bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp
ae6c052ed9
vk_resource_manager: Implement a command buffer pool with VKFencedPool
2019-02-14 18:44:26 -03:00
ReinUsesLisp
a2b6de7e9f
vk_resource_manager: Add VKFencedPool interface
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Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.
This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
0ffdd0a683
vk_resource_manager: Implement VKResourceManager and fence allocator
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CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
aa0b6babda
vk_resource_manager: Implement VKFenceWatch
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A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
25c2fe1c6b
vk_resource_manager: Implement VKFence
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Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
33a4cebc22
vk_resource_manager: Add VKResource interface
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VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
bunnei
fcc3aa0bbf
Merge pull request #2113 from ReinUsesLisp/vulkan-base
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vulkan: Add dependencies and device abstraction
2019-02-14 10:06:48 -05:00
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
bunnei
8490e7746a
Merge pull request #2115 from lioncash/local
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core_timing: Make EmptyTimedCallback a local variable
2019-02-13 21:42:04 -05:00
bunnei
f0c4ac9abd
Merge pull request #2116 from lioncash/size
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threadsafe_queue: Remove NeedSize template parameter
2019-02-13 21:41:25 -05:00
Fernando Sahmkow
bb41683394
rasterizer_cache_gl: Only do fast layered copy on the same format. As
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glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash
0829ef97ca
threadsafe_queue: Use std::size_t for representing size
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Makes it consistent with the regular standard containers in terms of
size representation. This also gets rid of dependence on our own
type aliases, removing the need for an include.
2019-02-12 22:39:53 -05:00
Lioncash
f0bfb24c61
threadsafe_queue: Remove NeedSize template parameter
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The necessity of this parameter is dubious at best, and in 2019 probably
offers completely negligible savings as opposed to just leaving this
enabled. This removes it and simplifies the overall interface.
2019-02-12 22:09:51 -05:00
Lioncash
83ba3515ec
core_timing: Make EmptyTimedCallback a local variable
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Given this is only used in one place, it can be moved closest to its
usage site.
2019-02-12 21:47:18 -05:00
bunnei
cd542d5aac
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
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Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00
ReinUsesLisp
8beca060d1
vk_device: Abstract device handling into a class
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VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00
Lioncash
86b55cb6df
renderer_opengl: Remove reference to global system instance
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We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
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core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei
c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
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kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash
054e39647c
gl_rasterizer_cache: Remove unnecessary newline
2019-02-12 16:56:19 -05:00
Lioncash
e25c464c02
gl_rasterizer_cache: Get rid of variable shadowing
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Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
18fe910957
renderer_vulkan: Add declarations file
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This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
2019-02-12 18:33:02 -03:00
ReinUsesLisp
b12ab4d805
logging: Add Vulkan backend logging class type
2019-02-12 18:33:02 -03:00
ReinUsesLisp
e60d4d70bc
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
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Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
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Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei
c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
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Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
bunnei
27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
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shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
Fernando Sahmkow
f5ec165e8c
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
Fernando Sahmkow
edd668047c
Fix incorrect value for CC bit in IADD
2019-02-11 16:44:43 -04:00
ReinUsesLisp
1ddcd0e6f0
kepler_compute: Fixup assert and rename engines
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When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
greggameplayer
a6a73d8892
Implement BGRA8 framebuffer format
2019-02-09 23:44:01 +01:00
bunnei
1d98027a0e
Merge pull request #1904 from bunnei/better-fermi-copy
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gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
bunnei
2374471a1e
Merge pull request #2096 from FearlessTobi/patch-3
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nvdisp_disp0: change drawing message log level from Warning to Trace
2019-02-08 21:56:47 -05:00
Fernando Sahmkow
e543320129
Implement linear textures ( #2089 )
2019-02-08 18:28:01 -05:00
ReinUsesLisp
e36e7ae74e
gl_rasterizer_cache: Fixup texture view parameters
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These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
Tobias
259e52ccb2
nvdisp_disp0: change drawing message log level from Warning to Trace
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This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-08 19:26:49 +01:00
ReinUsesLisp
889c646ac0
shader_ir: Remove F4 prefix to texture operations
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This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
d62b0a9e29
shader_ir: Clean texture management code
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Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei
35e1118766
gl_rasterizer_cache: Mark surface copy destinations as modified.
2019-02-06 21:54:25 -05:00
bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
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- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
bunnei
ca482997fe
Merge pull request #2091 from FearlessTobi/port-4603
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Port citra-emu/citra#4603 : "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
2019-02-06 21:51:46 -05:00
ReinUsesLisp
dfd14618f7
cmake: Fix title bar issue
2019-02-06 22:23:41 -03:00
Frederic L
d0ac624403
gl_shader_disk_cache: Check LZ4 size limit
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
9f0b247cf6
gl_shader_disk_cache: Consider compressed size zero as an error
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
8ff2ce5207
cmake: Use CMAKE_COMMAND instead of "cmake"
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e6a2245304
gl_shader_disk_cache: Use unordered containers
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e147ed4fc0
gl_shader_cache: Fixup GLSL unique identifiers
2019-02-06 22:23:40 -03:00
ReinUsesLisp
bd928e70ed
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
ReinUsesLisp
2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
2019-02-06 22:23:40 -03:00
ReinUsesLisp
750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 -03:00
ReinUsesLisp
8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
ReinUsesLisp
be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a3703f5767
gl_shader_cache: Refactor to support disk shader cache
2019-02-06 22:20:57 -03:00
ReinUsesLisp
4039086226
gl_shader_disk_cache: Add transferable cache invalidation
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a1faed9950
gl_shader_disk_cache: Add precompiled load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
57fb15d2a3
gl_shader_disk_cache: Add precompiled save
2019-02-06 22:20:57 -03:00
ReinUsesLisp
3435cd8d5e
gl_shader_disk_cache: Add transferable load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
b1efceec89
gl_shader_disk_cache: Add transferable stores
2019-02-06 22:20:57 -03:00
ReinUsesLisp
98be5a4928
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
2019-02-06 22:20:57 -03:00
ReinUsesLisp
145c3ac89e
gl_shader_disk_cache: Add file and move BaseBindings declaration
2019-02-06 22:20:57 -03:00
ReinUsesLisp
c2c5260fd7
gl_shader_decompiler: Remove name entries
2019-02-06 22:20:57 -03:00
ReinUsesLisp
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 -03:00
ReinUsesLisp
84412591c9
file_util: Add shader directory
2019-02-06 22:20:57 -03:00
ReinUsesLisp
049050856f
shader_decode: Implement LDG and basic cbuf tracking
2019-02-06 22:20:57 -03:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
Dimitri ALBORA
8b800369ea
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory
2019-02-06 19:07:35 +01:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
40cd299f01
Merge pull request #2087 from lioncash/const
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service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 -05:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
c82b0afb69
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
Lioncash
ef073ff117
service/nvflinger,service/vi: Handle failure cases with exposed API
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Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
bunnei
7aa7d8f4ff
Merge pull request #2085 from ReinUsesLisp/cube-minus-one
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video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
284536a626
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
Lioncash
7320c667df
service/nvflinger: Mark FindVsyncEvent() as a const member function
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This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 -05:00
Lioncash
3c02cdcc57
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
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This was missed within #2075 . Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 04:32:06 -03:00
bunnei
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
ReinUsesLisp
dfa7be5ddf
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 -03:00
ReinUsesLisp
0d1d755086
shader/track: Search inside of conditional nodes
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Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
2019-02-03 04:58:40 -03:00
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp
e01a9de35f
memory_manager: Check for reserved page status
2019-02-03 04:58:24 -03:00
ReinUsesLisp
f61c1ed246
shader_ir/memory: Add LD_L 128 bits loads
2019-02-03 00:35:34 -03:00
ReinUsesLisp
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
2019-02-03 00:25:40 -03:00
ReinUsesLisp
0be835132c
shader_ir/memory: Add LD_L 64 bits loads
2019-02-03 00:25:40 -03:00
bunnei
eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
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shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
4076d8fe3e
Merge pull request #2073 from lioncash/opus
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hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
bunnei
2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
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gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
bunnei
11e7c1244c
Merge pull request #2078 from lioncash/timer
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kernel: Remove the Timer class
2019-02-01 12:49:16 -05:00
ReinUsesLisp
26f8a700a7
rasterizer_interface: Remove unused AccelerateFill operation
2019-02-01 03:02:22 -03:00
ReinUsesLisp
13222f94c0
video_core: Remove unused Fill surface type
2019-02-01 02:57:47 -03:00
Lioncash
414cc1eb1f
kernel: Remove the Timer class
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A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
bunnei
b0b027d2d0
Merge pull request #2072 from lioncash/service
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service: Update function tables
2019-01-31 15:19:44 -05:00
bunnei
db21ac2627
Merge pull request #2077 from lioncash/virt
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kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
2019-01-31 15:19:02 -05:00
bunnei
d6f5f5cafa
Merge pull request #2075 from lioncash/find
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service/nvflinger: Minor renaming changes
2019-01-31 11:08:36 -05:00
ReinUsesLisp
3e80b08944
gl_rasterizer_cache: Fixup test clause
2019-01-30 19:10:35 -03:00
Mat M
911587fb8d
gl_rasterizer_cache: Guard clause swizzle testing
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp
220df45b7d
gl_state: Remove texture target tracking
2019-01-30 19:10:35 -03:00
ReinUsesLisp
704744bb72
gl_rasterizer_cache: Move swizzling to textures instead of state
2019-01-30 19:10:35 -03:00
ReinUsesLisp
3bbaa98c78
gl_state: Use DSA and multi bind to update texture bindings
2019-01-30 19:10:11 -03:00
ReinUsesLisp
4b676e7786
gl_rasterizer: Use DSA for textures
2019-01-30 19:10:11 -03:00
Lioncash
a3cdd773c3
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
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No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.
It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
2019-01-30 12:50:37 -05:00
Lioncash
4596ef5274
kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
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This implementation just calls the base class variant of the function,
so this isn't necessary.
2019-01-30 12:45:00 -05:00
Lioncash
1a302d4d47
kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override
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This just calls the base variant of the function, so it can be removed.
2019-01-30 12:45:00 -05:00
Hexagon12
35480167b1
Merge pull request #2076 from lioncash/enc
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video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash
0b594f3344
video_core/dma_pusher: Silence C4828 warnings
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This was previously causing:
warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).
warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei
92b18345a8
Merge pull request #1485 from FernandoS27/render-info
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Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
Lioncash
a897feb21e
hwopus: Implement DecodeInterleaved
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This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.
This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:
"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
Lioncash
ba14fb42e4
service/nvflinger: Make FindBufferQueueId() a const member function
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This member function doesn't actually modify instance state, so it can
be const-qualified.
2019-01-30 11:14:08 -05:00
Lioncash
1d11def9c4
service/nvflinger: Rename Get prefix on function to Find
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This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
2019-01-30 11:11:32 -05:00
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
Lioncash
07b86dc28c
hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
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Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash
44f39bfb68
hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
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This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash
eb1a3c1f4a
hwopus: Mark local variables as const where applicable
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Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash
06887c80a5
hwopus: Fill in the rest of the unknown service function names
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Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash
5078106068
service/ns: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
1710847d08
service/ncm: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0db8918947
service/audio: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c3affdd162
service/am/applet_ae: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
09727a6a97
service/fsp-srv: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c6c1c1b45f
service/btm: Update function tables
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Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0c59e6265f
service/btdrv: Update function tables
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Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:18 -05:00
bunnei
3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
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gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei
69884d8a8f
Merge pull request #2069 from lioncash/vi
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service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp
52c326c301
gl_shader_cache: Use explicit bindings
2019-01-30 00:11:02 -03:00
ReinUsesLisp
9f803299de
gl_rasterizer: Implement global memory management
2019-01-30 00:00:15 -03:00
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
Kevin
ba38d91fe2
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. ( #1908 )
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* Implemented the puller semaphore operations.
* Nit: Fix 2 style issues
* Nit: Add Break to default case.
* Fix style.
* Update for comments. Added ReferenceCount method
* Forgot to remove GpuSmaphoreAddress union.
* Fix the clang-format issues.
* More clang formatting.
* two more white spaces for the Clang formatting.
* Move puller members into the regs union
* Updated to use Memory::WriteBlock instead of Memory::Write*
* Fix clang style issues
* White space clang error
* Removing unused funcitons and other pr comment
* Removing unused funcitons and other pr comment
* More union magic for setting regs value.
* union magic refcnt as well
* Remove local var
* Set up the regs and regs_assert_positions up properly
* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp
f58a6152fc
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00