Updated update and render frequencies for all examples.
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parent
ceb5f4dfd8
commit
dfe1d7c335
6 changed files with 44 additions and 44 deletions
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@ -77,7 +77,7 @@ namespace Examples.Tutorial
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public void Launch()
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{
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this.Run();
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this.Run(1.0, 5.0);
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}
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#endregion
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@ -99,16 +99,9 @@ namespace Examples.Tutorial
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Fullscreen = !Fullscreen;
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}
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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angle += 3.0f;
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if (angle > 720.0f)
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angle -= 720.0f;
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}
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#endregion
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@ -122,6 +115,15 @@ namespace Examples.Tutorial
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{
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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DrawCube();
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Context.SwapBuffers();
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@ -188,7 +190,7 @@ namespace Examples.Tutorial
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/// </remarks>
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public void Launch()
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{
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Run();
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Run(60.0, 60.0);
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}
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#endregion
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@ -31,7 +31,7 @@ namespace Examples.Tutorial
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public void Launch()
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{
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this.Run();
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this.Run(60.0, 60.0);
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}
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#endregion
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@ -81,21 +81,6 @@ namespace Examples.Tutorial
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#endregion
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#region public void Launch()
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/// <summary>
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/// Launches this example.
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/// </summary>
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/// <remarks>
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/// Provides a simple way for the example launcher to launch the examples.
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/// </remarks>
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public void Launch()
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{
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Run();
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}
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#endregion
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#region --- Event Handlers ---
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#region OnResize
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@ -165,5 +150,20 @@ namespace Examples.Tutorial
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#endregion
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#endregion --- Event Handlers ---
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#region public void Launch()
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/// <summary>
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/// Launches this example.
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/// </summary>
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/// <remarks>
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/// Provides a simple way for the example launcher to launch the examples.
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/// </remarks>
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public void Launch()
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{
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this.Run(1.0, 5.0);
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}
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#endregion
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}
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}
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@ -239,11 +239,7 @@ namespace Examples.Tutorial
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/// </remarks>
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public void Launch()
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{
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//using (T08_VBO ex = new T08_VBO())
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{
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//ex.Run();
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Run();
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}
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Run(60.0, 60.0);
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}
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#endregion
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@ -157,15 +157,9 @@ namespace Examples.Tutorial
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this.Exit();
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}
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.05f;
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angle += 3.0f;
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if (angle > 720.0f)
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angle -= 720.0f;
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}
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#endregion
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@ -178,10 +172,18 @@ namespace Examples.Tutorial
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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DrawCube();
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Context.SwapBuffers();
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Thread.Sleep(0);
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}
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#endregion
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@ -244,7 +246,7 @@ namespace Examples.Tutorial
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/// </remarks>
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public void Launch()
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{
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Run();
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Run(60.0, 60.0);
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}
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#endregion
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