* Main.cs: Removed unused comments. Improved parameter handling. Added -o:keep_untyped_parameters option.
* Settings.cs: Added KeepUntypedEnums compatibility setting.
* Structures/Delegate.cs: Removed stale comments. Refactored CreateWrappers() method to support untyped enum overload generation and simplified method implementation. Replaced CurrentType translations with QualifiedType.
* Structures/Function.cs: Removed stale code. Fixed copy constructors to copy all necessary fields. Use QualifiedType instead of CurrentType in WrapReturnType and CreateBody methods. Made Body statement lists static to improve performance. Added hack to modify callstring casts in keep_untyped_enums wrappers. Generate call string from the Function CreateBody was called on, rather than the current Function (solves issues with invalid casts in specific cases).
* Structures/Parameter.cs: Use fully qualified type instead of current type in several caeses.
* Structures/Type.cs: Added explicit support for fully qualified types.
* Settings.cs: Changed default output directory to fit with the current OpenTK project structure.
* GL2/Generator.cs: Suppressed documentation warnings in the generated bindings.
Improved the output for the doc processor: MathML equations are replaced by their textual representation and whitespace better matches function declarations.
Added new configuration settings for the doc processor and the license.
Removed stale debugging code.
License.txt is now a file, not a resource.
Fixed GL.Ext.CheckFramebufferStatus (was CheckFramebufferStat before)
Moved default namespace to OpenTK.Graphics.OpenGL.
Moved OpenTK.Graphics.OpenGL.Enums to OpenTK.Graphics.OpenGL.
Minor cleanup. Added code to turn ALL_CAPS enums into .Net CamelCase enums - must take care of the extensions before enabling this.
Added a couple new commandline options, and fixed a misspelling (NestedEnumsClass was NestedEunmsClass, ugh!)
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.