vrclient: Support TextureWithPose and TextureWithDepth
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3 changed files with 136 additions and 27 deletions
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@ -208,6 +208,32 @@ typedef struct Texture_t
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EColorSpace eColorSpace;
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} Texture_t;
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typedef struct VRTextureWithPose_t
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{
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Texture_t texture;
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HmdMatrix34_t mDeviceToAbsoluteTracking;
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} VRTextureWithPose_t;
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typedef struct VRTextureDepthInfo_t
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{
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void* handle;
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HmdMatrix44_t mProjection;
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HmdVector2_t vRange;
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} VRTextureDepthInfo_t;
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typedef struct VRTextureWithDepth_t
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{
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Texture_t texture;
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VRTextureDepthInfo_t depth;
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} VRTextureWithDepth_t;
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typedef struct VRTextureWithPoseAndDepth_t
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{
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Texture_t texture;
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HmdMatrix34_t mDeviceToAbsoluteTracking;
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VRTextureDepthInfo_t depth;
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} VRTextureWithPoseAndDepth_t;
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typedef enum EVRSubmitFlags
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{
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// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
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@ -359,22 +359,53 @@ struct submit_data
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EVREye eye;
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Texture_t texture;
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VRTextureWithPose_t texture_pose;
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VRTextureWithDepth_t texture_depth;
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VRTextureWithPoseAndDepth_t texture_both;
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VRTextureBounds_t bounds;
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EVRSubmitFlags flags;
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};
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static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *data, unsigned int data_size)
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static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture, const void *data, unsigned int data_size)
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{
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const struct submit_data *submit_data = data;
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VRCompositorError error = 0;
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VRTextureBounds_t bounds;
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Texture_t texture;
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Texture_t texture, *tex;
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VRTextureWithPose_t texture_pose;
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VRTextureWithDepth_t texture_depth;
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VRTextureWithPoseAndDepth_t texture_both;
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TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
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texture = submit_data->texture;
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texture.handle = (void *)(UINT_PTR)gl_texture;
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texture.eType = TextureType_OpenGL;
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switch(submit_data->flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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texture = submit_data->texture;
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texture.handle = (void *)(UINT_PTR)gl_texture;
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texture.eType = TextureType_OpenGL;
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tex = &texture;
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break;
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case Submit_TextureWithPose:
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texture_pose = submit_data->texture_pose;
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texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_pose.texture.eType = TextureType_OpenGL;
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tex = (Texture_t *)&texture_pose;
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break;
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case Submit_TextureWithDepth:
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texture_depth = submit_data->texture_depth;
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texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_depth.texture.eType = TextureType_OpenGL;
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texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = (Texture_t *)&texture_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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texture_both = submit_data->texture_both;
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texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
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texture_both.texture.eType = TextureType_OpenGL;
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texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
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tex = (Texture_t *)&texture_both;
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break;
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}
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/* Textures are upside-down in wined3d. */
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bounds = submit_data->bounds;
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@ -382,7 +413,7 @@ static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *da
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bounds.vMax = submit_data->bounds.vMin;
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error = submit_data->submit(submit_data->linux_side, submit_data->eye,
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&texture, &bounds, submit_data->flags);
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tex, &bounds, submit_data->flags);
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if (error)
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ERR("error %#x\n", error);
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}
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@ -443,7 +474,7 @@ EVRCompositorError ivrcompositor_submit(
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IWineD3D11Texture2D *wine_texture;
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IWineD3D11Device *wined3d_device;
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struct submit_data submit_data;
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IUnknown *texture_iface;
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IUnknown *texture_iface, *depth_texture = NULL;
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ID3D11Device *device;
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HRESULT hr;
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@ -454,12 +485,6 @@ EVRCompositorError ivrcompositor_submit(
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case TextureType_DirectX:
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TRACE("D3D11\n");
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if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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FIXME("Submit with pose or depth is not supported.\n");
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flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
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}
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texture_iface = texture->handle;
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hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
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&IID_IWineD3D11Texture2D, (void **)&wine_texture);
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@ -511,11 +536,26 @@ EVRCompositorError ivrcompositor_submit(
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submit_data.linux_side = linux_side;
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submit_data.submit = cpp_func;
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submit_data.eye = eye;
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submit_data.texture = *texture;
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switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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submit_data.texture = *texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
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break;
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}
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submit_data.bounds = *bounds;
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submit_data.flags = flags;
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wine_texture->lpVtbl->access_gl_texture(wine_texture,
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d3d11_texture_callback, &submit_data, sizeof(submit_data));
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d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
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wine_texture->lpVtbl->Release(wine_texture);
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@ -523,14 +563,11 @@ EVRCompositorError ivrcompositor_submit(
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case TextureType_Vulkan:
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{
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struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
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Texture_t our_texture;
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if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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FIXME("Submit with pose or depth is not supported.\n");
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flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
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}
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struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
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Texture_t our_texture, *tex;
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VRTextureWithPose_t our_pose;
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VRTextureWithDepth_t our_depth;
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VRTextureWithPoseAndDepth_t our_both;
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load_vk_unwrappers();
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@ -542,10 +579,56 @@ EVRCompositorError ivrcompositor_submit(
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our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
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our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_texture;
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break;
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return cpp_func(linux_side, eye, &our_texture, bounds, flags);
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case Submit_TextureWithPose:
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our_pose = *(VRTextureWithPose_t *)texture;
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our_pose.texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_pose;
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break;
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case Submit_TextureWithDepth:
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our_depth = *(VRTextureWithDepth_t *)texture;
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our_depth.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_depth.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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our_both = *(VRTextureWithPoseAndDepth_t *)texture;
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our_both.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_both.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_both;
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break;
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}
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return cpp_func(linux_side, eye, tex, bounds, flags);
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}
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default:
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2
wine
2
wine
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@ -1 +1 @@
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Subproject commit 3fc57cdf918d760ce4847592396370b8cc4c087b
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Subproject commit 2930aa527bf5abc02ae48bf493dd9e8af8394e20
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