Settings is no longer a singleton

Multiple Settings instances can now be created and used in the same
process.
This commit is contained in:
Stefanos A. 2013-11-01 09:07:34 +01:00
parent ffc79a749b
commit 832db0da0d

View file

@ -5,53 +5,57 @@
#endregion
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace Bind
{
static class Settings
[Serializable]
class Settings
{
// Disable BeforeFieldInit.
static Settings() { }
public Settings() { }
public static string DefaultInputPath = "../../../Source/Bind/Specifications";
public static string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
public static string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
public static string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
public static string DefaultDocFile = "ToInlineDocs.xslt";
public static string DefaultLicenseFile = "License.txt";
public static string DefaultOverridesFile = "GL2/gloverrides.xml";
public static string DefaultLanguageTypeMapFile = "csharp.tm";
public static string DefaultKeywordEscapeCharacter = "@";
public string DefaultInputPath = "../../../Source/Bind/Specifications";
public string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
public string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
public string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
public string DefaultDocFile = "ToInlineDocs.xslt";
public string DefaultLicenseFile = "License.txt";
public string DefaultOverridesFile = "GL2/gloverrides.xml";
public string DefaultLanguageTypeMapFile = "csharp.tm";
public string DefaultKeywordEscapeCharacter = "@";
static string inputPath, outputPath, outputNamespace, docPath, docFile, licenseFile, overridesFile,
string inputPath, outputPath, outputNamespace, docPath, docFile, licenseFile, overridesFile,
languageTypeMapFile, keywordEscapeCharacter;
public static string InputPath { get { return inputPath ?? DefaultInputPath; } set { inputPath = value; } }
public static string OutputPath { get { return outputPath ?? DefaultOutputPath; } set { outputPath = value; } }
public static string OutputNamespace { get { return outputNamespace ?? DefaultOutputNamespace; } set { outputNamespace = value; } }
public static string DocPath { get { return docPath ?? DefaultDocPath; } set { docPath = value; } }
public static string DocFile { get { return docFile ?? DefaultDocFile; } set { docFile = value; } }
public static string LicenseFile { get { return licenseFile ?? DefaultLicenseFile; } set { licenseFile = value; } }
public static string OverridesFile { get { return overridesFile ?? DefaultOverridesFile; } set { overridesFile = value; } }
public static string LanguageTypeMapFile { get { return languageTypeMapFile ?? DefaultLanguageTypeMapFile; } set { languageTypeMapFile = value; } }
public static string KeywordEscapeCharacter { get { return keywordEscapeCharacter ?? DefaultKeywordEscapeCharacter; } set { keywordEscapeCharacter = value; } }
public string InputPath { get { return inputPath ?? DefaultInputPath; } set { inputPath = value; } }
public string OutputPath { get { return outputPath ?? DefaultOutputPath; } set { outputPath = value; } }
public string OutputNamespace { get { return outputNamespace ?? DefaultOutputNamespace; } set { outputNamespace = value; } }
public string DocPath { get { return docPath ?? DefaultDocPath; } set { docPath = value; } }
public string DocFile { get { return docFile ?? DefaultDocFile; } set { docFile = value; } }
public string LicenseFile { get { return licenseFile ?? DefaultLicenseFile; } set { licenseFile = value; } }
public string OverridesFile { get { return overridesFile ?? DefaultOverridesFile; } set { overridesFile = value; } }
public string LanguageTypeMapFile { get { return languageTypeMapFile ?? DefaultLanguageTypeMapFile; } set { languageTypeMapFile = value; } }
public string KeywordEscapeCharacter { get { return keywordEscapeCharacter ?? DefaultKeywordEscapeCharacter; } set { keywordEscapeCharacter = value; } }
public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
public static string EnumPrefix = "";
public static string NamespaceSeparator = ".";
public string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
public string FunctionPrefix = "gl";
public string ConstantPrefix = "GL_";
public string EnumPrefix = "";
public string NamespaceSeparator = ".";
public static string ImportsFile = "Core.cs";
public static string DelegatesFile = "Delegates.cs";
public static string EnumsFile = "Enums.cs";
public static string WrappersFile = "GL.cs";
public string ImportsFile = "Core.cs";
public string DelegatesFile = "Delegates.cs";
public string EnumsFile = "Enums.cs";
public string WrappersFile = "GL.cs";
// TODO: This code is too fragile.
// Old enums code:
public static string normalEnumsClassOverride = null;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
public string normalEnumsClassOverride = null;
public string NestedEnumsClass = "Enums";
public string NormalEnumsClass
{
get
{
@ -62,12 +66,12 @@ namespace Bind
}
}
public static string AuxEnumsClass
public string AuxEnumsClass
{
get { return GLClass + NamespaceSeparator + NestedEnumsClass; }
}
public static string EnumsOutput
public string EnumsOutput
{
get
{
@ -78,7 +82,7 @@ namespace Bind
}
}
public static string EnumsAuxOutput
public string EnumsAuxOutput
{
get
{
@ -90,17 +94,17 @@ namespace Bind
}
// New enums namespace (don't use a nested class).
public static string EnumsNamespace = null;// = "Enums";
public string EnumsNamespace = null;// = "Enums";
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Core";
public string DelegatesClass = "Delegates";
public string ImportsClass = "Core";
public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
public Legacy Compatibility = Legacy.NoDropMultipleTokens;
/// <summary>
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
/// </summary>
public static string CompleteEnumName = "All";
public string CompleteEnumName = "All";
[Flags]
public enum Legacy
{
@ -159,32 +163,43 @@ namespace Bind
}
// Returns true if flag is enabled.
public static bool IsEnabled(Legacy flag)
public bool IsEnabled(Legacy flag)
{
return (Compatibility & flag) != (Legacy)0;
}
// Enables the specified flag.
public static void Enable(Legacy flag)
public void Enable(Legacy flag)
{
Compatibility |= flag;
}
// Disables the specified flag.
public static void Disable(Legacy flag)
public void Disable(Legacy flag)
{
Compatibility &= ~flag;
}
/// <summary>True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).</summary>
public static bool DropMultipleTokens
public bool DropMultipleTokens
{
get { return (Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
set { if (value) Compatibility |= Legacy.NoDropMultipleTokens; else Compatibility &= ~Legacy.NoDropMultipleTokens; }
}
public static string WindowsGDI = "OpenTK.Platform.Windows.API";
public string WindowsGDI = "OpenTK.Platform.Windows.API";
public static GeneratorLanguage Language { get; set; }
public GeneratorLanguage Language { get; set; }
public Settings Clone()
{
IFormatter formatter = new BinaryFormatter();
using (var stream = new MemoryStream())
{
formatter.Serialize(stream, this);
stream.Seek(0, SeekOrigin.Begin);
return (Settings)formatter.Deserialize(stream);
}
}
}
}