vrclient: Support TextureWithPose and TextureWithDepth

This commit is contained in:
Andrew Eikum 2018-05-01 15:06:58 -05:00
parent eb1479aeb2
commit f8acbc68a9
3 changed files with 136 additions and 27 deletions

View file

@ -208,6 +208,32 @@ typedef struct Texture_t
EColorSpace eColorSpace;
} Texture_t;
typedef struct VRTextureWithPose_t
{
Texture_t texture;
HmdMatrix34_t mDeviceToAbsoluteTracking;
} VRTextureWithPose_t;
typedef struct VRTextureDepthInfo_t
{
void* handle;
HmdMatrix44_t mProjection;
HmdVector2_t vRange;
} VRTextureDepthInfo_t;
typedef struct VRTextureWithDepth_t
{
Texture_t texture;
VRTextureDepthInfo_t depth;
} VRTextureWithDepth_t;
typedef struct VRTextureWithPoseAndDepth_t
{
Texture_t texture;
HmdMatrix34_t mDeviceToAbsoluteTracking;
VRTextureDepthInfo_t depth;
} VRTextureWithPoseAndDepth_t;
typedef enum EVRSubmitFlags
{
// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.

View file

@ -359,22 +359,53 @@ struct submit_data
EVREye eye;
Texture_t texture;
VRTextureWithPose_t texture_pose;
VRTextureWithDepth_t texture_depth;
VRTextureWithPoseAndDepth_t texture_both;
VRTextureBounds_t bounds;
EVRSubmitFlags flags;
};
static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *data, unsigned int data_size)
static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture, const void *data, unsigned int data_size)
{
const struct submit_data *submit_data = data;
VRCompositorError error = 0;
VRTextureBounds_t bounds;
Texture_t texture;
Texture_t texture, *tex;
VRTextureWithPose_t texture_pose;
VRTextureWithDepth_t texture_depth;
VRTextureWithPoseAndDepth_t texture_both;
TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
switch(submit_data->flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
tex = &texture;
break;
case Submit_TextureWithPose:
texture_pose = submit_data->texture_pose;
texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_pose.texture.eType = TextureType_OpenGL;
tex = (Texture_t *)&texture_pose;
break;
case Submit_TextureWithDepth:
texture_depth = submit_data->texture_depth;
texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_depth.texture.eType = TextureType_OpenGL;
texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
tex = (Texture_t *)&texture_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
texture_both = submit_data->texture_both;
texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_both.texture.eType = TextureType_OpenGL;
texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
tex = (Texture_t *)&texture_both;
break;
}
/* Textures are upside-down in wined3d. */
bounds = submit_data->bounds;
@ -382,7 +413,7 @@ static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *da
bounds.vMax = submit_data->bounds.vMin;
error = submit_data->submit(submit_data->linux_side, submit_data->eye,
&texture, &bounds, submit_data->flags);
tex, &bounds, submit_data->flags);
if (error)
ERR("error %#x\n", error);
}
@ -443,7 +474,7 @@ EVRCompositorError ivrcompositor_submit(
IWineD3D11Texture2D *wine_texture;
IWineD3D11Device *wined3d_device;
struct submit_data submit_data;
IUnknown *texture_iface;
IUnknown *texture_iface, *depth_texture = NULL;
ID3D11Device *device;
HRESULT hr;
@ -454,12 +485,6 @@ EVRCompositorError ivrcompositor_submit(
case TextureType_DirectX:
TRACE("D3D11\n");
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
FIXME("Submit with pose or depth is not supported.\n");
flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
}
texture_iface = texture->handle;
hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IWineD3D11Texture2D, (void **)&wine_texture);
@ -511,11 +536,26 @@ EVRCompositorError ivrcompositor_submit(
submit_data.linux_side = linux_side;
submit_data.submit = cpp_func;
submit_data.eye = eye;
submit_data.texture = *texture;
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
submit_data.texture = *texture;
break;
case Submit_TextureWithPose:
submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
break;
case Submit_TextureWithDepth:
submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
break;
}
submit_data.bounds = *bounds;
submit_data.flags = flags;
wine_texture->lpVtbl->access_gl_texture(wine_texture,
d3d11_texture_callback, &submit_data, sizeof(submit_data));
d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
wine_texture->lpVtbl->Release(wine_texture);
@ -523,14 +563,11 @@ EVRCompositorError ivrcompositor_submit(
case TextureType_Vulkan:
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
FIXME("Submit with pose or depth is not supported.\n");
flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
}
struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
Texture_t our_texture, *tex;
VRTextureWithPose_t our_pose;
VRTextureWithDepth_t our_depth;
VRTextureWithPoseAndDepth_t our_both;
load_vk_unwrappers();
@ -542,10 +579,56 @@ EVRCompositorError ivrcompositor_submit(
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
our_texture = *texture;
our_texture.handle = &our_vkdata;
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
our_texture = *texture;
our_texture.handle = &our_vkdata;
tex = (Texture_t *)&our_texture;
break;
return cpp_func(linux_side, eye, &our_texture, bounds, flags);
case Submit_TextureWithPose:
our_pose = *(VRTextureWithPose_t *)texture;
our_pose.texture.handle = &our_vkdata;
tex = (Texture_t *)&our_pose;
break;
case Submit_TextureWithDepth:
our_depth = *(VRTextureWithDepth_t *)texture;
our_depth.texture.handle = &our_vkdata;
their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_depth.depth.handle = &our_depth_vkdata;
tex = (Texture_t *)&our_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
our_both = *(VRTextureWithPoseAndDepth_t *)texture;
our_both.texture.handle = &our_vkdata;
their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_both.depth.handle = &our_depth_vkdata;
tex = (Texture_t *)&our_both;
break;
}
return cpp_func(linux_side, eye, tex, bounds, flags);
}
default:

2
wine

@ -1 +1 @@
Subproject commit 3fc57cdf918d760ce4847592396370b8cc4c087b
Subproject commit 2930aa527bf5abc02ae48bf493dd9e8af8394e20