Commit graph

34 commits

Author SHA1 Message Date
the_fiddler
6553940157 Updated according to the new enums. 2008-01-04 20:55:52 +00:00
the_fiddler
0c709c618f Updated T08_VBO and T10_GLSL_Cube to use the more specific, updated enums. 2008-01-02 01:01:40 +00:00
the_fiddler
7be851a68a Added ExampleAttribute to all examples. Improved Textures example. Modified several other examples. 2007-11-11 18:44:10 +00:00
the_fiddler
3085f9ab95 Changed background color to SteelBlue. Added ExampleAttribute. 2007-11-10 23:31:01 +00:00
the_fiddler
75cd2b0994 Updated to follow the new naming conventions. Fonts tutorial is broken. 2007-11-04 15:32:24 +00:00
the_fiddler
a78449d6f2 Added ordering information. 2007-10-20 10:54:40 +00:00
the_fiddler
cccb14446a Updated to use the new Shapes.Cube interface. 2007-09-30 12:36:41 +00:00
the_fiddler
437bf7946b Added UnLoad event handler. 2007-09-26 23:31:53 +00:00
the_fiddler
3aea3487fb Added general documentation to Tutorials. 2007-09-26 15:39:32 +00:00
the_fiddler
ea3173a5c1 Updated all examples. Added documentation and generally cleaned them up. 2007-09-26 11:47:30 +00:00
the_fiddler
2750081048 Vector and example updates. 2007-09-25 21:11:16 +00:00
the_fiddler
8cfee01131 Start of T04_Lighting example. Slight updates to T10_GLSL_Cube. Updates to ExampleLauncher exception handling. 2007-09-23 13:38:03 +00:00
the_fiddler
dfe1d7c335 Updated update and render frequencies for all examples. 2007-09-23 12:49:38 +00:00
the_fiddler
57b72e71e1 Added constant and variable time-step update logic to GameWindow. Updated examples to use the new GameWindow UpdateFrame and RenderFrame events. 2007-09-23 12:09:42 +00:00
the_fiddler
bb2b3f8eae Added timing information to UpdateFrame.
Removed T02_Resizable_Window.cs and added T02_Vertex_Array_Cube.cs
Added Shapes/Cube.cs to Examples.
2007-09-22 22:01:43 +00:00
the_fiddler
cc23dac7a8 Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
the_fiddler
6fb1fe1e1b Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00
the_fiddler
e160c0fac2 T10_GLSL_Cube now really exits when OpenGL 2.0 support is not available.
The ExampleLauncer example TextBox is now docked inside the parent form.
Bumped version numbers.
2007-09-02 08:25:10 +00:00
the_fiddler
9120a732ea Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind. 2007-09-02 00:40:43 +00:00
the_fiddler
e8ec478237 Updated examples to reflect namespace change of DisplayMode and ColorMode.
Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs.
Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs.
Renamed Cube.cs to W02_Immediate_Mode_Cube.cs
Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube
Add S03_Stack_Imbalance.cs test.
Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
2007-09-02 00:07:40 +00:00
the_fiddler
fcc621c9e5 Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified. 2007-08-21 12:04:01 +00:00
the_fiddler
9295a44c60 2007-08-20 10:46:37 +00:00
the_fiddler
8e88fd9393 Keyboard handling now plays well with normal event handling on X11.
One more issue to go: GLControl on X11 throws when calling MakeCurrent.
2007-08-06 12:13:50 +00:00
the_fiddler
e6950a6128 Added Create and Destroy events to NativeGLWindow. 2007-08-06 11:22:18 +00:00
the_fiddler
22d4f1b3ce Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
a4f53e294f Corrected T10_GLSL_Cube.cs build errors. 2007-08-04 23:44:41 +00:00
the_fiddler
09bd00885c Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs 2007-08-04 23:39:56 +00:00
the_fiddler
c16968c06c Updated T10_GLSL_Cube to explicitly create a render window.
Added input driver to W01_First_Window. Works perfectly!
Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation).
2007-08-04 12:17:30 +00:00
the_fiddler
4ceea208ac Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
672a82983a Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
d5022b1b56 Sycned with gl3 branch. 2007-08-01 21:14:39 +00:00
the_fiddler
c373f6c063 Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00
the_fiddler
28b4630f04 IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
3d23105b0d 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00