bb4d969dad
* Settings.cs: * Utilities.cs: Use separate keyword lists for each language.
184 lines
8.1 KiB
C#
184 lines
8.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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namespace Bind
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{
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static class Settings
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{
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// Disable BeforeFieldInit.
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static Settings() { }
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public static string DefaultInputPath = "../../../Source/Bind/Specifications";
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public static string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
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public static string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
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public static string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
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public static string DefaultDocFile = "ToInlineDocs.xslt";
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public static string DefaultLicenseFile = "License.txt";
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public static string DefaultOverridesFile = "GL2/gloverrides.xml";
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static string inputPath, outputPath, outputNamespace, docPath, docFile, licenseFile, overridesFile;
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public static string InputPath { get { return inputPath ?? DefaultInputPath; } set { inputPath = value; } }
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public static string OutputPath { get { return outputPath ?? DefaultOutputPath; } set { outputPath = value; } }
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public static string OutputNamespace { get { return outputNamespace ?? DefaultOutputNamespace; } set { outputNamespace = value; } }
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public static string DocPath { get { return docPath ?? DefaultDocPath; } set { docPath = value; } }
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public static string DocFile { get { return docFile ?? DefaultDocFile; } set { docFile = value; } }
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public static string LicenseFile { get { return licenseFile ?? DefaultLicenseFile; } set { licenseFile = value; } }
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public static string OverridesFile { get { return overridesFile ?? DefaultOverridesFile; } set { overridesFile = value; } }
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public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
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public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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public static string EnumPrefix = "";
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public static string ImportsFile = "Core.cs";
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public static string DelegatesFile = "Delegates.cs";
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public static string EnumsFile = "Enums.cs";
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public static string WrappersFile = "GL.cs";
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// TODO: This code is too fragile.
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// Old enums code:
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public static string normalEnumsClassOverride = null;
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public static string NestedEnumsClass = "Enums";
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public static string NormalEnumsClass
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{
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get
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{
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return
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normalEnumsClassOverride == null ?
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String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
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normalEnumsClassOverride;
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}
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}
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public static string AuxEnumsClass
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{
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get { return GLClass + "." + NestedEnumsClass; }
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}
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public static string EnumsOutput
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{
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get
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{
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if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
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return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
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else
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return String.IsNullOrEmpty(EnumsNamespace) ? OutputNamespace : OutputNamespace + "." + EnumsNamespace;
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}
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}
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public static string EnumsAuxOutput
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{
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get
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{
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if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
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return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
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else
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return OutputNamespace + "." + EnumsNamespace;
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}
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}
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// New enums namespace (don't use a nested class).
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public static string EnumsNamespace = null;// = "Enums";
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Core";
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public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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[Flags]
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public enum Legacy
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{
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/// <summary>Default value.</summary>
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None = 0x00,
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/// <summary>Leave enums as plain const ints.</summary>
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ConstIntEnums = 0x01,
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/// <summary>Leave enums in the default STRANGE_capitalization.ALL_CAPS form.</summary>
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NoAdvancedEnumProcessing = 0x02,
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/// <summary>Don't allow unsafe wrappers in the interface.</summary>
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NoPublicUnsafeFunctions = 0x04,
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/// <summary>Don't trim the [fdisub]v? endings from functions.</summary>
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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/// <summary>Don't trim the [gl|wgl|glx|glu] prefixes from functions.</summary>
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NoTrimFunctionPrefix = 0x08,
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/// <summary>
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/// Don't spearate functions in different namespaces, according to their extension category
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/// (e.g. GL.Arb, GL.Ext etc).
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/// </summary>
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NoSeparateFunctionNamespaces = 0x10,
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/// <summary>
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/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
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/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
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/// explicitly, to avoid the 'object' overload from being called.)
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/// </summary>
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TurnVoidPointersToIntPtr = 0x20,
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/// <summary>Generate all possible permutations for ref/array/pointer parameters.</summary>
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GenerateAllPermutations = 0x40,
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/// <summary>Nest enums inside the GL class.</summary>
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NestedEnums = 0x80,
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/// <summary>Turn GLboolean to int (Boolean enum), not bool.</summary>
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NoBoolParameters = 0x100,
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/// <summary>Keep all enum tokens, even if same value (e.g. FooARB, FooEXT and FooSGI).</summary>
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NoDropMultipleTokens = 0x200,
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/// <summary>Do not emit inline documentation.</summary>
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NoDocumentation = 0x400,
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/// <summary>Disables ErrorHelper generation.</summary>
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NoDebugHelpers = 0x800,
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/// <summary>Generate both typed and untyped ("All") signatures for enum parameters.</summary>
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KeepUntypedEnums = 0x1000,
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/// <summary>Marks deprecated functions as [Obsolete]</summary>
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AddDeprecationWarnings = 0x2000,
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Tao = ConstIntEnums |
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NoAdvancedEnumProcessing |
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NoPublicUnsafeFunctions |
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NoTrimFunctionEnding |
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NoTrimFunctionPrefix |
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NoSeparateFunctionNamespaces |
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TurnVoidPointersToIntPtr |
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NestedEnums |
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NoBoolParameters |
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NoDropMultipleTokens |
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NoDocumentation |
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NoDebugHelpers
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/*GenerateAllPermutations,*/
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}
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// Returns true if flag is enabled.
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public static bool IsEnabled(Legacy flag)
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{
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return (Compatibility & flag) != (Legacy)0;
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}
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// Enables the specified flag.
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public static void Enable(Legacy flag)
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{
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Compatibility |= flag;
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}
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// Disables the specified flag.
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public static void Disable(Legacy flag)
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{
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Compatibility &= ~flag;
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}
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/// <summary>True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).</summary>
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public static bool DropMultipleTokens
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{
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get { return (Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
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set { if (value) Compatibility |= Legacy.NoDropMultipleTokens; else Compatibility &= ~Legacy.NoDropMultipleTokens; }
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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public static GeneratorLanguage Language { get; set; }
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}
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}
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