Commit graph

1682 commits

Author SHA1 Message Date
the_fiddler
1ba91af399 * GamePad.cs:
* GamePadState.cs: Added initial implementations.
* Keyboard.cs:
* KeyboardState.cs: Added a number of public members, experimentally.
2009-09-03 20:53:48 +00:00
the_fiddler
a02e3cf4ca * GLCore.cs:
* GLDelegates.cs: Added [Obsolete] attribute to nested classes, in order to remove a large number of deprecation warnings.
2009-09-03 20:32:23 +00:00
the_fiddler
60eb0db94e Added ColorAttachmenti tokens to ReadBufferMode enum. Fixes issue [#1140]: "ColorAttachment values on ReadBufferMode". 2009-09-03 20:14:54 +00:00
the_fiddler
d6c4c801e1 Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler
019504f739 * enumext.spec: Added COLOR_ATTACHMENTi tokens to ReadBuffersMode enum. 2009-09-03 12:51:43 +00:00
the_fiddler
3c26795d7a * Source/GLControl/GLControl.cs: Validate internal state when public
members are accessed (issue [#1141]: "Unhandled exception in
  GlControl possible bug in rev 2207"). Throw ObjectDisposedException
  if public members are accessed after the GLControl has been
  disposed. Force the create/recreation of the control if a public
  member is called and the control handle or context does not exist.
2009-09-03 12:26:42 +00:00
the_fiddler
95c88baf3d * Source/OpenTK/Platform/Egl/EglContext.cs:
* Source/OpenTK/Graphics/GraphicsContext.cs:
* Source/OpenTK/Graphics/IGraphicsContext.cs:
* Source/OpenTK/Platform/MacOS/AglContext.cs:
* Source/OpenTK/Platform/X11/X11GLContext.cs:
* Source/OpenTK/Graphics/GraphicsContextBase.cs:
* Source/OpenTK/Platform/Windows/WinGLContext.cs:
* Source/OpenTK/Platform/Dummy/DummyGLContext.cs: Added IsDisposed
  property to IGraphicsContext and implemented in all context classes.
  Removed 'bool disposed' fields from these classes in favor of the
  new property.
2009-09-03 12:23:11 +00:00
the_fiddler
3822044e17 Removed unused code. 2009-09-02 23:02:14 +00:00
the_fiddler
babb202015 Do not call IGraphicsContextInternal.LoadAll() in design-mode. The DummyGLContext would need extensive modifications to support the runtime checks performed by this call and the extra work is not worth it. 2009-09-02 22:56:46 +00:00
the_fiddler
c3d643f2fa Create the WinGLControl unconditionally in the constructor. Construction/destruction is done lazily when the actual GLControl handle is created/destroyed. 2009-09-02 22:55:51 +00:00
the_fiddler
bdb48acdcd Merged nativewindow branch to trunk. 2009-09-02 13:36:34 +00:00
the_fiddler
de2cb816f6 * GLControl.cs: Removed call to CreateControl from the GLControl constructor. The GLControl is now constructed lazily, as regular UserControls do. Fixes issue [#1071]: "Not firing Load event for GLControl." 2009-09-02 12:06:41 +00:00
the_fiddler
cd77ad6f29 * GLControl.cs: Delayed creation of IGLControl implementation until
the OnHandleCreated event.

* X11GLControl.cs: Removed unused Control field.
Added checks for null parameters.
2009-09-02 12:00:44 +00:00
the_fiddler
924ec8179e * ES/ESGenerator.cs: Changed default output namespace to 'GL'. 2009-08-26 07:52:58 +00:00
the_fiddler
e079daa6cc * Main.cs: * Main.cs: Fixed a potential index out of range exception
when setting dirName (output path).
2009-08-26 07:52:35 +00:00
the_fiddler
f692a3c069 Fixed default input and output paths now that the compiled assembly is placed into Binaries/Generator/[Debug|Release] instead of Binaries/[Debug|Release]. 2009-08-26 07:51:16 +00:00
the_fiddler
ec3ef00a4e * GeometryShaderAdvanced.cs: Committed pokemoen's advanced geometry shader tutorial. 2009-08-25 23:06:20 +00:00
the_fiddler
52744c1661 Applied Barlog's "arrange this qualifier" patch. 2009-08-25 15:59:57 +00:00
the_fiddler
beac0d41d1 Applied Jonathan's patch for output directories. 2009-08-25 15:46:22 +00:00
the_fiddler
3d1cfb40dc Changed default namespace to OpenTK.Examples. 2009-08-25 15:38:50 +00:00
the_fiddler
f5358ca13c Removed OpenTK.GLControl.csproj - this is generated by Build.exe. 2009-08-25 15:38:27 +00:00
the_fiddler
1031f0c10c Added QuickStart project. 2009-08-25 15:35:42 +00:00
the_fiddler
47f57b6591 Major cleanup. Removed dead code. Removed obsolete targets (MonoDevelop 1, SharpDevelop 1). Added new project for Bind and Converter. Added new QuickStart project. Added Prebuild and the various projects as embedded resources. 2009-08-25 14:36:19 +00:00
the_fiddler
0ab4a76b6f * DesktopGraphicsContext.cs: Removed unecessary using directives. 2009-08-25 10:36:46 +00:00
the_fiddler
0089e89202 Added EmbeddedGraphicsContext as the foundation of all ES context implementations and modified EglContext to inherit from this. 2009-08-25 10:36:14 +00:00
the_fiddler
5018a2113b * GeometryShader.cs: Changed the number of output vertices so that output_vertices * num_varying_components is not larger than MaxGeometryTotalOutputComponents. Moved ProgramParameter calls before LinkProgram. 2009-08-25 09:33:01 +00:00
the_fiddler
8de1f8b0c8 * X11GLContext.cs: Remove context field in favor of GraphicsContextBase.Handle. Fixes issue 1121: "GraphicsContext fails with KeyNotFoundException on SVN trunk". 2009-08-25 09:03:19 +00:00
the_fiddler
43e0e2c5e5 Applied Barlog's 02_Bind_2172_ShortenQualifierReferences patch. 2009-08-21 20:28:14 +00:00
the_fiddler
7970282d7b Ensured System.Windows.Forms.NativeWindow is resolved correctly.
Renamed OpenTK.NativeWindow0 to OpenTK.NativeWindow.
2009-08-21 19:34:20 +00:00
the_fiddler
9975aab0f9 Close() method now calls implementation.Close() instead of Dispose() directly. 2009-08-20 22:26:57 +00:00
the_fiddler
3095504dd1 Removed GameWindowExitException.
Modified Exit() method to call Close() instead of disposing of the GameWindow.
Check and exit main loop if Exists == false.
2009-08-20 22:26:31 +00:00
the_fiddler
618aa34df8 Committed initial NativeWindow implementation. 2009-08-20 22:22:38 +00:00
the_fiddler
1ca83daf60 Suppressed "Example Browser not ready" message box. 2009-08-20 22:16:11 +00:00
the_fiddler
765c109b44 Added pokemoen's Geometry Shader sample. 2009-08-20 22:15:54 +00:00
the_fiddler
b30cc509ce Do not trim 's' from methods ending in "IDs". 2009-08-20 21:38:23 +00:00
the_fiddler
6cbdad7093 Fixed issue 1119: "[Compute] 'CL.GetPlatformIDs' missing 's'". 2009-08-20 21:36:57 +00:00
the_fiddler
8ffb395f95 Removed stale debugging code. 2009-08-20 21:35:09 +00:00
the_fiddler
d72a75f2fc Moved OpenTK.GLControl to its own project. 2009-08-19 14:17:47 +00:00
the_fiddler
dfb6d5bca8 Fixed documentation warnings.
Removed duplicate code (due to BindingsBase class).
2009-08-19 13:22:12 +00:00
the_fiddler
5e06ae45ef Removed unused code. 2009-08-19 13:20:45 +00:00
the_fiddler
3c51d81aa9 Marked all classes as obsolete.
Silenced all compiler warnings.
2009-08-19 13:20:41 +00:00
the_fiddler
849484c288 Ensure OpenTK.Graphics.GL.LoadAll() is called in OpenTK.Compatibility. 2009-08-19 10:47:12 +00:00
the_fiddler
ad5d554091 Added Tao.OpenGl, Tao.OpenAl and Tao.Platform.Windows.SimpleOpenGlControl to OpenTK.Compatibility.
Added Tao Framework license information.
Updated and clarified license information.
2009-08-19 10:04:17 +00:00
the_fiddler
c487a382e1 Applied Barlog's refactoring patch for using directives. 2009-08-17 12:28:22 +00:00
the_fiddler
ee118d7ea4 Really moved TextPrinter to OpenTK.Compatibility. 2009-08-17 10:56:48 +00:00
the_fiddler
60c2551012 Deleted OpenTK.Utilities project. 2009-08-17 10:36:38 +00:00
the_fiddler
71f4a53111 Added OpenGL|ES 2.0 sample. 2009-08-17 10:34:50 +00:00
the_fiddler
da9497928e Moved Alut to OpenTK.Compatibility.
Moved SoundData and SoundFormat to OpenTK.Compatibility.
Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility.
Removed SoundData wrappers from AL class.
Updated samples to use the new API.
2009-08-17 10:32:20 +00:00
the_fiddler
244084c99e Moved GdiPlus wrappers to OpenTK.Compatibility.
Moved TextPrinter to OpenTK.Compatibility.
2009-08-17 10:29:51 +00:00
the_fiddler
b1915d8ef3 Removed Destroy event and RegisterForDisposal method from IGraphicsContext.
Added GraphicsContextBase, which acts as the foundation of all IGraphicsContext implementations.
Added DesktopGraphicsContext, which acts as the foundation of all desktop (i.e. not ES) IGraphicsContext implementations.
Modified all IGraphicsContext implementations to inherit from GraphicsContextBase and/or DesktopGraphicsContext.
2009-08-17 10:23:16 +00:00