get_vulkan_device_extensions_required(
uint32_t (*cpp_func)(void *, VkPhysicalDevice_T *, char *, uint32_t),
void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
unsigned int version, struct compositor_data *user_data)
{
load_vk_unwrappers();
phys_dev = get_native_VkPhysicalDevice(phys_dev);
return cpp_func(linux_side, phys_dev, value, bufsize);
}
#pragma pack( push, 8 )
struct winRenderModel_TextureMap_t_1015 {
uint16_t unWidth;
uint16_t unHeight;
const uint8_t *rubTextureMapData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
static EVRRenderModelError load_into_texture_d3d11(ID3D11Texture2D *texture,
const struct winRenderModel_TextureMap_t_1015 *data)
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11DeviceContext *context;
ID3D11Device *device;
texture->lpVtbl->GetDesc(texture, &texture_desc);
TRACE("Format %#x, width %u, height %u.\n",
texture_desc.Format, texture_desc.Width, texture_desc.Height);
TRACE("Array size %u, miplevels %u.\n",
texture_desc.ArraySize, texture_desc.MipLevels);
if (texture_desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
{
FIXME("Unexpected format %#x.\n", texture_desc.Format);
return VRRenderModelError_NotSupported;
}
if (texture_desc.Width != data->unWidth)
{
FIXME("Unexpected width %u.\n", texture_desc.Width);
return VRRenderModelError_NotSupported;
}
if (texture_desc.Height != data->unHeight)
{
FIXME("Unexpected height %u.\n", texture_desc.Height);
return VRRenderModelError_NotSupported;
}
texture->lpVtbl->GetDevice(texture, &device);
device->lpVtbl->GetImmediateContext(device, &context);
device->lpVtbl->Release(device);
context->lpVtbl->UpdateSubresource(context, (ID3D11Resource *)texture,
0, NULL, data->rubTextureMapData, data->unWidth * 4 * sizeof(uint8_t), 0);
context->lpVtbl->Release(context);
return VRRenderModelError_None;
}
static EVRRenderModelError load_linux_texture_map(void *linux_side, TextureID_t texture_id,
struct winRenderModel_TextureMap_t_1015 **texture_map, unsigned int version)
{
switch(version){
case 4:
return cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(linux_side, texture_id, (struct winRenderModel_TextureMap_t_0918 **)texture_map);
case 5:
return cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(linux_side, texture_id, texture_map);
case 6:
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return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async(linux_side, texture_id, (struct winRenderModel_TextureMap_t_11415 **)texture_map);
}
FIXME("Unsupported IVRRenderModels version! %u\n", version);
return VRRenderModelError_NotSupported;
}
static void free_linux_texture_map(void *linux_side,
struct winRenderModel_TextureMap_t_1015 *texture_map, unsigned int version)
{
switch(version){
case 4:
cppIVRRenderModels_IVRRenderModels_004_FreeTexture(linux_side, (struct winRenderModel_TextureMap_t_0918 *)texture_map);
break;
case 5:
cppIVRRenderModels_IVRRenderModels_005_FreeTexture(linux_side, texture_map);
break;
case 6:
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture(linux_side, (struct winRenderModel_TextureMap_t_11415 *)texture_map);
break;
default:
FIXME("Unsupported IVRRenderModels version! %u\n", version);
break;
}
}
EVRRenderModelError ivrrendermodels_load_texture_d3d11_async(
EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *, void **),
void *linux_side, TextureID_t texture_id, void *device,
void **dst_texture, unsigned int version)
{
struct winRenderModel_TextureMap_t_1015 *texture_map;
EVRRenderModelError error;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device *d3d11_device = device;
ID3D11Texture2D *texture;
HRESULT hr;
error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
if (error == VRRenderModelError_Loading)
{
TRACE("Loading.\n");
return error;
}
if (error != VRRenderModelError_None)
{
WARN("Failed to load texture %#x.\n", error);
return error;
}
desc.Width = texture_map->unWidth;
desc.Height = texture_map->unHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = d3d11_device->lpVtbl->CreateTexture2D(d3d11_device, &desc, NULL, &texture);
if (FAILED(hr))
{
WARN("Failed to create D3D11 texture %#x\n", hr);
free_linux_texture_map(linux_side, texture_map, version);
return VRRenderModelError_InvalidTexture;
}
error = load_into_texture_d3d11(texture, texture_map);
if (error == VRRenderModelError_None)
{
*dst_texture = texture;
}
else
{
texture->lpVtbl->Release(texture);
*dst_texture = NULL;
}
free_linux_texture_map(linux_side, texture_map, version);
return error;
}
void ivrrendermodels_free_texture_d3d11(
void (*cpp_func)(void *, void *),
void *linux_side, void *dst_texture, unsigned int version)
{
ID3D11Texture2D *d3d11_texture = dst_texture;
d3d11_texture->lpVtbl->Release(d3d11_texture);
}
EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *),
void *linux_side, TextureID_t texture_id, void *dst_texture, unsigned int version)
{
struct winRenderModel_TextureMap_t_1015 *texture_map;
IUnknown *unk = dst_texture;
EVRRenderModelError error;
ID3D11Texture2D *texture;
if (!dst_texture)
return VRRenderModelError_InvalidArg;
error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
if (error == VRRenderModelError_Loading)
{
TRACE("Loading.\n");
return error;
}
if (error != VRRenderModelError_None)
{
WARN("Failed to load texture %#x.\n", error);
return error;
}
if (SUCCEEDED(unk->lpVtbl->QueryInterface(unk, &IID_ID3D11Texture2D, (void **)&texture)))
{
error = load_into_texture_d3d11(texture, texture_map);
texture->lpVtbl->Release(texture);
}
else
{
FIXME("Expected 2D texture.\n");
error = VRRenderModelError_NotSupported;
}
free_linux_texture_map(linux_side, texture_map, version);
return error;
}
vrmb_typeb ivrmailbox_undoc3(
vrmb_typeb (*cpp_func)(void *, vrmb_typea, const char *, const char *),
void *linux_side, vrmb_typea a, const char *b, const char *c, unsigned int version)
{
vrmb_typeb r;
char *converted = json_convert_paths(c);
r = cpp_func(linux_side, a, b, converted ? converted : c);
free(converted);
return r;
}
void destroy_compositor_data(struct compositor_data *data)
{
IWineD3D11Device *wined3d_device;
TRACE("%p\n", data);
if ((wined3d_device = data->wined3d_device))
{
TRACE("Waiting for device %p\n", wined3d_device);
wined3d_device->lpVtbl->wait_idle(wined3d_device);
}
}