Corrected T10_GLSL_Cube.cs build errors.

This commit is contained in:
the_fiddler 2007-08-04 23:44:41 +00:00
parent 09bd00885c
commit a4f53e294f

View file

@ -70,11 +70,11 @@ namespace Examples.Tutorial
GL.ShaderSource(vertex_shader_object, vertex_shader_source.Length, vertex_shader_source, (int[])null);
GL.CompileShader(vertex_shader_object);
GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status);
if (status != (int)Enums.Boolean.TRUE)
GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.COMPILE_STATUS, out status);
if (status != (int)GL.Enums.Boolean.TRUE)
{
int length = 0;
GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.INFO_LOG_LENGTH, out length);
GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.INFO_LOG_LENGTH, out length);
StringBuilder info = new StringBuilder(length);
GL.GetShaderInfoLog(vertex_shader_object, info.Capacity, out length, info);
@ -83,11 +83,11 @@ namespace Examples.Tutorial
GL.ShaderSource(fragment_shader_object, fragment_shader_source.Length, fragment_shader_source, (int[])null);
GL.CompileShader(fragment_shader_object);
GL.GetShaderv(fragment_shader_object, Enums.VERSION_2_0.COMPILE_STATUS, out status);
if (status != (int)Enums.Boolean.TRUE)
GL.GetShaderv(fragment_shader_object, GL.Enums.VERSION_2_0.COMPILE_STATUS, out status);
if (status != (int)GL.Enums.Boolean.TRUE)
{
int length;
GL.GetShaderv(vertex_shader_object, Enums.VERSION_2_0.INFO_LOG_LENGTH, out length);
GL.GetShaderv(vertex_shader_object, GL.Enums.VERSION_2_0.INFO_LOG_LENGTH, out length);
StringBuilder info = new StringBuilder(length);
GL.GetShaderInfoLog(fragment_shader_object, info.Capacity, out length, info);