Commit graph

6499 commits

Author SHA1 Message Date
thefiddler
a51a85c517 [Win] Added helper raw input methods 2014-09-11 12:51:48 +02:00
thefiddler
6d54edc389 [Win] Use DeviceCollection. Fix GUID detection 2014-09-11 12:51:48 +02:00
thefiddler
db01cac895 [Common] Use long for device keys 2014-09-11 12:51:48 +02:00
thefiddler
a8aabbf02c [Win] Made internal struct non-public 2014-09-11 12:51:47 +02:00
thefiddler
8fddf8b669 [Win] Fixed axis/button detection
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler
f3b3b8860e [Win] Improved HidP bindings
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.

Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler
131de67459 Fixed minor compilation issues 2014-09-11 12:51:47 +02:00
Stefanos A
30d09a4300 [Win] Cleaned up public region 2014-09-11 12:51:47 +02:00
Stefanos A
9a25ddc14d [Win] Corrected GetRawInputData invocation 2014-09-11 12:51:47 +02:00
Stefanos A
97b0275aa4 [Win] Removed WinMM joystick driver 2014-09-11 12:51:47 +02:00
Stefanos A
cec48ab20a [Win] Completed raw input IJoystickDriver2
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A
f6b382c929 [Win] Reduce duplication in device enumeration 2014-09-11 12:51:47 +02:00
Stefanos A
e38fc0dff7 [Input] Added JoystickCapabilities.SetIsConnected 2014-09-11 12:51:47 +02:00
Stefanos A
27e80fcc9e [Win] Completed WinRawJoystick implementation 2014-09-11 12:51:46 +02:00
Stefanos A
956691de31 [Win] Fixed RawHID struct definition 2014-09-11 12:51:46 +02:00
Stefanos A
94476b930e [Common] Moved axis translation to common 2014-09-11 12:51:46 +02:00
Stefanos A
85e6b9f9ad [Win] Wrapped additional HID APIs 2014-09-11 12:51:46 +02:00
Stefanos A
2c197f09e1 [Win] Cleanup Raw Input HID usage/pages 2014-09-11 12:51:46 +02:00
Stefanos A
cac96bbaf9 [Common] Cleaned up comments 2014-09-11 12:51:46 +02:00
Stefanos A
dc357604df [Win] Added HidProtocol binding 2014-09-11 12:51:46 +02:00
Stefanos A
178305e1c1 [Common] Added HID usage page definitions 2014-09-11 12:51:46 +02:00
Stefanos A
18c02db7b0 [Win] Initial implementation of WinRawJoystick 2014-09-11 12:51:46 +02:00
Stefanos A
9cf3deea8c [Win] Improve WinMM.GetCapabilities performance
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A
c3b289ee9b [Win] Implemented XInput vibration support 2014-09-11 12:51:46 +02:00
Stefanos A
06e63946cc [Win] Separate keyboard/mouse & joystick drivers
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A
5cfde8ff0f [Win] Added combined XInput+WinMM joystick driver
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A
14d07a5952 [Win] Corrected XInput Guid in gamepad database
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A
765ad9e05b [Win] WinRawInput is IKeyboard/MouseDriver2
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A
8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
Stefanos A
0e72cb3dd2 [OpenTK] Removed unused CreateGraphicsMode API
IPlatformFactory.CreateGraphicsMode is no longer used or required.
2014-09-11 12:51:45 +02:00
thefiddler
d6d6842730 Merge pull request #178 from thefiddler/mac_crash
[Mac] Avoid crash when combining with MonoMac/Xamarin.Mac
2014-09-11 12:42:20 +02:00
thefiddler
73fd8aca35 Merge pull request #179 from thefiddler/issue152
[ES][GL] Fix GetObjectLabel marked obsolete
2014-09-11 12:42:12 +02:00
thefiddler
1bba544cbe [ES][GL] Fix GetObjectLabel marked obsolete
Fixes issue #152
2014-09-11 12:34:35 +02:00
thefiddler
6292ad4160 [Mac] Avoid calling finishLaunching multiple times 2014-09-11 12:21:05 +02:00
thefiddler
1080dec04d [Mac] Do not modify existing mainMenu
If an application already has a custom main menu, avoid overwriting
that in OpenTK.
2014-09-11 12:07:53 +02:00
thefiddler
05e40b6f09 Merge pull request #177 from thefiddler/gw_input
[Input] Added GameWindow.Mouse/Keyboard.GetState()
2014-09-11 09:33:07 +02:00
thefiddler
00f2d94b67 Merge pull request #166 from thefiddler/gl45
[GL] Add OpenGL 4.5 support
2014-09-11 09:32:13 +02:00
thefiddler
c6989395df [Input] Added GameWindow.Mouse/Keyboard.GetState()
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.
2014-09-11 01:03:24 +02:00
thefiddler
410c06112a [API] Fixed tests for nested types 2014-09-11 00:00:16 +02:00
thefiddler
978e2ccebb [Convert] Update to v4.5 by default 2014-09-10 23:29:30 +02:00
thefiddler
a9f1b90997 [API] Update test to cover extensions 2014-09-10 23:29:15 +02:00
thefiddler
1c76024938 [ES][GL] Maintain compatibility with 1.1.4 2014-09-10 23:29:03 +02:00
Robert Rouhani
ee56a3506d Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix 2014-09-09 13:21:11 -04:00
thefiddler
51a11092eb [GL] Sync signatures with OpenGL 4.5 2014-09-03 20:56:43 +02:00
thefiddler
b9235e1b4c [Bind] Remove default debug parameter 2014-09-03 20:55:42 +02:00
thefiddler
3805c3ad63 [Bind] Minor debug message beautification 2014-09-03 20:55:25 +02:00
thefiddler
a05ffb8654 [Bind] Hardcode some common OpenGL IHV names
These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.
2014-09-02 13:04:14 +02:00
thefiddler
d036c50a15 [Bind] Use ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler
1ef9b85e9a [ES] Moved some ES 1.1 to ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler
b45e9463fc [GL] Removed duplicate enums
This duplication is no longer necessary, after the enum name
translation fix.
2014-09-02 13:04:14 +02:00