Commit graph

6499 commits

Author SHA1 Message Date
thefiddler
747d86bafb [Common] Avoid GC in DeviceCollection
`DeviceCollection.GetEnumerator()` now returns a struct IEnumerable<T>
directly to avoid boxing.

Additionally, we can now use `DeviceCollection[int]` as a shortcut to
`FromIndex(int)`.
2014-09-20 17:10:05 +02:00
thefiddler
2b3a4c578a Merge pull request #181 from thefiddler/evdev
[Linux] Implement evdev joystick driver
2014-09-20 13:53:12 +02:00
thefiddler
a1c3950b8a Merge pull request #180 from thefiddler/mac_joystick
[Mac] Improve joystick driver
2014-09-20 13:53:08 +02:00
thefiddler
179c82387c [Linux] Fixed byteswapping in joystick Guid calculation 2014-09-18 01:20:21 +02:00
thefiddler
3bf29b074c [Input] Fixed debug display of Back gamepad button 2014-09-18 01:20:21 +02:00
thefiddler
21deea87d8 [Linux] Correctly set evdev packet number 2014-09-18 01:20:21 +02:00
thefiddler
129fb81224 [Linux] Implemented evdev joystick polling 2014-09-18 01:20:21 +02:00
thefiddler
397bdda076 [Linux] Implemented evdev joystick device discovery 2014-09-18 01:20:21 +02:00
thefiddler
8642177c30 [Mac] Use DeviceCollection
This reduces code duplication significantly.
2014-09-18 01:16:41 +02:00
thefiddler
2c26df8d93 [Input] Added From* overloads with out parameters 2014-09-18 01:16:40 +02:00
thefiddler
2a6579032e [Mac] Match SDL2 element order
Joystick elements (axes, buttons, hats) are now reported in the same
order as SDL2. This fixes potential mismatches in the GamePad
configuration database.

Additionally, elements are now counted correctly (duplicate elements no
longer count towards the total.)
2014-09-18 01:16:40 +02:00
thefiddler
fbedac9a16 [Mac] Fixed Joystick Hat calculations 2014-09-18 01:16:40 +02:00
thefiddler
b9f7f2c242 [Mac] Sort joystick elements like SDL2
GamePad configuration database is now working correctly on Mac.
2014-09-18 01:16:40 +02:00
thefiddler
9c67265832 [Mac] Added CFGetTypeID method 2014-09-18 01:16:40 +02:00
thefiddler
4231cf2cdd [Mac] Use cookies to match HID joystick elements 2014-09-18 01:16:40 +02:00
thefiddler
d4c6b2e699 [Mac] Fixed joystick Guid calculation
The result now matches the output of SDL2 as well as the entries in the
GamePad configuration database.
2014-09-18 01:16:40 +02:00
thefiddler
41f1f92cdf Merge pull request #161 from thefiddler/win_xinput
[Win] HID-based IJoystickDriver2; improve XInput2 IGamePadDriver
2014-09-18 01:14:50 +02:00
thefiddler
10dd7e8227 [Input] Special-case pre-SDL2.0.4 xinput bindings
Starting with SDL 2.0.4, its xinput bindings are working correctly.
Previous versions would return an invalid zero guid and use incorrect
mapping - this has now been fixed.
2014-09-17 23:48:08 +02:00
thefiddler
4337288d74 [Win] Removed unused code 2014-09-17 18:43:29 +02:00
thefiddler
8237b889c9 [Win] Fixed XInput y-axis and trigger range 2014-09-17 18:42:47 +02:00
thefiddler
ea66a828bf [Win] Suppressed spurious warning 2014-09-17 18:42:27 +02:00
thefiddler
c29509838d Merge pull request #176 from Robmaister/develop
Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix
2014-09-16 14:17:58 +02:00
thefiddler
73f255ed14 [Input] Fixed bitwise test for GamePadAxes 2014-09-12 10:23:54 +02:00
thefiddler
2df0496c44 [SDL] Correctly byteswap Guid
Fixes an issue where GamePad Guids would fail to be matched with the
Guids in the configuration database.
2014-09-12 08:43:20 +02:00
thefiddler
71e5a4f4f3 [Input] Add GamePadCapabilities.IsMapped 2014-09-12 08:42:26 +02:00
Robert Rouhani
7a4dfcf40d Changed Matrix4[d].CreateFromRotationMatrix to a new constructor. 2014-09-11 12:33:34 -04:00
thefiddler
742149412e [Input] Fixed button/hat->trigger mapping scale 2014-09-11 12:51:50 +02:00
thefiddler
0735700d50 [Input] Added P880 win32 gamepad configuration 2014-09-11 12:51:50 +02:00
thefiddler
bf9f7c9479 [Input] Fixed trigger ToString() 2014-09-11 12:51:50 +02:00
thefiddler
6c2a6336b5 [Input] Added missing Back button in ToString() 2014-09-11 12:51:50 +02:00
thefiddler
0d4fddd9b4 [Win] Skip devices with too many axes
These are likely not joysticks / gamepads, but multitouch-capable HID
devices.
2014-09-11 12:51:50 +02:00
thefiddler
388acee32a [Win] Correct joystick GUID generation
Joystick GUIDs now match SDL2/DirectInput for USB devices. (Bluetooth
devices still need to be tested.)
2014-09-11 12:51:49 +02:00
thefiddler
ec37a9a16d [Input] Do not throw exception on too many axes
A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.

Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.
2014-09-11 12:51:49 +02:00
thefiddler
f829b3d732 [Win] Fix compilation in Release 2014-09-11 12:51:49 +02:00
thefiddler
8c762e56e3 [Win] Added collection id to dictionary keys 2014-09-11 12:51:49 +02:00
thefiddler
a2d6f1801c [Win] Improved joystick debugging information 2014-09-11 12:51:49 +02:00
thefiddler
1e5b2e57cd [Win] Correct XInput axes/button/hat mapping 2014-09-11 12:51:49 +02:00
thefiddler
f81046f27d [Win] Corrected GUID for xinput devices 2014-09-11 12:51:49 +02:00
thefiddler
0bd6854a65 [Win] Detect xinput devices and use xinput driver 2014-09-11 12:51:49 +02:00
thefiddler
be575d4475 [Win] Refactored UpdateAxes 2014-09-11 12:51:49 +02:00
thefiddler
354fc04614 [Win] Do not change device index when replugging 2014-09-11 12:51:49 +02:00
thefiddler
9efa75179f [Platform] DeviceCollection hardware id is long 2014-09-11 12:51:49 +02:00
thefiddler
4c411b0b6e [Win] Retrieve joystick input even on background 2014-09-11 12:51:48 +02:00
thefiddler
dd0f622670 [Win] Do not re-query caps in ProcessEvents
We just do that once when a device is opened.
2014-09-11 12:51:48 +02:00
thefiddler
15a79e5213 [Input] Improved GamePadButtons.ToString() 2014-09-11 12:51:48 +02:00
thefiddler
5c0923004a [Win] Fixed axis, button and hat value updates 2014-09-11 12:51:48 +02:00
thefiddler
e3875527eb [Win] Fixed axis range calculation
Values are now correctly scaled between [min, max]
2014-09-11 12:51:48 +02:00
thefiddler
f010e32570 [Win] Added HidP status codes 2014-09-11 12:51:48 +02:00
thefiddler
cbb2807959 [Win] Implemented joystick button updates
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().

Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler
3fee0bd8d0 [Win] Raw input parsing moved to input drivers 2014-09-11 12:51:48 +02:00