* EglGraphicsMode.cs:

Added missing RENDERABLE_TYPE bits to EGL mode selection. This is
required by the OpenGL ES spec.
This commit is contained in:
the_fiddler 2011-01-14 01:57:59 +00:00
parent 43410801e8
commit b987b10c70

View file

@ -43,6 +43,14 @@ namespace OpenTK.Platform.Egl
{
//Egl.SURFACE_TYPE, Egl.WINDOW_BIT,
// Context creation will fail unless one of these bits is set. Hopefully, setting all bits will not
// cause any ugly side-effects.
// If this doesn't work, we'll have to use Egl.GetConfigs and implement our own selection logic,
// because we the exact ES version is not known when selecting a graphics context.
// (See WinGraphicsMode.cs for an selection logic implementation).
// Todo: add Egl.OPENVG_BIT here if we ever add OpenVG bindings.
Egl.RENDERABLE_TYPE, Egl.OPENGL_ES_BIT | Egl.OPENGL_ES2_BIT | Egl.OPENGL_BIT,
Egl.RED_SIZE, color.Red,
Egl.GREEN_SIZE, color.Green,
Egl.BLUE_SIZE, color.Blue,