Opentk/Source
the_fiddler 95c88baf3d * Source/OpenTK/Platform/Egl/EglContext.cs:
* Source/OpenTK/Graphics/GraphicsContext.cs:
* Source/OpenTK/Graphics/IGraphicsContext.cs:
* Source/OpenTK/Platform/MacOS/AglContext.cs:
* Source/OpenTK/Platform/X11/X11GLContext.cs:
* Source/OpenTK/Graphics/GraphicsContextBase.cs:
* Source/OpenTK/Platform/Windows/WinGLContext.cs:
* Source/OpenTK/Platform/Dummy/DummyGLContext.cs: Added IsDisposed
  property to IGraphicsContext and implemented in all context classes.
  Removed 'bool disposed' fields from these classes in favor of the
  new property.
2009-09-03 12:23:11 +00:00
..
Bind * ES/ESGenerator.cs: Changed default output namespace to 'GL'. 2009-08-26 07:52:58 +00:00
Build Major cleanup. Removed dead code. Removed obsolete targets (MonoDevelop 1, SharpDevelop 1). Added new project for Bind and Converter. Added new QuickStart project. Added Prebuild and the various projects as embedded resources. 2009-08-25 14:36:19 +00:00
Compatibility Marked all classes as obsolete. 2009-08-19 13:20:41 +00:00
Converter Removed stale debugging code. 2009-08-20 21:35:09 +00:00
Examples * GeometryShaderAdvanced.cs: Committed pokemoen's advanced geometry shader tutorial. 2009-08-25 23:06:20 +00:00
GLControl Do not call IGraphicsContextInternal.LoadAll() in design-mode. The DummyGLContext would need extensive modifications to support the runtime checks performed by this call and the extra work is not worth it. 2009-09-02 22:56:46 +00:00
OpenTK * Source/OpenTK/Platform/Egl/EglContext.cs: 2009-09-03 12:23:11 +00:00
QuickStart Added QuickStart project. 2009-08-25 15:35:42 +00:00