Moved GdiPlus wrappers to OpenTK.Compatibility.
Moved TextPrinter to OpenTK.Compatibility.
This commit is contained in:
parent
d9ca18c678
commit
244084c99e
17 changed files with 1370 additions and 4 deletions
37
Source/Compatibility/Fonts/DisplayListTextHandle.cs
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37
Source/Compatibility/Fonts/DisplayListTextHandle.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics.OpenGL;
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namespace OpenTK.Graphics
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{
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[Obsolete()]
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class DisplayListTextHandle : TextHandle
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{
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public DisplayListTextHandle(int handle) : base(handle) { }
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public override string ToString()
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{
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return String.Format("TextHandle (display list): {0}", Handle);
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}
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protected override void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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GL.DeleteLists(Handle, 1);
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}
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disposed = true;
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}
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}
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}
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}
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57
Source/Compatibility/Fonts/DisplayListTextPrinter.cs
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57
Source/Compatibility/Fonts/DisplayListTextPrinter.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics.OpenGL;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Provides text printing through OpenGL 1.1 Display Lists.
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/// </summary>
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[Obsolete()]
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class DisplayListTextPrinter : ITextPrinterImplementation
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{
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#region IPrinter Members
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public TextHandle Load(Vector2[] vertices, ushort[] indices, int index_count)
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{
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DisplayListTextHandle handle = new DisplayListTextHandle(GL.GenLists(1));
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GL.NewList(handle.Handle, ListMode.Compile);
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this.Draw(vertices, indices, index_count);
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GL.EndList();
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return handle;
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}
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public void Draw(TextHandle handle)
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{
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GL.CallList(handle.Handle);
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}
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public void Draw(Vector2[] vertices, ushort[] indices, int index_count)
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{
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GL.Begin(BeginMode.Triangles);
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for (int i = 0; i < index_count; i++)
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//foreach (ushort index in indices)
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{
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GL.TexCoord2(vertices[indices[i] + 1]);
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GL.Vertex2(vertices[indices[i]]);
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}
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GL.End();
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}
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#endregion
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}
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}
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176
Source/Compatibility/Fonts/Glyph.cs
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176
Source/Compatibility/Fonts/Glyph.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Graphics
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{
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using Graphics = System.Drawing.Graphics;
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/// <summary>
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/// Represents a single character of a specific Font.
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/// </summary>
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[Obsolete]
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struct Glyph : IPackable<Glyph>
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{
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char character;
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Font font;
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SizeF size;
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#region --- Constructors ---
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// Constructs a new Glyph that represents the given character and Font.
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public Glyph(char c, Font f, SizeF s)
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{
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if (f == null)
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throw new ArgumentNullException("f", "You must specify a valid font");
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character = c;
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font = f;
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size = s;
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}
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#endregion
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#region --- Public Methods ---
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#region public char Character
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/// <summary>
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/// Gets the character represented by this Glyph.
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/// </summary>
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public char Character
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{
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get { return character; }
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private set { character = value; }
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}
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#endregion
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#region public Font Font
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/// <summary>
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/// Gets the Font of this Glyph.
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/// </summary>
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public Font Font
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{
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get { return font; }
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private set
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{
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if (value == null)
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throw new ArgumentNullException("Font", "Glyph font cannot be null");
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font = value;
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}
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}
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#endregion
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#region public override bool Equals(object obj)
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/// <summary>
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/// Checks whether the given object is equal (memberwise) to the current Glyph.
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/// </summary>
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/// <param name="obj">The obj to check.</param>
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/// <returns>True, if the object is identical to the current Glyph.</returns>
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public override bool Equals(object obj)
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{
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if (obj is Glyph)
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return this.Equals((Glyph)obj);
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return base.Equals(obj);
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}
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#endregion
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#region public override string ToString()
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/// <summary>
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/// Describes this Glyph object.
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/// </summary>
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/// <returns>Returns a System.String describing this Glyph.</returns>
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public override string ToString()
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{
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return String.Format("'{0}', {1} {2}, {3} {4}, ({5}, {6})", Character, Font.Name, font.Style, font.Size, font.Unit, Width, Height);
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}
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#endregion
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#region public override int GetHashCode()
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/// <summary>
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/// Calculates the hashcode for this Glyph.
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/// </summary>
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/// <returns>A System.Int32 containing a hashcode that uniquely identifies this Glyph.</returns>
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public override int GetHashCode()
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{
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return character.GetHashCode() ^ font.GetHashCode() ^ size.GetHashCode();
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}
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#endregion
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#region public SizeF Size
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/// <summary>
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/// Gets the size of this Glyph.
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/// </summary>
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public SizeF Size { get { return size; } }
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#endregion
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#region public RectangleF Rectangle
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/// <summary>
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/// Gets the bounding box of this Glyph.
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/// </summary>
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public RectangleF Rectangle { get { return new RectangleF(PointF.Empty, Size); } }
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#endregion
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#endregion
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#region --- IPackable<T> Members ---
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/// <summary>
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/// Gets an integer representing the width of the Glyph in pixels.
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/// </summary>
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public int Width
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{
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get
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{
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return (int)System.Math.Ceiling(size.Width);
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}
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}
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/// <summary>
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/// Gets an integer representing the height of the Glyph in pixels.
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/// </summary>
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public int Height
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{
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get
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{
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return (int)System.Math.Ceiling(size.Height);
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}
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}
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#endregion
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#region --- IEquatable<Glyph> Members ---
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/// <summary>
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/// Compares the current Glyph with the given Glyph.
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/// </summary>
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/// <param name="other">The Glyph to compare to.</param>
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/// <returns>True if both Glyphs represent the same character of the same Font, false otherwise.</returns>
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public bool Equals(Glyph other)
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{
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return Character == other.Character && Font == other.Font && Size == other.Size;
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}
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#endregion
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}
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}
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21
Source/Compatibility/Fonts/IFont.cs
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21
Source/Compatibility/Fonts/IFont.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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[Obsolete]
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public interface IFont : IDisposable
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{
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void LoadGlyphs(string glyphs);
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float Height { get; }
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void MeasureString(string str, out float width, out float height);
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}
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}
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45
Source/Compatibility/Fonts/IPrinterImplementation.cs
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45
Source/Compatibility/Fonts/IPrinterImplementation.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Defines the interface for TextPrinter implementations.
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/// </summary>
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[Obsolete("Use ITextOutputProvider instead")]
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public interface ITextPrinterImplementation
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{
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/// <summary>
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/// Caches a text fragment for future use.
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/// </summary>
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/// <param name="vertices">The vertex array for the text fragment.</param>
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/// <param name="indices">The index array for the text fragment. Please use the indexCount parameter
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/// instead of indices.Count, as the indices array may be larger than necessary for performance reasons.</param>
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/// <param name="indexCount">The actual number of indices in the text fragment.</param>
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/// <returns>A TextHandle that can be used to draw the text fragment.</returns>
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TextHandle Load(Vector2[] vertices, ushort[] indices, int indexCount);
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/// <summary>
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/// Draws the specified cached text fragment.
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/// </summary>
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/// <param name="handle">The TextHandle corresponding to the desired text fragment.</param>
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void Draw(TextHandle handle);
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/// <summary>
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/// Draws a text fragment, without caching.
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/// </summary>
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/// <param name="vertices">The vertex array for the text fragment.</param>
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/// <param name="indices">The index array for the text fragment. Please use the indexCount parameter
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/// instead of indices.Count, as the indices array may be larger than necessary for performance reasons.</param>
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/// <param name="indexCount">The actual number of indices in the text fragment.</param>
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void Draw(Vector2[] vertices, ushort[] indices, int indexCount);
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}
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}
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88
Source/Compatibility/Fonts/TextHandle.cs
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88
Source/Compatibility/Fonts/TextHandle.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Represents a handle to cached text.
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/// </summary>
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[Obsolete("Use TextPrinter.Print instead")]
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public class TextHandle : IDisposable
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{
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internal string Text;
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internal System.Drawing.Font GdiPFont;
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/// <summary>
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/// Constructs a new TextHandle,
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/// </summary>
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/// <param name="handle"></param>
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internal TextHandle(int handle)
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{
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Handle = handle;
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}
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internal TextHandle(string text, System.Drawing.Font font)
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{
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Text = text;
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GdiPFont = font;
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}
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private int handle;
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protected TextureFont font;
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protected bool disposed;
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/// <summary>
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/// Gets the handle of the cached text run. Call the OpenTK.Graphics.ITextPrinter.Draw() method
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/// to draw the text represented by this TextHandle.
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/// </summary>
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public int Handle
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{
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get { return handle; }
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protected set { handle = value; }
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}
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/// <summary>
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/// Gets the TextureFont used for this text run.
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/// </summary>
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public TextureFont Font
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{
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get { return font; }
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internal set { font = value; }
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}
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#region public override string ToString()
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/// <summary>
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/// Returns a System.String that represents the current TextHandle.
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/// </summary>
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/// <returns>a System.String that descibes the current TextHandle.</returns>
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public override string ToString()
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{
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return String.Format("TextHandle: {0}", Handle);
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}
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#endregion
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#region --- IDisposable Members ---
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/// <summary>
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/// Frees the resource consumed by the TextHandle.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool manual) { }
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~TextHandle() { this.Dispose(false); }
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#endregion
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}
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}
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563
Source/Compatibility/Fonts/TextureFont.cs
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563
Source/Compatibility/Fonts/TextureFont.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Platform;
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namespace OpenTK.Graphics
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{
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using Graphics = System.Drawing.Graphics;
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using PixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
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using System.Text.RegularExpressions;
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[Obsolete("Use System.Drawing.Font instead")]
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public class TextureFont : IFont
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{
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internal Font font;
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Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
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Bitmap bmp;
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Graphics gfx;
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// TODO: We need to be able to use multiple font sheets.
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static int texture;
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static TexturePacker<Glyph> pack;
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static int texture_width, texture_height;
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static readonly StringFormat default_string_format = StringFormat.GenericTypographic; // Check the constructor, too, for additional flags.
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static readonly StringFormat load_glyph_string_format = StringFormat.GenericDefault;
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static SizeF maximum_graphics_size;
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int[] data = new int[256]; // Used to upload the glyph buffer to the OpenGL texture.
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object upload_lock = new object();
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static readonly char[] newline_characters = new char[] { '\n', '\r' };
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#region --- Constructor ---
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/// <summary>
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/// Constructs a new TextureFont, using the specified System.Drawing.Font.
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/// </summary>
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/// <param name="font">The System.Drawing.Font to use.</param>
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public TextureFont(Font font)
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{
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if (font == null)
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throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
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this.font = font;
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bmp = new Bitmap(font.Height * 2, font.Height * 2);
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gfx = Graphics.FromImage(bmp);
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maximum_graphics_size = gfx.ClipBounds.Size;
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// Adjust font rendering mode. Small sizes look blurry without gridfitting, so turn
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// that on. Increasing contrast also seems to help.
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if (font.Size <= 18.0f)
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{
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gfx.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
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//gfx.TextContrast = 11;
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}
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else
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{
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gfx.TextRenderingHint = TextRenderingHint.AntiAlias;
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//gfx.TextContrast = 0;
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}
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default_string_format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
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}
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/// <summary>
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/// Constructs a new TextureFont, using the specified parameters.
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/// </summary>
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/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
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/// <param name="emSize">The em size to use for the typeface.</param>
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public TextureFont(FontFamily family, float emSize)
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: this(new Font(family, emSize))
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{ }
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/// <summary>
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/// Constructs a new TextureFont, using the specified parameters.
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/// </summary>
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/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
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/// <param name="emSize">The em size to use for the typeface.</param>
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/// <param name="style">The style to use for the typeface.</param>
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public TextureFont(FontFamily family, float emSize, FontStyle style)
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: this(new Font(family, emSize, style))
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{ }
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#endregion
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#region --- Public Methods ---
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#region public void LoadGlyphs(string glyphs)
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/// <summary>
|
||||
/// Prepares the specified glyphs for rendering.
|
||||
/// </summary>
|
||||
/// <param name="glyphs">The glyphs to prepare for rendering.</param>
|
||||
public void LoadGlyphs(string glyphs)
|
||||
{
|
||||
RectangleF rect = new RectangleF();
|
||||
foreach (char c in glyphs)
|
||||
{
|
||||
if (Char.IsWhiteSpace(c))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
if (!loaded_glyphs.ContainsKey(c))
|
||||
LoadGlyph(c, out rect);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Print(e.ToString());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void LoadGlyph(char glyph)
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the specified glyph for rendering.
|
||||
/// </summary>
|
||||
/// <param name="glyph">The glyph to prepare for rendering.</param>
|
||||
public void LoadGlyph(char glyph)
|
||||
{
|
||||
RectangleF rect = new RectangleF();
|
||||
if (!loaded_glyphs.ContainsKey(glyph))
|
||||
LoadGlyph(glyph, out rect);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture)
|
||||
|
||||
/// <summary>
|
||||
/// Returns the characteristics of a loaded glyph.
|
||||
/// </summary>
|
||||
/// <param name="glyph">The character corresponding to this glyph.</param>
|
||||
/// <param name="width">The width of this glyph.</param>
|
||||
/// <param name="height">The height of this glyph (line spacing).</param>
|
||||
/// <param name="textureRectangle">The bounding box of the texture buffer of this glyph.</param>
|
||||
/// <param name="texture">The handle to the texture that contains this glyph.</param>
|
||||
/// <returns>True if the glyph has been loaded, false otherwise.</returns>
|
||||
/// <seealso cref="LoadGlyphs"/>
|
||||
public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture)
|
||||
{
|
||||
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
|
||||
{
|
||||
width = textureRectangle.Width * texture_width;
|
||||
height = textureRectangle.Height * texture_height;
|
||||
texture = TextureFont.texture;
|
||||
return true;
|
||||
}
|
||||
width = height = texture = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public float Height
|
||||
|
||||
/// <summary>
|
||||
/// Gets a float indicating the default line spacing of this font.
|
||||
/// </summary>
|
||||
public float Height
|
||||
{
|
||||
get { return font.Height; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public float Width
|
||||
|
||||
/// <summary>
|
||||
/// Gets a float indicating the default size of this font, in points.
|
||||
/// </summary>
|
||||
public float Width
|
||||
{
|
||||
get { return font.SizeInPoints; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void MeasureString(string str, out float width, out float height, bool accountForOverhangs)
|
||||
|
||||
/// <summary>
|
||||
/// Measures the width of the specified string.
|
||||
/// </summary>
|
||||
/// <param name="str">The string to measure.</param>
|
||||
/// <param name="width">The measured width.</param>
|
||||
/// <param name="height">The measured height.</param>
|
||||
/// <param name="accountForOverhangs">If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings.</param>
|
||||
[Obsolete("Returns invalid results - use MeasureText() instead")]
|
||||
public void MeasureString(string str, out float width, out float height, bool accountForOverhangs)
|
||||
{
|
||||
System.Drawing.StringFormat format = accountForOverhangs ? System.Drawing.StringFormat.GenericDefault : System.Drawing.StringFormat.GenericTypographic;
|
||||
|
||||
System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, format);
|
||||
height = size.Height;
|
||||
width = size.Width;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void MeasureString(string str, out float width, out float height)
|
||||
|
||||
/// <summary>
|
||||
/// Measures the width of the specified string.
|
||||
/// </summary>
|
||||
/// <param name="str">The string to measure.</param>
|
||||
/// <param name="width">The measured width.</param>
|
||||
/// <param name="height">The measured height.</param>
|
||||
/// <seealso cref="MeasureString(string, out float, out float, bool)"/>
|
||||
[Obsolete("Returns invalid results - use MeasureText() instead")]
|
||||
public void MeasureString(string str, out float width, out float height)
|
||||
{
|
||||
MeasureString(str, out width, out height, true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public RectangleF MeasureText(string text)
|
||||
|
||||
/// <summary>
|
||||
/// Calculates size information for the specified text.
|
||||
/// </summary>
|
||||
/// <param name="text">The string to measure.</param>
|
||||
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
|
||||
public RectangleF MeasureText(string text)
|
||||
{
|
||||
return MeasureText(text, SizeF.Empty, default_string_format, null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public RectangleF MeasureText(string text, SizeF bounds)
|
||||
|
||||
/// <summary>
|
||||
/// Calculates size information for the specified text.
|
||||
/// </summary>
|
||||
/// <param name="text">The string to measure.</param>
|
||||
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty.</param>
|
||||
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
|
||||
public RectangleF MeasureText(string text, SizeF bounds)
|
||||
{
|
||||
return MeasureText(text, bounds, default_string_format, null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format)
|
||||
|
||||
/// <summary>
|
||||
/// Calculates size information for the specified text.
|
||||
/// </summary>
|
||||
/// <param name="text">The string to measure.</param>
|
||||
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
|
||||
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic).</param>
|
||||
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
|
||||
public RectangleF MeasureText(string text, SizeF bounds, StringFormat format)
|
||||
{
|
||||
return MeasureText(text, bounds, format, null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, IList<RectangleF> ranges)
|
||||
|
||||
IntPtr[] regions = new IntPtr[GdiPlus.MaxMeasurableCharacterRanges];
|
||||
CharacterRange[] characterRanges = new CharacterRange[GdiPlus.MaxMeasurableCharacterRanges];
|
||||
|
||||
/// <summary>
|
||||
/// Calculates size information for the specified text.
|
||||
/// </summary>
|
||||
/// <param name="text">The string to measure.</param>
|
||||
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
|
||||
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault).</param>
|
||||
/// <param name="ranges">Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped.</param>
|
||||
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
|
||||
public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, List<RectangleF> ranges)
|
||||
{
|
||||
if (String.IsNullOrEmpty(text))
|
||||
return RectangleF.Empty;
|
||||
|
||||
if (bounds == SizeF.Empty)
|
||||
bounds = maximum_graphics_size;
|
||||
|
||||
if (format == null)
|
||||
format = default_string_format;
|
||||
|
||||
// TODO: What should we do in this case?
|
||||
if (ranges == null)
|
||||
ranges = new List<RectangleF>();
|
||||
|
||||
ranges.Clear();
|
||||
|
||||
PointF origin = PointF.Empty;
|
||||
SizeF size = SizeF.Empty;
|
||||
|
||||
IntPtr native_graphics = GdiPlus.GetNativeGraphics(gfx);
|
||||
IntPtr native_font = GdiPlus.GetNativeFont(font);
|
||||
IntPtr native_string_format = GdiPlus.GetNativeStringFormat(format);
|
||||
|
||||
RectangleF layoutRect = new RectangleF(PointF.Empty, bounds);
|
||||
|
||||
int height = 0;
|
||||
|
||||
// It seems that the mere presence of \n and \r characters
|
||||
// is enough for Mono to botch the layout (even if these
|
||||
// characters are not processed.) We'll need to find a
|
||||
// different way to perform layout on Mono, probably
|
||||
// through Pango.
|
||||
// Todo: This workaround allocates memory.
|
||||
//if (Configuration.RunningOnMono)
|
||||
{
|
||||
string[] lines = text.Replace("\r", String.Empty).Split(newline_characters);
|
||||
foreach (string s in lines)
|
||||
{
|
||||
ranges.AddRange(GetCharExtents(
|
||||
s, height, 0, s.Length, layoutRect,
|
||||
native_graphics, native_font, native_string_format));
|
||||
height += font.Height;
|
||||
}
|
||||
}
|
||||
|
||||
return new RectangleF(ranges[0].X, ranges[0].Y, ranges[ranges.Count - 1].Right, ranges[ranges.Count - 1].Bottom);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- Private Methods ---
|
||||
|
||||
#region private void PrepareTexturePacker()
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
|
||||
/// </summary>
|
||||
private void PrepareTexturePacker()
|
||||
{
|
||||
// Calculate the size of the texture packer. We want a power-of-two size
|
||||
// that is less than 1024 (supported in Geforce256-era cards), but large
|
||||
// enough to hold at least 256 (16*16) font glyphs.
|
||||
// TODO: Find the actual card limits, maybe?
|
||||
int size = (int)(font.Size * 16);
|
||||
size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
|
||||
if (size > 1024)
|
||||
size = 1024;
|
||||
|
||||
texture_width = size;
|
||||
texture_height = size;
|
||||
pack = new TexturePacker<Glyph>(texture_width, texture_height);
|
||||
|
||||
GL.GenTextures(1, out texture);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
|
||||
if (GL.SupportsExtension("Version12"))
|
||||
{
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Clamp);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Clamp);
|
||||
}
|
||||
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0,
|
||||
OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private void LoadGlyph(char c, out RectangleF rectangle)
|
||||
|
||||
// Adds the specified caharacter to the texture packer.
|
||||
private void LoadGlyph(char c, out RectangleF rectangle)
|
||||
{
|
||||
if (pack == null)
|
||||
PrepareTexturePacker();
|
||||
|
||||
RectangleF glyph_rect = MeasureText(c.ToString(), SizeF.Empty, load_glyph_string_format);
|
||||
SizeF glyph_size = new SizeF(glyph_rect.Right, glyph_rect.Bottom); // We need to do this, since the origin might not be (0, 0)
|
||||
Glyph g = new Glyph(c, font, glyph_size);
|
||||
Rectangle rect;
|
||||
|
||||
try
|
||||
{
|
||||
pack.Add(g, out rect);
|
||||
}
|
||||
catch (InvalidOperationException expt)
|
||||
{
|
||||
// TODO: The TexturePacker is full, create a new font sheet.
|
||||
Trace.WriteLine(expt);
|
||||
throw;
|
||||
}
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
|
||||
gfx.Clear(System.Drawing.Color.Transparent);
|
||||
gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f, default_string_format);
|
||||
|
||||
BitmapData bitmap_data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly,
|
||||
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
|
||||
GL.PushClientAttrib(ClientAttribMask.ClientPixelStoreBit);
|
||||
try
|
||||
{
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1.0f);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackRowLength, bmp.Width);
|
||||
GL.TexSubImage2D(TextureTarget.Texture2D, 0, (int)rect.Left, (int)rect.Top,
|
||||
rect.Width, rect.Height,
|
||||
OpenTK.Graphics.PixelFormat.Rgba,
|
||||
PixelType.UnsignedByte, bitmap_data.Scan0);
|
||||
}
|
||||
finally
|
||||
{
|
||||
GL.PopClientAttrib();
|
||||
}
|
||||
|
||||
bmp.UnlockBits(bitmap_data);
|
||||
|
||||
rectangle = RectangleF.FromLTRB(
|
||||
rect.Left / (float)texture_width,
|
||||
rect.Top / (float)texture_height,
|
||||
rect.Right / (float)texture_width,
|
||||
rect.Bottom / (float)texture_height);
|
||||
|
||||
loaded_glyphs.Add(g.Character, rectangle);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GetCharExtents
|
||||
|
||||
// Gets the bounds of each character in a line of text.
|
||||
// The line is processed in blocks of 32 characters (GdiPlus.MaxMeasurableCharacterRanges).
|
||||
IEnumerable<RectangleF> GetCharExtents(string text, int height, int line_start, int line_length,
|
||||
RectangleF layoutRect, IntPtr native_graphics, IntPtr native_font, IntPtr native_string_format)
|
||||
{
|
||||
RectangleF rect = new RectangleF();
|
||||
int line_end = line_start + line_length;
|
||||
while (line_start < line_end)
|
||||
{
|
||||
//if (text[line_start] == '\n' || text[line_start] == '\r')
|
||||
//{
|
||||
// line_start++;
|
||||
// continue;
|
||||
//}
|
||||
|
||||
int num_characters = (line_end - line_start) > GdiPlus.MaxMeasurableCharacterRanges ?
|
||||
GdiPlus.MaxMeasurableCharacterRanges :
|
||||
line_end - line_start;
|
||||
int status = 0;
|
||||
|
||||
for (int i = 0; i < num_characters; i++)
|
||||
{
|
||||
characterRanges[i] = new CharacterRange(line_start + i, 1);
|
||||
|
||||
IntPtr region;
|
||||
status = GdiPlus.CreateRegion(out region);
|
||||
regions[i] = region;
|
||||
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
|
||||
}
|
||||
|
||||
status = GdiPlus.SetStringFormatMeasurableCharacterRanges(native_string_format, num_characters, characterRanges);
|
||||
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
|
||||
|
||||
status = GdiPlus.MeasureCharacterRanges(native_graphics, text, text.Length,
|
||||
native_font, ref layoutRect, native_string_format, num_characters, regions);
|
||||
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
|
||||
|
||||
for (int i = 0; i < num_characters; i++)
|
||||
{
|
||||
GdiPlus.GetRegionBounds(regions[i], native_graphics, ref rect);
|
||||
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
|
||||
GdiPlus.DeleteRegion(regions[i]);
|
||||
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
|
||||
|
||||
rect.Y += height;
|
||||
yield return rect;
|
||||
}
|
||||
|
||||
line_start += num_characters;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- Internal Methods ---
|
||||
|
||||
#region internal int Texture
|
||||
|
||||
/// <summary>
|
||||
/// Gets the handle to the texture were this font resides.
|
||||
/// </summary>
|
||||
internal int Texture
|
||||
{
|
||||
get { return TextureFont.texture; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- IDisposable Members ---
|
||||
|
||||
bool disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Releases all resources used by this OpenTK.Graphics.TextureFont.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
private void Dispose(bool manual)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
pack = null;
|
||||
if (manual)
|
||||
{
|
||||
GL.DeleteTextures(1, ref texture);
|
||||
font.Dispose();
|
||||
gfx.Dispose();
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finalizes this TextureFont.
|
||||
/// </summary>
|
||||
~TextureFont()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
104
Source/Compatibility/Fonts/VboTextPrinter.cs
Normal file
104
Source/Compatibility/Fonts/VboTextPrinter.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenTK.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides text printing through OpenGL 1.5 vertex buffer objects.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
class VboTextPrinter : ITextPrinterImplementation
|
||||
{
|
||||
static int allocated_handles;
|
||||
static int vector2_size = Marshal.SizeOf(new Vector2());
|
||||
|
||||
#region --- IPrinter Members ---
|
||||
|
||||
public TextHandle Load(Vector2[] vertices, ushort[] indices, int index_count)
|
||||
{
|
||||
VboTextHandle handle = new VboTextHandle(++allocated_handles);
|
||||
|
||||
GL.GenBuffers(1, out handle.vbo_id);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, handle.vbo_id);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(vertices.Length * vector2_size), vertices,
|
||||
BufferUsageHint.StaticDraw);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
|
||||
GL.GenBuffers(1, out handle.ebo_id);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle.ebo_id);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(ushort)), indices,
|
||||
BufferUsageHint.StaticDraw);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||||
|
||||
handle.element_count = indices.Length;
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void Draw(TextHandle handle)
|
||||
{
|
||||
VboTextHandle vbo = (VboTextHandle)handle;
|
||||
|
||||
//GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
|
||||
|
||||
//GL.EnableClientState(EnableCap.TextureCoordArray);
|
||||
GL.EnableClientState(EnableCap.VertexArray);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo.vbo_id);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, vbo.ebo_id);
|
||||
|
||||
GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
|
||||
GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
|
||||
|
||||
GL.DrawElements(BeginMode.Triangles, vbo.element_count, DrawElementsType.UnsignedShort, IntPtr.Zero);
|
||||
//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||||
|
||||
GL.DisableClientState(EnableCap.VertexArray);
|
||||
//GL.DisableClientState(EnableCap.TextureCoordArray);
|
||||
|
||||
//GL.PopClientAttrib();
|
||||
}
|
||||
|
||||
public void Draw(Vector2[] vertices, ushort[] indices, int index_count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region class VboTextHandle : TextHandle
|
||||
|
||||
/// <summary>
|
||||
/// Contains the necessary information to print text through the VboTextPrinter implementation.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
class VboTextHandle : TextHandle
|
||||
{
|
||||
public VboTextHandle(int handle) : base(handle) { }
|
||||
|
||||
internal int vbo_id; // vertex buffer object id.
|
||||
internal int ebo_id; // index buffer object id.
|
||||
internal int element_count; // Number of elements in the ebo.
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("TextHandle (vbo): {0} ({1} element(s), vbo id: {2}, ebo id: {3}",
|
||||
Handle, element_count / 6, vbo_id, ebo_id);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
22
Source/Compatibility/IPackable.cs
Normal file
22
Source/Compatibility/IPackable.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenTK
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an item that can be packed with the TexturePacker.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the packable item.</typeparam>
|
||||
interface IPackable<T> : IEquatable<T>
|
||||
{
|
||||
int Width { get; }
|
||||
int Height { get; }
|
||||
}
|
||||
}
|
17
Source/Compatibility/IPoolable.cs
Normal file
17
Source/Compatibility/IPoolable.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenTK
|
||||
{
|
||||
interface IPoolable : IDisposable
|
||||
{
|
||||
void OnAcquire();
|
||||
void OnRelease();
|
||||
}
|
||||
|
||||
interface IPoolable<T> : IPoolable where T : IPoolable<T>, new()
|
||||
{
|
||||
ObjectPool<T> Owner { get; set; }
|
||||
}
|
||||
}
|
42
Source/Compatibility/ObjectPool.cs
Normal file
42
Source/Compatibility/ObjectPool.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenTK
|
||||
{
|
||||
class ObjectPool<T> where T : IPoolable<T>, new()
|
||||
{
|
||||
Queue<T> pool = new Queue<T>();
|
||||
|
||||
public ObjectPool()
|
||||
{ }
|
||||
|
||||
public T Acquire()
|
||||
{
|
||||
T item;
|
||||
|
||||
if (pool.Count > 0)
|
||||
{
|
||||
item = pool.Dequeue();
|
||||
item.OnAcquire();
|
||||
}
|
||||
else
|
||||
{
|
||||
item = new T();
|
||||
item.Owner = this;
|
||||
item.OnAcquire();
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public void Release(T item)
|
||||
{
|
||||
if (item == null)
|
||||
throw new ArgumentNullException("item");
|
||||
|
||||
item.OnRelease();
|
||||
pool.Enqueue(item);
|
||||
}
|
||||
}
|
||||
}
|
195
Source/Compatibility/TexturePacker.cs
Normal file
195
Source/Compatibility/TexturePacker.cs
Normal file
|
@ -0,0 +1,195 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
|
||||
namespace OpenTK
|
||||
{
|
||||
class TexturePacker<T> where T : IPackable<T>
|
||||
{
|
||||
Node root;
|
||||
|
||||
#region --- Constructors ---
|
||||
|
||||
public TexturePacker(int width, int height)
|
||||
{
|
||||
if (width <= 0)
|
||||
throw new ArgumentOutOfRangeException("width", width, "Must be greater than zero.");
|
||||
if (height <= 0)
|
||||
throw new ArgumentOutOfRangeException("height", height, "Must be greater than zero.");
|
||||
|
||||
root = new Node();
|
||||
root.Rect = new Rectangle(0, 0, width, width);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- Public Methods ---
|
||||
|
||||
#region public Rectangle Add(T item)
|
||||
|
||||
// Packs the given item into the free space of the TexturePacker. Returns the Rectangle of the packed item.
|
||||
public void Add(T item, out Rectangle rect)
|
||||
{
|
||||
if (item.Width > root.Rect.Width || item.Height > root.Rect.Height)
|
||||
throw new InvalidOperationException("The item is too large for this TexturePacker");
|
||||
|
||||
Node node;
|
||||
//if (!items.ContainsKey(item))
|
||||
{
|
||||
node = root.Insert(item);
|
||||
|
||||
// Tree is full and insertion failed:
|
||||
if (node == null)
|
||||
throw new TexturePackerFullException();
|
||||
|
||||
//items.Add(item, node);
|
||||
rect = node.Rect;
|
||||
}
|
||||
//throw new ArgumentException("The item already exists in the TexturePacker.", "item");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void Clear()
|
||||
|
||||
/// <summary>
|
||||
/// Discards all packed items.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
//items.Clear();
|
||||
root.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void ChangeSize(int new_width, int new_height)
|
||||
|
||||
/// <summary>
|
||||
/// Changes the dimensions of the TexturePacker surface.
|
||||
/// </summary>
|
||||
/// <param name="new_width">The new width of the TexturePacker surface.</param>
|
||||
/// <param name="new_height">The new height of the TexturePacker surface.</param>
|
||||
/// <remarks>Changing the size of the TexturePacker surface will implicitly call TexturePacker.Clear().</remarks>
|
||||
/// <seealso cref="Clear"/>
|
||||
public void ChangeSize(int new_width, int new_height)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region Node
|
||||
|
||||
class Node
|
||||
{
|
||||
public Node()
|
||||
{
|
||||
}
|
||||
|
||||
Node left, right;
|
||||
Rectangle rect;
|
||||
int use_count;
|
||||
|
||||
public Rectangle Rect { get { return rect; } set { rect = value; } }
|
||||
public Node Left { get { return left; } set { left = value; } }
|
||||
public Node Right { get { return right; } set { right = value; } }
|
||||
|
||||
#region --- Constructor ---
|
||||
|
||||
public bool Leaf
|
||||
{
|
||||
get { return left == null && right == null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public Node Insert(T item)
|
||||
|
||||
public Node Insert(T item)
|
||||
{
|
||||
if (!this.Leaf)
|
||||
{
|
||||
// Recurse towards left child, and if that fails, towards the right.
|
||||
Node new_node = left.Insert(item);
|
||||
return new_node ?? right.Insert(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have recursed to a leaf.
|
||||
|
||||
// If it is not empty go back.
|
||||
if (use_count != 0)
|
||||
return null;
|
||||
|
||||
// If this leaf is too small go back.
|
||||
if (rect.Width < item.Width || rect.Height < item.Height)
|
||||
return null;
|
||||
|
||||
// If this leaf is the right size, insert here.
|
||||
if (rect.Width == item.Width && rect.Height == item.Height)
|
||||
{
|
||||
use_count = 1;
|
||||
return this;
|
||||
}
|
||||
|
||||
// This leaf is too large, split it up. We'll decide which way to split
|
||||
// by checking the width and height difference between this rectangle and
|
||||
// out item's bounding box. If the width difference is larger, we'll split
|
||||
// horizontaly, else verticaly.
|
||||
left = new Node();
|
||||
right = new Node();
|
||||
|
||||
int dw = this.rect.Width - item.Width + 1;
|
||||
int dh = this.rect.Height - item.Height + 1;
|
||||
|
||||
if (dw > dh)
|
||||
{
|
||||
left.rect = new Rectangle(rect.Left, rect.Top, item.Width, rect.Height);
|
||||
right.rect = new Rectangle(rect.Left + item.Width, rect.Top, rect.Width - item.Width, rect.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
left.rect = new Rectangle(rect.Left, rect.Top, rect.Width, item.Height);
|
||||
right.rect = new Rectangle(rect.Left, rect.Top + item.Height, rect.Width, rect.Height - item.Height);
|
||||
}
|
||||
|
||||
return left.Insert(item);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public void Clear()
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if (left != null)
|
||||
left.Clear();
|
||||
if (right != null)
|
||||
right.Clear();
|
||||
|
||||
left = right = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
class TexturePackerFullException : Exception
|
||||
{
|
||||
public TexturePackerFullException() : base("There is not enough space to add this item. Consider calling the Clear() method.") { }
|
||||
}
|
||||
}
|
|
@ -31,7 +31,6 @@ using System.Text;
|
|||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Diagnostics;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenTK.Graphics
|
||||
{
|
||||
|
@ -137,7 +136,7 @@ namespace OpenTK.Graphics
|
|||
GL.TexSubImage2D(TextureTarget.Texture2D, mipLevel,
|
||||
target.Left, target.Top,
|
||||
target.Width, target.Height,
|
||||
OpenTK.Graphics.OpenGL.PixelFormat.Bgra,
|
||||
OpenTK.Graphics.PixelFormat.Bgra,
|
||||
PixelType.UnsignedByte, data.Scan0);
|
||||
}
|
||||
finally
|
||||
|
@ -159,7 +158,7 @@ namespace OpenTK.Graphics
|
|||
|
||||
TextureRegion2D<int> region = new TextureRegion2D<int>(rect);
|
||||
|
||||
GL.GetTexImage(TextureTarget.Texture2D, mipLevel, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, region.Data);
|
||||
GL.GetTexImage(TextureTarget.Texture2D, mipLevel, OpenTK.Graphics.PixelFormat.Bgra, PixelType.UnsignedByte, region.Data);
|
||||
|
||||
return region;
|
||||
}
|
||||
|
@ -223,7 +222,7 @@ namespace OpenTK.Graphics
|
|||
SetDefaultTextureParameters(id);
|
||||
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, InternalFormat, Width, Height, 0,
|
||||
OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue