Commit graph

347 commits

Author SHA1 Message Date
the_fiddler
e313460187 Renamed OpenTK.Platform.Windows.DisplayDevice to OpenTK.Platform.Windows.WindowsDisplayDevice. 2008-01-27 10:23:02 +00:00
the_fiddler
1592abdbdc Working on fullscreen support. 2008-01-26 16:24:57 +00:00
the_fiddler
a8c1206c0f Added debug information. 2008-01-26 15:47:00 +00:00
the_fiddler
0136441fb3 Added initial support for fullscreen mode change. 2008-01-26 15:44:08 +00:00
the_fiddler
6f9deacc85 Added fadeout and fadein effect. 2008-01-26 14:02:58 +00:00
the_fiddler
58ae48833c Changed IDisplayDeviceDriver.RestoreResolution method to IDisplayDeviceDriver.TryRestoreResolution.
DisplayDevice now correctly reports original resolution.
2008-01-26 11:01:20 +00:00
the_fiddler
55dd09a450 Fixed another NRE in TryChangeResolution. 2008-01-26 10:45:13 +00:00
the_fiddler
def502a3e2 Small hack to test for resolution restoration. 2008-01-26 10:43:00 +00:00
the_fiddler
ad6306bc9c Fixed a bug where wrong resolutions were saved in the DisplayResolution<->resolution_index mapping. 2008-01-26 10:33:42 +00:00
the_fiddler
fde2f6daf6 Now saves DisplayDevice<->X11 screen, DisplayResolution<->resolution_index mappings. Added support for resolution changes. 2008-01-26 10:29:13 +00:00
the_fiddler
58b9ddab66 XRRTimes parameter should be out, not ref. 2008-01-26 10:28:19 +00:00
the_fiddler
a61852838a Added discovery of default color depth. 2008-01-25 16:11:46 +00:00
the_fiddler
7a12e6de77 Added discovery of depths. 2008-01-25 15:31:38 +00:00
the_fiddler
64d950b42c Added XListDepths and made "libX11" string a constant. 2008-01-25 15:31:26 +00:00
the_fiddler
a973479910 Implemented default refresh rate discovery. 2008-01-25 15:04:10 +00:00
the_fiddler
b134ae509f Added code to obtain refresh rates. 2008-01-25 14:32:51 +00:00
the_fiddler
9f3252f821 Improved XRRScreenSize. Added XRRRates wrapper. 2008-01-25 14:32:42 +00:00
the_fiddler
d2f80532ca Now adds all available resolutions, not just the default one. 2008-01-25 14:01:07 +00:00
the_fiddler
d14c639ea7 Add temporary bits per pixel value (24) for testing purposes. 2008-01-25 13:58:16 +00:00
the_fiddler
a1da9ff305 Screen and resolution enumeration should now work. 2008-01-25 13:56:52 +00:00
the_fiddler
5232e0a3b2 Do not free XRRScreenSize pointer in XRRSizes. 2008-01-25 13:50:50 +00:00
the_fiddler
a41007fd80 Trying to debug deadlock on screen resolution enumeration. 2008-01-25 13:45:32 +00:00
the_fiddler
9d1316c51d Added debug information to XOpenDisplay etc calls. 2008-01-25 13:42:51 +00:00
the_fiddler
a62e0fb6a6 Can't use Marshal.PtrToStructure(IntPtr, object) with boxed value types. Reverting to object Marshal.PtrToStructure(IntPtr, Type). 2008-01-25 13:38:39 +00:00
the_fiddler
5250b8b982 *Really* fixed libxrandr.so name. 2008-01-25 13:21:20 +00:00
the_fiddler
4302aef419 Fixed libxrandr.so name. 2008-01-25 13:17:04 +00:00
the_fiddler
eb404886ac Added debug code to dump the number of screens. 2008-01-25 13:13:05 +00:00
the_fiddler
84d2748c5e Use new properties from the API class. 2008-01-25 13:12:53 +00:00
the_fiddler
3423a3f182 Added several properties to get the default screen, default display, screen count and default root window. Updated XRRSizes to abstract away the memory marshaling. 2008-01-25 13:12:33 +00:00
the_fiddler
f4beb31381 Added a bogus default device for testing. 2008-01-25 10:21:00 +00:00
the_fiddler
033a394c9d Clarified what the DisplayDevice constructor does. 2008-01-25 10:20:44 +00:00
the_fiddler
534de7a266 Added return value to X11XrandrDisplayDevice.TryChangeResolution 2008-01-25 10:03:13 +00:00
the_fiddler
0e58ab2ee7 Added X11XrandrDisplayDevice.cs implementation. 2008-01-25 10:02:05 +00:00
the_fiddler
eabee7c147 Add docs to static constructor. 2008-01-25 10:01:23 +00:00
the_fiddler
0e7df66261 Completed Xrandr functions and structs. 2008-01-24 22:39:06 +00:00
the_fiddler
94603aaedf Disabled Status struct. 2008-01-24 22:38:50 +00:00
the_fiddler
94f567c80d Started adding Xrandr functions. 2008-01-24 21:21:17 +00:00
the_fiddler
69a1168f3d Public X11 classes made internal. 2008-01-24 21:18:23 +00:00
the_fiddler
e17439384b Fullscreen mode changes now work! 2008-01-24 12:36:40 +00:00
the_fiddler
793744402e WinDisplayDevice is now multiple-monitor aware.
Added SelectResolution function to DisplayDevice.
Updated test to change settings on all available monitors.
2008-01-24 10:50:39 +00:00
the_fiddler
e12d986f24 Fixed DisplayDevice enumeration. 2008-01-24 09:30:49 +00:00
the_fiddler
785f654e88 Removed implementation of GetDisplayModes() 2008-01-24 09:14:24 +00:00
the_fiddler
e6f5d43404 Added DisplayDevice driver for Windows. 2008-01-24 09:14:08 +00:00
the_fiddler
88c4c5db32 Fixed capitalization of Texture2D (was Texture2d) 2008-01-24 09:13:08 +00:00
the_fiddler
4cd670f14d Added DisplayDevice struct, ChangeDisplaySettingsEnum and ChangeDisplaySettingsEx. 2008-01-24 09:12:47 +00:00
the_fiddler
d1f2d7b33e Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler
99b2c90b8e Don't use obsolete DisplayMode.Width/Height anymore. 2008-01-23 13:26:14 +00:00
the_fiddler
6a6c2322a5 Added a couple of #region directives. 2008-01-23 12:42:27 +00:00
the_fiddler
ebb10c5424 Added LoadDelegate method. 2008-01-23 00:26:58 +00:00
the_fiddler
e4d7c3f8b3 Removed unused summary. 2008-01-23 00:26:47 +00:00
the_fiddler
c7837ac381 Updated SupportsExtension functions. 2008-01-23 00:19:42 +00:00
the_fiddler
8041f1fe29 Internal Device getter. 2008-01-23 00:19:22 +00:00
the_fiddler
d6e2caf54f Added loading of Glx extensions. Added vsync support. 2008-01-23 00:18:52 +00:00
the_fiddler
67e8097865 Added Glx.SupportsExtension function. 2008-01-23 00:18:18 +00:00
the_fiddler
48d7acef1c Renamed Glx.Sgi.SwapIntervalSGI to Glx.Sgi.SwapInterval 2008-01-23 00:18:05 +00:00
the_fiddler
2f2b7532e2 Added glXSwapIntervalSGI method. 2008-01-23 00:01:03 +00:00
the_fiddler
5598019f01 Refactored extension loading to remove duplicate code. The logic is now contained in OpenTK/Platform/Utilities.cs 2008-01-22 23:58:50 +00:00
the_fiddler
b7cd66d414 Updated a comment. 2008-01-20 22:04:30 +00:00
the_fiddler
878af03601 Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
the_fiddler
5a66d44f19 Documentation updates. Getting rid of warnings. 2008-01-20 19:00:03 +00:00
the_fiddler
7eb6715087 Small cosmetic fix. 2008-01-15 23:23:32 +00:00
the_fiddler
cf5640d2a9 Re-added mouse input events. 2008-01-15 13:12:31 +00:00
the_fiddler
1600391a91 Trying async mouse input. 2008-01-15 13:04:35 +00:00
the_fiddler
8e991b93e9 Fixed a possible cast problem. 2008-01-15 12:48:03 +00:00
the_fiddler
069d3c40bc Added some IGLContextInternal explicit implementations 2008-01-15 12:47:51 +00:00
the_fiddler
de7f73cd04 Added GetCurrentContext() 2008-01-15 12:46:47 +00:00
the_fiddler
15b7864096 Possible InvalidCastException fix. 2008-01-15 12:32:38 +00:00
the_fiddler
e404e9791e X11/GameWindow context creation should be fixed. 2008-01-15 11:14:16 +00:00
the_fiddler
64cf1ee3c8 Possible fix for cast exception in CreateWindow. 2008-01-15 11:10:40 +00:00
the_fiddler
59eb05c532 Debugging an issue with X11GLNative and it's visual creation. 2008-01-15 11:08:03 +00:00
the_fiddler
70c43a644b Fixed a NRE. 2008-01-15 11:02:23 +00:00
the_fiddler
b0b5f31522 Possible fix for X11GLContext crash. 2008-01-15 10:59:36 +00:00
the_fiddler
a2673bf5ff Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler
c08d2785ce Added some debugging information to context creation. 2008-01-15 10:36:47 +00:00
the_fiddler
4a5b8e81d8 Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler
dcaf917fc2 Internal to public. 2008-01-15 00:43:51 +00:00
the_fiddler
491843adbf Disabled CLSCompliant attribute not checked warnings. 2008-01-15 00:43:23 +00:00
the_fiddler
5a61371284 Updated with the latest generator. Disabled missing XML doc warnings. 2008-01-15 00:42:29 +00:00
the_fiddler
1aa19633f9 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler
cc3239d466 Set window on top during creation. 2008-01-15 00:02:58 +00:00
the_fiddler
7b0ff73c85 Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open. 2008-01-14 23:44:22 +00:00
the_fiddler
935db198ea Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit(). 2008-01-14 23:43:56 +00:00
the_fiddler
2ad50d33b6 Got rid of some warnings. 2008-01-11 20:54:06 +00:00
the_fiddler
a522ce47bb Major update. Explicitly implemented internal interfaces. 2008-01-11 20:24:48 +00:00
the_fiddler
f50c0b06c2 Now uses GLContext directly, instead of WinGLContext. 2008-01-11 20:24:20 +00:00
the_fiddler
ba36c8ba3a Hacks to get the visual before creating a context. 2008-01-11 20:23:41 +00:00
the_fiddler
2e1837b8f0 CreateWindow now takes a GLContext. 2008-01-11 20:23:17 +00:00
the_fiddler
201f88552d Split items that should be internal in different interfaces, for explicit implementations. 2008-01-11 20:22:46 +00:00
the_fiddler
94043ee334 Updated INativeGLWindow.CreateWindow to accept a GLContext as argument. 2008-01-11 20:22:08 +00:00
the_fiddler
315daee7ce Documentation update. 2008-01-11 20:21:32 +00:00
the_fiddler
b257b57494 Fixed NRE on mode.ToString(). 2008-01-06 11:02:38 +00:00
the_fiddler
2ab661a472 Minor cosmetic change. 2008-01-06 10:40:50 +00:00
the_fiddler
df7d4f9508 Fixed GetRawInputData call. 2008-01-06 02:35:57 +00:00
the_fiddler
ababd601cd Added PointToClient and PointToScreen placeholders. 2008-01-06 02:29:14 +00:00
the_fiddler
b71519eac5 Implemented mouse and keyboard driver. 2008-01-06 02:28:51 +00:00
the_fiddler
8d6872f8b8 Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling. 2008-01-06 02:28:27 +00:00
the_fiddler
9a50727029 Moved KeyMap from WinRawKeyboard to its own class. 2008-01-06 02:27:03 +00:00
the_fiddler
22dfa79f08 Changed all public items to internal. 2008-01-06 02:26:11 +00:00
the_fiddler
3fbd780097 Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data. 2008-01-06 02:25:56 +00:00
the_fiddler
b9104e1879 Added PointToClient and PointToScreen functions. 2008-01-06 02:25:33 +00:00
the_fiddler
ab69227070 Changed all public items to internal. 2008-01-06 02:24:49 +00:00
the_fiddler
1413de464a Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures. 2008-01-06 02:24:33 +00:00
the_fiddler
938b2b8519 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
815eb7ef55 Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same. 2007-11-11 20:23:25 +00:00
the_fiddler
42e36a31c6 Removed a couple of unused lines of code. 2007-11-11 20:22:51 +00:00
the_fiddler
6dc133d9eb Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result. 2007-11-11 20:10:08 +00:00
the_fiddler
b81fdbe630 X11GLContext plays better with Windows.Forms. 2007-11-11 19:28:55 +00:00
the_fiddler
25946dc406 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:25:33 +00:00
the_fiddler
acc916a734 Reverted to 0.3.12 way of handling input events. Added Close button press handling (X no longer crashes). 2007-11-10 18:25:16 +00:00
the_fiddler
c375a71603 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:24:56 +00:00
the_fiddler
260353f37a Re-added IInputDriver property. 2007-11-10 18:24:30 +00:00
the_fiddler
bf939a4e10 Removed some warnings. 2007-11-06 13:37:04 +00:00
the_fiddler
8d8842ea62 Commented out some unused code. 2007-11-06 13:36:47 +00:00
the_fiddler
eac6aaa72a Corrected a few warnings. 2007-11-06 13:35:40 +00:00
the_fiddler
3727da3a91 Removed InputDriver. 2007-11-04 15:38:39 +00:00
the_fiddler
abb087314f Now initializes GL class. Slight layout improvements. Removed useless constructors. 2007-11-04 15:37:41 +00:00
the_fiddler
db3b1d52c9 Added check to disable swap control, if the relevant extension is not supported. 2007-11-04 15:35:31 +00:00
the_fiddler
f2fadfe890 Removed Wgl.Ext.SupportsExtension. Updated code to use the new naming conventions. 2007-11-04 15:34:54 +00:00
the_fiddler
85f3be4365 Bindings (with new naming conventions) re-generated with Bind 0.9.9 2007-11-04 15:28:20 +00:00
the_fiddler
8bf372af28 Regenerated using the latest Bind version. 2007-10-31 17:44:45 +00:00
the_fiddler
99d516b153 Took care of a couple of warnings. 2007-10-26 15:51:07 +00:00
the_fiddler
71f5efc5c9 Added GdiCharset enum. Not used for now. 2007-10-20 13:40:55 +00:00
the_fiddler
91b52b5143 Added WMInput driver. 2007-10-19 20:02:34 +00:00
the_fiddler
c8f6708acc Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class. 2007-10-19 20:00:45 +00:00
the_fiddler
2922a8c054 VSync now responds to changes. Contains a true DisplayMode. New constructor. 2007-10-15 11:16:20 +00:00
the_fiddler
cfd383fd03 Now loads GL and Glu functions. 2007-10-15 11:14:41 +00:00
the_fiddler
f647ae14d8 INativeGLWindow no longer inherits from IGLcontrol. Fixes build problems, too. 2007-10-15 11:11:38 +00:00
the_fiddler
fa5e22da79 Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow. 2007-10-15 11:06:58 +00:00
the_fiddler
8eb779558c Disabled support for multiple devices to minimize memory and CPU usage. 2007-10-15 11:02:14 +00:00
the_fiddler
65e2c7830c Constructor now throws ArgumentNullException instead of ArgumentException. 2007-10-05 06:54:36 +00:00
the_fiddler
5467bc9567 Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
the_fiddler
b8ce1d4818 Fixed a warning. 2007-09-30 12:42:43 +00:00
the_fiddler
f86e6583e3 Added Wgl.EXT.SupportsExtension and optimized Wgl.ARB.SupportsExtension function. Fixed a bug in Wgl.Load() function, where wglGetProcAddress was never called. 2007-09-29 15:26:39 +00:00
the_fiddler
34d3a715a5 Added VSync property to IGLContext. 2007-09-29 15:24:55 +00:00
the_fiddler
1c1f5a8d98 Fix build on Mono 1.2.4 2007-09-27 00:40:28 +00:00
the_fiddler
9aaa45ace2 Added Unload event. 2007-09-26 23:13:57 +00:00
the_fiddler
357c1405e9 Commented out Keymap struct in X11/API.cs, due to a bug in Mono's 1.2.5 gmcs compiler. 2007-09-26 16:57:43 +00:00
the_fiddler
35f154cb72 Problem with mouse wheel not getting updated. 2007-09-26 16:12:31 +00:00
the_fiddler
6f3e74b688 Added TODO caption to Visible property. 2007-09-26 15:44:32 +00:00
the_fiddler
d3da5a219a Improved mouse delta handling. WheelDelta is broken. 2007-09-26 15:42:01 +00:00
the_fiddler
aea2f77892 Polled mouse input through XQueryPointer. 2007-09-26 15:41:14 +00:00
the_fiddler
d6a001f878 Added Title property. Foundation of atoms. 2007-09-26 15:40:22 +00:00
the_fiddler
ff871cff50 Updated Keyboard and Mouse handling. Mouse now uses XQueryPointer. Keyboard relies on X11 events. Still missing mouse delta support. 2007-09-26 11:58:55 +00:00
the_fiddler
ae1c9d8642 Updated to reflect renames (Windows.API -> Windows.Functions, Keyboard/Mouse -> Keyboard-/MouseDevice) 2007-09-26 11:57:32 +00:00
the_fiddler
8026e15c5b Implemented Visible and Title properties. 2007-09-26 11:55:55 +00:00
the_fiddler
547e85a8cf Renamed Windows.API to Windows.Functions 2007-09-26 11:55:24 +00:00
the_fiddler
308ffef918 Renamed Windows.API to Windows.Functions, in accordance to X11.Functions 2007-09-26 11:54:43 +00:00
the_fiddler
50465e3569 Added Visible and Title properties. 2007-09-26 11:53:41 +00:00
the_fiddler
2ba903154a Removed multiple keyboard/mouse support. 2007-09-26 11:53:19 +00:00
the_fiddler
42c1affe34 Added X11 Mouse support. X11 Keyboard support is faster now.
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00