vrclient/wined3d: Use synchronous mode for older versions.
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60a45d33b6
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7902969fd7
1 changed files with 98 additions and 67 deletions
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@ -353,11 +353,12 @@ struct submit_data
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EVRSubmitFlags flags;
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};
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static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture, const void *data, unsigned int data_size)
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static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture,
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const void *data, unsigned int data_size)
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{
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const struct submit_data *submit_data = data;
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VRTextureBounds_t bounds = submit_data->bounds;
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VRCompositorError error = 0;
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VRTextureBounds_t bounds;
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Texture_t texture, *tex;
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VRTextureWithPose_t texture_pose;
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VRTextureWithDepth_t texture_depth;
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@ -394,11 +395,6 @@ static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int g
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break;
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}
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/* Textures are upside-down in wined3d. */
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bounds = submit_data->bounds;
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bounds.vMin = submit_data->bounds.vMax;
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bounds.vMax = submit_data->bounds.vMin;
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error = submit_data->submit(submit_data->linux_side, submit_data->eye,
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tex, &bounds, submit_data->flags);
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if (error)
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@ -453,23 +449,6 @@ VRCompositorError ivrcompositor_008_submit(
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return cpp_func(linux_side, eye, api, texture, bounds, flags);
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}
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static void *our_compositor;
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static BOOL WINAPI create_our_compositor(INIT_ONCE *once, void *param, void **context)
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{
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void *core = vrclient_VRClientCoreFactory("IVRClientCore_003", NULL);
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our_compositor = cppIVRClientCore_IVRClientCore_003_GetGenericInterface(core, "IVRCompositor_022", NULL);
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WARN("Created our compositor %p.\n", our_compositor);
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return TRUE;
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}
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static void *get_our_compositor(void)
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{
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static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
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InitOnceExecuteOnce(&init_once, create_our_compositor, NULL, NULL);
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return our_compositor;
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}
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static EVRCompositorError ivrcompositor_submit_wined3d(
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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@ -478,14 +457,14 @@ static EVRCompositorError ivrcompositor_submit_wined3d(
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IWineD3D11Device *wined3d_device;
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struct submit_data submit_data;
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IUnknown *depth_texture = NULL;
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EVRCompositorError error = 0;
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ID3D11Device *device;
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BOOL async = FALSE;
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HRESULT hr;
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wine_texture->lpVtbl->GetDevice(wine_texture, &device);
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if (user_data->d3d11_device != device)
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{
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void *timing_compositor = linux_side;
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if (user_data->d3d11_device)
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FIXME("Previous submit was from different D3D11 device.\n");
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@ -503,54 +482,104 @@ static EVRCompositorError ivrcompositor_submit_wined3d(
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user_data->wined3d_device = NULL;
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}
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TRACE("Enabling explicit timing mode.\n");
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switch (version)
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{
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/* older, supported versions */
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/* older versions */
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default:
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TRACE("Using synchronous mode.\n");
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break;
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case 21:
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TRACE("Enabling explicit timing mode.\n");
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async = TRUE;
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cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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default:
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timing_compositor = get_our_compositor();
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WARN("Performing our compositor hack for old compositor version %u.\n", version);
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/* fall through, below version MUST match version in create_our_compositor() */
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case 22:
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cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(timing_compositor,
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TRACE("Enabling explicit timing mode.\n");
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async = TRUE;
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cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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}
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}
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device->lpVtbl->Release(device);
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submit_data.linux_side = linux_side;
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submit_data.submit = cpp_func;
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submit_data.eye = eye;
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switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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case 0:
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submit_data.texture = *texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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depth_texture = (IUnknown *)submit_data.texture_depth.depth.handle;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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depth_texture = (IUnknown *)submit_data.texture_both.depth.handle;
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break;
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}
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/* Textures are upside-down in wined3d. */
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submit_data.bounds = *bounds;
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submit_data.flags = flags;
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wine_texture->lpVtbl->access_gl_texture(wine_texture,
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d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
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submit_data.bounds.vMin = bounds->vMax;
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submit_data.bounds.vMax = bounds->vMin;
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if (async)
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{
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submit_data.linux_side = linux_side;
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submit_data.submit = cpp_func;
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submit_data.eye = eye;
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switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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case 0:
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submit_data.texture = *texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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depth_texture = (IUnknown *)submit_data.texture_depth.depth.handle;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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depth_texture = (IUnknown *)submit_data.texture_both.depth.handle;
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break;
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}
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submit_data.flags = flags;
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wine_texture->lpVtbl->access_gl_texture(wine_texture,
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d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
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}
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else
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{
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unsigned int gl_texture;
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Texture_t *tex;
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gl_texture = wine_texture->lpVtbl->get_gl_texture(wine_texture);
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switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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case 0:
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submit_data.texture = *texture;
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submit_data.texture.handle = (void *)(UINT_PTR)gl_texture;
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submit_data.texture.eType = TextureType_OpenGL;
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tex = &submit_data.texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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submit_data.texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
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submit_data.texture_pose.texture.eType = TextureType_OpenGL;
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tex = (Texture_t *)&submit_data.texture_pose;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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submit_data.texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
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submit_data.texture_depth.texture.eType = TextureType_OpenGL;
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FIXME("Unhandled depth texture.\n");
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submit_data.texture_depth.depth.handle = (void *)(UINT_PTR)0;
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tex = (Texture_t *)&submit_data.texture_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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submit_data.texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
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submit_data.texture_both.texture.eType = TextureType_OpenGL;
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FIXME("Unhandled depth texture.\n");
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submit_data.texture_both.depth.handle = (void *)(UINT_PTR)0;
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tex = (Texture_t *)&submit_data.texture_both;
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break;
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}
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error = cpp_func(linux_side, eye, tex, &submit_data.bounds, flags);
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}
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wine_texture->lpVtbl->Release(wine_texture);
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return 0;
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return error;
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}
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#ifdef VRCLIENT_HAVE_DXVK
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@ -809,7 +838,6 @@ static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int
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{
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const struct explicit_timing_data *callback_data = data;
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EVRCompositorError error;
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void *timing_compositor = callback_data->linux_side;
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TRACE("data {%p, %u}\n", data, data_size);
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@ -818,11 +846,11 @@ static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int
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case 21:
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error = cppIVRCompositor_IVRCompositor_021_SubmitExplicitTimingData(callback_data->linux_side);
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break;
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default:
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timing_compositor = get_our_compositor();
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/* fall through, below version MUST match version in create_our_compositor() */
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case 22:
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error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(timing_compositor);
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error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(callback_data->linux_side);
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break;
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default:
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FIXME("Unhandled version %u.\n", callback_data->version);
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break;
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}
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@ -856,7 +884,7 @@ EVRCompositorError ivrcompositor_wait_get_poses(
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if ((wined3d_device = user_data->wined3d_device))
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{
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TRACE("wined3d device %p\n", wined3d_device);
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TRACE("wined3d device %p.\n", wined3d_device);
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/* We need to call IVRCompositor::SubmitExplicitTimingData() before the
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* first flush of the frame.
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@ -865,10 +893,13 @@ EVRCompositorError ivrcompositor_wait_get_poses(
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* stream immediately after IVRCompositor::WaitGetPoses() seems
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* reasonable.
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*/
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data.linux_side = linux_side;
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data.version = version;
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wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
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d3d11_explicit_timing_callback, &data, sizeof(data));
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if (version == 21 || version == 22)
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{
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data.linux_side = linux_side;
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data.version = version;
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wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
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d3d11_explicit_timing_callback, &data, sizeof(data));
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}
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}
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return r;
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