Mouse up events in Windows occur regardless of where on the screen the cursor is. OpenTK issue 2133
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1 changed files with 20 additions and 10 deletions
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@ -145,6 +145,8 @@ namespace OpenTK.Platform.Windows
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}
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}
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delegate void MouseButtonChangedHandler(MouseButton Button);
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public bool ProcessMouseEvent(RawInput rin)
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{
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RawMouse raw = rin.Data.Mouse;
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@ -166,16 +168,24 @@ namespace OpenTK.Platform.Windows
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int mouse_handle = rawids.ContainsKey(handle) ? rawids[handle] : 0;
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mouse = mice[mouse_handle];
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if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_DOWN) != 0) mouse.EnableBit((int)MouseButton.Left);
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if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_UP) != 0) mouse.DisableBit((int)MouseButton.Left);
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if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_DOWN) != 0) mouse.EnableBit((int)MouseButton.Right);
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if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_UP) != 0) mouse.DisableBit((int)MouseButton.Right);
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if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_DOWN) != 0) mouse.EnableBit((int)MouseButton.Middle);
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if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_UP) != 0) mouse.DisableBit((int)MouseButton.Middle);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_DOWN) != 0) mouse.EnableBit((int)MouseButton.Button1);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_UP) != 0) mouse.DisableBit((int)MouseButton.Button1);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_DOWN) != 0) mouse.EnableBit((int)MouseButton.Button2);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_UP) != 0) mouse.DisableBit((int)MouseButton.Button2);
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// Set and release capture of the mouse to fix http://www.opentk.com/node/2133, Patch by Artfunkel
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MouseButtonChangedHandler EnableBit = (Button) => {
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mouse.EnableBit((int)Button); Functions.SetCapture(Window);
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};
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MouseButtonChangedHandler DisableBit = (Button) => {
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mouse.DisableBit((int)Button); Functions.ReleaseCapture();
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};
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if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_DOWN) != 0) EnableBit(MouseButton.Left);
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if ((raw.ButtonFlags & RawInputMouseState.LEFT_BUTTON_UP) != 0) DisableBit(MouseButton.Left);
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if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_DOWN) != 0) EnableBit(MouseButton.Right);
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if ((raw.ButtonFlags & RawInputMouseState.RIGHT_BUTTON_UP) != 0) DisableBit(MouseButton.Right);
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if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_DOWN) != 0) EnableBit(MouseButton.Middle);
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if ((raw.ButtonFlags & RawInputMouseState.MIDDLE_BUTTON_UP) != 0) DisableBit(MouseButton.Middle);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_DOWN) != 0) EnableBit(MouseButton.Button1);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_4_UP) != 0) DisableBit(MouseButton.Button1);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_DOWN) != 0) EnableBit(MouseButton.Button2);
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if ((raw.ButtonFlags & RawInputMouseState.BUTTON_5_UP) != 0) DisableBit(MouseButton.Button2);
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if ((raw.ButtonFlags & RawInputMouseState.WHEEL) != 0)
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mouse.WheelPrecise += (short)raw.ButtonData / 120.0f;
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