zastrowm
e7ba5e789f
Update whitespace issues to conform to the rest of the document
2013-04-26 21:09:12 -05:00
zastrowm
5f336dd9f9
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
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Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas. The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Dean Ellis
9a39949249
Merge pull request #1 from elisee/fix-client-rectangle-setter
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Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards
6c35e8ef24
Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch'
2013-02-17 14:58:16 +00:00
Jacob Hauberg Hansen
af74d97903
Fix NullPointerException on Windows 8.
2013-01-26 14:27:26 +01:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
2a0ad3ef6f
A few minor comments
2013-01-17 14:45:57 -06:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00
Robert Rouhani
b5591e1eee
Started implementing GamePad
2013-01-16 17:56:31 -08:00
Andy Korth
fa422dca2a
Fix Windows 8 Keyboard, OpenTK issue 3198
2013-01-14 13:09:55 -06:00
Andy Korth
5b0db16a89
Mouse up events in Windows occur regardless of where on the screen the cursor is. OpenTK issue 2133
2012-12-21 21:12:59 -06:00
Andy Korth
c98d9e4503
Supress printing of some keyboard non-errors.
2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543
Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
2012-12-21 17:11:39 -06:00
Andy Korth
224a296220
Address mouse on windows 8 for OpenTK issue 3198
2012-12-20 15:18:52 -06:00
Andy Korth
bef7ecd1ed
Fix incorrect Mac OS key map, OpenTK issue 3220
2012-12-20 13:45:00 -06:00
the_fiddler
e838aa7953
Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices.
2011-12-08 00:17:08 +00:00
the_fiddler
1e739bb4ff
Added minimal SystemEvents definition to allow compilation on mobile devices.
2011-12-08 00:14:36 +00:00
the_fiddler
41e0c65dcb
Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler.
2011-12-08 00:10:03 +00:00
the_fiddler
4fde3c4dab
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
the_fiddler
5d61e042a0
GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now.
2011-12-06 21:54:20 +00:00
the_fiddler
809d369c52
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
9c6a4bb2df
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
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Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
544de30874
Fixed eglGetProcAddress entry point (was eglCopyBuffer).
2011-05-07 18:52:47 +00:00
the_fiddler
da5371e92b
Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero.
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Allow non-accelerated formats when all accelerated ones fail. Fixes issue [#2224 ]: "Getting GraphicsModeException from WinGraphicsMode constructor".
2011-02-09 00:23:43 +00:00
the_fiddler
d19244feb5
Add DrawToWindow and SupportOpenGL flags to GetModesARB and check whether Wgl.Arb.ChoosePixelFormat() worked correctly (to avoid undefined results).
2011-01-18 22:34:06 +00:00
the_fiddler
774374efc0
* Egl.cs:
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* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
version we wish to use. Fixes issue [#2247 ]: "CreateEGLGraphicsMode
should select the correct renderer".
2011-01-18 00:29:38 +00:00
the_fiddler
d22c7312d9
* EglWindowInfo.cs: Corrected error checking for
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CreateWindowSurface. Fixes issue [#2248 ]: "EGL CreateWindowSurface
function is incorrect".
2011-01-17 23:55:48 +00:00
the_fiddler
a964d3a9de
* EglGraphicsMode.cs:
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Removed unused Egl.GetConfigs call.
2011-01-14 10:28:37 +00:00
the_fiddler
b987b10c70
* EglGraphicsMode.cs:
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Added missing RENDERABLE_TYPE bits to EGL mode selection. This is
required by the OpenGL ES spec.
2011-01-14 01:57:59 +00:00
the_fiddler
26075f0243
Do not try to register device when device description is empty.
2010-12-03 12:29:01 +00:00
the_fiddler
1bfd143b96
* Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
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Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler
5b3c08f463
* Platform/MacOS/CarbonGLNative.cs:
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Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler
455acac6f8
* MacOS/CarbonGLNative.cs:
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Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler
df4339433a
* EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
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CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler
75aa2a1dc1
* Platform/MacOS/CarbonGLNative.cs:
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Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler
ed08f068c7
* Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
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Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler
42663d1a70
* Platform/MacOS/CarbonBindings/CarbonAPI.cs:
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Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler
859216b94b
Disabled event suppression after cursor movements.
2010-11-26 10:59:08 +00:00
the_fiddler
2c0b024158
Implemented SetPosition in terms of CGWarpMouseCursorPosition.
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Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler
1fc495a06f
Implemented new multi-mouse API on Mac
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OS X.
2010-11-24 23:49:40 +00:00
the_fiddler
efc864de76
Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
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Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler
72a38b36cb
Device discovery now works correctly. Added support for input value callbacks.
2010-11-24 12:50:08 +00:00
the_fiddler
1626b3a835
* MacOSGraphicsMode.cs:
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* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
OS X. Fixes issue [#1679 ]: "GraphicsMode returns hardcoded mode on
Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler
1d33d1000e
[Win32] Implemented Mouse.SetPosition via SetCursorPos. This was refreshingly simple, the function works exactly as expected! (unlike XWarpPointer on X11)
2010-11-23 22:10:49 +00:00
the_fiddler
23eaef0c70
Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext.
2010-11-23 22:08:53 +00:00
the_fiddler
45a623a873
* X11Mouse.cs: Updated comments to clarify the capabilities of the driver.
2010-11-23 19:26:35 +00:00
the_fiddler
32a564c990
* XI2Mouse.cs: Removed unused code.
2010-11-23 19:21:28 +00:00
the_fiddler
88cbcc3a04
* X11Mouse.cs: Added SetPosition() implementation.
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Added detection of pointer warping and used it to fake relative
motion.
2010-11-23 19:21:17 +00:00
the_fiddler
07cbb9dd8b
* Input/Mouse.cs:
...
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
side-effects (XInput2 stops working, debugging becomes difficult).
We now use XWarpPointer and try to discard the spurious MouseMove
events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
easier. Restore previous state when it regains focus.
2010-11-23 17:17:13 +00:00