the_fiddler
e313460187
Renamed OpenTK.Platform.Windows.DisplayDevice to OpenTK.Platform.Windows.WindowsDisplayDevice.
2008-01-27 10:23:02 +00:00
the_fiddler
1592abdbdc
Working on fullscreen support.
2008-01-26 16:24:57 +00:00
the_fiddler
a8c1206c0f
Added debug information.
2008-01-26 15:47:00 +00:00
the_fiddler
0136441fb3
Added initial support for fullscreen mode change.
2008-01-26 15:44:08 +00:00
the_fiddler
6f9deacc85
Added fadeout and fadein effect.
2008-01-26 14:02:58 +00:00
the_fiddler
58ae48833c
Changed IDisplayDeviceDriver.RestoreResolution method to IDisplayDeviceDriver.TryRestoreResolution.
...
DisplayDevice now correctly reports original resolution.
2008-01-26 11:01:20 +00:00
the_fiddler
55dd09a450
Fixed another NRE in TryChangeResolution.
2008-01-26 10:45:13 +00:00
the_fiddler
def502a3e2
Small hack to test for resolution restoration.
2008-01-26 10:43:00 +00:00
the_fiddler
ad6306bc9c
Fixed a bug where wrong resolutions were saved in the DisplayResolution<->resolution_index mapping.
2008-01-26 10:33:42 +00:00
the_fiddler
fde2f6daf6
Now saves DisplayDevice<->X11 screen, DisplayResolution<->resolution_index mappings. Added support for resolution changes.
2008-01-26 10:29:13 +00:00
the_fiddler
58b9ddab66
XRRTimes parameter should be out, not ref.
2008-01-26 10:28:19 +00:00
the_fiddler
a61852838a
Added discovery of default color depth.
2008-01-25 16:11:46 +00:00
the_fiddler
7a12e6de77
Added discovery of depths.
2008-01-25 15:31:38 +00:00
the_fiddler
64d950b42c
Added XListDepths and made "libX11" string a constant.
2008-01-25 15:31:26 +00:00
the_fiddler
a973479910
Implemented default refresh rate discovery.
2008-01-25 15:04:10 +00:00
the_fiddler
b134ae509f
Added code to obtain refresh rates.
2008-01-25 14:32:51 +00:00
the_fiddler
9f3252f821
Improved XRRScreenSize. Added XRRRates wrapper.
2008-01-25 14:32:42 +00:00
the_fiddler
d2f80532ca
Now adds all available resolutions, not just the default one.
2008-01-25 14:01:07 +00:00
the_fiddler
d14c639ea7
Add temporary bits per pixel value (24) for testing purposes.
2008-01-25 13:58:16 +00:00
the_fiddler
a1da9ff305
Screen and resolution enumeration should now work.
2008-01-25 13:56:52 +00:00
the_fiddler
5232e0a3b2
Do not free XRRScreenSize pointer in XRRSizes.
2008-01-25 13:50:50 +00:00
the_fiddler
a41007fd80
Trying to debug deadlock on screen resolution enumeration.
2008-01-25 13:45:32 +00:00
the_fiddler
9d1316c51d
Added debug information to XOpenDisplay etc calls.
2008-01-25 13:42:51 +00:00
the_fiddler
a62e0fb6a6
Can't use Marshal.PtrToStructure(IntPtr, object) with boxed value types. Reverting to object Marshal.PtrToStructure(IntPtr, Type).
2008-01-25 13:38:39 +00:00
the_fiddler
5250b8b982
*Really* fixed libxrandr.so name.
2008-01-25 13:21:20 +00:00
the_fiddler
4302aef419
Fixed libxrandr.so name.
2008-01-25 13:17:04 +00:00
the_fiddler
eb404886ac
Added debug code to dump the number of screens.
2008-01-25 13:13:05 +00:00
the_fiddler
84d2748c5e
Use new properties from the API class.
2008-01-25 13:12:53 +00:00
the_fiddler
3423a3f182
Added several properties to get the default screen, default display, screen count and default root window. Updated XRRSizes to abstract away the memory marshaling.
2008-01-25 13:12:33 +00:00
the_fiddler
f4beb31381
Added a bogus default device for testing.
2008-01-25 10:21:00 +00:00
the_fiddler
033a394c9d
Clarified what the DisplayDevice constructor does.
2008-01-25 10:20:44 +00:00
the_fiddler
534de7a266
Added return value to X11XrandrDisplayDevice.TryChangeResolution
2008-01-25 10:03:13 +00:00
the_fiddler
0e58ab2ee7
Added X11XrandrDisplayDevice.cs implementation.
2008-01-25 10:02:05 +00:00
the_fiddler
eabee7c147
Add docs to static constructor.
2008-01-25 10:01:23 +00:00
the_fiddler
0e7df66261
Completed Xrandr functions and structs.
2008-01-24 22:39:06 +00:00
the_fiddler
94603aaedf
Disabled Status struct.
2008-01-24 22:38:50 +00:00
the_fiddler
94f567c80d
Started adding Xrandr functions.
2008-01-24 21:21:17 +00:00
the_fiddler
69a1168f3d
Public X11 classes made internal.
2008-01-24 21:18:23 +00:00
the_fiddler
e17439384b
Fullscreen mode changes now work!
2008-01-24 12:36:40 +00:00
the_fiddler
793744402e
WinDisplayDevice is now multiple-monitor aware.
...
Added SelectResolution function to DisplayDevice.
Updated test to change settings on all available monitors.
2008-01-24 10:50:39 +00:00
the_fiddler
e12d986f24
Fixed DisplayDevice enumeration.
2008-01-24 09:30:49 +00:00
the_fiddler
785f654e88
Removed implementation of GetDisplayModes()
2008-01-24 09:14:24 +00:00
the_fiddler
e6f5d43404
Added DisplayDevice driver for Windows.
2008-01-24 09:14:08 +00:00
the_fiddler
88c4c5db32
Fixed capitalization of Texture2D (was Texture2d)
2008-01-24 09:13:08 +00:00
the_fiddler
4cd670f14d
Added DisplayDevice struct, ChangeDisplaySettingsEnum and ChangeDisplaySettingsEx.
2008-01-24 09:12:47 +00:00
the_fiddler
d1f2d7b33e
Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height.
2008-01-23 14:17:09 +00:00
the_fiddler
99b2c90b8e
Don't use obsolete DisplayMode.Width/Height anymore.
2008-01-23 13:26:14 +00:00
the_fiddler
6a6c2322a5
Added a couple of #region directives.
2008-01-23 12:42:27 +00:00
the_fiddler
ebb10c5424
Added LoadDelegate method.
2008-01-23 00:26:58 +00:00
the_fiddler
e4d7c3f8b3
Removed unused summary.
2008-01-23 00:26:47 +00:00
the_fiddler
c7837ac381
Updated SupportsExtension functions.
2008-01-23 00:19:42 +00:00
the_fiddler
8041f1fe29
Internal Device getter.
2008-01-23 00:19:22 +00:00
the_fiddler
d6e2caf54f
Added loading of Glx extensions. Added vsync support.
2008-01-23 00:18:52 +00:00
the_fiddler
67e8097865
Added Glx.SupportsExtension function.
2008-01-23 00:18:18 +00:00
the_fiddler
48d7acef1c
Renamed Glx.Sgi.SwapIntervalSGI to Glx.Sgi.SwapInterval
2008-01-23 00:18:05 +00:00
the_fiddler
2f2b7532e2
Added glXSwapIntervalSGI method.
2008-01-23 00:01:03 +00:00
the_fiddler
5598019f01
Refactored extension loading to remove duplicate code. The logic is now contained in OpenTK/Platform/Utilities.cs
2008-01-22 23:58:50 +00:00
the_fiddler
b7cd66d414
Updated a comment.
2008-01-20 22:04:30 +00:00
the_fiddler
878af03601
Documentation updates. Getting rid of all remaining warnings in debug build.
2008-01-20 19:29:42 +00:00
the_fiddler
5a66d44f19
Documentation updates. Getting rid of warnings.
2008-01-20 19:00:03 +00:00
the_fiddler
7eb6715087
Small cosmetic fix.
2008-01-15 23:23:32 +00:00
the_fiddler
cf5640d2a9
Re-added mouse input events.
2008-01-15 13:12:31 +00:00
the_fiddler
1600391a91
Trying async mouse input.
2008-01-15 13:04:35 +00:00
the_fiddler
8e991b93e9
Fixed a possible cast problem.
2008-01-15 12:48:03 +00:00
the_fiddler
069d3c40bc
Added some IGLContextInternal explicit implementations
2008-01-15 12:47:51 +00:00
the_fiddler
de7f73cd04
Added GetCurrentContext()
2008-01-15 12:46:47 +00:00
the_fiddler
15b7864096
Possible InvalidCastException fix.
2008-01-15 12:32:38 +00:00
the_fiddler
e404e9791e
X11/GameWindow context creation should be fixed.
2008-01-15 11:14:16 +00:00
the_fiddler
64cf1ee3c8
Possible fix for cast exception in CreateWindow.
2008-01-15 11:10:40 +00:00
the_fiddler
59eb05c532
Debugging an issue with X11GLNative and it's visual creation.
2008-01-15 11:08:03 +00:00
the_fiddler
70c43a644b
Fixed a NRE.
2008-01-15 11:02:23 +00:00
the_fiddler
b0b5f31522
Possible fix for X11GLContext crash.
2008-01-15 10:59:36 +00:00
the_fiddler
a2673bf5ff
Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext.
2008-01-15 10:48:48 +00:00
the_fiddler
c08d2785ce
Added some debugging information to context creation.
2008-01-15 10:36:47 +00:00
the_fiddler
4a5b8e81d8
Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version.
2008-01-15 10:31:03 +00:00
the_fiddler
dcaf917fc2
Internal to public.
2008-01-15 00:43:51 +00:00
the_fiddler
491843adbf
Disabled CLSCompliant attribute not checked warnings.
2008-01-15 00:43:23 +00:00
the_fiddler
5a61371284
Updated with the latest generator. Disabled missing XML doc warnings.
2008-01-15 00:42:29 +00:00
the_fiddler
1aa19633f9
Fixed window destruction.
2008-01-15 00:10:56 +00:00
the_fiddler
cc3239d466
Set window on top during creation.
2008-01-15 00:02:58 +00:00
the_fiddler
7b0ff73c85
Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open.
2008-01-14 23:44:22 +00:00
the_fiddler
935db198ea
Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit().
2008-01-14 23:43:56 +00:00
the_fiddler
2ad50d33b6
Got rid of some warnings.
2008-01-11 20:54:06 +00:00
the_fiddler
a522ce47bb
Major update. Explicitly implemented internal interfaces.
2008-01-11 20:24:48 +00:00
the_fiddler
f50c0b06c2
Now uses GLContext directly, instead of WinGLContext.
2008-01-11 20:24:20 +00:00
the_fiddler
ba36c8ba3a
Hacks to get the visual before creating a context.
2008-01-11 20:23:41 +00:00
the_fiddler
2e1837b8f0
CreateWindow now takes a GLContext.
2008-01-11 20:23:17 +00:00
the_fiddler
201f88552d
Split items that should be internal in different interfaces, for explicit implementations.
2008-01-11 20:22:46 +00:00
the_fiddler
94043ee334
Updated INativeGLWindow.CreateWindow to accept a GLContext as argument.
2008-01-11 20:22:08 +00:00
the_fiddler
315daee7ce
Documentation update.
2008-01-11 20:21:32 +00:00
the_fiddler
b257b57494
Fixed NRE on mode.ToString().
2008-01-06 11:02:38 +00:00
the_fiddler
2ab661a472
Minor cosmetic change.
2008-01-06 10:40:50 +00:00
the_fiddler
df7d4f9508
Fixed GetRawInputData call.
2008-01-06 02:35:57 +00:00
the_fiddler
ababd601cd
Added PointToClient and PointToScreen placeholders.
2008-01-06 02:29:14 +00:00
the_fiddler
b71519eac5
Implemented mouse and keyboard driver.
2008-01-06 02:28:51 +00:00
the_fiddler
8d6872f8b8
Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling.
2008-01-06 02:28:27 +00:00
the_fiddler
9a50727029
Moved KeyMap from WinRawKeyboard to its own class.
2008-01-06 02:27:03 +00:00
the_fiddler
22dfa79f08
Changed all public items to internal.
2008-01-06 02:26:11 +00:00
the_fiddler
3fbd780097
Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data.
2008-01-06 02:25:56 +00:00
the_fiddler
b9104e1879
Added PointToClient and PointToScreen functions.
2008-01-06 02:25:33 +00:00
the_fiddler
ab69227070
Changed all public items to internal.
2008-01-06 02:24:49 +00:00
the_fiddler
1413de464a
Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures.
2008-01-06 02:24:33 +00:00
the_fiddler
938b2b8519
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
815eb7ef55
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
42e36a31c6
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
6dc133d9eb
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00
the_fiddler
b81fdbe630
X11GLContext plays better with Windows.Forms.
2007-11-11 19:28:55 +00:00
the_fiddler
25946dc406
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:25:33 +00:00
the_fiddler
acc916a734
Reverted to 0.3.12 way of handling input events. Added Close button press handling (X no longer crashes).
2007-11-10 18:25:16 +00:00
the_fiddler
c375a71603
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:24:56 +00:00
the_fiddler
260353f37a
Re-added IInputDriver property.
2007-11-10 18:24:30 +00:00
the_fiddler
bf939a4e10
Removed some warnings.
2007-11-06 13:37:04 +00:00
the_fiddler
8d8842ea62
Commented out some unused code.
2007-11-06 13:36:47 +00:00
the_fiddler
eac6aaa72a
Corrected a few warnings.
2007-11-06 13:35:40 +00:00
the_fiddler
3727da3a91
Removed InputDriver.
2007-11-04 15:38:39 +00:00
the_fiddler
abb087314f
Now initializes GL class. Slight layout improvements. Removed useless constructors.
2007-11-04 15:37:41 +00:00
the_fiddler
db3b1d52c9
Added check to disable swap control, if the relevant extension is not supported.
2007-11-04 15:35:31 +00:00
the_fiddler
f2fadfe890
Removed Wgl.Ext.SupportsExtension. Updated code to use the new naming conventions.
2007-11-04 15:34:54 +00:00
the_fiddler
85f3be4365
Bindings (with new naming conventions) re-generated with Bind 0.9.9
2007-11-04 15:28:20 +00:00
the_fiddler
8bf372af28
Regenerated using the latest Bind version.
2007-10-31 17:44:45 +00:00
the_fiddler
99d516b153
Took care of a couple of warnings.
2007-10-26 15:51:07 +00:00
the_fiddler
71f5efc5c9
Added GdiCharset enum. Not used for now.
2007-10-20 13:40:55 +00:00
the_fiddler
91b52b5143
Added WMInput driver.
2007-10-19 20:02:34 +00:00
the_fiddler
c8f6708acc
Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class.
2007-10-19 20:00:45 +00:00
the_fiddler
2922a8c054
VSync now responds to changes. Contains a true DisplayMode. New constructor.
2007-10-15 11:16:20 +00:00
the_fiddler
cfd383fd03
Now loads GL and Glu functions.
2007-10-15 11:14:41 +00:00
the_fiddler
f647ae14d8
INativeGLWindow no longer inherits from IGLcontrol. Fixes build problems, too.
2007-10-15 11:11:38 +00:00
the_fiddler
fa5e22da79
Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow.
2007-10-15 11:06:58 +00:00
the_fiddler
8eb779558c
Disabled support for multiple devices to minimize memory and CPU usage.
2007-10-15 11:02:14 +00:00
the_fiddler
65e2c7830c
Constructor now throws ArgumentNullException instead of ArgumentException.
2007-10-05 06:54:36 +00:00
the_fiddler
5467bc9567
Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
2007-10-05 06:52:40 +00:00
the_fiddler
b8ce1d4818
Fixed a warning.
2007-09-30 12:42:43 +00:00
the_fiddler
f86e6583e3
Added Wgl.EXT.SupportsExtension and optimized Wgl.ARB.SupportsExtension function. Fixed a bug in Wgl.Load() function, where wglGetProcAddress was never called.
2007-09-29 15:26:39 +00:00
the_fiddler
34d3a715a5
Added VSync property to IGLContext.
2007-09-29 15:24:55 +00:00
the_fiddler
1c1f5a8d98
Fix build on Mono 1.2.4
2007-09-27 00:40:28 +00:00
the_fiddler
9aaa45ace2
Added Unload event.
2007-09-26 23:13:57 +00:00
the_fiddler
357c1405e9
Commented out Keymap struct in X11/API.cs, due to a bug in Mono's 1.2.5 gmcs compiler.
2007-09-26 16:57:43 +00:00
the_fiddler
35f154cb72
Problem with mouse wheel not getting updated.
2007-09-26 16:12:31 +00:00
the_fiddler
6f3e74b688
Added TODO caption to Visible property.
2007-09-26 15:44:32 +00:00
the_fiddler
d3da5a219a
Improved mouse delta handling. WheelDelta is broken.
2007-09-26 15:42:01 +00:00
the_fiddler
aea2f77892
Polled mouse input through XQueryPointer.
2007-09-26 15:41:14 +00:00
the_fiddler
d6a001f878
Added Title property. Foundation of atoms.
2007-09-26 15:40:22 +00:00
the_fiddler
ff871cff50
Updated Keyboard and Mouse handling. Mouse now uses XQueryPointer. Keyboard relies on X11 events. Still missing mouse delta support.
2007-09-26 11:58:55 +00:00
the_fiddler
ae1c9d8642
Updated to reflect renames (Windows.API -> Windows.Functions, Keyboard/Mouse -> Keyboard-/MouseDevice)
2007-09-26 11:57:32 +00:00
the_fiddler
8026e15c5b
Implemented Visible and Title properties.
2007-09-26 11:55:55 +00:00
the_fiddler
547e85a8cf
Renamed Windows.API to Windows.Functions
2007-09-26 11:55:24 +00:00
the_fiddler
308ffef918
Renamed Windows.API to Windows.Functions, in accordance to X11.Functions
2007-09-26 11:54:43 +00:00
the_fiddler
50465e3569
Added Visible and Title properties.
2007-09-26 11:53:41 +00:00
the_fiddler
2ba903154a
Removed multiple keyboard/mouse support.
2007-09-26 11:53:19 +00:00
the_fiddler
42c1affe34
Added X11 Mouse support. X11 Keyboard support is faster now.
...
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00