add double precision Box2
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Source/OpenTK/Math/Box2d.cs
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Source/OpenTK/Math/Box2d.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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namespace OpenTK
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{
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/// <summary>
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/// Defines a 2d box (rectangle).
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Box2d
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{
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/// <summary>
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/// The left boundary of the structure.
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/// </summary>
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public double Left;
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/// <summary>
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/// The right boundary of the structure.
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/// </summary>
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public double Right;
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/// <summary>
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/// The top boundary of the structure.
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/// </summary>
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public double Top;
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/// <summary>
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/// The bottom boundary of the structure.
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/// </summary>
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public double Bottom;
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/// <summary>
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/// Constructs a new Box2d with the specified dimensions.
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/// </summary>
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/// <param name="topLeft">An OpenTK.Vector2d describing the top-left corner of the Box2d.</param>
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/// <param name="bottomRight">An OpenTK.Vector2d describing the bottom-right corner of the Box2d.</param>
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public Box2d(Vector2d topLeft, Vector2d bottomRight)
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{
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Left = topLeft.X;
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Top = topLeft.Y;
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Right = bottomRight.X;
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Bottom = bottomRight.Y;
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}
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/// <summary>
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/// Constructs a new Box2d with the specified dimensions.
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/// </summary>
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/// <param name="left">The position of the left boundary.</param>
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/// <param name="top">The position of the top boundary.</param>
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/// <param name="right">The position of the right boundary.</param>
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/// <param name="bottom">The position of the bottom boundary.</param>
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public Box2d(double left, double top, double right, double bottom)
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{
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Left = left;
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Top = top;
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Right = right;
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Bottom = bottom;
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}
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/// <summary>
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/// Creates a new Box2d with the specified dimensions.
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/// </summary>
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/// <param name="top">The position of the top boundary.</param>
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/// <param name="left">The position of the left boundary.</param>
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/// <param name="right">The position of the right boundary.</param>
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/// <param name="bottom">The position of the bottom boundary.</param>
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/// <returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
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public static Box2d FromTLRB(double top, double left, double right, double bottom)
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{
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return new Box2d(left, top, right, bottom);
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}
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/// <summary>
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/// Creates a new Box2d with the specified dimensions.
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/// </summary>
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/// <param name="top">The position of the top boundary.</param>
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/// <param name="left">The position of the left boundary.</param>
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/// <param name="width">The width of the box.</param>
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/// <param name="height">The height of the box.</param>
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/// <returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
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public static Box2d FromDimensions(double left, double top, double width, double height)
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{
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return new Box2d(left, top, left + width, top + height);
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}
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/// <summary>
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/// Creates a new Box2d with the specified dimensions.
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/// </summary>
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/// <param name="position">The position of the top left corner.</param>
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/// <param name="size">The size of the box.</param>
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/// <returns>A new OpenTK.Box2d with the specfied dimensions.</returns>
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public static Box2d FromDimensions(Vector2d position, Vector2d size)
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{
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return FromDimensions(position.X, position.Y, size.X, size.Y);
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}
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/// <summary>
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/// Creates a new Box2d from the specified corners.
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/// </summary>
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/// <param name="corner1">One of the corners of the box.</param>
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/// <param name="corner2">The opposite corner of the box.</param>
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/// <returns></returns>
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public static Box2d FromCorners(Vector2d corner1, Vector2d corner2)
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{
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Box2d box;
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if (corner1.X < corner2.X)
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{
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box.Left = corner1.X;
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box.Right = corner2.X;
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}
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else
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{
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box.Left = corner2.X;
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box.Right = corner1.X;
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}
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if (corner1.Y < corner2.Y)
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{
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box.Top = corner1.Y;
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box.Bottom = corner2.Y;
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}
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else
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{
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box.Top = corner2.Y;
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box.Bottom = corner1.Y;
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}
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return box;
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}
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/// <summary>
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/// Gets a double describing the width of the Box2d structure.
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/// </summary>
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public double Width { get { return (double)System.Math.Abs(Right - Left); } }
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/// <summary>
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/// Gets a double describing the height of the Box2d structure.
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/// </summary>
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public double Height { get { return (double)System.Math.Abs(Bottom - Top); } }
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/// <summary>
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/// Returns whether the box contains the specified point.
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/// </summary>
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/// <param name="point">The point to query.</param>
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/// <returns>Whether this box contains the point.</returns>
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public bool Contains(Vector2d point)
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{
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return (point.X >= Left != point.X > Right) && (point.Y >= Top != point.Y > Bottom);
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}
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/// <summary>
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/// Returns a Box2d translated by the given amount.
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/// </summary>
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/// <param name="point"></param>
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/// <returns></returns>
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public Box2d Translate(Vector2d point)
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{
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return new Box2d(Left + point.X, Top + point.Y, Right + point.X, Bottom + point.Y);
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}
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/// <summary>
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/// Equality comparator.
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/// </summary>
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public static bool operator ==(Box2d left, Box2d right)
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{
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return left.Bottom == right.Bottom && left.Top == right.Top &&
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left.Left == right.Left && left.Right == right.Right;
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}
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/// <summary>
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/// Inequality comparator.
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/// </summary>
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public static bool operator !=(Box2d left, Box2d right)
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{
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return !(left == right);
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}
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/// <summary>
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/// Functional equality comparator.
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/// </summary>
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public bool Equals(Box2d other)
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{
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return this == other;
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}
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/// <summary>
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/// Implements Object.Equals.
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/// </summary>
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public override bool Equals(object obj)
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{
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return obj is Box2d && Equals((Box2d) obj);
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}
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/// <summary>
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/// Gets the hash code for this Box2d.
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode()
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{
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return Left.GetHashCode() ^ Right.GetHashCode() ^ Top.GetHashCode() ^ Bottom.GetHashCode();
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}
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private static string listSeparator = System.Globalization.CultureInfo.CurrentCulture.TextInfo.ListSeparator;
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/// <summary>
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/// Returns a <see cref="System.String"/> describing the current instance.
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return String.Format("({0}{4} {1}) - ({2}{4} {3})", Left, Top, Right, Bottom, listSeparator);
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}
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}
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}
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