Harry
3ffaac51d4
Merge pull request #169 from thefiddler/waitsync_fix
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[GL] Fixed GL.WaitSync return value
2016-07-16 14:25:54 +02:00
Harry
edd117e3a5
Merge pull request #404 from SiliconStudio/context_tostring_fixes
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Context tostring fixes
2016-07-16 13:28:05 +02:00
MorituriTeSalutant
dde2da6c00
Added NONE as an option in BufferStorageFlags
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None is a desirable option in this enum because it's used much like
BufferUsageHint.StaticDraw for ARB_Buffer_Storage. Using it explicitly
in user code is more clear than 0, and makes it more clear to the
inexperienced author that none is an option.
2016-07-16 13:10:29 +02:00
MorituriTeSalutant
c5a13766ac
Fixed the Enum types for glDrawElements* functions and regenerated the bindings.
2016-07-16 13:08:28 +02:00
Harry
6f12ddd31c
Merge pull request #367 from jpbruyere/develop
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[SDL2] Don't test Stereo Mode when setting STENCIL_SIZE
2016-07-16 12:11:37 +02:00
varon
ec36b5754c
Removed OpenTK Samples
2016-07-15 13:33:33 +02:00
varon
b1b543849e
Removed OpenTK Examples
2016-07-15 13:33:15 +02:00
varon
0d9b1115f3
Removed OpenTK.Compatibility
2016-07-15 13:32:15 +02:00
Harry
9cd0e4e96f
Merge pull request #399 from SiliconStudio/sdl2_lazy_input
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[SDL2] Initialize input driver lazily
2016-07-06 14:24:36 +02:00
Virgile Bello
d0006ce4fa
EglContext: directly use Handle when creating exception message
2016-06-22 17:47:49 +09:00
Virgile Bello
2fefc6632d
GraphicsContextBase.ToString() was easily crashing or recursing infinitely
2016-06-22 17:47:44 +09:00
Virgile Bello
6d0165b75d
[SDL2] Initialize input driver lazily (to avoid setting global SDL input filter callback when not needed)
2016-06-21 13:51:43 +09:00
Virgile Bello
bcddc07c9f
Initial support for Android/iOS
2016-06-08 15:15:59 +09:00
Varon
f81b846a03
Updated version to 1.2
2016-05-26 00:25:10 +02:00
varon
aa41971b3b
Merge pull request #392 from varon/nuget-package-dev
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Add a pre-release NuGet package
2016-05-25 23:51:05 +02:00
Varon
23f719bad5
updated nuget version to include '-pre' tag
2016-05-24 19:13:55 +02:00
Virgile Bello
1652cf0d23
Egl: Fix context sharing
2016-05-20 17:22:59 +09:00
Virgile Bello
623cfa7e9d
Egl: Unset context when calling MakeCurrent(null)
2016-05-20 16:55:50 +09:00
Virgile Bello
695dcd4d60
Egl & Cocoa: Don't change context when creating/deleting them
2016-05-20 12:55:28 +09:00
cra0zy
1b6fdd28ca
Remove duplicate test files
2016-05-11 10:47:17 +02:00
William Deich
8e3986174e
NUnit Tests from Manuli and Wcdeich4 ( #373 )
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* NUnit Tests from Manuli and Wcdeich4
2016-04-21 17:28:37 +02:00
Harry
8fc672ad73
Merge pull request #370 from amulware/improve-gethashcode
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improved GetHashCode overrides of float/double Math types, closes #355
2016-03-28 11:20:08 +02:00
amulware
e4c6f521e2
improved GetHashCode override of all float and double based Vector/Matrix/Quaternion/Box types
2016-03-16 08:11:13 +01:00
cra0zy
89e6c31a78
Fix axis range
2016-03-16 00:23:42 +01:00
Harry
dc54e9bc02
Merge pull request #354 from mrhelmut/RetinaMouseFix2TK
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Scaling mouse coordinate to match Retina scaling
2016-03-14 17:29:54 +01:00
jp
ef2aed1e4e
[SDL2] Don't test Stereo Mode when setting STENCIL_SIZE
2016-03-11 06:48:22 +01:00
Paul Scharf
1c4a18332a
Merge pull request #356 from skkestrel/develop
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improvements to Math/Box2 and addition of Math/Box2d
2016-03-08 06:03:58 +01:00
kevin
44adf713d2
update license headers
2016-03-07 13:03:03 -08:00
kevin
01bbb0ef34
update license text for Box2*
2016-03-07 12:42:33 -08:00
kevin
e0d4fd2e81
remove FromCorners, add Contains overloads
2016-03-06 14:01:11 -08:00
Harry
e1ab8f135f
Merge pull request #347 from TD25/develop
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Fixed few bugs related to getting mouse coordinates
2016-03-06 15:59:46 +01:00
TD25
e5ab1ae791
Fixed few bugs related to getting mouse coordinates
2016-03-06 18:47:19 +02:00
kevin
adeda6b7d1
distinguish between Translate and Translated
2016-03-02 20:35:20 -08:00
kevin
1e81187aeb
normalize indentation
2016-03-02 20:27:03 -08:00
kevin
9a923954f6
add double precision Box2
2016-03-02 20:22:52 -08:00
kevin
3008a25ef3
add more functionality to Box2
2016-03-02 18:56:43 -08:00
mrhelmut
7b73fe4193
Scaling mouse coordinate to match Retina scaling
2016-02-29 17:22:31 +01:00
Thomas Altenburger
f996c8d2c7
Gamepad mapping update
2016-02-26 11:01:32 +01:00
Paul Scharf
15d0dc647b
Merge pull request #350 from mrhelmut/GamePadYFix
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Invert Y axis on all GamePad
2016-02-26 10:00:21 +01:00
Harry
f2d1bd1db5
Merge pull request #352 from mrhelmut/SDL2GamePadInstanceId
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Fix SDL2 instance enumeration and mapping
2016-02-25 23:42:25 +01:00
Thomas Altenburger
6998f94a39
Fix SDL2 instance enumeration and mapping
2016-02-25 23:05:01 +01:00
Thomas Altenburger
0ab980bfe7
Deactivate screensaver on SDL2
2016-02-25 23:02:01 +01:00
amulware
05938d70ba
removed confusing Vector3 Matrix4 interactions introduced with #331
2016-02-25 16:38:00 +01:00
cra0zy
3d58a0b50a
Fix tabs/spaces and righthandtransform caused by #331
2016-02-20 21:01:39 +01:00
Matthias
96fb7b7846
Updated docs
2016-02-20 15:24:02 +02:00
Matthias
b14845a749
Added missing operator for Vector3 * Matrix4
2016-02-20 15:18:12 +02:00
Matthias
2989ea1c3a
Added operators for Mat * Vec
2016-02-20 15:16:37 +02:00
Matthias
22b33ab735
Added the non-ref RightHandedTransform
2016-02-20 15:06:18 +02:00
Matthias
256bf73c39
Added RightHandedTransform
2016-02-20 15:00:21 +02:00
Matthias
75d7e9c718
Swapped order of parameters for Vec Mat multiplication operator
2016-02-20 14:34:59 +02:00